2005-08-26 17:39:27 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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2005-10-29 01:53:09 +00:00
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along with Quake III Arena source code; if not, write to the Free Software
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2005-08-26 17:39:27 +00:00
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "g_local.h"
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2012-06-18 17:09:33 +00:00
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#ifdef MISSIONPACK
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2005-08-26 17:39:27 +00:00
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#include "../../ui/menudef.h" // for the voice chats
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2012-06-18 17:09:33 +00:00
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#endif
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2005-08-26 17:39:27 +00:00
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/*
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==================
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DeathmatchScoreboardMessage
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==================
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*/
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void DeathmatchScoreboardMessage( gentity_t *ent ) {
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char entry[1024];
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char string[1400];
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int stringlength;
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int i, j;
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gclient_t *cl;
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int numSorted, scoreFlags, accuracy, perfect;
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// send the latest information on all clients
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string[0] = 0;
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stringlength = 0;
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scoreFlags = 0;
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numSorted = level.numConnectedClients;
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for (i=0 ; i < numSorted ; i++) {
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int ping;
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cl = &level.clients[level.sortedClients[i]];
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if ( cl->pers.connected == CON_CONNECTING ) {
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ping = -1;
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} else {
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ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
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}
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if( cl->accuracy_shots ) {
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accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
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}
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else {
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accuracy = 0;
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}
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perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
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cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
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scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
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cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
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cl->ps.persistant[PERS_EXCELLENT_COUNT],
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cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
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cl->ps.persistant[PERS_DEFEND_COUNT],
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cl->ps.persistant[PERS_ASSIST_COUNT],
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perfect,
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cl->ps.persistant[PERS_CAPTURES]);
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j = strlen(entry);
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2011-02-10 18:56:18 +00:00
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if (stringlength + j >= sizeof(string))
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2005-08-26 17:39:27 +00:00
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
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level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
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string ) );
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}
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/*
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==================
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Cmd_Score_f
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Request current scoreboard information
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==================
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*/
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void Cmd_Score_f( gentity_t *ent ) {
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DeathmatchScoreboardMessage( ent );
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}
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/*
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==================
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CheatsOk
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==================
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*/
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qboolean CheatsOk( gentity_t *ent ) {
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if ( !g_cheats.integer ) {
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2012-06-19 14:52:22 +00:00
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trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
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2005-08-26 17:39:27 +00:00
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return qfalse;
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}
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if ( ent->health <= 0 ) {
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2012-06-19 14:52:22 +00:00
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trap_SendServerCommand( ent-g_entities, "print \"You must be alive to use this command.\n\"");
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2005-08-26 17:39:27 +00:00
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return qfalse;
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}
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return qtrue;
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}
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/*
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==================
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ConcatArgs
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==================
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*/
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char *ConcatArgs( int start ) {
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int i, c, tlen;
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static char line[MAX_STRING_CHARS];
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int len;
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char arg[MAX_STRING_CHARS];
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len = 0;
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c = trap_Argc();
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for ( i = start ; i < c ; i++ ) {
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trap_Argv( i, arg, sizeof( arg ) );
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tlen = strlen( arg );
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if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
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break;
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}
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memcpy( line + len, arg, tlen );
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len += tlen;
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if ( i != c - 1 ) {
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line[len] = ' ';
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len++;
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}
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}
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line[len] = 0;
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return line;
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}
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/*
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==================
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ClientNumberFromString
