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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Copyright ( C ) 1999 - 2005 Id Software , Inc .
This file is part of Quake III Arena source code .
Quake III Arena source code is free software ; you can redistribute it
and / or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation ; either version 2 of the License ,
or ( at your option ) any later version .
Quake III Arena source code is distributed in the hope that it will be
useful , but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
2005-10-29 01:53:09 +00:00
along with Quake III Arena source code ; if not , write to the Free Software
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Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 USA
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
//
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
USER INTERFACE MAIN
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
//#define PRE_RELEASE_TADEMO
# include "ui_local.h"
uiInfo_t uiInfo ;
static const char * MonthAbbrev [ ] = {
" Jan " , " Feb " , " Mar " ,
" Apr " , " May " , " Jun " ,
" Jul " , " Aug " , " Sep " ,
" Oct " , " Nov " , " Dec "
} ;
static const char * skillLevels [ ] = {
" I Can Win " ,
" Bring It On " ,
" Hurt Me Plenty " ,
" Hardcore " ,
" Nightmare "
} ;
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static const int numSkillLevels = ARRAY_LEN ( skillLevels ) ;
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static const char * netSources [ ] = {
" Local " ,
" Mplayer " ,
" Internet " ,
" Favorites "
} ;
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static const int numNetSources = ARRAY_LEN ( netSources ) ;
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static const serverFilter_t serverFilters [ ] = {
{ " All " , " " } ,
{ " Quake 3 Arena " , " " } ,
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{ " Team Arena " , BASETA } ,
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{ " Rocket Arena " , " arena " } ,
{ " Alliance " , " alliance20 " } ,
{ " Weapons Factory Arena " , " wfa " } ,
{ " OSP " , " osp " } ,
} ;
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static const int numServerFilters = ARRAY_LEN ( serverFilters ) ;
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static const char * teamArenaGameTypes [ ] = {
" FFA " ,
" TOURNAMENT " ,
" SP " ,
" TEAM DM " ,
" CTF " ,
" 1FCTF " ,
" OVERLOAD " ,
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" HARVESTER "
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} ;
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static int const numTeamArenaGameTypes = ARRAY_LEN ( teamArenaGameTypes ) ;
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static char * netnames [ ] = {
" ??? " ,
" UDP " ,
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" UDP6 "
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} ;
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# ifndef MISSIONPACK
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static char quake3worldMessage [ ] = " Visit www.quake3world.com - News, Community, Events, Files " ;
# endif
static int gamecodetoui [ ] = { 4 , 2 , 3 , 0 , 5 , 1 , 6 } ;
static int uitogamecode [ ] = { 4 , 6 , 2 , 3 , 1 , 5 , 7 } ;
static void UI_StartServerRefresh ( qboolean full ) ;
static void UI_StopServerRefresh ( void ) ;
static void UI_DoServerRefresh ( void ) ;
static void UI_FeederSelection ( float feederID , int index ) ;
static void UI_BuildServerDisplayList ( qboolean force ) ;
static void UI_BuildServerStatus ( qboolean force ) ;
static void UI_BuildFindPlayerList ( qboolean force ) ;
static int QDECL UI_ServersQsortCompare ( const void * arg1 , const void * arg2 ) ;
static int UI_MapCountByGameType ( qboolean singlePlayer ) ;
static int UI_HeadCountByTeam ( void ) ;
static void UI_ParseGameInfo ( const char * teamFile ) ;
static void UI_ParseTeamInfo ( const char * teamFile ) ;
static const char * UI_SelectedMap ( int index , int * actual ) ;
static const char * UI_SelectedHead ( int index , int * actual ) ;
static int UI_GetIndexFromSelection ( int actual ) ;
int ProcessNewUI ( int command , int arg0 , int arg1 , int arg2 , int arg3 , int arg4 , int arg5 , int arg6 ) ;
/*
= = = = = = = = = = = = = = = =
vmMain
This is the only way control passes into the module .
This must be the very first function compiled into the . qvm file
= = = = = = = = = = = = = = = =
*/
vmCvar_t ui_new ;
vmCvar_t ui_debug ;
vmCvar_t ui_initialized ;
vmCvar_t ui_teamArenaFirstRun ;
void _UI_Init ( qboolean ) ;
void _UI_Shutdown ( void ) ;
void _UI_KeyEvent ( int key , qboolean down ) ;
void _UI_MouseEvent ( int dx , int dy ) ;
void _UI_Refresh ( int realtime ) ;
qboolean _UI_IsFullscreen ( void ) ;
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Q_EXPORT intptr_t vmMain ( int command , int arg0 , int arg1 , int arg2 , int arg3 , int arg4 , int arg5 , int arg6 , int arg7 , int arg8 , int arg9 , int arg10 , int arg11 ) {
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switch ( command ) {
case UI_GETAPIVERSION :
return UI_API_VERSION ;
case UI_INIT :
_UI_Init ( arg0 ) ;
return 0 ;
case UI_SHUTDOWN :
_UI_Shutdown ( ) ;
return 0 ;
case UI_KEY_EVENT :
_UI_KeyEvent ( arg0 , arg1 ) ;
return 0 ;
case UI_MOUSE_EVENT :
_UI_MouseEvent ( arg0 , arg1 ) ;
return 0 ;
case UI_REFRESH :
_UI_Refresh ( arg0 ) ;
return 0 ;
case UI_IS_FULLSCREEN :
return _UI_IsFullscreen ( ) ;
case UI_SET_ACTIVE_MENU :
_UI_SetActiveMenu ( arg0 ) ;
return 0 ;
case UI_CONSOLE_COMMAND :
return UI_ConsoleCommand ( arg0 ) ;
case UI_DRAW_CONNECT_SCREEN :
UI_DrawConnectScreen ( arg0 ) ;
return 0 ;
case UI_HASUNIQUECDKEY : // mod authors need to observe this
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return qtrue ; // change this to qfalse for mods!
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}
return - 1 ;
}
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void AssetCache ( void ) {
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int n ;
//if (Assets.textFont == NULL) {
//}
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
uiInfo . uiDC . Assets . gradientBar = trap_R_RegisterShaderNoMip ( ASSET_GRADIENTBAR ) ;
uiInfo . uiDC . Assets . fxBasePic = trap_R_RegisterShaderNoMip ( ART_FX_BASE ) ;
uiInfo . uiDC . Assets . fxPic [ 0 ] = trap_R_RegisterShaderNoMip ( ART_FX_RED ) ;
uiInfo . uiDC . Assets . fxPic [ 1 ] = trap_R_RegisterShaderNoMip ( ART_FX_YELLOW ) ;
uiInfo . uiDC . Assets . fxPic [ 2 ] = trap_R_RegisterShaderNoMip ( ART_FX_GREEN ) ;
uiInfo . uiDC . Assets . fxPic [ 3 ] = trap_R_RegisterShaderNoMip ( ART_FX_TEAL ) ;
uiInfo . uiDC . Assets . fxPic [ 4 ] = trap_R_RegisterShaderNoMip ( ART_FX_BLUE ) ;
uiInfo . uiDC . Assets . fxPic [ 5 ] = trap_R_RegisterShaderNoMip ( ART_FX_CYAN ) ;
uiInfo . uiDC . Assets . fxPic [ 6 ] = trap_R_RegisterShaderNoMip ( ART_FX_WHITE ) ;
uiInfo . uiDC . Assets . scrollBar = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR ) ;
uiInfo . uiDC . Assets . scrollBarArrowDown = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWDOWN ) ;
uiInfo . uiDC . Assets . scrollBarArrowUp = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWUP ) ;
uiInfo . uiDC . Assets . scrollBarArrowLeft = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWLEFT ) ;
uiInfo . uiDC . Assets . scrollBarArrowRight = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWRIGHT ) ;
uiInfo . uiDC . Assets . scrollBarThumb = trap_R_RegisterShaderNoMip ( ASSET_SCROLL_THUMB ) ;
uiInfo . uiDC . Assets . sliderBar = trap_R_RegisterShaderNoMip ( ASSET_SLIDER_BAR ) ;
uiInfo . uiDC . Assets . sliderThumb = trap_R_RegisterShaderNoMip ( ASSET_SLIDER_THUMB ) ;
for ( n = 0 ; n < NUM_CROSSHAIRS ; n + + ) {
uiInfo . uiDC . Assets . crosshairShader [ n ] = trap_R_RegisterShaderNoMip ( va ( " gfx/2d/crosshair%c " , ' a ' + n ) ) ;
}
uiInfo . newHighScoreSound = trap_S_RegisterSound ( " sound/feedback/voc_newhighscore.wav " , qfalse ) ;
}
void _UI_DrawSides ( float x , float y , float w , float h , float size ) {
UI_AdjustFrom640 ( & x , & y , & w , & h ) ;
size * = uiInfo . uiDC . xscale ;
trap_R_DrawStretchPic ( x , y , size , h , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
trap_R_DrawStretchPic ( x + w - size , y , size , h , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
}
void _UI_DrawTopBottom ( float x , float y , float w , float h , float size ) {
UI_AdjustFrom640 ( & x , & y , & w , & h ) ;
size * = uiInfo . uiDC . yscale ;
trap_R_DrawStretchPic ( x , y , w , size , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
trap_R_DrawStretchPic ( x , y + h - size , w , size , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
}
/*
= = = = = = = = = = = = = = = =
UI_DrawRect
Coordinates are 640 * 480 virtual values
= = = = = = = = = = = = = = = = =
*/
void _UI_DrawRect ( float x , float y , float width , float height , float size , const float * color ) {
trap_R_SetColor ( color ) ;
_UI_DrawTopBottom ( x , y , width , height , size ) ;
_UI_DrawSides ( x , y , width , height , size ) ;
trap_R_SetColor ( NULL ) ;
}
int Text_Width ( const char * text , float scale , int limit ) {
int count , len ;
float out ;
glyphInfo_t * glyph ;
float useScale ;
const char * s = text ;
fontInfo_t * font = & uiInfo . uiDC . Assets . textFont ;
if ( scale < = ui_smallFont . value ) {
font = & uiInfo . uiDC . Assets . smallFont ;
} else if ( scale > = ui_bigFont . value ) {
font = & uiInfo . uiDC . Assets . bigFont ;
}
useScale = scale * font - > glyphScale ;
out = 0 ;
if ( text ) {
len = strlen ( text ) ;
if ( limit > 0 & & len > limit ) {
len = limit ;
}
count = 0 ;
while ( s & & * s & & count < len ) {
if ( Q_IsColorString ( s ) ) {
s + = 2 ;
continue ;
} else {
glyph = & font - > glyphs [ ( int ) * s ] ;
out + = glyph - > xSkip ;
s + + ;
count + + ;
}
}
}
return out * useScale ;
}
int Text_Height ( const char * text , float scale , int limit ) {
int len , count ;
float max ;
glyphInfo_t * glyph ;
float useScale ;
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const char * s = text ;
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fontInfo_t * font = & uiInfo . uiDC . Assets . textFont ;
if ( scale < = ui_smallFont . value ) {
font = & uiInfo . uiDC . Assets . smallFont ;
} else if ( scale > = ui_bigFont . value ) {
font = & uiInfo . uiDC . Assets . bigFont ;
}
useScale = scale * font - > glyphScale ;
max = 0 ;
if ( text ) {
len = strlen ( text ) ;
if ( limit > 0 & & len > limit ) {
len = limit ;
}
count = 0 ;
while ( s & & * s & & count < len ) {
if ( Q_IsColorString ( s ) ) {
s + = 2 ;
continue ;
} else {
glyph = & font - > glyphs [ ( int ) * s ] ; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
if ( max < glyph - > height ) {
max = glyph - > height ;
}
s + + ;
count + + ;
}
}
}
return max * useScale ;
}
void Text_PaintChar ( float x , float y , float width , float height , float scale , float s , float t , float s2 , float t2 , qhandle_t hShader ) {
float w , h ;
w = width * scale ;
h = height * scale ;
UI_AdjustFrom640 ( & x , & y , & w , & h ) ;
trap_R_DrawStretchPic ( x , y , w , h , s , t , s2 , t2 , hShader ) ;
}
void Text_Paint ( float x , float y , float scale , vec4_t color , const char * text , float adjust , int limit , int style ) {
int len , count ;
vec4_t newColor ;
glyphInfo_t * glyph ;
float useScale ;
fontInfo_t * font = & uiInfo . uiDC . Assets . textFont ;
if ( scale < = ui_smallFont . value ) {
font = & uiInfo . uiDC . Assets . smallFont ;
} else if ( scale > = ui_bigFont . value ) {
font = & uiInfo . uiDC . Assets . bigFont ;
}
useScale = scale * font - > glyphScale ;
if ( text ) {
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const char * s = text ;
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trap_R_SetColor ( color ) ;
memcpy ( & newColor [ 0 ] , & color [ 0 ] , sizeof ( vec4_t ) ) ;
len = strlen ( text ) ;
if ( limit > 0 & & len > limit ) {
len = limit ;
}
count = 0 ;
while ( s & & * s & & count < len ) {
glyph = & font - > glyphs [ ( int ) * s ] ; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString ( s ) ) {
memcpy ( newColor , g_color_table [ ColorIndex ( * ( s + 1 ) ) ] , sizeof ( newColor ) ) ;
newColor [ 3 ] = color [ 3 ] ;
trap_R_SetColor ( newColor ) ;
s + = 2 ;
continue ;
} else {
float yadj = useScale * glyph - > top ;
if ( style = = ITEM_TEXTSTYLE_SHADOWED | | style = = ITEM_TEXTSTYLE_SHADOWEDMORE ) {
int ofs = style = = ITEM_TEXTSTYLE_SHADOWED ? 1 : 2 ;
colorBlack [ 3 ] = newColor [ 3 ] ;
trap_R_SetColor ( colorBlack ) ;
Text_PaintChar ( x + ofs , y - yadj + ofs ,
glyph - > imageWidth ,
glyph - > imageHeight ,
useScale ,
glyph - > s ,
glyph - > t ,
glyph - > s2 ,
glyph - > t2 ,
glyph - > glyph ) ;
trap_R_SetColor ( newColor ) ;
colorBlack [ 3 ] = 1.0 ;
}
Text_PaintChar ( x , y - yadj ,
glyph - > imageWidth ,
glyph - > imageHeight ,
useScale ,
glyph - > s ,
glyph - > t ,
glyph - > s2 ,
glyph - > t2 ,
glyph - > glyph ) ;
x + = ( glyph - > xSkip * useScale ) + adjust ;
s + + ;
count + + ;
}
}
trap_R_SetColor ( NULL ) ;
}
}
void Text_PaintWithCursor ( float x , float y , float scale , vec4_t color , const char * text , int cursorPos , char cursor , int limit , int style ) {
int len , count ;
vec4_t newColor ;
glyphInfo_t * glyph , * glyph2 ;
float yadj ;
float useScale ;
fontInfo_t * font = & uiInfo . uiDC . Assets . textFont ;
if ( scale < = ui_smallFont . value ) {
font = & uiInfo . uiDC . Assets . smallFont ;
} else if ( scale > = ui_bigFont . value ) {
font = & uiInfo . uiDC . Assets . bigFont ;
}
useScale = scale * font - > glyphScale ;
if ( text ) {
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const char * s = text ;
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trap_R_SetColor ( color ) ;
memcpy ( & newColor [ 0 ] , & color [ 0 ] , sizeof ( vec4_t ) ) ;
len = strlen ( text ) ;
if ( limit > 0 & & len > limit ) {
len = limit ;
}
count = 0 ;
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glyph2 = & font - > glyphs [ ( int ) cursor ] ;
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while ( s & & * s & & count < len ) {
glyph = & font - > glyphs [ ( int ) * s ] ; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString ( s ) ) {
memcpy ( newColor , g_color_table [ ColorIndex ( * ( s + 1 ) ) ] , sizeof ( newColor ) ) ;
newColor [ 3 ] = color [ 3 ] ;
trap_R_SetColor ( newColor ) ;
s + = 2 ;
continue ;
} else {
yadj = useScale * glyph - > top ;
if ( style = = ITEM_TEXTSTYLE_SHADOWED | | style = = ITEM_TEXTSTYLE_SHADOWEDMORE ) {
