ioef/misc/msvc/game.vcproj

1894 lines
44 KiB
Text
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="game"
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug TA|Win32"
OutputDirectory="..\..\build\game_debug_ta"
IntermediateDirectory="..\..\build\game_debug_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug_TA/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\build\game_debug"
IntermediateDirectory="..\..\build\game_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\game_release"
IntermediateDirectory="..\..\build\game_release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release TA|Win32"
OutputDirectory="..\..\build\game_release_ta"
IntermediateDirectory="..\..\build\game_release_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release_TA/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(IntDir)\qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
>
<File
RelativePath="..\..\code\game\ai_chat.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\ai_cmd.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\ai_dmnet.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\ai_dmq3.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\ai_main.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\ai_team.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\ai_vcmd.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\bg_lib.c"
>
<FileConfiguration
Name="Debug TA|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\bg_misc.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\bg_pmove.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\bg_slidemove.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_active.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_arenas.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_bot.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_client.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_cmds.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_combat.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_items.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_main.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_mem.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_misc.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_missile.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_mover.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_session.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_spawn.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_svcmds.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_syscalls.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_target.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_team.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_trigger.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_utils.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\game\g_weapon.c"
>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\qcommon\q_math.c"
>
</File>
<File
RelativePath="..\..\code\qcommon\q_shared.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd"
>
<File
RelativePath="..\..\code\game\ai_chat.h"
>
</File>
<File
RelativePath="..\..\code\game\ai_cmd.h"
>
</File>
<File
RelativePath="..\..\code\game\ai_dmnet.h"
>
</File>
<File
RelativePath="..\..\code\game\ai_dmq3.h"
>
</File>
<File
RelativePath="..\..\code\game\ai_main.h"
>
</File>
<File
RelativePath="..\..\code\game\ai_team.h"
>
</File>
<File
RelativePath="..\..\code\game\ai_vcmd.h"
>
</File>
<File
RelativePath="..\..\code\game\be_aas.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ai_char.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ai_chat.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ai_gen.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ai_goal.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ai_move.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ai_weap.h"
>
</File>
<File
RelativePath="..\..\code\game\be_ea.h"
>
</File>
<File
RelativePath="..\..\code\game\bg_local.h"
>
</File>
<File
RelativePath="..\..\code\game\bg_public.h"
>
</File>
<File
RelativePath="..\..\code\game\botlib.h"
>
</File>
<File
RelativePath="..\..\code\game\chars.h"
>
</File>
<File
RelativePath="..\..\code\game\g_local.h"
>
</File>
<File
RelativePath="..\..\code\game\g_public.h"
>
</File>
<File
RelativePath="..\..\code\game\g_team.h"
>
</File>
<File
RelativePath="..\..\code\game\inv.h"
>
</File>
<File
RelativePath="..\..\code\game\match.h"
>
</File>
<File
RelativePath="..\..\code\qcommon\q_shared.h"
>
</File>
<File
RelativePath="..\..\code\qcommon\surfaceflags.h"
>
</File>
<File
RelativePath="..\..\code\game\syn.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
>
<File
RelativePath=".\game.def"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>