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Returns a player number for either a number or name string
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Returns -1 if invalid
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==================
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*/
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int ClientNumberFromString( gentity_t *to, char *s ) {
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gclient_t *cl;
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int idnum;
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2009-05-08 09:31:26 +00:00
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char cleanName[MAX_STRING_CHARS];
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2005-08-26 17:39:27 +00:00
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// numeric values are just slot numbers
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if (s[0] >= '0' && s[0] <= '9') {
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= level.maxclients ) {
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trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
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return -1;
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}
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cl = &level.clients[idnum];
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if ( cl->pers.connected != CON_CONNECTED ) {
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trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
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return -1;
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}
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return idnum;
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}
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// check for a name match
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for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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2009-05-08 09:31:26 +00:00
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Q_strncpyz(cleanName, cl->pers.netname, sizeof(cleanName));
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Q_CleanStr(cleanName);
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if ( !Q_stricmp( cleanName, s ) ) {
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2005-08-26 17:39:27 +00:00
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return idnum;
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}
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}
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trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
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return -1;
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}
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/*
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==================
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Cmd_Give_f
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Give items to a client
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==================
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*/
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void Cmd_Give_f (gentity_t *ent)
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{
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char *name;
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gitem_t *it;
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int i;
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qboolean give_all;
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gentity_t *it_ent;
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trace_t trace;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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name = ConcatArgs( 1 );
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if (Q_stricmp(name, "all") == 0)
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give_all = qtrue;
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else
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give_all = qfalse;
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if (give_all || Q_stricmp( name, "health") == 0)
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{
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ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
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if (!give_all)
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return;
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}
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if (give_all || Q_stricmp(name, "weapons") == 0)
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{
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ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 -
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( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE );
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if (!give_all)
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return;
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}
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if (give_all || Q_stricmp(name, "ammo") == 0)
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{
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for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
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ent->client->ps.ammo[i] = 999;
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}
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if (!give_all)
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return;
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}
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if (give_all || Q_stricmp(name, "armor") == 0)
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{
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ent->client->ps.stats[STAT_ARMOR] = 200;
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if (!give_all)
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return;
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}
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if (Q_stricmp(name, "excellent") == 0) {
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ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "impressive") == 0) {
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "gauntletaward") == 0) {
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ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "defend") == 0) {
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ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "assist") == 0) {
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ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
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return;
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}
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// spawn a specific item right on the player
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if ( !give_all ) {
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it = BG_FindItem (name);
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if (!it) {
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return;
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}
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it_ent = G_Spawn();
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VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
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it_ent->classname = it->classname;
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G_SpawnItem (it_ent, it);
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FinishSpawningItem(it_ent );
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memset( &trace, 0, sizeof( trace ) );
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Touch_Item (it_ent, ent, &trace);
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if (it_ent->inuse) {
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G_FreeEntity( it_ent );
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}
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}
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}
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/*
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==================
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Cmd_God_f
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Sets client to godmode
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argv(0) god
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==================
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*/
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void Cmd_God_f (gentity_t *ent)
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{
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char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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ent->flags ^= FL_GODMODE;
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if (!(ent->flags & FL_GODMODE) )