int ofs = style = = ITEM_TEXTSTYLE_SHADOWED ? 1 : 2 ;
colorBlack [ 3 ] = newColor [ 3 ] ;
trap_R_SetColor ( colorBlack ) ;
Text_PaintChar ( x + ofs , y - yadj + ofs ,
glyph - > imageWidth ,
glyph - > imageHeight ,
useScale ,
glyph - > s ,
glyph - > t ,
glyph - > s2 ,
glyph - > t2 ,
glyph - > glyph ) ;
colorBlack [ 3 ] = 1.0 ;
trap_R_SetColor ( newColor ) ;
}
Text_PaintChar ( x , y - yadj ,
glyph - > imageWidth ,
glyph - > imageHeight ,
useScale ,
glyph - > s ,
glyph - > t ,
glyph - > s2 ,
glyph - > t2 ,
glyph - > glyph ) ;
yadj = useScale * glyph2 - > top ;
if ( count = = cursorPos & & ! ( ( uiInfo . uiDC . realTime / BLINK_DIVISOR ) & 1 ) ) {
Text_PaintChar ( x , y - yadj ,
glyph2 - > imageWidth ,
glyph2 - > imageHeight ,
useScale ,
glyph2 - > s ,
glyph2 - > t ,
glyph2 - > s2 ,
glyph2 - > t2 ,
glyph2 - > glyph ) ;
}
x + = ( glyph - > xSkip * useScale ) ;
s + + ;
count + + ;
}
}
// need to paint cursor at end of text
if ( cursorPos = = len & & ! ( ( uiInfo . uiDC . realTime / BLINK_DIVISOR ) & 1 ) ) {
yadj = useScale * glyph2 - > top ;
Text_PaintChar ( x , y - yadj ,
glyph2 - > imageWidth ,
glyph2 - > imageHeight ,
useScale ,
glyph2 - > s ,
glyph2 - > t ,
glyph2 - > s2 ,
glyph2 - > t2 ,
glyph2 - > glyph ) ;
}
trap_R_SetColor ( NULL ) ;
}
}
static void Text_Paint_Limit ( float * maxX , float x , float y , float scale , vec4_t color , const char * text , float adjust , int limit ) {
int len , count ;
vec4_t newColor ;
glyphInfo_t * glyph ;
if ( text ) {
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const char * s = text ;
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float max = * maxX ;
float useScale ;
fontInfo_t * font = & uiInfo . uiDC . Assets . textFont ;
if ( scale < = ui_smallFont . value ) {
font = & uiInfo . uiDC . Assets . smallFont ;
} else if ( scale > ui_bigFont . value ) {
font = & uiInfo . uiDC . Assets . bigFont ;
}
useScale = scale * font - > glyphScale ;
trap_R_SetColor ( color ) ;
len = strlen ( text ) ;
if ( limit > 0 & & len > limit ) {
len = limit ;
}
count = 0 ;
while ( s & & * s & & count < len ) {
glyph = & font - > glyphs [ ( int ) * s ] ; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
if ( Q_IsColorString ( s ) ) {
memcpy ( newColor , g_color_table [ ColorIndex ( * ( s + 1 ) ) ] , sizeof ( newColor ) ) ;
newColor [ 3 ] = color [ 3 ] ;
trap_R_SetColor ( newColor ) ;
s + = 2 ;
continue ;
} else {
float yadj = useScale * glyph - > top ;
if ( Text_Width ( s , useScale , 1 ) + x > max ) {
* maxX = 0 ;
break ;
}
Text_PaintChar ( x , y - yadj ,
glyph - > imageWidth ,
glyph - > imageHeight ,
useScale ,
glyph - > s ,
glyph - > t ,
glyph - > s2 ,
glyph - > t2 ,
glyph - > glyph ) ;
x + = ( glyph - > xSkip * useScale ) + adjust ;
* maxX = x ;
count + + ;
s + + ;
}
}
trap_R_SetColor ( NULL ) ;
}
}
void UI_ShowPostGame ( qboolean newHigh ) {
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
uiInfo . soundHighScore = newHigh ;
_UI_SetActiveMenu ( UIMENU_POSTGAME ) ;
}
/*
= = = = = = = = = = = = = = = = =
_UI_Refresh
= = = = = = = = = = = = = = = = =
*/
void UI_DrawCenteredPic ( qhandle_t image , int w , int h ) {
int x , y ;
x = ( SCREEN_WIDTH - w ) / 2 ;
y = ( SCREEN_HEIGHT - h ) / 2 ;
UI_DrawHandlePic ( x , y , w , h , image ) ;
}
int frameCount = 0 ;
int startTime ;
# define UI_FPS_FRAMES 4
void _UI_Refresh ( int realtime )
{
static int index ;
static int previousTimes [ UI_FPS_FRAMES ] ;
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
uiInfo . uiDC . frameTime = realtime - uiInfo . uiDC . realTime ;
uiInfo . uiDC . realTime = realtime ;
previousTimes [ index % UI_FPS_FRAMES ] = uiInfo . uiDC . frameTime ;
index + + ;
if ( index > UI_FPS_FRAMES ) {
int i , total ;
// average multiple frames together to smooth changes out a bit
total = 0 ;
for ( i = 0 ; i < UI_FPS_FRAMES ; i + + ) {
total + = previousTimes [ i ] ;
}
if ( ! total ) {
total = 1 ;
}
uiInfo . uiDC . FPS = 1000 * UI_FPS_FRAMES / total ;
}
UI_UpdateCvars ( ) ;
if ( Menu_Count ( ) > 0 ) {
// paint all the menus
Menu_PaintAll ( ) ;
// refresh server browser list
UI_DoServerRefresh ( ) ;
// refresh server status
UI_BuildServerStatus ( qfalse ) ;
// refresh find player list
UI_BuildFindPlayerList ( qfalse ) ;
}
// draw cursor
UI_SetColor ( NULL ) ;
if ( Menu_Count ( ) > 0 ) {
UI_DrawHandlePic ( uiInfo . uiDC . cursorx - 16 , uiInfo . uiDC . cursory - 16 , 32 , 32 , uiInfo . uiDC . Assets . cursor ) ;
}
# ifndef NDEBUG
if ( uiInfo . uiDC . debug )
{
// cursor coordinates
//FIXME
//UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
}
# endif
}
/*
= = = = = = = = = = = = = = = = =
_UI_Shutdown
= = = = = = = = = = = = = = = = =
*/
void _UI_Shutdown ( void ) {
trap_LAN_SaveCachedServers ( ) ;
}
char * defaultMenu = NULL ;
char * GetMenuBuffer ( const char * filename ) {
int len ;
fileHandle_t f ;
static char buf [ MAX_MENUFILE ] ;
len = trap_FS_FOpenFile ( filename , & f , FS_READ ) ;
if ( ! f ) {
trap_Print ( va ( S_COLOR_RED " menu file not found: %s, using default \n " , filename ) ) ;
return defaultMenu ;
}
if ( len > = MAX_MENUFILE ) {
trap_Print ( va ( S_COLOR_RED " menu file too large: %s is %i, max allowed is %i " , filename , len , MAX_MENUFILE ) ) ;
trap_FS_FCloseFile ( f ) ;
return defaultMenu ;
}
trap_FS_Read ( buf , len , f ) ;
buf [ len ] = 0 ;
trap_FS_FCloseFile ( f ) ;
//COM_Compress(buf);
return buf ;
}
qboolean Asset_Parse ( int handle ) {
pc_token_t token ;
const char * tempStr ;
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( Q_stricmp ( token . string , " { " ) ! = 0 ) {
return qfalse ;
}
while ( 1 ) {
memset ( & token , 0 , sizeof ( pc_token_t ) ) ;
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( Q_stricmp ( token . string , " } " ) = = 0 ) {
return qtrue ;
}
// font
if ( Q_stricmp ( token . string , " font " ) = = 0 ) {
int pointSize ;
if ( ! PC_String_Parse ( handle , & tempStr ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
trap_R_RegisterFont ( tempStr , pointSize , & uiInfo . uiDC . Assets . textFont ) ;
uiInfo . uiDC . Assets . fontRegistered = qtrue ;
continue ;
}
if ( Q_stricmp ( token . string , " smallFont " ) = = 0 ) {
int pointSize ;
if ( ! PC_String_Parse ( handle , & tempStr ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
trap_R_RegisterFont ( tempStr , pointSize , & uiInfo . uiDC . Assets . smallFont ) ;
continue ;
}
if ( Q_stricmp ( token . string , " bigFont " ) = = 0 ) {
int pointSize ;
if ( ! PC_String_Parse ( handle , & tempStr ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
trap_R_RegisterFont ( tempStr , pointSize , & uiInfo . uiDC . Assets . bigFont ) ;
continue ;
}
// gradientbar
if ( Q_stricmp ( token . string , " gradientbar " ) = = 0 ) {
if ( ! PC_String_Parse ( handle , & tempStr ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . gradientBar = trap_R_RegisterShaderNoMip ( tempStr ) ;
continue ;
}
// enterMenuSound
if ( Q_stricmp ( token . string , " menuEnterSound " ) = = 0 ) {
if ( ! PC_String_Parse ( handle , & tempStr ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . menuEnterSound = trap_S_RegisterSound ( tempStr , qfalse ) ;
continue ;
}
// exitMenuSound
if ( Q_stricmp ( token . string , " menuExitSound " ) = = 0 ) {
if ( ! PC_String_Parse ( handle , & tempStr ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . menuExitSound = trap_S_RegisterSound ( tempStr , qfalse ) ;
continue ;
}
// itemFocusSound
if ( Q_stricmp ( token . string , " itemFocusSound " ) = = 0 ) {
if ( ! PC_String_Parse ( handle , & tempStr ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . itemFocusSound = trap_S_RegisterSound ( tempStr , qfalse ) ;
continue ;
}
// menuBuzzSound
if ( Q_stricmp ( token . string , " menuBuzzSound " ) = = 0 ) {
if ( ! PC_String_Parse ( handle , & tempStr ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . menuBuzzSound = trap_S_RegisterSound ( tempStr , qfalse ) ;
continue ;
}
if ( Q_stricmp ( token . string , " cursor " ) = = 0 ) {
if ( ! PC_String_Parse ( handle , & uiInfo . uiDC . Assets . cursorStr ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . cursor = trap_R_RegisterShaderNoMip ( uiInfo . uiDC . Assets . cursorStr ) ;
continue ;
}
if ( Q_stricmp ( token . string , " fadeClamp " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . fadeClamp ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " fadeCycle " ) = = 0 ) {
if ( ! PC_Int_Parse ( handle , & uiInfo . uiDC . Assets . fadeCycle ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " fadeAmount " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . fadeAmount ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " shadowX " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . shadowX ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " shadowY " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . shadowY ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " shadowColor " ) = = 0 ) {
if ( ! PC_Color_Parse ( handle , & uiInfo . uiDC . Assets . shadowColor ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . shadowFadeClamp = uiInfo . uiDC . Assets . shadowColor [ 3 ] ;
continue ;
}
}
return qfalse ;
}
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void Font_Report ( void ) {
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int i ;
Com_Printf ( " Font Info \n " ) ;
Com_Printf ( " ========= \n " ) ;
for ( i = 32 ; i < 96 ; i + + ) {
Com_Printf ( " Glyph handle %i: %i \n " , i , uiInfo . uiDC . Assets . textFont . glyphs [ i ] . glyph ) ;
}
}
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void UI_Report ( void ) {
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String_Report ( ) ;
//Font_Report();
}
void UI_ParseMenu ( const char * menuFile ) {
int handle ;
pc_token_t token ;
Com_Printf ( " Parsing menu file:%s \n " , menuFile ) ;
handle = trap_PC_LoadSource ( menuFile ) ;
if ( ! handle ) {
return ;
}
while ( 1 ) {
memset ( & token , 0 , sizeof ( pc_token_t ) ) ;
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
break ;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token . string [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token . string , " assetGlobalDef " ) = = 0 ) {
if ( Asset_Parse ( handle ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token . string , " menudef " ) = = 0 ) {
// start a new menu
Menu_New ( handle ) ;
}
}
trap_PC_FreeSource ( handle ) ;
}
qboolean Load_Menu ( int handle ) {
pc_token_t token ;
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( token . string [ 0 ] ! = ' { ' ) {
return qfalse ;
}
while ( 1 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( token . string [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token . string [ 0 ] = = ' } ' ) {
return qtrue ;
}
UI_ParseMenu ( token . string ) ;
}
return qfalse ;
}
void UI_LoadMenus ( const char * menuFile , qboolean reset ) {
pc_token_t token ;
int handle ;
int start ;
start = trap_Milliseconds ( ) ;
handle = trap_PC_LoadSource ( menuFile ) ;
if ( ! handle ) {
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Com_Printf ( S_COLOR_YELLOW " menu file not found: %s, using default \n " , menuFile ) ;
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handle = trap_PC_LoadSource ( " ui/menus.txt " ) ;
if ( ! handle ) {
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trap_Error ( va ( S_COLOR_RED " default menu file not found: ui/menus.txt, unable to continue! \n " ) ) ;
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}
}
ui_new . integer = 1 ;
if ( reset ) {
Menu_Reset ( ) ;
}
while ( 1 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) )
break ;
if ( token . string [ 0 ] = = 0 | | token . string [ 0 ] = = ' } ' ) {
break ;
}
if ( token . string [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token . string , " loadmenu " ) = = 0 ) {
if ( Load_Menu ( handle ) ) {
continue ;
} else {
break ;
}
}
}
Com_Printf ( " UI menu load time = %d milli seconds \n " , trap_Milliseconds ( ) - start ) ;
trap_PC_FreeSource ( handle ) ;
}
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void UI_Load ( void ) {
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char lastName [ 1024 ] ;
menuDef_t * menu = Menu_GetFocused ( ) ;
char * menuSet = UI_Cvar_VariableString ( " ui_menuFiles " ) ;
if ( menu & & menu - > window . name ) {
strcpy ( lastName , menu - > window . name ) ;
}
if ( menuSet = = NULL | | menuSet [ 0 ] = = ' \0 ' ) {
menuSet = " ui/menus.txt " ;
}
String_Init ( ) ;
# ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo ( " demogameinfo.txt " ) ;
# else
UI_ParseGameInfo ( " gameinfo.txt " ) ;
UI_LoadArenas ( ) ;
# endif
UI_LoadMenus ( menuSet , qtrue ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( lastName ) ;
}
static const char * handicapValues [ ] = { " None " , " 95 " , " 90 " , " 85 " , " 80 " , " 75 " , " 70 " , " 65 " , " 60 " , " 55 " , " 50 " , " 45 " , " 40 " , " 35 " , " 30 " , " 25 " , " 20 " , " 15 " , " 10 " , " 5 " , NULL } ;
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# ifndef MISSIONPACK
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static int numHandicaps = ARRAY_LEN ( handicapValues ) ;
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# endif
static void UI_DrawHandicap ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int i , h ;
h = Com_Clamp ( 5 , 100 , trap_Cvar_VariableValue ( " handicap " ) ) ;
i = 20 - h / 5 ;
Text_Paint ( rect - > x , rect - > y , scale , color , handicapValues [ i ] , 0 , 0 , textStyle ) ;
}
static void UI_DrawClanName ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
Text_Paint ( rect - > x , rect - > y , scale , color , UI_Cvar_VariableString ( " ui_teamName " ) , 0 , 0 , textStyle ) ;
}
static void UI_SetCapFragLimits ( qboolean uiVars ) {
int cap = 5 ;
int frag = 10 ;
if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum = = GT_OBELISK ) {
cap = 4 ;
} else if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum = = GT_HARVESTER ) {
cap = 15 ;
}
if ( uiVars ) {
trap_Cvar_Set ( " ui_captureLimit " , va ( " %d " , cap ) ) ;
trap_Cvar_Set ( " ui_fragLimit " , va ( " %d " , frag ) ) ;
} else {
trap_Cvar_Set ( " capturelimit " , va ( " %d " , cap ) ) ;
trap_Cvar_Set ( " fraglimit " , va ( " %d " , frag ) ) ;
}
}
// ui_gameType assumes gametype 0 is -1 ALL and will not show
static void UI_DrawGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . gameTypes [ ui_gameType . integer ] . gameType , 0 , 0 , textStyle ) ;
}
static void UI_DrawNetGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( ui_netGameType . integer < 0 | | ui_netGameType . integer > uiInfo . numGameTypes ) {
