diff --git a/Makefile b/Makefile index 09cfd80d..dcce7694 100644 --- a/Makefile +++ b/Makefile @@ -1033,7 +1033,7 @@ define DO_REF_STR $(echo_cmd) "REF_STR $<" $(Q)rm -f $@ $(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@ -$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@ +$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@ $(Q)echo ";" >> $@ endef diff --git a/code/libs/macosx/SDL-1.2.15.framework.zip b/code/libs/macosx/SDL-1.2.15.framework.zip new file mode 100644 index 00000000..ec32e38f Binary files /dev/null and b/code/libs/macosx/SDL-1.2.15.framework.zip differ diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index 5f6229f8..e1415b61 100755 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -10,37 +10,37 @@ BASEDIR=baseq3 MPACKDIR=missionpack BIN_OBJ=" - build/release-darwin-ppc/ioquake3.ppc + build/release-darwin-x86_64/ioquake3.x86_64 build/release-darwin-i386/ioquake3.i386 " BIN_DEDOBJ=" - build/release-darwin-ppc/ioq3ded.ppc + build/release-darwin-x86_64/ioq3ded.x86_64 build/release-darwin-i386/ioq3ded.i386 " BASE_OBJ=" - build/release-darwin-ppc/$BASEDIR/cgameppc.dylib + build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib build/release-darwin-i386/$BASEDIR/cgamei386.dylib - build/release-darwin-ppc/$BASEDIR/uippc.dylib + build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib build/release-darwin-i386/$BASEDIR/uii386.dylib - build/release-darwin-ppc/$BASEDIR/qagameppc.dylib + build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib build/release-darwin-i386/$BASEDIR/qagamei386.dylib " MPACK_OBJ=" - build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib + build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib build/release-darwin-i386/$MPACKDIR/cgamei386.dylib - build/release-darwin-ppc/$MPACKDIR/uippc.dylib + build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib build/release-darwin-i386/$MPACKDIR/uii386.dylib - build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib + build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib build/release-darwin-i386/$MPACKDIR/qagamei386.dylib " RENDER_OBJ=" - build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib + build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib build/release-darwin-i386/renderer_opengl1_smp_i386.dylib - build/release-darwin-ppc/renderer_opengl1_ppc.dylib + build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib build/release-darwin-i386/renderer_opengl1_i386.dylib - build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib + build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib build/release-darwin-i386/renderer_rend2_smp_i386.dylib - build/release-darwin-ppc/renderer_rend2_ppc.dylib + build/release-darwin-x86_64/renderer_rend2_x86_64.dylib build/release-darwin-i386/renderer_rend2_i386.dylib " @@ -56,18 +56,23 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` # "8" is the Darwin major kernel version. TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` -# we want to use the oldest available SDK for max compatiblity -unset PPC_SDK -unset PPC_CFLAGS -unset PPC_LDFLAGS +# we want to use the oldest available SDK for max compatiblity. However 10.4 and older +# can not build 64bit binaries, making 10.5 the minimum version. This has been tested +# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent +# enough gcc to actually compile ioquake3 + +unset X86_64_SDK +unset X86_64_CFLAGS +unset X86_64_LDFLAGS unset X86_SDK unset X86_CFLAGS unset X86_LDFLAGS + if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then - PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk - PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \ + X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk + X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050" - PPC_LDFLAGS=" -mmacosx-version-min=10.5" + X86_64_LDFLAGS=" -mmacosx-version-min=10.5" X86_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ @@ -75,26 +80,7 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then X86_LDFLAGS=" -mmacosx-version-min=10.5" fi -if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then - PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk - PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ - -DMAC_OS_X_VERSION_MIN_REQUIRED=1040" - PPC_LDFLAGS=" -mmacosx-version-min=10.4" - - X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk - X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ - -DMAC_OS_X_VERSION_MIN_REQUIRED=1040" - X86_LDFLAGS=" -mmacosx-version-min=10.4" -fi - -if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then - PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk - PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \ - -DMAC_OS_X_VERSION_MIN_REQUIRED=1030" - PPC_LDFLAGS=" -mmacosx-version-min=10.3" -fi - -if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then +if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then echo "\ ERROR: This script is for building a Universal Binary. You cannot build for a different architecture unless you have the proper Mac OS X SDKs @@ -103,17 +89,18 @@ ERROR: This script is for building a Universal Binary. You cannot build exit 1 fi -echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\"" +echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\"" echo "Building X86 Client/Dedicated Server against \"$X86_SDK\"" -if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \ - [ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then +echo + +if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \ + [ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then echo "\ WARNING: in order to build a binary with maximum compatibility you must - build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the - MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode - install disk Packages folder." -fi + build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5 + SDKs installed from the Xcode install disk Packages folder." sleep 3 +fi if [ ! -d $DESTDIR ]; then mkdir -p $DESTDIR @@ -122,13 +109,15 @@ fi # For parallel make on multicore boxes... NCPU=`sysctl -n hw.ncpu` -# ppc client and server -if [ -d build/release-release-ppc ]; then - rm -r build/release-darwin-ppc +# x86_64 client and server +if [ -d build/release-release-x86_64 ]; then + rm -r build/release-darwin-x86_64 fi -(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1; +(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1; -# intel client and server +echo;echo + +# i386 client and server if [ -d build/release-darwin-i386 ]; then rm -r build/release-darwin-i386 fi @@ -183,8 +172,25 @@ echo " " > $DESTDIR/$APPBUNDLE/Contents/Info.plist +# Change the path of the SDL Framework in both arches for the executables and renderer dylib's +# This removes the need for players to have the SDL.Framework installed on their machines. +for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ +do + install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i +done + +# Make UB's from previous builds of 1386 and x86_64 binaries lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ + +# Embed the SDL framework into the .app so players done need to install it on their systems. +mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks +unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip + +# Change the path in the UB, just in case +install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY +install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN + cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ diff --git a/make-macosx.sh b/make-macosx.sh index dbcc5bb8..2a09ea1f 100755 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -44,7 +44,11 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` # "8" is the Darwin major kernel version. TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` -# we want to use the oldest available SDK for max compatiblity +# we want to use the oldest available SDK for max compatiblity. However 10.4 and older +# can not build 64bit binaries, making 10.5 the minimum version. This has been tested +# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent +# enough gcc to actually compile ioquake3 + unset X86_SDK unset X86_CFLAGS unset X86_LDFLAGS @@ -122,8 +126,14 @@ echo " " > $DESTDIR/$APPBUNDLE/Contents/Info.plist -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ +for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ +do + install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i +done + + +cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY +cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/