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msg = "godmode OFF\n";
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else
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msg = "godmode ON\n";
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trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
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}
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/*
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==================
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Cmd_Notarget_f
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Sets client to notarget
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argv(0) notarget
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==================
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*/
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void Cmd_Notarget_f( gentity_t *ent ) {
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char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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ent->flags ^= FL_NOTARGET;
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if (!(ent->flags & FL_NOTARGET) )
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msg = "notarget OFF\n";
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else
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msg = "notarget ON\n";
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trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
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}
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/*
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==================
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Cmd_Noclip_f
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argv(0) noclip
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==================
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*/
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void Cmd_Noclip_f( gentity_t *ent ) {
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char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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if ( ent->client->noclip ) {
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msg = "noclip OFF\n";
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} else {
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msg = "noclip ON\n";
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}
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ent->client->noclip = !ent->client->noclip;
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trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
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}
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/*
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==================
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Cmd_LevelShot_f
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This is just to help generate the level pictures
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for the menus. It goes to the intermission immediately
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and sends over a command to the client to resize the view,
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hide the scoreboard, and take a special screenshot
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==================
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*/
|
2011-02-08 18:06:39 +00:00
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|
|
void Cmd_LevelShot_f(gentity_t *ent)
|
|
|
|
{
|
|
|
|
if(!ent->client->pers.localClient)
|
|
|
|
{
|
|
|
|
trap_SendServerCommand(ent-g_entities,
|
|
|
|
"print \"The levelshot command must be executed by a local client\n\"");
|
2005-08-26 17:39:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2011-02-08 18:06:39 +00:00
|
|
|
if(!CheatsOk(ent))
|
2005-08-26 17:39:27 +00:00
|
|
|
return;
|
|
|
|
|
2011-02-08 18:06:39 +00:00
|
|
|
// doesn't work in single player
|
|
|
|
if(g_gametype.integer == GT_SINGLE_PLAYER)
|
2011-02-08 17:58:31 +00:00
|
|
|
{
|
|
|
|
trap_SendServerCommand(ent-g_entities,
|
2011-02-08 18:06:39 +00:00
|
|
|
"print \"Must not be in singleplayer mode for levelshot\n\"" );
|
2011-02-08 17:58:31 +00:00
|
|
|
return;
|
|
|
|
}
|
2011-02-08 18:06:39 +00:00
|
|
|
|
2005-08-26 17:39:27 +00:00
|
|
|
BeginIntermission();
|
2011-02-08 18:06:39 +00:00
|
|
|
trap_SendServerCommand(ent-g_entities, "clientLevelShot");
|
2005-08-26 17:39:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
2011-02-08 18:06:39 +00:00
|
|
|
Cmd_TeamTask_f
|
2005-08-26 17:39:27 +00:00
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Cmd_TeamTask_f( gentity_t *ent ) {
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
int task;
|
|
|
|
int client = ent->client - level.clients;
|
|
|
|
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
task = atoi( arg );
|
|
|
|
|
|
|
|
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
|
|
|
|
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
|
|
|
|
trap_SetUserinfo(client, userinfo);
|
|
|
|
ClientUserinfoChanged(client);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Cmd_Kill_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Cmd_Kill_f( gentity_t *ent ) {
|
|
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (ent->health <= 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ent->flags &= ~FL_GODMODE;
|
|
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
|
|
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
BroadCastTeamChange
|
|
|
|
|
|
|
|
Let everyone know about a team change
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void BroadcastTeamChange( gclient_t *client, int oldTeam )
|
|
|
|
{
|
|
|
|
if ( client->sess.sessionTeam == TEAM_RED ) {
|
|
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
|
|
|
|
client->pers.netname) );
|
|
|
|
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
|
|
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
|
|
|
|
client->pers.netname));
|
|
|
|
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
|
|
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
|
|
|
|
client->pers.netname));
|
|
|
|
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
|
|
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
|
|
|
|
client->pers.netname));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SetTeam
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SetTeam( gentity_t *ent, char *s ) {
|
|
|
|
int team, oldTeam;
|
|
|
|
gclient_t *client;
|
|
|
|
int clientNum;
|
|
|
|
spectatorState_t specState;
|
|
|
|
int specClient;
|
|
|
|
int teamLeader;
|
|
|
|
|
|
|
|
//
|
|
|
|
// see what change is requested
|
|
|
|
//
|
|
|
|
client = ent->client;
|
|
|
|
|
|
|
|
clientNum = client - level.clients;
|
|
|
|
specClient = 0;
|
|
|
|
specState = SPECTATOR_NOT;
|
|
|
|
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
|
|
|
|
team = TEAM_SPECTATOR;
|
|
|
|
specState = SPECTATOR_SCOREBOARD;
|
|
|
|
} else if ( !Q_stricmp( s, "follow1" ) ) {
|
|
|
|
team = TEAM_SPECTATOR;
|
|
|
|
specState = SPECTATOR_FOLLOW;
|
|
|
|
specClient = -1;
|
|
|
|
} else if ( !Q_stricmp( s, "follow2" ) ) {
|
|
|
|
team = TEAM_SPECTATOR;
|
|
|
|
specState = SPECTATOR_FOLLOW;
|
|
|
|
specClient = -2;
|
|
|
|
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
|
|
|
|
team = TEAM_SPECTATOR;
|
|
|
|
specState = SPECTATOR_FREE;
|
|
|
|
} else if ( g_gametype.integer >= GT_TEAM ) {
|
|
|
|
// if running a team game, assign player to one of the teams
|
|
|
|
specState = SPECTATOR_NOT;
|
|
|
|
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
|
|
|
|
team = TEAM_RED;
|
|
|
|
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
|
|
|
|
team = TEAM_BLUE;
|
|
|
|
} else {
|
|
|
|
// pick the team with the least number of players
|
|
|
|
team = PickTeam( clientNum );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( g_teamForceBalance.integer ) {
|
|
|
|
int counts[TEAM_NUM_TEAMS];
|
|
|
|
|
2009-09-14 15:45:52 +00:00
|
|
|
counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
|
|
|
|
counts[TEAM_RED] = TeamCount( clientNum, TEAM_RED );
|
2005-08-26 17:39:27 +00:00
|
|
|
|
|
|
|
// We allow a spread of two
|
|
|
|
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
|
2009-09-14 15:45:52 +00:00
|
|
|
trap_SendServerCommand( clientNum,
|
2005-08-26 17:39:27 +00:00
|
|
|
"cp \"Red team has too many players.\n\"" );
|
|
|
|
return; // ignore the request
|
|
|
|
}
|
|
|
|
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
|
2009-09-14 15:45:52 +00:00
|
|
|
trap_SendServerCommand( clientNum,
|
2005-08-26 17:39:27 +00:00
|
|
|
"cp \"Blue team has too many players.\n\"" );
|
|
|
|
return; // ignore the request
|
|
|
|
}
|
|
|
|
|
|
|
|
// It's ok, the team we are switching to has less or same number of players
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// force them to spectators if there aren't any spots free
|
|
|
|
team = TEAM_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// override decision if limiting the players
|
|
|
|
if ( (g_gametype.integer == GT_TOURNAMENT)
|
|
|
|
&& level.numNonSpectatorClients >= 2 ) {