trap_Cvar_Set ( " ui_netGameType " , " 0 " ) ;
trap_Cvar_Set ( " ui_actualNetGameType " , " 0 " ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . gameTypes [ ui_netGameType . integer ] . gameType , 0 , 0 , textStyle ) ;
}
static void UI_DrawJoinGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( ui_joinGameType . integer < 0 | | ui_joinGameType . integer > uiInfo . numJoinGameTypes ) {
trap_Cvar_Set ( " ui_joinGameType " , " 0 " ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . joinGameTypes [ ui_joinGameType . integer ] . gameType , 0 , 0 , textStyle ) ;
}
static int UI_TeamIndexFromName ( const char * name ) {
int i ;
if ( name & & * name ) {
for ( i = 0 ; i < uiInfo . teamCount ; i + + ) {
if ( Q_stricmp ( name , uiInfo . teamList [ i ] . teamName ) = = 0 ) {
return i ;
}
}
}
return 0 ;
}
static void UI_DrawClanLogo ( rectDef_t * rect , float scale , vec4_t color ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
trap_R_SetColor ( color ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
}
static void UI_DrawClanCinematic ( rectDef_t * rect , float scale , vec4_t color ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
if ( uiInfo . teamList [ i ] . cinematic > = - 2 ) {
if ( uiInfo . teamList [ i ] . cinematic = = - 1 ) {
uiInfo . teamList [ i ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . teamList [ i ] . imageName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
if ( uiInfo . teamList [ i ] . cinematic > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
trap_CIN_SetExtents ( uiInfo . teamList [ i ] . cinematic , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
} else {
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Metal ) ;
trap_R_SetColor ( NULL ) ;
uiInfo . teamList [ i ] . cinematic = - 2 ;
}
} else {
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
}
}
static void UI_DrawPreviewCinematic ( rectDef_t * rect , float scale , vec4_t color ) {
if ( uiInfo . previewMovie > - 2 ) {
uiInfo . previewMovie = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . movieList [ uiInfo . movieIndex ] ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
if ( uiInfo . previewMovie > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . previewMovie ) ;
trap_CIN_SetExtents ( uiInfo . previewMovie , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . previewMovie ) ;
} else {
uiInfo . previewMovie = - 2 ;
}
}
}
static void UI_DrawSkill ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int i ;
i = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( i < 1 | | i > numSkillLevels ) {
i = 1 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , skillLevels [ i - 1 ] , 0 , 0 , textStyle ) ;
}
static void UI_DrawTeamName ( rectDef_t * rect , float scale , vec4_t color , qboolean blue , int textStyle ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( ( blue ) ? " ui_blueTeam " : " ui_redTeam " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %s: %s " , ( blue ) ? " Blue " : " Red " , uiInfo . teamList [ i ] . teamName ) , 0 , 0 , textStyle ) ;
}
}
static void UI_DrawTeamMember ( rectDef_t * rect , float scale , vec4_t color , qboolean blue , int num , int textStyle ) {
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
int value = trap_Cvar_VariableValue ( va ( blue ? " ui_blueteam%i " : " ui_redteam%i " , num ) ) ;
const char * text ;
if ( value < = 0 ) {
text = " Closed " ;
} else if ( value = = 1 ) {
text = " Human " ;
} else {
value - = 2 ;
if ( ui_actualNetGameType . integer > = GT_TEAM ) {
if ( value > = uiInfo . characterCount ) {
value = 0 ;
}
text = uiInfo . characterList [ value ] . name ;
} else {
if ( value > = UI_GetNumBots ( ) ) {
value = 0 ;
}
text = UI_GetBotNameByNumber ( value ) ;
}
}
Text_Paint ( rect - > x , rect - > y , scale , color , text , 0 , 0 , textStyle ) ;
}
static void UI_DrawEffects ( rectDef_t * rect , float scale , vec4_t color ) {
UI_DrawHandlePic ( rect - > x , rect - > y - 14 , 128 , 8 , uiInfo . uiDC . Assets . fxBasePic ) ;
UI_DrawHandlePic ( rect - > x + uiInfo . effectsColor * 16 + 8 , rect - > y - 16 , 16 , 12 , uiInfo . uiDC . Assets . fxPic [ uiInfo . effectsColor ] ) ;
}
static void UI_DrawMapPreview ( rectDef_t * rect , float scale , vec4_t color , qboolean net ) {
int map = ( net ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( map < 0 | | map > uiInfo . mapCount ) {
if ( net ) {
ui_currentNetMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
} else {
ui_currentMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
}
map = 0 ;
}
if ( uiInfo . mapList [ map ] . levelShot = = - 1 ) {
uiInfo . mapList [ map ] . levelShot = trap_R_RegisterShaderNoMip ( uiInfo . mapList [ map ] . imageName ) ;
}
if ( uiInfo . mapList [ map ] . levelShot > 0 ) {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . mapList [ map ] . levelShot ) ;
} else {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , trap_R_RegisterShaderNoMip ( " menu/art/unknownmap " ) ) ;
}
}
static void UI_DrawMapTimeToBeat ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int minutes , seconds , time ;
if ( ui_currentMap . integer < 0 | | ui_currentMap . integer > uiInfo . mapCount ) {
ui_currentMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
}
time = uiInfo . mapList [ ui_currentMap . integer ] . timeToBeat [ uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ] ;
minutes = time / 60 ;
seconds = time % 60 ;
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %02i:%02i " , minutes , seconds ) , 0 , 0 , textStyle ) ;
}
static void UI_DrawMapCinematic ( rectDef_t * rect , float scale , vec4_t color , qboolean net ) {
int map = ( net ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( map < 0 | | map > uiInfo . mapCount ) {
if ( net ) {
ui_currentNetMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
} else {
ui_currentMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
}
map = 0 ;
}
if ( uiInfo . mapList [ map ] . cinematic > = - 1 ) {
if ( uiInfo . mapList [ map ] . cinematic = = - 1 ) {
uiInfo . mapList [ map ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . mapList [ map ] . mapLoadName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
if ( uiInfo . mapList [ map ] . cinematic > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . mapList [ map ] . cinematic ) ;
trap_CIN_SetExtents ( uiInfo . mapList [ map ] . cinematic , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . mapList [ map ] . cinematic ) ;
} else {
uiInfo . mapList [ map ] . cinematic = - 2 ;
}
} else {
UI_DrawMapPreview ( rect , scale , color , net ) ;
}
}
static qboolean updateModel = qtrue ;
static qboolean q3Model = qfalse ;
static void UI_DrawPlayerModel ( rectDef_t * rect ) {
static playerInfo_t info ;
char model [ MAX_QPATH ] ;
char team [ 256 ] ;
char head [ 256 ] ;
vec3_t viewangles ;
vec3_t moveangles ;
if ( trap_Cvar_VariableValue ( " ui_Q3Model " ) ) {
strcpy ( model , UI_Cvar_VariableString ( " model " ) ) ;
strcpy ( head , UI_Cvar_VariableString ( " headmodel " ) ) ;
if ( ! q3Model ) {
q3Model = qtrue ;
updateModel = qtrue ;
}
team [ 0 ] = ' \0 ' ;
} else {
strcpy ( team , UI_Cvar_VariableString ( " ui_teamName " ) ) ;
strcpy ( model , UI_Cvar_VariableString ( " team_model " ) ) ;
strcpy ( head , UI_Cvar_VariableString ( " team_headmodel " ) ) ;
if ( q3Model ) {
q3Model = qfalse ;
updateModel = qtrue ;
}
}
if ( updateModel ) {
memset ( & info , 0 , sizeof ( playerInfo_t ) ) ;
viewangles [ YAW ] = 180 - 10 ;
viewangles [ PITCH ] = 0 ;
viewangles [ ROLL ] = 0 ;
VectorClear ( moveangles ) ;
UI_PlayerInfo_SetModel ( & info , model , head , team ) ;
UI_PlayerInfo_SetInfo ( & info , LEGS_IDLE , TORSO_STAND , viewangles , vec3_origin , WP_MACHINEGUN , qfalse ) ;
// UI_RegisterClientModelname( &info, model, head, team);
updateModel = qfalse ;
}
UI_DrawPlayer ( rect - > x , rect - > y , rect - > w , rect - > h , & info , uiInfo . uiDC . realTime / 2 ) ;
}
static void UI_DrawNetSource ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( ui_netSource . integer < 0 | | ui_netSource . integer > numNetSources ) {
ui_netSource . integer = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " Source: %s " , netSources [ ui_netSource . integer ] ) , 0 , 0 , textStyle ) ;
}
static void UI_DrawNetMapPreview ( rectDef_t * rect , float scale , vec4_t color ) {
if ( uiInfo . serverStatus . currentServerPreview > 0 ) {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . serverStatus . currentServerPreview ) ;
} else {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , trap_R_RegisterShaderNoMip ( " menu/art/unknownmap " ) ) ;
}
}
static void UI_DrawNetMapCinematic ( rectDef_t * rect , float scale , vec4_t color ) {
if ( ui_currentNetMap . integer < 0 | | ui_currentNetMap . integer > uiInfo . mapCount ) {
ui_currentNetMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
}
if ( uiInfo . serverStatus . currentServerCinematic > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
trap_CIN_SetExtents ( uiInfo . serverStatus . currentServerCinematic , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
} else {
UI_DrawNetMapPreview ( rect , scale , color ) ;
}
}
static void UI_DrawNetFilter ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( ui_serverFilterType . integer < 0 | | ui_serverFilterType . integer > numServerFilters ) {
ui_serverFilterType . integer = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " Filter: %s " , serverFilters [ ui_serverFilterType . integer ] . description ) , 0 , 0 , textStyle ) ;
}
static void UI_DrawTier ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int i ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " Tier: %s " , uiInfo . tierList [ i ] . tierName ) , 0 , 0 , textStyle ) ;
}
static void UI_DrawTierMap ( rectDef_t * rect , int index ) {
int i ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
if ( uiInfo . tierList [ i ] . mapHandles [ index ] = = - 1 ) {
uiInfo . tierList [ i ] . mapHandles [ index ] = trap_R_RegisterShaderNoMip ( va ( " levelshots/%s " , uiInfo . tierList [ i ] . maps [ index ] ) ) ;
}
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . tierList [ i ] . mapHandles [ index ] ) ;
}
static const char * UI_EnglishMapName ( const char * map ) {
int i ;
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
if ( Q_stricmp ( map , uiInfo . mapList [ i ] . mapLoadName ) = = 0 ) {
return uiInfo . mapList [ i ] . mapName ;
}
}
return " " ;
}
static void UI_DrawTierMapName ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int i , j ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
j = trap_Cvar_VariableValue ( " ui_currentMap " ) ;
if ( j < 0 | | j > MAPS_PER_TIER ) {
j = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , UI_EnglishMapName ( uiInfo . tierList [ i ] . maps [ j ] ) , 0 , 0 , textStyle ) ;
}
static void UI_DrawTierGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int i , j ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
j = trap_Cvar_VariableValue ( " ui_currentMap " ) ;
if ( j < 0 | | j > MAPS_PER_TIER ) {
j = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . gameTypes [ uiInfo . tierList [ i ] . gameTypes [ j ] ] . gameType , 0 , 0 , textStyle ) ;
}
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# ifndef MISSIONPACK
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static const char * UI_OpponentLeaderName ( void ) {
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int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
return uiInfo . teamList [ i ] . teamMembers [ 0 ] ;
}
# endif
static const char * UI_AIFromName ( const char * name ) {
int j ;
for ( j = 0 ; j < uiInfo . aliasCount ; j + + ) {
if ( Q_stricmp ( uiInfo . aliasList [ j ] . name , name ) = = 0 ) {
return uiInfo . aliasList [ j ] . ai ;
}
}
return " James " ;
}
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# ifndef MISSIONPACK
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static const int UI_AIIndex ( const char * name ) {
int j ;
for ( j = 0 ; j < uiInfo . characterCount ; j + + ) {
if ( Q_stricmp ( name , uiInfo . characterList [ j ] . name ) = = 0 ) {
return j ;
}
}
return 0 ;
}
# endif
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# ifndef MISSIONPACK
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static const int UI_AIIndexFromName ( const char * name ) {
int j ;
for ( j = 0 ; j < uiInfo . aliasCount ; j + + ) {
if ( Q_stricmp ( uiInfo . aliasList [ j ] . name , name ) = = 0 ) {
return UI_AIIndex ( uiInfo . aliasList [ j ] . ai ) ;
}
}
return 0 ;
}
# endif
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# ifndef MISSIONPACK
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static const char * UI_OpponentLeaderHead ( void ) {
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const char * leader = UI_OpponentLeaderName ( ) ;
return UI_AIFromName ( leader ) ;
}
# endif
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# ifndef MISSIONPACK
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static const char * UI_OpponentLeaderModel ( void ) {
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int i ;
const char * head = UI_OpponentLeaderHead ( ) ;
for ( i = 0 ; i < uiInfo . characterCount ; i + + ) {
if ( Q_stricmp ( head , uiInfo . characterList [ i ] . name ) = = 0 ) {
return uiInfo . characterList [ i ] . base ;
}
}
return " James " ;
}
# endif
static qboolean updateOpponentModel = qtrue ;
static void UI_DrawOpponent ( rectDef_t * rect ) {
static playerInfo_t info2 ;
char model [ MAX_QPATH ] ;
char headmodel [ MAX_QPATH ] ;
char team [ 256 ] ;
vec3_t viewangles ;
vec3_t moveangles ;
if ( updateOpponentModel ) {
strcpy ( model , UI_Cvar_VariableString ( " ui_opponentModel " ) ) ;
strcpy ( headmodel , UI_Cvar_VariableString ( " ui_opponentModel " ) ) ;
team [ 0 ] = ' \0 ' ;
memset ( & info2 , 0 , sizeof ( playerInfo_t ) ) ;
viewangles [ YAW ] = 180 - 10 ;
viewangles [ PITCH ] = 0 ;
viewangles [ ROLL ] = 0 ;
VectorClear ( moveangles ) ;
UI_PlayerInfo_SetModel ( & info2 , model , headmodel , " " ) ;
UI_PlayerInfo_SetInfo ( & info2 , LEGS_IDLE , TORSO_STAND , viewangles , vec3_origin , WP_MACHINEGUN , qfalse ) ;
UI_RegisterClientModelname ( & info2 , model , headmodel , team ) ;
updateOpponentModel = qfalse ;
}
UI_DrawPlayer ( rect - > x , rect - > y , rect - > w , rect - > h , & info2 , uiInfo . uiDC . realTime / 2 ) ;
}
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static void UI_NextOpponent ( void ) {