|
|
|
|
team = TEAM_SPECTATOR;
|
|
|
|
} else if ( g_maxGameClients.integer > 0 &&
|
|
|
|
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
|
|
|
|
team = TEAM_SPECTATOR;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// decide if we will allow the change
|
|
|
|
//
|
|
|
|
oldTeam = client->sess.sessionTeam;
|
|
|
|
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// execute the team change
|
|
|
|
//
|
|
|
|
|
|
|
|
// if the player was dead leave the body
|
|
|
|
if ( client->ps.stats[STAT_HEALTH] <= 0 ) {
|
|
|
|
CopyToBodyQue(ent);
|
|
|
|
}
|
|
|
|
|
|
|
|
// he starts at 'base'
|
|
|
|
client->pers.teamState.state = TEAM_BEGIN;
|
|
|
|
if ( oldTeam != TEAM_SPECTATOR ) {
|
|
|
|
// Kill him (makes sure he loses flags, etc)
|
|
|
|
ent->flags &= ~FL_GODMODE;
|
|
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
|
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
|
|
|
|
|
|
}
|
2011-04-07 23:41:32 +00:00
|
|
|
|
2005-08-26 17:39:27 +00:00
|
|
|
// they go to the end of the line for tournements
|
2011-04-07 23:41:32 +00:00
|
|
|
if(team == TEAM_SPECTATOR && oldTeam != team)
|
|
|
|
AddTournamentQueue(client);
|
2005-08-26 17:39:27 +00:00
|
|
|
|
|
|
|
client->sess.sessionTeam = team;
|
|
|
|
client->sess.spectatorState = specState;
|
|
|
|
client->sess.spectatorClient = specClient;
|
|
|
|
|
|
|
|
client->sess.teamLeader = qfalse;
|
|
|
|
if ( team == TEAM_RED || team == TEAM_BLUE ) {
|
|
|
|
teamLeader = TeamLeader( team );
|
|
|
|
// if there is no team leader or the team leader is a bot and this client is not a bot
|
|
|
|
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
|
|
|
|
SetLeader( team, clientNum );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// make sure there is a team leader on the team the player came from
|
|
|
|
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
|
|
|
|
CheckTeamLeader( oldTeam );
|
|
|
|
}
|
|
|
|
|
|
|
|
BroadcastTeamChange( client, oldTeam );
|
|
|
|
|
|
|
|
// get and distribute relevent paramters
|
|
|
|
ClientUserinfoChanged( clientNum );
|
|
|
|
|
|
|
|
ClientBegin( clientNum );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
StopFollowing
|
|
|
|
|
|
|
|
If the client being followed leaves the game, or you just want to drop
|
|
|
|
to free floating spectator mode
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void StopFollowing( gentity_t *ent ) {
|
|
|
|
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
|
|
|
|
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
|
|
|
|
ent->client->sess.spectatorState = SPECTATOR_FREE;
|
|
|
|
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
|
|
|
|
ent->r.svFlags &= ~SVF_BOT;
|
|
|
|
ent->client->ps.clientNum = ent - g_entities;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Cmd_Team_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Cmd_Team_f( gentity_t *ent ) {
|
|
|
|
int oldTeam;
|
|
|
|
char s[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
|
|
oldTeam = ent->client->sess.sessionTeam;
|
|
|
|
switch ( oldTeam ) {
|
|
|
|
case TEAM_BLUE:
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
|
|
|
|
break;
|
|
|
|
case TEAM_RED:
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
|
|
|
|
break;
|
|
|
|
case TEAM_FREE:
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" );
|
|
|
|
break;
|
|
|
|
case TEAM_SPECTATOR:
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ent->client->switchTeamTime > level.time ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
|
|
ent->client->sess.losses++;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv( 1, s, sizeof( s ) );
|
|
|
|
|
|
|
|
SetTeam( ent, s );
|
|
|
|
|
|
|
|
ent->client->switchTeamTime = level.time + 5000;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Cmd_Follow_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Cmd_Follow_f( gentity_t *ent ) {
|
|
|
|
int i;
|
|
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
|
|
|
StopFollowing( ent );
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
i = ClientNumberFromString( ent, arg );
|
|
|
|
if ( i == -1 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't follow self
|
|
|
|
if ( &level.clients[ i ] == ent->client ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't follow another spectator
|
|
|
|
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
|
|
ent->client->sess.losses++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// first set them to spectator
|
|
|
|
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
|
|
SetTeam( ent, "spectator" );
|
|
|
|
}
|
|
|
|
|
|
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
|
|
ent->client->sess.spectatorClient = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Cmd_FollowCycle_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
|
|
|
|
int clientnum;
|
|
|
|
int original;
|
|
|
|
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
|
|
ent->client->sess.losses++;
|
|
|
|
}
|
|
|
|
// first set them to spectator
|
|
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
|
|
|
|
SetTeam( ent, "spectator" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( dir != 1 && dir != -1 ) {
|
|
|
|
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
|
|
|
|
}
|
|
|
|
|
2012-09-10 01:22:13 +00:00
|
|
|
// if dedicated follow client, just switch between the two auto clients
|
|
|
|
if (ent->client->sess.spectatorClient < 0) {
|
|
|
|
if (ent->client->sess.spectatorClient == -1) {
|
|
|
|
ent->client->sess.spectatorClient = -2;
|
|
|
|
} else if (ent->client->sess.spectatorClient == -2) {
|
|
|
|
ent->client->sess.spectatorClient = -1;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2005-08-26 17:39:27 +00:00
|
|
|
clientnum = ent->client->sess.spectatorClient;
|
|
|
|
original = clientnum;
|
|
|
|
do {
|
|
|
|
clientnum += dir;
|
|
|
|
if ( clientnum >= level.maxclients ) {
|
|
|
|
clientnum = 0;
|
|
|
|
}
|
|
|
|
if ( clientnum < 0 ) {
|
|
|
|
clientnum = level.maxclients - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// can only follow connected clients
|
|
|
|
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't follow another spectator
|
|
|
|
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// this is good, we can use it
|
|
|
|
ent->client->sess.spectatorClient = clientnum;
|
|
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
|
|
return;
|
|
|
|
} while ( clientnum != original );
|
|
|
|
|
|
|
|
// leave it where it was
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
G_Say
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
|
|
|
|
if (!other) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!other->inuse) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!other->client) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( other->client->pers.connected != CON_CONNECTED ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// no chatting to players in tournements
|
|
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
|
|
&& other->client->sess.sessionTeam == TEAM_FREE
|
|
|
|
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
|
|
|
|
mode == SAY_TEAM ? "tchat" : "chat",
|
|
|
|
name, Q_COLOR_ESCAPE, color, message));
|
|
|
|
}
|
|
|
|
|
|
|
|
#define EC "\x19"
|
|
|
|
|
|
|
|
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
|
|
|
|
int j;
|
|
|
|
gentity_t *other;
|
|
|
|
int color;
|
|
|
|
char name[64];
|
|
|
|
// don't let text be too long for malicious reasons
|
|
|
|
char text[MAX_SAY_TEXT];
|
|
|
|
char location[64];
|
|
|
|
|
|
|
|
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
|
|
|
|
mode = SAY_ALL;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch ( mode ) {
|
|
|
|
default:
|
|
|
|
case SAY_ALL:
|
|
|
|
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
|
|
|
|
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
|
|
color = COLOR_GREEN;
|
|
|
|
break;
|
|
|
|
case SAY_TEAM:
|
|
|
|
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
|
|
|
|
if (Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
|
|
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
|
|
|
|
else
|
|
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
|
|
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
|
|
color = COLOR_CYAN;
|
|
|
|
break;
|
|
|
|
case SAY_TELL:
|
|
|
|
if (target && g_gametype.integer >= GT_TEAM &&
|
|
|
|
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
|
|
|
|
Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
|
|
|
|
else
|
|
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
|
|
color = COLOR_MAGENTA;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz( text, chatText, sizeof(text) );
|
|
|
|
|
|
|
|
if ( target ) {
|
|
|
|
G_SayTo( ent, target, mode, color, name, text );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// echo the text to the console
|
|
|
|
if ( g_dedicated.integer ) {
|
|
|
|
G_Printf( "%s%s\n", name, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
// send it to all the apropriate clients
|
|
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
|
|
other = &g_entities[j];
|
|
|
|
G_SayTo( ent, other, mode, color, name, text );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_Say_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
|
|
|
|
char *p;
|
|
|
|
|
|
|
|