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int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
int j = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
i + + ;
if ( i > = uiInfo . teamCount ) {
i = 0 ;
}
if ( i = = j ) {
i + + ;
if ( i > = uiInfo . teamCount ) {
i = 0 ;
}
}
trap_Cvar_Set ( " ui_opponentName " , uiInfo . teamList [ i ] . teamName ) ;
}
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static void UI_PriorOpponent ( void ) {
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int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
int j = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
i - - ;
if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
if ( i = = j ) {
i - - ;
if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
}
trap_Cvar_Set ( " ui_opponentName " , uiInfo . teamList [ i ] . teamName ) ;
}
static void UI_DrawPlayerLogo ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawPlayerLogoMetal ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Metal ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawPlayerLogoName ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Name ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawOpponentLogo ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawOpponentLogoMetal ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Metal ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawOpponentLogoName ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Name ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawAllMapsSelection ( rectDef_t * rect , float scale , vec4_t color , int textStyle , qboolean net ) {
int map = ( net ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( map > = 0 & & map < uiInfo . mapCount ) {
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . mapList [ map ] . mapName , 0 , 0 , textStyle ) ;
}
}
static void UI_DrawOpponentName ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
Text_Paint ( rect - > x , rect - > y , scale , color , UI_Cvar_VariableString ( " ui_opponentName " ) , 0 , 0 , textStyle ) ;
}
static int UI_OwnerDrawWidth ( int ownerDraw , float scale ) {
int i , h , value ;
const char * text ;
const char * s = NULL ;
switch ( ownerDraw ) {
case UI_HANDICAP :
h = Com_Clamp ( 5 , 100 , trap_Cvar_VariableValue ( " handicap " ) ) ;
i = 20 - h / 5 ;
s = handicapValues [ i ] ;
break ;
case UI_CLANNAME :
s = UI_Cvar_VariableString ( " ui_teamName " ) ;
break ;
case UI_GAMETYPE :
s = uiInfo . gameTypes [ ui_gameType . integer ] . gameType ;
break ;
case UI_SKILL :
i = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( i < 1 | | i > numSkillLevels ) {
i = 1 ;
}
s = skillLevels [ i - 1 ] ;
break ;
case UI_BLUETEAMNAME :
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_blueTeam " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
s = va ( " %s: %s " , " Blue " , uiInfo . teamList [ i ] . teamName ) ;
}
break ;
case UI_REDTEAMNAME :
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_redTeam " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
s = va ( " %s: %s " , " Red " , uiInfo . teamList [ i ] . teamName ) ;
}
break ;
case UI_BLUETEAM1 :
case UI_BLUETEAM2 :
case UI_BLUETEAM3 :
case UI_BLUETEAM4 :
case UI_BLUETEAM5 :
value = trap_Cvar_VariableValue ( va ( " ui_blueteam%i " , ownerDraw - UI_BLUETEAM1 + 1 ) ) ;
if ( value < = 0 ) {
text = " Closed " ;
} else if ( value = = 1 ) {
text = " Human " ;
} else {
value - = 2 ;
if ( value > = uiInfo . aliasCount ) {
value = 0 ;
}
text = uiInfo . aliasList [ value ] . name ;
}
s = va ( " %i. %s " , ownerDraw - UI_BLUETEAM1 + 1 , text ) ;
break ;
case UI_REDTEAM1 :
case UI_REDTEAM2 :
case UI_REDTEAM3 :
case UI_REDTEAM4 :
case UI_REDTEAM5 :
value = trap_Cvar_VariableValue ( va ( " ui_redteam%i " , ownerDraw - UI_REDTEAM1 + 1 ) ) ;
if ( value < = 0 ) {
text = " Closed " ;
} else if ( value = = 1 ) {
text = " Human " ;
} else {
value - = 2 ;
if ( value > = uiInfo . aliasCount ) {
value = 0 ;
}
text = uiInfo . aliasList [ value ] . name ;
}
s = va ( " %i. %s " , ownerDraw - UI_REDTEAM1 + 1 , text ) ;
break ;
case UI_NETSOURCE :
if ( ui_netSource . integer < 0 | | ui_netSource . integer > uiInfo . numJoinGameTypes ) {
ui_netSource . integer = 0 ;
}
s = va ( " Source: %s " , netSources [ ui_netSource . integer ] ) ;
break ;
case UI_NETFILTER :
if ( ui_serverFilterType . integer < 0 | | ui_serverFilterType . integer > numServerFilters ) {
ui_serverFilterType . integer = 0 ;
}
s = va ( " Filter: %s " , serverFilters [ ui_serverFilterType . integer ] . description ) ;
break ;
case UI_TIER :
break ;
case UI_TIER_MAPNAME :
break ;
case UI_TIER_GAMETYPE :
break ;
case UI_ALLMAPS_SELECTION :
break ;
case UI_OPPONENT_NAME :
break ;
case UI_KEYBINDSTATUS :
if ( Display_KeyBindPending ( ) ) {
s = " Waiting for new key... Press ESCAPE to cancel " ;
} else {
s = " Press ENTER or CLICK to change, Press BACKSPACE to clear " ;
}
break ;
case UI_SERVERREFRESHDATE :
s = UI_Cvar_VariableString ( va ( " ui_lastServerRefresh_%i " , ui_netSource . integer ) ) ;
break ;
default :
break ;
}
if ( s ) {
return Text_Width ( s , scale , 0 ) ;
}
return 0 ;
}
static void UI_DrawBotName ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
int value = uiInfo . botIndex ;
int game = trap_Cvar_VariableValue ( " g_gametype " ) ;
const char * text = " " ;
if ( game > = GT_TEAM ) {
if ( value > = uiInfo . characterCount ) {
value = 0 ;
}
text = uiInfo . characterList [ value ] . name ;
} else {
if ( value > = UI_GetNumBots ( ) ) {
value = 0 ;
}
text = UI_GetBotNameByNumber ( value ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , text , 0 , 0 , textStyle ) ;
}
static void UI_DrawBotSkill ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( uiInfo . skillIndex > = 0 & & uiInfo . skillIndex < numSkillLevels ) {
Text_Paint ( rect - > x , rect - > y , scale , color , skillLevels [ uiInfo . skillIndex ] , 0 , 0 , textStyle ) ;
}
}
static void UI_DrawRedBlue ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
Text_Paint ( rect - > x , rect - > y , scale , color , ( uiInfo . redBlue = = 0 ) ? " Red " : " Blue " , 0 , 0 , textStyle ) ;
}
static void UI_DrawCrosshair ( rectDef_t * rect , float scale , vec4_t color ) {
trap_R_SetColor ( color ) ;
if ( uiInfo . currentCrosshair < 0 | | uiInfo . currentCrosshair > = NUM_CROSSHAIRS ) {
uiInfo . currentCrosshair = 0 ;
}
UI_DrawHandlePic ( rect - > x , rect - > y - rect - > h , rect - > w , rect - > h , uiInfo . uiDC . Assets . crosshairShader [ uiInfo . currentCrosshair ] ) ;
trap_R_SetColor ( NULL ) ;
}
/*
= = = = = = = = = = = = = = =
UI_BuildPlayerList
= = = = = = = = = = = = = = =
*/
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static void UI_BuildPlayerList ( void ) {
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uiClientState_t cs ;
int n , count , team , team2 , playerTeamNumber ;
char info [ MAX_INFO_STRING ] ;
trap_GetClientState ( & cs ) ;
trap_GetConfigString ( CS_PLAYERS + cs . clientNum , info , MAX_INFO_STRING ) ;
uiInfo . playerNumber = cs . clientNum ;
uiInfo . teamLeader = atoi ( Info_ValueForKey ( info , " tl " ) ) ;
team = atoi ( Info_ValueForKey ( info , " t " ) ) ;
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
count = atoi ( Info_ValueForKey ( info , " sv_maxclients " ) ) ;
uiInfo . playerCount = 0 ;
uiInfo . myTeamCount = 0 ;
playerTeamNumber = 0 ;
for ( n = 0 ; n < count ; n + + ) {
trap_GetConfigString ( CS_PLAYERS + n , info , MAX_INFO_STRING ) ;
if ( info [ 0 ] ) {
Q_strncpyz ( uiInfo . playerNames [ uiInfo . playerCount ] , Info_ValueForKey ( info , " n " ) , MAX_NAME_LENGTH ) ;
Q_CleanStr ( uiInfo . playerNames [ uiInfo . playerCount ] ) ;
uiInfo . playerCount + + ;
team2 = atoi ( Info_ValueForKey ( info , " t " ) ) ;
if ( team2 = = team ) {
Q_strncpyz ( uiInfo . teamNames [ uiInfo . myTeamCount ] , Info_ValueForKey ( info , " n " ) , MAX_NAME_LENGTH ) ;
Q_CleanStr ( uiInfo . teamNames [ uiInfo . myTeamCount ] ) ;
uiInfo . teamClientNums [ uiInfo . myTeamCount ] = n ;
if ( uiInfo . playerNumber = = n ) {
playerTeamNumber = uiInfo . myTeamCount ;
}
uiInfo . myTeamCount + + ;
}
}
}
if ( ! uiInfo . teamLeader ) {
trap_Cvar_Set ( " cg_selectedPlayer " , va ( " %d " , playerTeamNumber ) ) ;
}
n = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( n < 0 | | n > uiInfo . myTeamCount ) {
n = 0 ;
}
if ( n < uiInfo . myTeamCount ) {
trap_Cvar_Set ( " cg_selectedPlayerName " , uiInfo . teamNames [ n ] ) ;
}
}
static void UI_DrawSelectedPlayer ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( uiInfo . uiDC . realTime > uiInfo . playerRefresh ) {
uiInfo . playerRefresh = uiInfo . uiDC . realTime + 3000 ;
UI_BuildPlayerList ( ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , ( uiInfo . teamLeader ) ? UI_Cvar_VariableString ( " cg_selectedPlayerName " ) : UI_Cvar_VariableString ( " name " ) , 0 , 0 , textStyle ) ;
}
static void UI_DrawServerRefreshDate ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
if ( uiInfo . serverStatus . refreshActive ) {
vec4_t lowLight , newColor ;
lowLight [ 0 ] = 0.8 * color [ 0 ] ;
lowLight [ 1 ] = 0.8 * color [ 1 ] ;
lowLight [ 2 ] = 0.8 * color [ 2 ] ;
lowLight [ 3 ] = 0.8 * color [ 3 ] ;
LerpColor ( color , lowLight , newColor , 0.5 + 0.5 * sin ( uiInfo . uiDC . realTime / PULSE_DIVISOR ) ) ;
Text_Paint ( rect - > x , rect - > y , scale , newColor , va ( " Getting info for %d servers (ESC to cancel) " , trap_LAN_GetServerCount ( ui_netSource . integer ) ) , 0 , 0 , textStyle ) ;
} else {
char buff [ 64 ] ;
Q_strncpyz ( buff , UI_Cvar_VariableString ( va ( " ui_lastServerRefresh_%i " , ui_netSource . integer ) ) , 64 ) ;
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " Refresh Time: %s " , buff ) , 0 , 0 , textStyle ) ;
}
}
static void UI_DrawServerMOTD ( rectDef_t * rect , float scale , vec4_t color ) {
if ( uiInfo . serverStatus . motdLen ) {
float maxX ;
if ( uiInfo . serverStatus . motdWidth = = - 1 ) {
uiInfo . serverStatus . motdWidth = 0 ;
uiInfo . serverStatus . motdPaintX = rect - > x + 1 ;
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
if ( uiInfo . serverStatus . motdOffset > uiInfo . serverStatus . motdLen ) {
uiInfo . serverStatus . motdOffset = 0 ;
uiInfo . serverStatus . motdPaintX = rect - > x + 1 ;
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
if ( uiInfo . uiDC . realTime > uiInfo . serverStatus . motdTime ) {
uiInfo . serverStatus . motdTime = uiInfo . uiDC . realTime + 10 ;
if ( uiInfo . serverStatus . motdPaintX < = rect - > x + 2 ) {
if ( uiInfo . serverStatus . motdOffset < uiInfo . serverStatus . motdLen ) {
uiInfo . serverStatus . motdPaintX + = Text_Width ( & uiInfo . serverStatus . motd [ uiInfo . serverStatus . motdOffset ] , scale , 1 ) - 1 ;
uiInfo . serverStatus . motdOffset + + ;
} else {
uiInfo . serverStatus . motdOffset = 0 ;
if ( uiInfo . serverStatus . motdPaintX2 > = 0 ) {
uiInfo . serverStatus . motdPaintX = uiInfo . serverStatus . motdPaintX2 ;
} else {
uiInfo . serverStatus . motdPaintX = rect - > x + rect - > w - 2 ;
}
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
} else {
//serverStatus.motdPaintX--;
uiInfo . serverStatus . motdPaintX - = 2 ;
if ( uiInfo . serverStatus . motdPaintX2 > = 0 ) {
//serverStatus.motdPaintX2--;
uiInfo . serverStatus . motdPaintX2 - = 2 ;
}
}
}
maxX = rect - > x + rect - > w - 2 ;
Text_Paint_Limit ( & maxX , uiInfo . serverStatus . motdPaintX , rect - > y + rect - > h - 3 , scale , color , & uiInfo . serverStatus . motd [ uiInfo . serverStatus . motdOffset ] , 0 , 0 ) ;
if ( uiInfo . serverStatus . motdPaintX2 > = 0 ) {
float maxX2 = rect - > x + rect - > w - 2 ;
Text_Paint_Limit ( & maxX2 , uiInfo . serverStatus . motdPaintX2 , rect - > y + rect - > h - 3 , scale , color , uiInfo . serverStatus . motd , 0 , uiInfo . serverStatus . motdOffset ) ;
}
if ( uiInfo . serverStatus . motdOffset & & maxX > 0 ) {
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
if ( uiInfo . serverStatus . motdPaintX2 = = - 1 ) {
uiInfo . serverStatus . motdPaintX2 = rect - > x + rect - > w - 2 ;
}
} else {
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
}
}
static void UI_DrawKeyBindStatus ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
// int ofs = 0; TTimo: unused
if ( Display_KeyBindPending ( ) ) {
Text_Paint ( rect - > x , rect - > y , scale , color , " Waiting for new key... Press ESCAPE to cancel " , 0 , 0 , textStyle ) ;
} else {
Text_Paint ( rect - > x , rect - > y , scale , color , " Press ENTER or CLICK to change, Press BACKSPACE to clear " , 0 , 0 , textStyle ) ;
}
}
static void UI_DrawGLInfo ( rectDef_t * rect , float scale , vec4_t color , int textStyle ) {
char * eptr ;
char buff [ 1024 ] ;
const char * lines [ 64 ] ;
int y , numLines , i ;
Text_Paint ( rect - > x + 2 , rect - > y , scale , color , va ( " VENDOR: %s " , uiInfo . uiDC . glconfig . vendor_string ) , 0 , 30 , textStyle ) ;
Text_Paint ( rect - > x + 2 , rect - > y + 15 , scale , color , va ( " VERSION: %s: %s " , uiInfo . uiDC . glconfig . version_string , uiInfo . uiDC . glconfig . renderer_string ) , 0 , 30 , textStyle ) ;
Text_Paint ( rect - > x + 2 , rect - > y + 30 , scale , color , va ( " PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits) " , uiInfo . uiDC . glconfig . colorBits , uiInfo . uiDC . glconfig . depthBits , uiInfo . uiDC . glconfig . stencilBits ) , 0 , 30 , textStyle ) ;
// build null terminated extension strings
// TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
// in TA this was not directly crashing, but displaying a nasty broken shader right in the middle
// brought down the string size to 1024, there's not much that can be shown on the screen anyway
Q_strncpyz ( buff , uiInfo . uiDC . glconfig . extensions_string , 1024 ) ;
eptr = buff ;
y = rect - > y + 45 ;
numLines = 0 ;
while ( y < rect - > y + rect - > h & & * eptr )
{
while ( * eptr & & * eptr = = ' ' )
* eptr + + = ' \0 ' ;
// track start of valid string
if ( * eptr & & * eptr ! = ' ' ) {
lines [ numLines + + ] = eptr ;
}
while ( * eptr & & * eptr ! = ' ' )
eptr + + ;
}
i = 0 ;
while ( i < numLines ) {
Text_Paint ( rect - > x + 2 , y , scale , color , lines [ i + + ] , 0 , 20 , textStyle ) ;
if ( i < numLines ) {
Text_Paint ( rect - > x + rect - > w / 2 , y , scale , color , lines [ i + + ] , 0 , 20 , textStyle ) ;
}
y + = 10 ;
if ( y > rect - > y + rect - > h - 11 ) {
break ;
}
}
}
// FIXME: table drive
//
static void UI_OwnerDraw ( float x , float y , float w , float h , float text_x , float text_y , int ownerDraw , int ownerDrawFlags , int align , float special , float scale , vec4_t color , qhandle_t shader , int textStyle ) {
rectDef_t rect ;
rect . x = x + text_x ;
rect . y = y + text_y ;
rect . w = w ;
rect . h = h ;
switch ( ownerDraw ) {
case UI_HANDICAP :
UI_DrawHandicap ( & rect , scale , color , textStyle ) ;
break ;
case UI_EFFECTS :
UI_DrawEffects ( & rect , scale , color ) ;
break ;
case UI_PLAYERMODEL :
UI_DrawPlayerModel ( & rect ) ;
break ;
case UI_CLANNAME :
UI_DrawClanName ( & rect , scale , color , textStyle ) ;
break ;
case UI_CLANLOGO :
UI_DrawClanLogo ( & rect , scale , color ) ;
break ;
case UI_CLANCINEMATIC :
UI_DrawClanCinematic ( & rect , scale , color ) ;
break ;
case UI_PREVIEWCINEMATIC :
UI_DrawPreviewCinematic ( & rect , scale , color ) ;
break ;
case UI_GAMETYPE :
UI_DrawGameType ( & rect , scale , color , textStyle ) ;
break ;
case UI_NETGAMETYPE :
UI_DrawNetGameType ( & rect , scale , color , textStyle ) ;
break ;
case UI_JOINGAMETYPE :
UI_DrawJoinGameType ( & rect , scale , color , textStyle ) ;
break ;
case UI_MAPPREVIEW :
UI_DrawMapPreview ( & rect , scale , color , qtrue ) ;
break ;
case UI_MAP_TIMETOBEAT :
UI_DrawMapTimeToBeat ( & rect , scale , color , textStyle ) ;
break ;
case UI_MAPCINEMATIC :
UI_DrawMapCinematic ( & rect , scale , color , qfalse ) ;
break ;
case UI_STARTMAPCINEMATIC :
UI_DrawMapCinematic ( & rect , scale , color , qtrue ) ;
break ;
case UI_SKILL :
UI_DrawSkill ( & rect , scale , color , textStyle ) ;
break ;
case UI_BLUETEAMNAME :
UI_DrawTeamName ( & rect , scale , color , qtrue , textStyle ) ;
break ;
case UI_REDTEAMNAME :
UI_DrawTeamName ( & rect , scale , color , qfalse , textStyle ) ;
break ;
case UI_BLUETEAM1 :
case UI_BLUETEAM2 :
case UI_BLUETEAM3 :
case UI_BLUETEAM4 :
case UI_BLUETEAM5 :
UI_DrawTeamMember ( & rect , scale , color , qtrue , ownerDraw - UI_BLUETEAM1 + 1 , textStyle ) ;
break ;
case UI_REDTEAM1 :
case UI_REDTEAM2 :
case UI_REDTEAM3 :
case UI_REDTEAM4 :
case UI_REDTEAM5 :
UI_DrawTeamMember ( & rect , scale , color , qfalse , ownerDraw - UI_REDTEAM1 + 1 , textStyle ) ;
break ;
case UI_NETSOURCE :
UI_DrawNetSource ( & rect , scale , color , textStyle ) ;
break ;
case UI_NETMAPPREVIEW :
UI_DrawNetMapPreview ( & rect , scale , color ) ;
break ;
case UI_NETMAPCINEMATIC :
UI_DrawNetMapCinematic ( & rect , scale , color ) ;
break ;
case UI_NETFILTER :
UI_DrawNetFilter ( & rect , scale , color , textStyle ) ;
break ;
case UI_TIER :
UI_DrawTier ( & rect , scale , color , textStyle ) ;
break ;
case UI_OPPONENTMODEL :
UI_DrawOpponent ( & rect ) ;
break ;
case UI_TIERMAP1 :
UI_DrawTierMap ( & rect , 0 ) ;
break ;
case UI_TIERMAP2 :
UI_DrawTierMap ( & rect , 1 ) ;
break ;
case UI_TIERMAP3 :
UI_DrawTierMap ( & rect , 2 ) ;
break ;
case UI_PLAYERLOGO :
UI_DrawPlayerLogo ( & rect , color ) ;
break ;
case UI_PLAYERLOGO_METAL :
UI_DrawPlayerLogoMetal ( & rect , color ) ;
break ;
case UI_PLAYERLOGO_NAME :
UI_DrawPlayerLogoName ( & rect , color ) ;
break ;
case UI_OPPONENTLOGO :
UI_DrawOpponentLogo ( & rect , color ) ;
break ;
case UI_OPPONENTLOGO_METAL :
UI_DrawOpponentLogoMetal ( & rect , color ) ;
break ;
case UI_OPPONENTLOGO_NAME :
UI_DrawOpponentLogoName ( & rect , color ) ;
break ;
case UI_TIER_MAPNAME :
UI_DrawTierMapName ( & rect , scale , color , textStyle ) ;
break ;
case UI_TIER_GAMETYPE :
UI_DrawTierGameType ( & rect , scale , color , textStyle ) ;
break ;
case UI_ALLMAPS_SELECTION :
UI_DrawAllMapsSelection ( & rect , scale , color , textStyle , qtrue ) ;
break ;
case UI_MAPS_SELECTION :
UI_DrawAllMapsSelection ( & rect , scale , color , textStyle , qfalse ) ;
break ;
case UI_OPPONENT_NAME :
UI_DrawOpponentName ( & rect , scale , color , textStyle ) ;
break ;
case UI_BOTNAME :
UI_DrawBotName ( & rect , scale , color , textStyle ) ;
break ;
case UI_BOTSKILL :
UI_DrawBotSkill ( & rect , scale , color , textStyle ) ;
break ;
case UI_REDBLUE :
UI_DrawRedBlue ( & rect , scale , color , textStyle ) ;
break ;
case UI_CROSSHAIR :
UI_DrawCrosshair ( & rect , scale , color ) ;
break ;
case UI_SELECTEDPLAYER :
UI_DrawSelectedPlayer ( & rect , scale , color , textStyle ) ;
break ;
case UI_SERVERREFRESHDATE :
UI_DrawServerRefreshDate ( & rect , scale , color , textStyle ) ;
break ;
case UI_SERVERMOTD :
UI_DrawServerMOTD ( & rect , scale , color ) ;
break ;
case UI_GLINFO :
UI_DrawGLInfo ( & rect , scale , color , textStyle ) ;
break ;
case UI_KEYBINDSTATUS :
UI_DrawKeyBindStatus ( & rect , scale , color , textStyle ) ;
break ;
default :
break ;
}
}
static qboolean UI_OwnerDrawVisible ( int flags ) {
qboolean vis = qtrue ;
while ( flags ) {
if ( flags & UI_SHOW_FFA ) {
if ( trap_Cvar_VariableValue ( " g_gametype " ) ! = GT_FFA ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_FFA ;
}
if ( flags & UI_SHOW_NOTFFA ) {
if ( trap_Cvar_VariableValue ( " g_gametype " ) = = GT_FFA ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NOTFFA ;
}
if ( flags & UI_SHOW_LEADER ) {
// these need to show when this client can give orders to a player or a group
if ( ! uiInfo . teamLeader ) {
vis = qfalse ;
} else {
// if showing yourself
if ( ui_selectedPlayer . integer < uiInfo . myTeamCount & & uiInfo . teamClientNums [ ui_selectedPlayer . integer ] = = uiInfo . playerNumber ) {
vis = qfalse ;
}
}
flags & = ~ UI_SHOW_LEADER ;
}
if ( flags & UI_SHOW_NOTLEADER ) {
// these need to show when this client is assigning their own status or they are NOT the leader
if ( uiInfo . teamLeader ) {
// if not showing yourself
if ( ! ( ui_selectedPlayer . integer < uiInfo . myTeamCount & & uiInfo . teamClientNums [ ui_selectedPlayer . integer ] = = uiInfo . playerNumber ) ) {
vis = qfalse ;
}
// these need to show when this client can give orders to a player or a group
}
flags & = ~ UI_SHOW_NOTLEADER ;
}
if ( flags & UI_SHOW_FAVORITESERVERS ) {
// this assumes you only put this type of display flag on something showing in the proper context
if ( ui_netSource . integer ! = AS_FAVORITES ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_FAVORITESERVERS ;
}
if ( flags & UI_SHOW_NOTFAVORITESERVERS ) {
// this assumes you only put this type of display flag on something showing in the proper context
if ( ui_netSource . integer = = AS_FAVORITES ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NOTFAVORITESERVERS ;
}
if ( flags & UI_SHOW_ANYTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum < = GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_ANYTEAMGAME ;
}
if ( flags & UI_SHOW_ANYNONTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum > GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_ANYNONTEAMGAME ;
}
if ( flags & UI_SHOW_NETANYTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum < = GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NETANYTEAMGAME ;
}
if ( flags & UI_SHOW_NETANYNONTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum > GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NETANYNONTEAMGAME ;
}
if ( flags & UI_SHOW_NEWHIGHSCORE ) {
if ( uiInfo . newHighScoreTime < uiInfo . uiDC . realTime ) {
vis = qfalse ;
} else {
if ( uiInfo . soundHighScore ) {
if ( trap_Cvar_VariableValue ( " sv_killserver " ) = = 0 ) {
// wait on server to go down before playing sound
trap_S_StartLocalSound ( uiInfo . newHighScoreSound , CHAN_ANNOUNCER ) ;
uiInfo . soundHighScore = qfalse ;
}
}
}
flags & = ~ UI_SHOW_NEWHIGHSCORE ;
}
if ( flags & UI_SHOW_NEWBESTTIME ) {
if ( uiInfo . newBestTime < uiInfo . uiDC . realTime ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NEWBESTTIME ;
}
if ( flags & UI_SHOW_DEMOAVAILABLE ) {
if ( ! uiInfo . demoAvailable ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_DEMOAVAILABLE ;
} else {
flags = 0 ;
}
}
return vis ;
}
static qboolean UI_Handicap_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int h ;
h = Com_Clamp ( 5 , 100 , trap_Cvar_VariableValue ( " handicap " ) ) ;
if ( key = = K_MOUSE2 ) {
h - = 5 ;
} else {
h + = 5 ;
}
if ( h > 100 ) {
h = 5 ;
2010-08-29 17:32:54 +00:00
} else if ( h < 5 ) {
2005-08-26 17:39:27 +00:00
h = 100 ;
}
trap_Cvar_Set ( " handicap " , va ( " %i " , h ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_Effects_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
uiInfo . effectsColor - - ;
} else {
uiInfo . effectsColor + + ;
}
if ( uiInfo . effectsColor > 6 ) {
uiInfo . effectsColor = 0 ;
} else if ( uiInfo . effectsColor < 0 ) {
uiInfo . effectsColor = 6 ;
}
trap_Cvar_SetValue ( " color1 " , uitogamecode [ uiInfo . effectsColor ] ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_ClanName_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
uiInfo . teamList [ i ] . cinematic = - 1 ;
}
if ( key = = K_MOUSE2 ) {
i - - ;
} else {
i + + ;
}
if ( i > = uiInfo . teamCount ) {
i = 0 ;
} else if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
trap_Cvar_Set ( " ui_teamName " , uiInfo . teamList [ i ] . teamName ) ;
UI_HeadCountByTeam ( ) ;
UI_FeederSelection ( FEEDER_HEADS , 0 ) ;
updateModel = qtrue ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_GameType_HandleKey ( int flags , float * special , int key , qboolean resetMap ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int oldCount = UI_MapCountByGameType ( qtrue ) ;
// hard coded mess here
if ( key = = K_MOUSE2 ) {
ui_gameType . integer - - ;
if ( ui_gameType . integer = = 2 ) {
ui_gameType . integer = 1 ;
} else if ( ui_gameType . integer < 2 ) {
ui_gameType . integer = uiInfo . numGameTypes - 1 ;
}
} else {
ui_gameType . integer + + ;
if ( ui_gameType . integer > = uiInfo . numGameTypes ) {
ui_gameType . integer = 1 ;
} else if ( ui_gameType . integer = = 2 ) {
ui_gameType . integer = 3 ;
}
}
if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum = = GT_TOURNAMENT ) {
trap_Cvar_Set ( " ui_Q3Model " , " 1 " ) ;
} else {
trap_Cvar_Set ( " ui_Q3Model " , " 0 " ) ;
}
trap_Cvar_Set ( " ui_gameType " , va ( " %d " , ui_gameType . integer ) ) ;
UI_SetCapFragLimits ( qtrue ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
if ( resetMap & & oldCount ! = UI_MapCountByGameType ( qtrue ) ) {
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , 0 , NULL ) ;
}
return qtrue ;
}
return qfalse ;
}
static qboolean UI_NetGameType_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
ui_netGameType . integer - - ;
} else {
ui_netGameType . integer + + ;
}
if ( ui_netGameType . integer < 0 ) {
ui_netGameType . integer = uiInfo . numGameTypes - 1 ;
} else if ( ui_netGameType . integer > = uiInfo . numGameTypes ) {
ui_netGameType . integer = 0 ;
}
trap_Cvar_Set ( " ui_netGameType " , va ( " %d " , ui_netGameType . integer ) ) ;
trap_Cvar_Set ( " ui_actualnetGameType " , va ( " %d " , uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) ) ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
UI_MapCountByGameType ( qfalse ) ;
Menu_SetFeederSelection ( NULL , FEEDER_ALLMAPS , 0 , NULL ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_JoinGameType_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
ui_joinGameType . integer - - ;
} else {
ui_joinGameType . integer + + ;
}
if ( ui_joinGameType . integer < 0 ) {
ui_joinGameType . integer = uiInfo . numJoinGameTypes - 1 ;
} else if ( ui_joinGameType . integer > = uiInfo . numJoinGameTypes ) {
ui_joinGameType . integer = 0 ;
}
trap_Cvar_Set ( " ui_joinGameType " , va ( " %d " , ui_joinGameType . integer ) ) ;
UI_BuildServerDisplayList ( qtrue ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_Skill_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int i = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( key = = K_MOUSE2 ) {
i - - ;
} else {
i + + ;
}
if ( i < 1 ) {
i = numSkillLevels ;
} else if ( i > numSkillLevels ) {
i = 1 ;
}
trap_Cvar_Set ( " g_spSkill " , va ( " %i " , i ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_TeamName_HandleKey ( int flags , float * special , int key , qboolean blue ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( ( blue ) ? " ui_blueTeam " : " ui_redTeam " ) ) ;
if ( key = = K_MOUSE2 ) {
i - - ;
} else {
i + + ;
}
if ( i > = uiInfo . teamCount ) {
i = 0 ;
} else if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
trap_Cvar_Set ( ( blue ) ? " ui_blueTeam " : " ui_redTeam " , uiInfo . teamList [ i ] . teamName ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_TeamMember_HandleKey ( int flags , float * special , int key , qboolean blue , int num ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
char * cvar = va ( blue ? " ui_blueteam%i " : " ui_redteam%i " , num ) ;
int value = trap_Cvar_VariableValue ( cvar ) ;
if ( key = = K_MOUSE2 ) {
value - - ;
} else {
value + + ;
}
if ( ui_actualNetGameType . integer > = GT_TEAM ) {
if ( value > = uiInfo . characterCount + 2 ) {
value = 0 ;
} else if ( value < 0 ) {
value = uiInfo . characterCount + 2 - 1 ;
}
} else {
if ( value > = UI_GetNumBots ( ) + 2 ) {
value = 0 ;
} else if ( value < 0 ) {
value = UI_GetNumBots ( ) + 2 - 1 ;
}
}
trap_Cvar_Set ( cvar , va ( " %i " , value ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_NetSource_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
ui_netSource . integer - - ;
} else {
ui_netSource . integer + + ;
}
if ( ui_netSource . integer > = numNetSources ) {
ui_netSource . integer = 0 ;
} else if ( ui_netSource . integer < 0 ) {
ui_netSource . integer = numNetSources - 1 ;
}
UI_BuildServerDisplayList ( qtrue ) ;
if ( ui_netSource . integer ! = AS_GLOBAL ) {
UI_StartServerRefresh ( qtrue ) ;
}
trap_Cvar_Set ( " ui_netSource " , va ( " %d " , ui_netSource . integer ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_NetFilter_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
ui_serverFilterType . integer - - ;
} else {
ui_serverFilterType . integer + + ;
}
if ( ui_serverFilterType . integer > = numServerFilters ) {
ui_serverFilterType . integer = 0 ;
} else if ( ui_serverFilterType . integer < 0 ) {
ui_serverFilterType . integer = numServerFilters - 1 ;
}
UI_BuildServerDisplayList ( qtrue ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_OpponentName_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
UI_PriorOpponent ( ) ;
} else {
UI_NextOpponent ( ) ;
}
return qtrue ;
}
return qfalse ;
}
static qboolean UI_BotName_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int game = trap_Cvar_VariableValue ( " g_gametype " ) ;
int value = uiInfo . botIndex ;
if ( key = = K_MOUSE2 ) {
value - - ;
} else {
value + + ;
}
if ( game > = GT_TEAM ) {
if ( value > = uiInfo . characterCount + 2 ) {
value = 0 ;
} else if ( value < 0 ) {
value = uiInfo . characterCount + 2 - 1 ;