if ( trap_Argc () < 2 && !arg0 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (arg0)
|
|
|
|
{
|
|
|
|
p = ConcatArgs( 0 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
p = ConcatArgs( 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
G_Say( ent, NULL, mode, p );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_Tell_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void Cmd_Tell_f( gentity_t *ent ) {
|
|
|
|
int targetNum;
|
|
|
|
gentity_t *target;
|
|
|
|
char *p;
|
|
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
if ( trap_Argc () < 2 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
targetNum = atoi( arg );
|
|
|
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
target = &g_entities[targetNum];
|
|
|
|
if ( !target || !target->inuse || !target->client ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = ConcatArgs( 2 );
|
|
|
|
|
|
|
|
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
|
|
|
|
G_Say( ent, target, SAY_TELL, p );
|
|
|
|
// don't tell to the player self if it was already directed to this player
|
|
|
|
// also don't send the chat back to a bot
|
|
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Say( ent, ent, SAY_TELL, p );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2012-06-18 17:09:33 +00:00
|
|
|
#ifdef MISSIONPACK
|
2005-08-26 17:39:27 +00:00
|
|
|
static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
|
|
|
|
int color;
|
|
|
|
char *cmd;
|
|
|
|
|
|
|
|
if (!other) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!other->inuse) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!other->client) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// no chatting to players in tournements
|
2011-10-21 22:48:53 +00:00
|
|
|
if ( g_gametype.integer == GT_TOURNAMENT ) {
|
2005-08-26 17:39:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mode == SAY_TEAM) {
|
|
|
|
color = COLOR_CYAN;
|
|
|
|
cmd = "vtchat";
|
|
|
|
}
|
|
|
|
else if (mode == SAY_TELL) {
|
|
|
|
color = COLOR_MAGENTA;
|
|
|
|
cmd = "vtell";
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
color = COLOR_GREEN;
|
|
|
|
cmd = "vchat";
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
|
|
|
|
}
|
|
|
|
|
|
|
|
void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
|
|
|
|
int j;
|
|
|
|
gentity_t *other;
|
|
|
|
|
|
|
|
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
|
|
|
|
mode = SAY_ALL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( target ) {
|
|
|
|
G_VoiceTo( ent, target, mode, id, voiceonly );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// echo the text to the console
|
|
|
|
if ( g_dedicated.integer ) {
|
|
|
|
G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
|
|
|
|
}
|
|
|
|
|
|
|
|
// send it to all the apropriate clients
|
|
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
|
|
other = &g_entities[j];
|
|
|
|
G_VoiceTo( ent, other, mode, id, voiceonly );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_Voice_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) {
|
|
|
|
char *p;
|
|
|
|
|
|
|
|
if ( trap_Argc () < 2 && !arg0 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (arg0)
|
|
|
|
{
|
|
|
|
p = ConcatArgs( 0 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
p = ConcatArgs( 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
G_Voice( ent, NULL, mode, p, voiceonly );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_VoiceTell_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
|
|
|
|
int targetNum;
|
|
|
|
gentity_t *target;
|
|
|
|
char *id;
|
|
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
if ( trap_Argc () < 2 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
targetNum = atoi( arg );
|
|
|
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
target = &g_entities[targetNum];
|
|
|
|
if ( !target || !target->inuse || !target->client ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
id = ConcatArgs( 2 );
|
|
|
|
|
|
|
|
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
|
|
|
|
G_Voice( ent, target, SAY_TELL, id, voiceonly );
|
|
|
|
// don't tell to the player self if it was already directed to this player
|
|
|
|
// also don't send the chat back to a bot
|
|
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, ent, SAY_TELL, id, voiceonly );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_VoiceTaunt_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
|
|
|
|
gentity_t *who;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (!ent->client) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// insult someone who just killed you
|
|
|
|
if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
|
|
|
|
// i am a dead corpse
|
|
|
|
if (!(ent->enemy->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
|
|
|
|
}
|
|
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
|
|
|
|
}
|
|
|
|
ent->enemy = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// insult someone you just killed
|
|
|
|
if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
|
|
|
|
who = g_entities + ent->client->lastkilled_client;
|
|
|
|
if (who->client) {
|
|
|
|
// who is the person I just killed
|
|
|
|
if (who->client->lasthurt_mod == MOD_GAUNTLET) {
|
|
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
|
|
|
|
}
|
|
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
|
|
|
|
}
|
|
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ent->client->lastkilled_client = -1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_gametype.integer >= GT_TEAM) {
|
|
|
|
// praise a team mate who just got a reward
|
|
|
|
for(i = 0; i < MAX_CLIENTS; i++) {
|
|
|
|
who = g_entities + i;
|
|
|
|
if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
|
|
|
|
if (who->client->rewardTime > level.time) {
|
|
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
|
|
|
|
}
|
|
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// just say something
|
|
|
|
G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
|
|
|
|
}
|
2012-06-18 17:09:33 +00:00
|
|
|
#endif
|
2005-08-26 17:39:27 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static char *gc_orders[] = {
|
|
|
|
"hold your position",
|
|
|
|
"hold this position",
|
|
|
|
"come here",
|
|
|
|
"cover me",
|
|
|
|
"guard location",
|
|
|
|
"search and destroy",
|
|
|
|
"report"
|
|
|
|
};
|
|
|
|
|
|
|
|
void Cmd_GameCommand_f( gentity_t *ent ) {
|
|
|
|
int player;
|
|
|
|
int order;
|
|
|
|
char str[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
trap_Argv( 1, str, sizeof( str ) );
|
|
|
|
player = atoi( str );
|
|
|
|
trap_Argv( 2, str, sizeof( str ) );
|
|
|
|
order = atoi( str );
|
|
|
|
|
|
|
|
if ( player < 0 || player >= MAX_CLIENTS ) {
|
|
|
|
return;
|
|
|
|
}
|
2011-03-05 19:20:37 +00:00
|
|
|
if ( order < 0 || order > ARRAY_LEN( gc_orders ) ) {
|
2005-08-26 17:39:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
|
|
|
|
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_Where_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Cmd_Where_f( gentity_t *ent ) {
|
Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
################################################################################
This Patch fixes:
################################################################################
- The "fraglimit warning" was not played at all, if on the blue team.
- The "where" console command was broken.
- Obelisk explosion wasn't drawn if no Rocketlauncher was loaded.
- Impact marks sometimes didn't draw at all.
- IMPORTANT BUGFIX: No killing for cheaters with Lightning gun and Gauntlet.
- If two doors are close to each other a spectator couldn't fly through them.
- More robust, efficient and logical respawning routine.
NOTE: The game.qvm will get notable smaller and will use LESS MEMORY!
- Drowning sounds are fixed. Now they are played as intended. (as the id
comment
in the source code shows).
- Some AI bugs (OVERFLOW!) in the bot movement code.
- Several "Team Arena" Overload and Harvester bugs.
- Stops bots from attacking a team mate (player) who only changed teams.
- Some voice chats and CTF commands fixed.
- "Team_ReturnFlag" was called twice, which did wired things sometimes.
NOTE: (G_RunItem checks CONTENTS_NODROP already!)
- A bugfix for Gauntlet animation.
- Incorrect CTF scoring.
- A bunch of corrected comments and print lines ("\n").
- Some regularity of expression and some small trivial bugs.
################################################################################
Details:
################################################################################
********************************************************************************
BUG: in gamemode GT_TEAM the fraglimit warning will not be played if joining
the
blue team!
--------------------------------------------------------------------------------
Solution: In "CG_CheckLocalSounds": if cgs.scores2 > highScore, highScore
should
be cgs.scores2.
********************************************************************************
BUG: the "where" console command doesn't work as expected (it's always 0 0 0)
but not in id Quake 3 Arena. It seems that now Ioquake3 is affected!
--------------------------------------------------------------------------------
Solution: In Function "Cmd_Where_f" ent->s.origin should be
ent->r.currentOrigin.
********************************************************************************
BUG: in gamemode GT_OBELISK obelisk explosion won't be drawn if there is no
Rocketlauncher loaded. (The "maps without Rocketlauncher" bug)
--------------------------------------------------------------------------------
Solution: in "cg_main.c": cgs.media.rocketExplosionShader should be registered
if gamemode is GT_OBELISK.
********************************************************************************
BUG: Impact marks sometimes doesn't draw at all. Not easy to reproduce if you
don't play (io)Quake3 every day and know the places where it happens! ;)
But anyway...
Test: start q3dm12 go to "Long Jump Canyon" (where the small platform
teleporter for the BFG is) place yourself at the point where the railgun
spawns, look in the direction where the red suspended armor is. Now shoot
at the sloped wall on the out/leftside of the door you see. (the sloped
wall should be nearly in the center of your screen now). If you choose the
correct brush face and shoot up and down at this brush face, the impact
marks sometimes aren't visible.
There are hundreds of custom maps where this can happen!
--------------------------------------------------------------------------------
Solution: I replaced the function "SnapVectorTowards" with the one from
"Wolfenstein - Enemy Territory (GPL Source Code)"
********************************************************************************
BUG: Normally "NOCLIP" cheaters are logically not allowed to fire a gun.
Unfortunatly the Gauntlet (and Lightning gun) was forgotten and not
restricted to that. All weapons except those two were handled correct.
--------------------------------------------------------------------------------
Solution: Make Gauntlet and Lightning gun not firing for someone who cheats
with "NOCLIP" (like all other weapons).
********************************************************************************
NOTE: A few bugfixes are not mine and are reported here:
http://www.quake3world.com/forum/viewtopic.php?f=16&t=9179.
Thanks to Quake3world, for all those years and the good guys there!
********************************************************************************
BUG: During making a mod I found a very strange bug, which mainly occurs if
someone tries to implement a lot of singleplayer monsters which should
walk
slowly (like the "Crash" bot). So if someone wants to make slow down bots
or monsters when they are walking towards a goal and alter the function
"BotMoveInGoalArea" then the bots/monsters do stupid things. Otherwise and
this is the default (also buggy) behavior they start running although they
shouldn't (as seen with the "Crash" bot and will not be fixed here).
--------------------------------------------------------------------------------
Solution: Fix overflow in bot user command. BUGFIX from "Hunt" mod by J.
Hoffman.
********************************************************************************
BUG: in function "BotMoveToGoal" the special elevator case doesn't make sense.
--------------------------------------------------------------------------------
Solution: in "be_ai_move.c": ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) ||
(result->flags & MOVERESULT_ONTOPOF_FUNCBOB))
should be ((result->flags & MOVERESULT_ONTOPOF_ELEVATOR) ||
(result->flags & MOVERESULT_ONTOPOF_FUNCBOB)).
********************************************************************************
BUG: in function "BotWantsToRetreat" and "BotWantsToChase" this is wrong:
"(bs->enemy != redobelisk.entitynum || bs->enemy !=
blueobelisk.entitynum)"
--------------------------------------------------------------------------------
Solution: "... redobelisk.entitynum) && (bs->enemy != blueobelisk.." is
correct.
********************************************************************************
BUG: in gamemode GT_OBELISK there are too many node switches for bots
(test: mpq3tourney6 with many bots). If that happens, game becomes
unplayable. I don't know if this is the best solution but here it is:
--------------------------------------------------------------------------------
Solution: In function "AINode_Battle_Fight" right after:
if (!BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, bs->enemy))
{
I added this:
#ifdef MISSIONPACK
if (bs->enemy == redobelisk.entitynum || bs->enemy ==
blueobelisk.entitynum)
{
AIEnter_Battle_Chase(bs, "battle fight: obelisk out of sight");
return qfalse;
}
#endif
********************************************************************************
BUG: in gamemode >= GT_TEAM, after team change, bots will (sometimes) not stop
shooting at you, although you are on their team now. It seems that the
configstrings are f***** up or not reliable in this case!
--------------------------------------------------------------------------------
Solution: In function "BotTeam" and "BotSameTeam" get the real team values.
********************************************************************************
BUG: Some of the bots voice commands are wrong. They are commanded to attack
the
enemy base but they say "Okay, I will defend!"
--------------------------------------------------------------------------------
Solution: Corrected some voice commands in "BotCTFOrders_FlagNotAtBase" and
"Bot1FCTFOrders_EnemyDroppedFlag"
********************************************************************************
BUG: Spectators couldn't fly through doors if they are very close to each
other.
You can test it with some regular id maps (q3dm14, q3dm12) but there are
also many custom maps where this can happen! This is annoying because in
the worst case you can't move at all and are caught inside a door.
--------------------------------------------------------------------------------
Solution: There is a solution in a mod called "Hunt" by J. Hoffman.
Bugfix is included in this patch!
********************************************************************************
BUG: During making a mod I found it very hard to implement some of my ideas
(something like "Limbo" or "Meeting") because of the way the player spawn
effect, intermission and spawning on victory pads is handled. I reworked
it
a bit and simplified it so that the effect is handled when a client
respawns
(as the name says) and not when a client begins. I think this will help
more
mod makers everytime they want to make changes to spawning of players,
bots
on victory pads or monsters... and want to avoid spectators with
Machineguns
which can kill and score... :()
NOTE: I also renamed the poorly named function "respawn"
to "ClientRespawn". If someone searches the code base for "respawn"
it was really hard to find the correct place for what was
meant. "respawn" is used so often, that you really get headache ...
now with "ClientRespawn" it's easier!
IMPORTANT: The whole respawning, moving to intermission point and
everything related to that is now done in a more reliable way
without changing the default behavior. (How critical the whole
spwaning mess was did you see by yourself (ioquake3 rev. 2076).
With this patch it's safer.
Trust me, I spent hours of fixing silly problems...
--------------------------------------------------------------------------------
Solution: Simplified "ClientBegin" and moved the teleport event
to "ClientSpawn".