}
} else {
if ( value > = UI_GetNumBots ( ) + 2 ) {
value = 0 ;
} else if ( value < 0 ) {
value = UI_GetNumBots ( ) + 2 - 1 ;
}
}
uiInfo . botIndex = value ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_BotSkill_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
uiInfo . skillIndex - - ;
} else {
uiInfo . skillIndex + + ;
}
if ( uiInfo . skillIndex > = numSkillLevels ) {
uiInfo . skillIndex = 0 ;
} else if ( uiInfo . skillIndex < 0 ) {
uiInfo . skillIndex = numSkillLevels - 1 ;
}
return qtrue ;
}
return qfalse ;
}
static qboolean UI_RedBlue_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
uiInfo . redBlue ^ = 1 ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_Crosshair_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
if ( key = = K_MOUSE2 ) {
uiInfo . currentCrosshair - - ;
} else {
uiInfo . currentCrosshair + + ;
}
if ( uiInfo . currentCrosshair > = NUM_CROSSHAIRS ) {
uiInfo . currentCrosshair = 0 ;
} else if ( uiInfo . currentCrosshair < 0 ) {
uiInfo . currentCrosshair = NUM_CROSSHAIRS - 1 ;
}
trap_Cvar_Set ( " cg_drawCrosshair " , va ( " %d " , uiInfo . currentCrosshair ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_SelectedPlayer_HandleKey ( int flags , float * special , int key ) {
if ( key = = K_MOUSE1 | | key = = K_MOUSE2 | | key = = K_ENTER | | key = = K_KP_ENTER ) {
int selected ;
UI_BuildPlayerList ( ) ;
if ( ! uiInfo . teamLeader ) {
return qfalse ;
}
selected = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( key = = K_MOUSE2 ) {
selected - - ;
} else {
selected + + ;
}
if ( selected > uiInfo . myTeamCount ) {
selected = 0 ;
} else if ( selected < 0 ) {
selected = uiInfo . myTeamCount ;
}
if ( selected = = uiInfo . myTeamCount ) {
trap_Cvar_Set ( " cg_selectedPlayerName " , " Everyone " ) ;
} else {
trap_Cvar_Set ( " cg_selectedPlayerName " , uiInfo . teamNames [ selected ] ) ;
}
trap_Cvar_Set ( " cg_selectedPlayer " , va ( " %d " , selected ) ) ;
}
return qfalse ;
}
static qboolean UI_OwnerDrawHandleKey ( int ownerDraw , int flags , float * special , int key ) {
switch ( ownerDraw ) {
case UI_HANDICAP :
return UI_Handicap_HandleKey ( flags , special , key ) ;
break ;
case UI_EFFECTS :
return UI_Effects_HandleKey ( flags , special , key ) ;
break ;
case UI_CLANNAME :
return UI_ClanName_HandleKey ( flags , special , key ) ;
break ;
case UI_GAMETYPE :
return UI_GameType_HandleKey ( flags , special , key , qtrue ) ;
break ;
case UI_NETGAMETYPE :
return UI_NetGameType_HandleKey ( flags , special , key ) ;
break ;
case UI_JOINGAMETYPE :
return UI_JoinGameType_HandleKey ( flags , special , key ) ;
break ;
case UI_SKILL :
return UI_Skill_HandleKey ( flags , special , key ) ;
break ;
case UI_BLUETEAMNAME :
return UI_TeamName_HandleKey ( flags , special , key , qtrue ) ;
break ;
case UI_REDTEAMNAME :
return UI_TeamName_HandleKey ( flags , special , key , qfalse ) ;
break ;
case UI_BLUETEAM1 :
case UI_BLUETEAM2 :
case UI_BLUETEAM3 :
case UI_BLUETEAM4 :
case UI_BLUETEAM5 :
UI_TeamMember_HandleKey ( flags , special , key , qtrue , ownerDraw - UI_BLUETEAM1 + 1 ) ;
break ;
case UI_REDTEAM1 :
case UI_REDTEAM2 :
case UI_REDTEAM3 :
case UI_REDTEAM4 :
case UI_REDTEAM5 :
UI_TeamMember_HandleKey ( flags , special , key , qfalse , ownerDraw - UI_REDTEAM1 + 1 ) ;
break ;
case UI_NETSOURCE :
UI_NetSource_HandleKey ( flags , special , key ) ;
break ;
case UI_NETFILTER :
UI_NetFilter_HandleKey ( flags , special , key ) ;
break ;
case UI_OPPONENT_NAME :
UI_OpponentName_HandleKey ( flags , special , key ) ;
break ;
case UI_BOTNAME :
return UI_BotName_HandleKey ( flags , special , key ) ;
break ;
case UI_BOTSKILL :
return UI_BotSkill_HandleKey ( flags , special , key ) ;
break ;
case UI_REDBLUE :
UI_RedBlue_HandleKey ( flags , special , key ) ;
break ;
case UI_CROSSHAIR :
UI_Crosshair_HandleKey ( flags , special , key ) ;
break ;
case UI_SELECTEDPLAYER :
UI_SelectedPlayer_HandleKey ( flags , special , key ) ;
break ;
default :
break ;
}
return qfalse ;
}
static float UI_GetValue ( int ownerDraw ) {
return 0 ;
}
/*
= = = = = = = = = = = = = = = = =
UI_ServersQsortCompare
= = = = = = = = = = = = = = = = =
*/
static int QDECL UI_ServersQsortCompare ( const void * arg1 , const void * arg2 ) {
return trap_LAN_CompareServers ( ui_netSource . integer , uiInfo . serverStatus . sortKey , uiInfo . serverStatus . sortDir , * ( int * ) arg1 , * ( int * ) arg2 ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_ServersSort
= = = = = = = = = = = = = = = = =
*/
void UI_ServersSort ( int column , qboolean force ) {
if ( ! force ) {
if ( uiInfo . serverStatus . sortKey = = column ) {
return ;
}
}
uiInfo . serverStatus . sortKey = column ;
qsort ( & uiInfo . serverStatus . displayServers [ 0 ] , uiInfo . serverStatus . numDisplayServers , sizeof ( int ) , UI_ServersQsortCompare ) ;
}
/*
2005-09-23 17:39:14 +00:00
static void UI_StartSinglePlayer ( void ) {
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int i , j , k , skill ;
char buff [ 1024 ] ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = tierCount ) {
i = 0 ;
}
j = trap_Cvar_VariableValue ( " ui_currentMap " ) ;
if ( j < 0 | | j > MAPS_PER_TIER ) {
j = 0 ;
}
trap_Cvar_SetValue ( " singleplayer " , 1 ) ;
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trap_Cvar_SetValue ( " g_gametype " , Com_Clamp ( 0 , GT_MAX_GAME_TYPE - 1 , tierList [ i ] . gameTypes [ j ] ) ) ;
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trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " wait ; wait ; map %s \n " , tierList [ i ] . maps [ j ] ) ) ;
skill = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( j = = MAPS_PER_TIER - 1 ) {
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %i %s 250 %s \n " , UI_AIFromName ( teamList [ k ] . teamMembers [ 0 ] ) , skill , " " , teamList [ k ] . teamMembers [ 0 ] ) ;
} else {
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
for ( i = 0 ; i < PLAYERS_PER_TEAM ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %i %s 250 %s \n " , UI_AIFromName ( teamList [ k ] . teamMembers [ i ] ) , skill , " Blue " , teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
}
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
for ( i = 1 ; i < PLAYERS_PER_TEAM ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %i %s 250 %s \n " , UI_AIFromName ( teamList [ k ] . teamMembers [ i ] ) , skill , " Red " , teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , " wait 5; team Red \n " ) ;
}
}
*/
/*
= = = = = = = = = = = = = = =
UI_LoadMods
= = = = = = = = = = = = = = =
*/
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static void UI_LoadMods ( void ) {
2005-08-26 17:39:27 +00:00
int numdirs ;
char dirlist [ 2048 ] ;
char * dirptr ;
char * descptr ;
int i ;
int dirlen ;
uiInfo . modCount = 0 ;
numdirs = trap_FS_GetFileList ( " $modlist " , " " , dirlist , sizeof ( dirlist ) ) ;
dirptr = dirlist ;
for ( i = 0 ; i < numdirs ; i + + ) {
dirlen = strlen ( dirptr ) + 1 ;
descptr = dirptr + dirlen ;
uiInfo . modList [ uiInfo . modCount ] . modName = String_Alloc ( dirptr ) ;
uiInfo . modList [ uiInfo . modCount ] . modDescr = String_Alloc ( descptr ) ;
dirptr + = dirlen + strlen ( descptr ) + 1 ;
uiInfo . modCount + + ;
if ( uiInfo . modCount > = MAX_MODS ) {
break ;
}
}
}
/*
= = = = = = = = = = = = = = =
UI_LoadTeams
= = = = = = = = = = = = = = =
*/
2005-09-02 20:13:47 +00:00
static void UI_LoadTeams ( void ) {
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char teamList [ 4096 ] ;
char * teamName ;
int i , len , count ;
count = trap_FS_GetFileList ( " " , " team " , teamList , 4096 ) ;
if ( count ) {
teamName = teamList ;
for ( i = 0 ; i < count ; i + + ) {
len = strlen ( teamName ) ;
UI_ParseTeamInfo ( teamName ) ;
teamName + = len + 1 ;
}
}
}
/*
= = = = = = = = = = = = = = =
UI_LoadMovies
= = = = = = = = = = = = = = =
*/
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static void UI_LoadMovies ( void ) {
2005-08-26 17:39:27 +00:00
char movielist [ 4096 ] ;
char * moviename ;
int i , len ;
uiInfo . movieCount = trap_FS_GetFileList ( " video " , " roq " , movielist , 4096 ) ;
if ( uiInfo . movieCount ) {
if ( uiInfo . movieCount > MAX_MOVIES ) {
uiInfo . movieCount = MAX_MOVIES ;
}
moviename = movielist ;
for ( i = 0 ; i < uiInfo . movieCount ; i + + ) {
len = strlen ( moviename ) ;
if ( ! Q_stricmp ( moviename + len - 4 , " .roq " ) ) {
moviename [ len - 4 ] = ' \0 ' ;
}
Q_strupr ( moviename ) ;
uiInfo . movieList [ i ] = String_Alloc ( moviename ) ;
moviename + = len + 1 ;
}
}
}
/*
= = = = = = = = = = = = = = =
UI_LoadDemos
= = = = = = = = = = = = = = =
*/
2005-09-02 20:13:47 +00:00
static void UI_LoadDemos ( void ) {
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char demolist [ 4096 ] ;
char demoExt [ 32 ] ;
char * demoname ;
int i , len ;
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Com_sprintf ( demoExt , sizeof ( demoExt ) , " %s%d " , DEMOEXT , ( int ) trap_Cvar_VariableValue ( " protocol " ) ) ;
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uiInfo . demoCount = trap_FS_GetFileList ( " demos " , demoExt , demolist , 4096 ) ;
2011-03-07 22:08:48 +00:00
Com_sprintf ( demoExt , sizeof ( demoExt ) , " .%s%d " , DEMOEXT , ( int ) trap_Cvar_VariableValue ( " protocol " ) ) ;
2005-08-26 17:39:27 +00:00
if ( uiInfo . demoCount ) {
if ( uiInfo . demoCount > MAX_DEMOS ) {
uiInfo . demoCount = MAX_DEMOS ;
}
demoname = demolist ;
for ( i = 0 ; i < uiInfo . demoCount ; i + + ) {
len = strlen ( demoname ) ;
if ( ! Q_stricmp ( demoname + len - strlen ( demoExt ) , demoExt ) ) {
demoname [ len - strlen ( demoExt ) ] = ' \0 ' ;
}
Q_strupr ( demoname ) ;
uiInfo . demoList [ i ] = String_Alloc ( demoname ) ;
demoname + = len + 1 ;
}
}
}
static qboolean UI_SetNextMap ( int actual , int index ) {
int i ;
for ( i = actual + 1 ; i < uiInfo . mapCount ; i + + ) {
if ( uiInfo . mapList [ i ] . active ) {
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , index + 1 , " skirmish " ) ;
return qtrue ;
}
}
return qfalse ;
}
static void UI_StartSkirmish ( qboolean next ) {
int i , k , g , delay , temp ;
float skill ;
char buff [ MAX_STRING_CHARS ] ;
if ( next ) {
int actual ;
int index = trap_Cvar_VariableValue ( " ui_mapIndex " ) ;
UI_MapCountByGameType ( qtrue ) ;
UI_SelectedMap ( index , & actual ) ;
if ( UI_SetNextMap ( actual , index ) ) {
} else {
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UI_GameType_HandleKey ( 0 , NULL , K_MOUSE1 , qfalse ) ;
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UI_MapCountByGameType ( qtrue ) ;
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , 0 , " skirmish " ) ;
}
}
g = uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ;
trap_Cvar_SetValue ( " g_gametype " , g ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " wait ; wait ; map %s \n " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName ) ) ;
skill = trap_Cvar_VariableValue ( " g_spSkill " ) ;
trap_Cvar_Set ( " ui_scoreMap " , uiInfo . mapList [ ui_currentMap . integer ] . mapName ) ;
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
trap_Cvar_Set ( " ui_singlePlayerActive " , " 1 " ) ;
// set up sp overrides, will be replaced on postgame
temp = trap_Cvar_VariableValue ( " capturelimit " ) ;
trap_Cvar_Set ( " ui_saveCaptureLimit " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " fraglimit " ) ;
trap_Cvar_Set ( " ui_saveFragLimit " , va ( " %i " , temp ) ) ;
UI_SetCapFragLimits ( qfalse ) ;
temp = trap_Cvar_VariableValue ( " cg_drawTimer " ) ;
trap_Cvar_Set ( " ui_drawTimer " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " g_doWarmup " ) ;
trap_Cvar_Set ( " ui_doWarmup " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " g_friendlyFire " ) ;
trap_Cvar_Set ( " ui_friendlyFire " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " sv_maxClients " ) ;
trap_Cvar_Set ( " ui_maxClients " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " g_warmup " ) ;
trap_Cvar_Set ( " ui_Warmup " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " sv_pure " ) ;
trap_Cvar_Set ( " ui_pure " , va ( " %i " , temp ) ) ;
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " cg_drawTimer " , " 1 " ) ;
trap_Cvar_Set ( " g_doWarmup " , " 1 " ) ;
trap_Cvar_Set ( " g_warmup " , " 15 " ) ;
trap_Cvar_Set ( " sv_pure " , " 0 " ) ;
trap_Cvar_Set ( " g_friendlyFire " , " 0 " ) ;
trap_Cvar_Set ( " g_redTeam " , UI_Cvar_VariableString ( " ui_teamName " ) ) ;
trap_Cvar_Set ( " g_blueTeam " , UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( trap_Cvar_VariableValue ( " ui_recordSPDemo " ) ) {
Com_sprintf ( buff , MAX_STRING_CHARS , " %s_%i " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , g ) ;
trap_Cvar_Set ( " ui_recordSPDemoName " , buff ) ;
}
delay = 500 ;
if ( g = = GT_TOURNAMENT ) {
trap_Cvar_Set ( " sv_maxClients " , " 2 " ) ;
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %f " " , %i \n " , uiInfo . mapList [ ui_currentMap . integer ] . opponentName , skill , delay ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
} else {
temp = uiInfo . mapList [ ui_currentMap . integer ] . teamMembers * 2 ;
trap_Cvar_Set ( " sv_maxClients " , va ( " %d " , temp ) ) ;
for ( i = 0 ; i < uiInfo . mapList [ ui_currentMap . integer ] . teamMembers ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot %s %f %s %i %s \n " , UI_AIFromName ( uiInfo . teamList [ k ] . teamMembers [ i ] ) , skill , ( g = = GT_FFA ) ? " " : " Blue " , delay , uiInfo . teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
delay + = 500 ;
}
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
for ( i = 0 ; i < uiInfo . mapList [ ui_currentMap . integer ] . teamMembers - 1 ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot %s %f %s %i %s \n " , UI_AIFromName ( uiInfo . teamList [ k ] . teamMembers [ i ] ) , skill , ( g = = GT_FFA ) ? " " : " Red " , delay , uiInfo . teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
delay + = 500 ;
}
}
if ( g > = GT_TEAM ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , " wait 5; team Red \n " ) ;
}
}
static void UI_Update ( const char * name ) {
int val = trap_Cvar_VariableValue ( name ) ;
if ( Q_stricmp ( name , " ui_SetName " ) = = 0 ) {
trap_Cvar_Set ( " name " , UI_Cvar_VariableString ( " ui_Name " ) ) ;
} else if ( Q_stricmp ( name , " ui_setRate " ) = = 0 ) {
float rate = trap_Cvar_VariableValue ( " rate " ) ;
if ( rate > = 5000 ) {
trap_Cvar_Set ( " cl_maxpackets " , " 30 " ) ;
trap_Cvar_Set ( " cl_packetdup " , " 1 " ) ;
} else if ( rate > = 4000 ) {