********************************************************************************
BUG: If a player is dying or hurted under water the hurt/dying sounds AND the
drowning sounds are played together. This is silly. Moreover it's no good
idea to let the server play client sounds! There was a solution in a mod
called "Q3A++" by Dan 'Neurobasher' Gomes which fixes the problem.
--------------------------------------------------------------------------------
Solution: Created a "CG_WaterLevel" function to play the appropriate sounds.
********************************************************************************
################################################################################
2011-08-01 11:39:33 +00:00
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos(ent->r.currentOrigin) ) );
|
2005-08-26 17:39:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static const char *gameNames[] = {
|
|
|
|
"Free For All",
|
|
|
|
"Tournament",
|
|
|
|
"Single Player",
|
|
|
|
"Team Deathmatch",
|
|
|
|
"Capture the Flag",
|
|
|
|
"One Flag CTF",
|
|
|
|
"Overload",
|
|
|
|
"Harvester"
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_CallVote_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Cmd_CallVote_f( gentity_t *ent ) {
|
2009-01-17 23:09:58 +00:00
|
|
|
char* c;
|
2005-08-26 17:39:27 +00:00
|
|
|
int i;
|
|
|
|
char arg1[MAX_STRING_TOKENS];
|
|
|
|
char arg2[MAX_STRING_TOKENS];
|
|
|
|
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( level.voteTime ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure it is a valid command to vote on
|
|
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
|
|
trap_Argv( 2, arg2, sizeof( arg2 ) );
|
|
|
|
|
2009-01-17 23:09:58 +00:00
|
|
|
// check for command separators in arg2
|
|
|
|
for( c = arg2; *c; ++c) {
|
|
|
|
switch(*c) {
|
|
|
|
case '\n':
|
|
|
|
case '\r':
|
|
|
|
case ';':
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
|
|
return;
|
|
|
|
break;
|
|
|
|
}
|
2005-08-26 17:39:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ( !Q_stricmp( arg1, "map_restart" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "kick" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
|
|
|
|
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
|
|
|
|
} else {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if there is still a vote to be executed
|
|
|
|
if ( level.voteExecuteTime ) {
|
|
|
|
level.voteExecuteTime = 0;
|
|
|
|
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// special case for g_gametype, check for bad values
|
|
|
|
if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
|
|
i = atoi( arg2 );
|
|
|
|
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
|
|
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
|
|
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
|
|
// special case for map changes, we want to reset the nextmap setting
|
|
|
|
// this allows a player to change maps, but not upset the map rotation
|
|
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
|
|
if (*s) {
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
|
|
|
|
} else {
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
|
|
|
|
}
|
|
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
|
|
if (!*s) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
|
|
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
|
|
} else {
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
|
|
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
|
|
|
|
|
|
|
|
// start the voting, the caller autoamtically votes yes
|
|
|
|
level.voteTime = level.time;
|
|
|
|
level.voteYes = 1;
|
|
|
|
level.voteNo = 0;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
level.clients[i].ps.eFlags &= ~EF_VOTED;
|
|
|
|
}
|
|
|
|
ent->client->ps.eFlags |= EF_VOTED;
|
|
|
|
|
|
|
|
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
|
|
|
|
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
|
|
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_Vote_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Cmd_Vote_f( gentity_t *ent ) {
|
|
|
|
char msg[64];
|
|
|
|
|
|
|
|
if ( !level.voteTime ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->ps.eFlags & EF_VOTED ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
|
|
|
|
|
|
|
|
ent->client->ps.eFlags |= EF_VOTED;
|
|
|
|
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
|
|
|
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
|
|
|
level.voteYes++;
|
|
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
|
|
} else {
|
|
|
|
level.voteNo++;
|
|
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// a majority will be determined in CheckVote, which will also account
|
|
|
|
// for players entering or leaving
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_CallTeamVote_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Cmd_CallTeamVote_f( gentity_t *ent ) {
|
|
|
|
int i, team, cs_offset;
|
|
|
|
char arg1[MAX_STRING_TOKENS];
|
|
|
|
char arg2[MAX_STRING_TOKENS];
|
|
|
|
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
|
|
if ( team == TEAM_RED )
|
|
|
|
cs_offset = 0;
|
|
|
|
else if ( team == TEAM_BLUE )
|
|
|
|
cs_offset = 1;
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( level.teamVoteTime[cs_offset] ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure it is a valid command to vote on
|
|
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
|
|
arg2[0] = '\0';
|
|
|
|
for ( i = 2; i < trap_Argc(); i++ ) {
|
|
|
|
if (i > 2)
|
|
|
|
strcat(arg2, " ");
|
|
|
|
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !Q_stricmp( arg1, "leader" ) ) {
|
|
|
|
char netname[MAX_NETNAME], leader[MAX_NETNAME];
|
|
|
|
|
|
|
|
if ( !arg2[0] ) {
|
|
|
|
i = ent->client->ps.clientNum;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// numeric values are just slot numbers
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( i >= 3 || !arg2[i]) {
|
|
|
|
i = atoi( arg2 );
|
|
|
|
if ( i < 0 || i >= level.maxclients ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !g_entities[i].inuse ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Q_strncpyz(leader, arg2, sizeof(leader));
|
|
|
|
Q_CleanStr(leader);
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
|
|
continue;
|
|
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
|
|
continue;
|
|
|
|
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
|
|
|
|
Q_CleanStr(netname);
|
|
|
|
if ( !Q_stricmp(netname, leader) ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( i >= level.maxclients ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Com_sprintf(arg2, sizeof(arg2), "%d", i);
|
|
|
|
} else {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
|