trap_Cvar_Set ( " cl_maxpackets " , " 15 " ) ;
trap_Cvar_Set ( " cl_packetdup " , " 2 " ) ; // favor less prediction errors when there's packet loss
} else {
trap_Cvar_Set ( " cl_maxpackets " , " 15 " ) ;
trap_Cvar_Set ( " cl_packetdup " , " 1 " ) ; // favor lower bandwidth
}
} else if ( Q_stricmp ( name , " ui_GetName " ) = = 0 ) {
trap_Cvar_Set ( " ui_Name " , UI_Cvar_VariableString ( " name " ) ) ;
} else if ( Q_stricmp ( name , " r_colorbits " ) = = 0 ) {
switch ( val ) {
case 0 :
trap_Cvar_SetValue ( " r_depthbits " , 0 ) ;
trap_Cvar_SetValue ( " r_stencilbits " , 0 ) ;
break ;
case 16 :
trap_Cvar_SetValue ( " r_depthbits " , 16 ) ;
trap_Cvar_SetValue ( " r_stencilbits " , 0 ) ;
break ;
case 32 :
trap_Cvar_SetValue ( " r_depthbits " , 24 ) ;
break ;
}
} else if ( Q_stricmp ( name , " r_lodbias " ) = = 0 ) {
switch ( val ) {
case 0 :
trap_Cvar_SetValue ( " r_subdivisions " , 4 ) ;
break ;
case 1 :
trap_Cvar_SetValue ( " r_subdivisions " , 12 ) ;
break ;
case 2 :
trap_Cvar_SetValue ( " r_subdivisions " , 20 ) ;
break ;
}
} else if ( Q_stricmp ( name , " ui_glCustom " ) = = 0 ) {
switch ( val ) {
case 0 : // high quality
trap_Cvar_SetValue ( " r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " r_subdivisions " , 4 ) ;
trap_Cvar_SetValue ( " r_vertexlight " , 0 ) ;
trap_Cvar_SetValue ( " r_lodbias " , 0 ) ;
trap_Cvar_SetValue ( " r_colorbits " , 32 ) ;
trap_Cvar_SetValue ( " r_depthbits " , 24 ) ;
trap_Cvar_SetValue ( " r_picmip " , 0 ) ;
trap_Cvar_SetValue ( " r_mode " , 4 ) ;
trap_Cvar_SetValue ( " r_texturebits " , 32 ) ;
trap_Cvar_SetValue ( " r_fastSky " , 0 ) ;
trap_Cvar_SetValue ( " r_inGameVideo " , 1 ) ;
trap_Cvar_SetValue ( " cg_shadows " , 1 ) ;
trap_Cvar_SetValue ( " cg_brassTime " , 2500 ) ;
trap_Cvar_Set ( " r_texturemode " , " GL_LINEAR_MIPMAP_LINEAR " ) ;
break ;
case 1 : // normal
trap_Cvar_SetValue ( " r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " r_subdivisions " , 12 ) ;
trap_Cvar_SetValue ( " r_vertexlight " , 0 ) ;
trap_Cvar_SetValue ( " r_lodbias " , 0 ) ;
trap_Cvar_SetValue ( " r_colorbits " , 0 ) ;
trap_Cvar_SetValue ( " r_depthbits " , 24 ) ;
trap_Cvar_SetValue ( " r_picmip " , 1 ) ;
trap_Cvar_SetValue ( " r_mode " , 3 ) ;
trap_Cvar_SetValue ( " r_texturebits " , 0 ) ;
trap_Cvar_SetValue ( " r_fastSky " , 0 ) ;
trap_Cvar_SetValue ( " r_inGameVideo " , 1 ) ;
trap_Cvar_SetValue ( " cg_brassTime " , 2500 ) ;
trap_Cvar_Set ( " r_texturemode " , " GL_LINEAR_MIPMAP_LINEAR " ) ;
trap_Cvar_SetValue ( " cg_shadows " , 0 ) ;
break ;
case 2 : // fast
trap_Cvar_SetValue ( " r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " r_subdivisions " , 8 ) ;
trap_Cvar_SetValue ( " r_vertexlight " , 0 ) ;
trap_Cvar_SetValue ( " r_lodbias " , 1 ) ;
trap_Cvar_SetValue ( " r_colorbits " , 0 ) ;
trap_Cvar_SetValue ( " r_depthbits " , 0 ) ;
trap_Cvar_SetValue ( " r_picmip " , 1 ) ;
trap_Cvar_SetValue ( " r_mode " , 3 ) ;
trap_Cvar_SetValue ( " r_texturebits " , 0 ) ;
trap_Cvar_SetValue ( " cg_shadows " , 0 ) ;
trap_Cvar_SetValue ( " r_fastSky " , 1 ) ;
trap_Cvar_SetValue ( " r_inGameVideo " , 0 ) ;
trap_Cvar_SetValue ( " cg_brassTime " , 0 ) ;
trap_Cvar_Set ( " r_texturemode " , " GL_LINEAR_MIPMAP_NEAREST " ) ;
break ;
case 3 : // fastest
trap_Cvar_SetValue ( " r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " r_subdivisions " , 20 ) ;
trap_Cvar_SetValue ( " r_vertexlight " , 1 ) ;
trap_Cvar_SetValue ( " r_lodbias " , 2 ) ;
trap_Cvar_SetValue ( " r_colorbits " , 16 ) ;
trap_Cvar_SetValue ( " r_depthbits " , 16 ) ;
trap_Cvar_SetValue ( " r_mode " , 3 ) ;
trap_Cvar_SetValue ( " r_picmip " , 2 ) ;
trap_Cvar_SetValue ( " r_texturebits " , 16 ) ;
trap_Cvar_SetValue ( " cg_shadows " , 0 ) ;
trap_Cvar_SetValue ( " cg_brassTime " , 0 ) ;
trap_Cvar_SetValue ( " r_fastSky " , 1 ) ;
trap_Cvar_SetValue ( " r_inGameVideo " , 0 ) ;
trap_Cvar_Set ( " r_texturemode " , " GL_LINEAR_MIPMAP_NEAREST " ) ;
break ;
}
} else if ( Q_stricmp ( name , " ui_mousePitch " ) = = 0 ) {
if ( val = = 0 ) {
trap_Cvar_SetValue ( " m_pitch " , 0.022f ) ;
} else {
trap_Cvar_SetValue ( " m_pitch " , - 0.022f ) ;
}
}
}
static void UI_RunMenuScript ( char * * args ) {
const char * name , * name2 ;
char buff [ 1024 ] ;
if ( String_Parse ( args , & name ) ) {
if ( Q_stricmp ( name , " StartServer " ) = = 0 ) {
int i , clients , oldclients ;
float skill ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
trap_Cvar_SetValue ( " dedicated " , Com_Clamp ( 0 , 2 , ui_dedicated . integer ) ) ;
2011-03-04 20:23:29 +00:00
trap_Cvar_SetValue ( " g_gametype " , Com_Clamp ( 0 , GT_MAX_GAME_TYPE - 1 , uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) ) ;
2005-08-26 17:39:27 +00:00
trap_Cvar_Set ( " g_redTeam " , UI_Cvar_VariableString ( " ui_teamName " ) ) ;
trap_Cvar_Set ( " g_blueTeam " , UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " wait ; wait ; map %s \n " , uiInfo . mapList [ ui_currentNetMap . integer ] . mapLoadName ) ) ;
skill = trap_Cvar_VariableValue ( " g_spSkill " ) ;
// set max clients based on spots
oldclients = trap_Cvar_VariableValue ( " sv_maxClients " ) ;
clients = 0 ;
for ( i = 0 ; i < PLAYERS_PER_TEAM ; i + + ) {
int bot = trap_Cvar_VariableValue ( va ( " ui_blueteam%i " , i + 1 ) ) ;
if ( bot > = 0 ) {
clients + + ;
}
bot = trap_Cvar_VariableValue ( va ( " ui_redteam%i " , i + 1 ) ) ;
if ( bot > = 0 ) {
clients + + ;
}
}
if ( clients = = 0 ) {
clients = 8 ;
}
if ( oldclients > clients ) {
clients = oldclients ;
}
trap_Cvar_Set ( " sv_maxClients " , va ( " %d " , clients ) ) ;
for ( i = 0 ; i < PLAYERS_PER_TEAM ; i + + ) {
int bot = trap_Cvar_VariableValue ( va ( " ui_blueteam%i " , i + 1 ) ) ;
if ( bot > 1 ) {
if ( ui_actualNetGameType . integer > = GT_TEAM ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot %s %f %s \n " , uiInfo . characterList [ bot - 2 ] . name , skill , " Blue " ) ;
} else {
Com_sprintf ( buff , sizeof ( buff ) , " addbot %s %f \n " , UI_GetBotNameByNumber ( bot - 2 ) , skill ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
}
bot = trap_Cvar_VariableValue ( va ( " ui_redteam%i " , i + 1 ) ) ;
if ( bot > 1 ) {
if ( ui_actualNetGameType . integer > = GT_TEAM ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot %s %f %s \n " , uiInfo . characterList [ bot - 2 ] . name , skill , " Red " ) ;
} else {
Com_sprintf ( buff , sizeof ( buff ) , " addbot %s %f \n " , UI_GetBotNameByNumber ( bot - 2 ) , skill ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
}
}
} else if ( Q_stricmp ( name , " updateSPMenu " ) = = 0 ) {
UI_SetCapFragLimits ( qtrue ) ;
UI_MapCountByGameType ( qtrue ) ;
ui_mapIndex . integer = UI_GetIndexFromSelection ( ui_currentMap . integer ) ;
trap_Cvar_Set ( " ui_mapIndex " , va ( " %d " , ui_mapIndex . integer ) ) ;
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , ui_mapIndex . integer , " skirmish " ) ;
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UI_GameType_HandleKey ( 0 , NULL , K_MOUSE1 , qfalse ) ;
UI_GameType_HandleKey ( 0 , NULL , K_MOUSE2 , qfalse ) ;
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} else if ( Q_stricmp ( name , " resetDefaults " ) = = 0 ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , " exec default.cfg \n " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " cvar_restart \n " ) ;
Controls_SetDefaults ( ) ;
trap_Cvar_Set ( " com_introPlayed " , " 1 " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart \n " ) ;
} else if ( Q_stricmp ( name , " getCDKey " ) = = 0 ) {
char out [ 17 ] ;
trap_GetCDKey ( buff , 17 ) ;
trap_Cvar_Set ( " cdkey1 " , " " ) ;
trap_Cvar_Set ( " cdkey2 " , " " ) ;
trap_Cvar_Set ( " cdkey3 " , " " ) ;
trap_Cvar_Set ( " cdkey4 " , " " ) ;
if ( strlen ( buff ) = = CDKEY_LEN ) {
Q_strncpyz ( out , buff , 5 ) ;
trap_Cvar_Set ( " cdkey1 " , out ) ;
Q_strncpyz ( out , buff + 4 , 5 ) ;
trap_Cvar_Set ( " cdkey2 " , out ) ;
Q_strncpyz ( out , buff + 8 , 5 ) ;
trap_Cvar_Set ( " cdkey3 " , out ) ;
Q_strncpyz ( out , buff + 12 , 5 ) ;
trap_Cvar_Set ( " cdkey4 " , out ) ;
}
} else if ( Q_stricmp ( name , " verifyCDKey " ) = = 0 ) {
buff [ 0 ] = ' \0 ' ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey1 " ) ) ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey2 " ) ) ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey3 " ) ) ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey4 " ) ) ;
trap_Cvar_Set ( " cdkey " , buff ) ;
if ( trap_VerifyCDKey ( buff , UI_Cvar_VariableString ( " cdkeychecksum " ) ) ) {
trap_Cvar_Set ( " ui_cdkeyvalid " , " CD Key Appears to be valid. " ) ;
trap_SetCDKey ( buff ) ;
} else {
trap_Cvar_Set ( " ui_cdkeyvalid " , " CD Key does not appear to be valid. " ) ;
}
} else if ( Q_stricmp ( name , " loadArenas " ) = = 0 ) {
UI_LoadArenas ( ) ;
UI_MapCountByGameType ( qfalse ) ;
Menu_SetFeederSelection ( NULL , FEEDER_ALLMAPS , 0 , " createserver " ) ;
} else if ( Q_stricmp ( name , " saveControls " ) = = 0 ) {
Controls_SetConfig ( qtrue ) ;
} else if ( Q_stricmp ( name , " loadControls " ) = = 0 ) {
Controls_GetConfig ( ) ;
} else if ( Q_stricmp ( name , " clearError " ) = = 0 ) {
trap_Cvar_Set ( " com_errorMessage " , " " ) ;
} else if ( Q_stricmp ( name , " loadGameInfo " ) = = 0 ) {
# ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo ( " demogameinfo.txt " ) ;
# else
UI_ParseGameInfo ( " gameinfo.txt " ) ;
# endif
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
} else if ( Q_stricmp ( name , " resetScores " ) = = 0 ) {
UI_ClearScores ( ) ;
} else if ( Q_stricmp ( name , " RefreshServers " ) = = 0 ) {
UI_StartServerRefresh ( qtrue ) ;
UI_BuildServerDisplayList ( qtrue ) ;
} else if ( Q_stricmp ( name , " RefreshFilter " ) = = 0 ) {
UI_StartServerRefresh ( qfalse ) ;
UI_BuildServerDisplayList ( qtrue ) ;
} else if ( Q_stricmp ( name , " RunSPDemo " ) = = 0 ) {
if ( uiInfo . demoAvailable ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " demo %s_%i \n " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ) ;
}
} else if ( Q_stricmp ( name , " LoadDemos " ) = = 0 ) {
UI_LoadDemos ( ) ;
} else if ( Q_stricmp ( name , " LoadMovies " ) = = 0 ) {
UI_LoadMovies ( ) ;
} else if ( Q_stricmp ( name , " LoadMods " ) = = 0 ) {
UI_LoadMods ( ) ;
} else if ( Q_stricmp ( name , " playMovie " ) = = 0 ) {
if ( uiInfo . previewMovie > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . previewMovie ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " cinematic %s.roq 2 \n " , uiInfo . movieList [ uiInfo . movieIndex ] ) ) ;
} else if ( Q_stricmp ( name , " RunMod " ) = = 0 ) {
trap_Cvar_Set ( " fs_game " , uiInfo . modList [ uiInfo . modIndex ] . modName ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart; " ) ;
} else if ( Q_stricmp ( name , " RunDemo " ) = = 0 ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " demo %s \n " , uiInfo . demoList [ uiInfo . demoIndex ] ) ) ;
} else if ( Q_stricmp ( name , " Quake3 " ) = = 0 ) {
trap_Cvar_Set ( " fs_game " , " " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart; " ) ;
} else if ( Q_stricmp ( name , " closeJoin " ) = = 0 ) {
if ( uiInfo . serverStatus . refreshActive ) {
UI_StopServerRefresh ( ) ;
uiInfo . serverStatus . nextDisplayRefresh = 0 ;
uiInfo . nextServerStatusRefresh = 0 ;
uiInfo . nextFindPlayerRefresh = 0 ;
UI_BuildServerDisplayList ( qtrue ) ;
} else {
Menus_CloseByName ( " joinserver " ) ;
Menus_OpenByName ( " main " ) ;
}
} else if ( Q_stricmp ( name , " StopRefresh " ) = = 0 ) {
UI_StopServerRefresh ( ) ;
uiInfo . serverStatus . nextDisplayRefresh = 0 ;
uiInfo . nextServerStatusRefresh = 0 ;
uiInfo . nextFindPlayerRefresh = 0 ;
} else if ( Q_stricmp ( name , " UpdateFilter " ) = = 0 ) {
if ( ui_netSource . integer = = AS_LOCAL ) {
UI_StartServerRefresh ( qtrue ) ;
}
UI_BuildServerDisplayList ( qtrue ) ;
UI_FeederSelection ( FEEDER_SERVERS , 0 ) ;
} else if ( Q_stricmp ( name , " ServerStatus " ) = = 0 ) {
trap_LAN_GetServerAddressString ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , uiInfo . serverStatusAddress , sizeof ( uiInfo . serverStatusAddress ) ) ;
UI_BuildServerStatus ( qtrue ) ;
} else if ( Q_stricmp ( name , " FoundPlayerServerStatus " ) = = 0 ) {
Q_strncpyz ( uiInfo . serverStatusAddress , uiInfo . foundPlayerServerAddresses [ uiInfo . currentFoundPlayerServer ] , sizeof ( uiInfo . serverStatusAddress ) ) ;
UI_BuildServerStatus ( qtrue ) ;
Menu_SetFeederSelection ( NULL , FEEDER_FINDPLAYER , 0 , NULL ) ;
} else if ( Q_stricmp ( name , " FindPlayer " ) = = 0 ) {
UI_BuildFindPlayerList ( qtrue ) ;
// clear the displayed server status info
uiInfo . serverStatusInfo . numLines = 0 ;
Menu_SetFeederSelection ( NULL , FEEDER_FINDPLAYER , 0 , NULL ) ;
} else if ( Q_stricmp ( name , " JoinServer " ) = = 0 ) {
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
if ( uiInfo . serverStatus . currentServer > = 0 & & uiInfo . serverStatus . currentServer < uiInfo . serverStatus . numDisplayServers ) {
trap_LAN_GetServerAddressString ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , buff , 1024 ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " connect %s \n " , buff ) ) ;
}
} else if ( Q_stricmp ( name , " FoundPlayerJoinServer " ) = = 0 ) {
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
if ( uiInfo . currentFoundPlayerServer > = 0 & & uiInfo . currentFoundPlayerServer < uiInfo . numFoundPlayerServers ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " connect %s \n " , uiInfo . foundPlayerServerAddresses [ uiInfo . currentFoundPlayerServer ] ) ) ;
}
} else if ( Q_stricmp ( name , " Quit " ) = = 0 ) {
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
trap_Cmd_ExecuteText ( EXEC_NOW , " quit " ) ;
} else if ( Q_stricmp ( name , " Controls " ) = = 0 ) {
trap_Cvar_Set ( " cl_paused " , " 1 " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " setup_menu2 " ) ;
} else if ( Q_stricmp ( name , " Leave " ) = = 0 ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , " disconnect \n " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " main " ) ;
} else if ( Q_stricmp ( name , " ServerSort " ) = = 0 ) {
int sortColumn ;
if ( Int_Parse ( args , & sortColumn ) ) {
// if same column we're already sorting on then flip the direction
if ( sortColumn = = uiInfo . serverStatus . sortKey ) {
uiInfo . serverStatus . sortDir = ! uiInfo . serverStatus . sortDir ;
}
// make sure we sort again
UI_ServersSort ( sortColumn , qtrue ) ;
}
} else if ( Q_stricmp ( name , " nextSkirmish " ) = = 0 ) {
UI_StartSkirmish ( qtrue ) ;
} else if ( Q_stricmp ( name , " SkirmishStart " ) = = 0 ) {
UI_StartSkirmish ( qfalse ) ;