|
|
|
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
|
|
continue;
|
|
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
|
|
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// start the voting, the caller autoamtically votes yes
|
|
|
|
level.teamVoteTime[cs_offset] = level.time;
|
|
|
|
level.teamVoteYes[cs_offset] = 1;
|
|
|
|
level.teamVoteNo[cs_offset] = 0;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
|
|
level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
|
|
|
|
}
|
|
|
|
ent->client->ps.eFlags |= EF_TEAMVOTED;
|
|
|
|
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Cmd_TeamVote_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Cmd_TeamVote_f( gentity_t *ent ) {
|
|
|
|
int team, cs_offset;
|
|
|
|
char msg[64];
|
|
|
|
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
|
|
if ( team == TEAM_RED )
|
|
|
|
cs_offset = 0;
|
|
|
|
else if ( team == TEAM_BLUE )
|
|
|
|
cs_offset = 1;
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ( !level.teamVoteTime[cs_offset] ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
|
|
|
|
|
|
|
|
ent->client->ps.eFlags |= EF_TEAMVOTED;
|
|
|
|
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
|
|
|
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
|
|
|
level.teamVoteYes[cs_offset]++;
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
|
|
} else {
|
|
|
|
level.teamVoteNo[cs_offset]++;
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// a majority will be determined in TeamCheckVote, which will also account
|
|
|
|
// for players entering or leaving
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Cmd_SetViewpos_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Cmd_SetViewpos_f( gentity_t *ent ) {
|
|
|
|
vec3_t origin, angles;
|
|
|
|
char buffer[MAX_TOKEN_CHARS];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if ( !g_cheats.integer ) {
|
2012-06-19 14:52:22 +00:00
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
|
2005-08-26 17:39:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( trap_Argc() != 5 ) {
|
2012-06-19 14:52:22 +00:00
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"usage: setviewpos x y z yaw\n\"");
|
2005-08-26 17:39:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorClear( angles );
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
|
|
trap_Argv( i + 1, buffer, sizeof( buffer ) );
|
|
|
|
origin[i] = atof( buffer );
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv( 4, buffer, sizeof( buffer ) );
|
|
|
|
angles[YAW] = atof( buffer );
|
|
|
|
|
|
|
|
TeleportPlayer( ent, origin, angles );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Cmd_Stats_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Cmd_Stats_f( gentity_t *ent ) {
|
|
|
|
/*
|
|
|
|
int max, n, i;
|
|
|
|
|
|
|
|
max = trap_AAS_PointReachabilityAreaIndex( NULL );
|
|
|
|
|
|
|
|
n = 0;
|
|
|
|
for ( i = 0; i < max; i++ ) {
|
|
|
|
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
|
|
|
|
n++;
|
|
|
|
}
|
|
|
|
|
|
|
|
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
ClientCommand
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void ClientCommand( int clientNum ) {
|
|
|
|
gentity_t *ent;
|
|
|
|
char cmd[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
ent = g_entities + clientNum;
|
2012-07-01 17:27:52 +00:00
|
|
|
if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
|
2005-08-26 17:39:27 +00:00
|
|
|
return; // not fully in game yet
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
trap_Argv( 0, cmd, sizeof( cmd ) );
|
|
|
|
|
|
|
|
if (Q_stricmp (cmd, "say") == 0) {
|
|
|
|
Cmd_Say_f (ent, SAY_ALL, qfalse);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "say_team") == 0) {
|
|
|
|
Cmd_Say_f (ent, SAY_TEAM, qfalse);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "tell") == 0) {
|
|
|
|
Cmd_Tell_f ( ent );
|
|
|
|
return;
|
|
|
|
}
|
2012-06-18 17:09:33 +00:00
|
|
|
#ifdef MISSIONPACK
|
2005-08-26 17:39:27 +00:00
|
|
|
if (Q_stricmp (cmd, "vsay") == 0) {
|
|
|
|
Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "vsay_team") == 0) {
|
|
|
|
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "vtell") == 0) {
|
|
|
|
Cmd_VoiceTell_f ( ent, qfalse );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "vosay") == 0) {
|
|
|
|
Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "vosay_team") == 0) {
|
|
|
|
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "votell") == 0) {
|
|
|
|
Cmd_VoiceTell_f ( ent, qtrue );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "vtaunt") == 0) {
|
|
|
|
Cmd_VoiceTaunt_f ( ent );
|
|
|
|
return;
|
|
|
|
}
|
2012-06-18 17:09:33 +00:00
|
|
|
#endif
|
2005-08-26 17:39:27 +00:00
|
|
|
if (Q_stricmp (cmd, "score") == 0) {
|
|
|
|
Cmd_Score_f (ent);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ignore all other commands when at intermission
|
|
|
|
if (level.intermissiontime) {
|
|
|
|
Cmd_Say_f (ent, qfalse, qtrue);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Q_stricmp (cmd, "give") == 0)
|
|
|
|
Cmd_Give_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "god") == 0)
|
|
|
|
Cmd_God_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "notarget") == 0)
|
|
|
|
Cmd_Notarget_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "noclip") == 0)
|
|
|
|
Cmd_Noclip_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "kill") == 0)
|
|
|
|
Cmd_Kill_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "teamtask") == 0)
|
|
|
|
Cmd_TeamTask_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "levelshot") == 0)
|
|
|
|
Cmd_LevelShot_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "follow") == 0)
|
|
|
|
Cmd_Follow_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "follownext") == 0)
|
|
|
|
Cmd_FollowCycle_f (ent, 1);
|
|
|
|
else if (Q_stricmp (cmd, "followprev") == 0)
|
|
|
|
Cmd_FollowCycle_f (ent, -1);
|
|
|
|
else if (Q_stricmp (cmd, "team") == 0)
|
|
|
|
Cmd_Team_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "where") == 0)
|
|
|
|
Cmd_Where_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "callvote") == 0)
|
|
|
|
Cmd_CallVote_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "vote") == 0)
|
|
|
|
Cmd_Vote_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "callteamvote") == 0)
|
|
|
|
Cmd_CallTeamVote_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "teamvote") == 0)
|
|
|
|
Cmd_TeamVote_f (ent);
|
|
|
|
else if (Q_stricmp (cmd, "gc") == 0)
|
|
|
|
Cmd_GameCommand_f( ent );
|
|
|
|
else if (Q_stricmp (cmd, "setviewpos") == 0)
|
|
|
|
Cmd_SetViewpos_f( ent );
|
|
|
|
else if (Q_stricmp (cmd, "stats") == 0)
|
|
|
|
Cmd_Stats_f( ent );
|
|
|
|
else
|
|
|
|
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
|
|
|
|
}
|