} else if ( Q_stricmp ( name , " closeingame " ) = = 0 ) {
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
} else if ( Q_stricmp ( name , " voteMap " ) = = 0 ) {
if ( ui_currentNetMap . integer > = 0 & & ui_currentNetMap . integer < uiInfo . mapCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callvote map %s \n " , uiInfo . mapList [ ui_currentNetMap . integer ] . mapLoadName ) ) ;
}
} else if ( Q_stricmp ( name , " voteKick " ) = = 0 ) {
if ( uiInfo . playerIndex > = 0 & & uiInfo . playerIndex < uiInfo . playerCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callvote kick %s \n " , uiInfo . playerNames [ uiInfo . playerIndex ] ) ) ;
}
} else if ( Q_stricmp ( name , " voteGame " ) = = 0 ) {
if ( ui_netGameType . integer > = 0 & & ui_netGameType . integer < uiInfo . numGameTypes ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callvote g_gametype %i \n " , uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) ) ;
}
} else if ( Q_stricmp ( name , " voteLeader " ) = = 0 ) {
if ( uiInfo . teamIndex > = 0 & & uiInfo . teamIndex < uiInfo . myTeamCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callteamvote leader %s \n " , uiInfo . teamNames [ uiInfo . teamIndex ] ) ) ;
}
} else if ( Q_stricmp ( name , " addBot " ) = = 0 ) {
if ( trap_Cvar_VariableValue ( " g_gametype " ) > = GT_TEAM ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " addbot %s %i %s \n " , uiInfo . characterList [ uiInfo . botIndex ] . name , uiInfo . skillIndex + 1 , ( uiInfo . redBlue = = 0 ) ? " Red " : " Blue " ) ) ;
} else {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " addbot %s %i %s \n " , UI_GetBotNameByNumber ( uiInfo . botIndex ) , uiInfo . skillIndex + 1 , ( uiInfo . redBlue = = 0 ) ? " Red " : " Blue " ) ) ;
}
} else if ( Q_stricmp ( name , " addFavorite " ) = = 0 ) {
if ( ui_netSource . integer ! = AS_FAVORITES ) {
char name [ MAX_NAME_LENGTH ] ;
char addr [ MAX_NAME_LENGTH ] ;
int res ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , buff , MAX_STRING_CHARS ) ;
name [ 0 ] = addr [ 0 ] = ' \0 ' ;
Q_strncpyz ( name , Info_ValueForKey ( buff , " hostname " ) , MAX_NAME_LENGTH ) ;
Q_strncpyz ( addr , Info_ValueForKey ( buff , " addr " ) , MAX_NAME_LENGTH ) ;
if ( strlen ( name ) > 0 & & strlen ( addr ) > 0 ) {
res = trap_LAN_AddServer ( AS_FAVORITES , name , addr ) ;
if ( res = = 0 ) {
// server already in the list
Com_Printf ( " Favorite already in list \n " ) ;
}
else if ( res = = - 1 ) {
// list full
Com_Printf ( " Favorite list full \n " ) ;
}
else {
// successfully added
Com_Printf ( " Added favorite server %s \n " , addr ) ;
}
}
}
} else if ( Q_stricmp ( name , " deleteFavorite " ) = = 0 ) {
if ( ui_netSource . integer = = AS_FAVORITES ) {
char addr [ MAX_NAME_LENGTH ] ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , buff , MAX_STRING_CHARS ) ;
addr [ 0 ] = ' \0 ' ;
Q_strncpyz ( addr , Info_ValueForKey ( buff , " addr " ) , MAX_NAME_LENGTH ) ;
if ( strlen ( addr ) > 0 ) {
trap_LAN_RemoveServer ( AS_FAVORITES , addr ) ;
}
}
} else if ( Q_stricmp ( name , " createFavorite " ) = = 0 ) {
if ( ui_netSource . integer = = AS_FAVORITES ) {
char name [ MAX_NAME_LENGTH ] ;
char addr [ MAX_NAME_LENGTH ] ;
int res ;
name [ 0 ] = addr [ 0 ] = ' \0 ' ;
Q_strncpyz ( name , UI_Cvar_VariableString ( " ui_favoriteName " ) , MAX_NAME_LENGTH ) ;
Q_strncpyz ( addr , UI_Cvar_VariableString ( " ui_favoriteAddress " ) , MAX_NAME_LENGTH ) ;
if ( strlen ( name ) > 0 & & strlen ( addr ) > 0 ) {
res = trap_LAN_AddServer ( AS_FAVORITES , name , addr ) ;
if ( res = = 0 ) {
// server already in the list
Com_Printf ( " Favorite already in list \n " ) ;
}
else if ( res = = - 1 ) {
// list full
Com_Printf ( " Favorite list full \n " ) ;
}
else {
// successfully added
Com_Printf ( " Added favorite server %s \n " , addr ) ;
}
}
}
} else if ( Q_stricmp ( name , " orders " ) = = 0 ) {
const char * orders ;
if ( String_Parse ( args , & orders ) ) {
int selectedPlayer = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( selectedPlayer < uiInfo . myTeamCount ) {
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , uiInfo . teamClientNums [ selectedPlayer ] ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
} else {
int i ;
for ( i = 0 ; i < uiInfo . myTeamCount ; i + + ) {
if ( Q_stricmp ( UI_Cvar_VariableString ( " name " ) , uiInfo . teamNames [ i ] ) = = 0 ) {
continue ;
}
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , uiInfo . teamNames [ i ] ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
}
}
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
}
} else if ( Q_stricmp ( name , " voiceOrdersTeam " ) = = 0 ) {
const char * orders ;
if ( String_Parse ( args , & orders ) ) {
int selectedPlayer = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( selectedPlayer = = uiInfo . myTeamCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
}
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
}
} else if ( Q_stricmp ( name , " voiceOrders " ) = = 0 ) {
const char * orders ;
if ( String_Parse ( args , & orders ) ) {
int selectedPlayer = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( selectedPlayer < uiInfo . myTeamCount ) {
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , uiInfo . teamClientNums [ selectedPlayer ] ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
}
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
}
} else if ( Q_stricmp ( name , " glCustom " ) = = 0 ) {
trap_Cvar_Set ( " ui_glCustom " , " 4 " ) ;
} else if ( Q_stricmp ( name , " update " ) = = 0 ) {
if ( String_Parse ( args , & name2 ) ) {
UI_Update ( name2 ) ;
}
} else if ( Q_stricmp ( name , " setPbClStatus " ) = = 0 ) {
int stat ;
if ( Int_Parse ( args , & stat ) )
trap_SetPbClStatus ( stat ) ;
}
else {
Com_Printf ( " unknown UI script %s \n " , name ) ;
}
}
}
static void UI_GetTeamColor ( vec4_t * color ) {
}
/*
= = = = = = = = = = = = = = = = = =
UI_MapCountByGameType
= = = = = = = = = = = = = = = = = =
*/
static int UI_MapCountByGameType ( qboolean singlePlayer ) {
int i , c , game ;
c = 0 ;
game = singlePlayer ? uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum : uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ;
if ( game = = GT_SINGLE_PLAYER ) {
game + + ;
}
if ( game = = GT_TEAM ) {
game = GT_FFA ;
}
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
uiInfo . mapList [ i ] . active = qfalse ;
if ( uiInfo . mapList [ i ] . typeBits & ( 1 < < game ) ) {
if ( singlePlayer ) {
if ( ! ( uiInfo . mapList [ i ] . typeBits & ( 1 < < GT_SINGLE_PLAYER ) ) ) {
continue ;
}
}
c + + ;
uiInfo . mapList [ i ] . active = qtrue ;
}
}
return c ;
}
qboolean UI_hasSkinForBase ( const char * base , const char * team ) {
char test [ 1024 ] ;
Com_sprintf ( test , sizeof ( test ) , " models/players/%s/%s/lower_default.skin " , base , team ) ;
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if ( trap_FS_FOpenFile ( test , NULL , FS_READ ) ) {
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return qtrue ;
}
Com_sprintf ( test , sizeof ( test ) , " models/players/characters/%s/%s/lower_default.skin " , base , team ) ;
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if ( trap_FS_FOpenFile ( test , NULL , FS_READ ) ) {
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return qtrue ;
}
return qfalse ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_MapCountByTeam
= = = = = = = = = = = = = = = = = =
*/
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static int UI_HeadCountByTeam ( void ) {
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static int init = 0 ;
int i , j , k , c , tIndex ;
c = 0 ;
if ( ! init ) {
for ( i = 0 ; i < uiInfo . characterCount ; i + + ) {
uiInfo . characterList [ i ] . reference = 0 ;
for ( j = 0 ; j < uiInfo . teamCount ; j + + ) {
if ( UI_hasSkinForBase ( uiInfo . characterList [ i ] . base , uiInfo . teamList [ j ] . teamName ) ) {
uiInfo . characterList [ i ] . reference | = ( 1 < < j ) ;
}
}
}
init = 1 ;
}
tIndex = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
// do names
for ( i = 0 ; i < uiInfo . characterCount ; i + + ) {
uiInfo . characterList [ i ] . active = qfalse ;
for ( j = 0 ; j < TEAM_MEMBERS ; j + + ) {
if ( uiInfo . teamList [ tIndex ] . teamMembers [ j ] ! = NULL ) {
if ( uiInfo . characterList [ i ] . reference & ( 1 < < tIndex ) ) { // && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) {
uiInfo . characterList [ i ] . active = qtrue ;
c + + ;
break ;
}
}
}
}
// and then aliases
for ( j = 0 ; j < TEAM_MEMBERS ; j + + ) {
for ( k = 0 ; k < uiInfo . aliasCount ; k + + ) {
if ( uiInfo . aliasList [ k ] . name ! = NULL ) {
if ( Q_stricmp ( uiInfo . teamList [ tIndex ] . teamMembers [ j ] , uiInfo . aliasList [ k ] . name ) = = 0 ) {
for ( i = 0 ; i < uiInfo . characterCount ; i + + ) {
if ( uiInfo . characterList [ i ] . headImage ! = - 1 & & uiInfo . characterList [ i ] . reference & ( 1 < < tIndex ) & & Q_stricmp ( uiInfo . aliasList [ k ] . ai , uiInfo . characterList [ i ] . name ) = = 0 ) {
if ( uiInfo . characterList [ i ] . active = = qfalse ) {
uiInfo . characterList [ i ] . active = qtrue ;
c + + ;
}
break ;
}
}
}
}
}
}
return c ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_InsertServerIntoDisplayList
= = = = = = = = = = = = = = = = = =
*/
static void UI_InsertServerIntoDisplayList ( int num , int position ) {
int i ;
if ( position < 0 | | position > uiInfo . serverStatus . numDisplayServers ) {
return ;
}
//
uiInfo . serverStatus . numDisplayServers + + ;
for ( i = uiInfo . serverStatus . numDisplayServers ; i > position ; i - - ) {
uiInfo . serverStatus . displayServers [ i ] = uiInfo . serverStatus . displayServers [ i - 1 ] ;
}
uiInfo . serverStatus . displayServers [ position ] = num ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_RemoveServerFromDisplayList
= = = = = = = = = = = = = = = = = =
*/
static void UI_RemoveServerFromDisplayList ( int num ) {
int i , j ;
for ( i = 0 ; i < uiInfo . serverStatus . numDisplayServers ; i + + ) {
if ( uiInfo . serverStatus . displayServers [ i ] = = num ) {
uiInfo . serverStatus . numDisplayServers - - ;
for ( j = i ; j < uiInfo . serverStatus . numDisplayServers ; j + + ) {
uiInfo . serverStatus . displayServers [ j ] = uiInfo . serverStatus . displayServers [ j + 1 ] ;
}
return ;
}
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_BinaryServerInsertion
= = = = = = = = = = = = = = = = = =
*/
static void UI_BinaryServerInsertion ( int num ) {
int mid , offset , res , len ;
// use binary search to insert server
len = uiInfo . serverStatus . numDisplayServers ;
mid = len ;
offset = 0 ;
res = 0 ;
while ( mid > 0 ) {
mid = len > > 1 ;
//
res = trap_LAN_CompareServers ( ui_netSource . integer , uiInfo . serverStatus . sortKey ,
uiInfo . serverStatus . sortDir , num , uiInfo . serverStatus . displayServers [ offset + mid ] ) ;
// if equal
if ( res = = 0 ) {
UI_InsertServerIntoDisplayList ( num , offset + mid ) ;
return ;
}
// if larger
else if ( res = = 1 ) {
offset + = mid ;
len - = mid ;
}
// if smaller
else {
len - = mid ;
}
}
if ( res = = 1 ) {
offset + + ;
}
UI_InsertServerIntoDisplayList ( num , offset ) ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_BuildServerDisplayList
= = = = = = = = = = = = = = = = = =
*/
static void UI_BuildServerDisplayList ( qboolean force ) {
int i , count , clients , maxClients , ping , game , len , visible ;
char info [ MAX_STRING_CHARS ] ;
// qboolean startRefresh = qtrue; TTimo: unused
static int numinvisible ;
if ( ! ( force | | uiInfo . uiDC . realTime > uiInfo . serverStatus . nextDisplayRefresh ) ) {
return ;
}
// if we shouldn't reset
if ( force = = 2 ) {
force = 0 ;
}
// do motd updates here too
trap_Cvar_VariableStringBuffer ( " cl_motdString " , uiInfo . serverStatus . motd , sizeof ( uiInfo . serverStatus . motd ) ) ;
len = strlen ( uiInfo . serverStatus . motd ) ;
if ( len = = 0 ) {
strcpy ( uiInfo . serverStatus . motd , " Welcome to Team Arena! " ) ;
len = strlen ( uiInfo . serverStatus . motd ) ;
}
if ( len ! = uiInfo . serverStatus . motdLen ) {
uiInfo . serverStatus . motdLen = len ;
uiInfo . serverStatus . motdWidth = - 1 ;
}
if ( force ) {
numinvisible = 0 ;
// clear number of displayed servers
uiInfo . serverStatus . numDisplayServers = 0 ;
uiInfo . serverStatus . numPlayersOnServers = 0 ;
// set list box index to zero
Menu_SetFeederSelection ( NULL , FEEDER_SERVERS , 0 , NULL ) ;
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible ( ui_netSource . integer , - 1 , qtrue ) ;
}
// get the server count (comes from the master)
count = trap_LAN_GetServerCount ( ui_netSource . integer ) ;
if ( count = = - 1 | | ( ui_netSource . integer = = AS_LOCAL & & count = = 0 ) ) {
// still waiting on a response from the master
uiInfo . serverStatus . numDisplayServers = 0 ;
uiInfo . serverStatus . numPlayersOnServers = 0 ;
uiInfo . serverStatus . nextDisplayRefresh = uiInfo . uiDC . realTime + 500 ;
return ;
}
visible = qfalse ;
for ( i = 0 ; i < count ; i + + ) {
// if we already got info for this server
if ( ! trap_LAN_ServerIsVisible ( ui_netSource . integer , i ) ) {
continue ;
}
visible = qtrue ;
// get the ping for this server
ping = trap_LAN_GetServerPing ( ui_netSource . integer , i ) ;
if ( ping > 0 | | ui_netSource . integer = = AS_FAVORITES ) {
trap_LAN_GetServerInfo ( ui_netSource . integer , i , info , MAX_STRING_CHARS ) ;
clients = atoi ( Info_ValueForKey ( info , " clients " ) ) ;
uiInfo . serverStatus . numPlayersOnServers + = clients ;
if ( ui_browserShowEmpty . integer = = 0 ) {
if ( clients = = 0 ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
if ( ui_browserShowFull . integer = = 0 ) {
maxClients = atoi ( Info_ValueForKey ( info , " sv_maxclients " ) ) ;
if ( clients = = maxClients ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
if ( uiInfo . joinGameTypes [ ui_joinGameType . integer ] . gtEnum ! = - 1 ) {
game = atoi ( Info_ValueForKey ( info , " gametype " ) ) ;
if ( game ! = uiInfo . joinGameTypes [ ui_joinGameType . integer ] . gtEnum ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
if ( ui_serverFilterType . integer > 0 ) {
if ( Q_stricmp ( Info_ValueForKey ( info , " game " ) , serverFilters [ ui_serverFilterType . integer ] . basedir ) ! = 0 ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
// make sure we never add a favorite server twice
if ( ui_netSource . integer = = AS_FAVORITES ) {
UI_RemoveServerFromDisplayList ( i ) ;
}
// insert the server into the list
UI_BinaryServerInsertion ( i ) ;
// done with this server
if ( ping > 0 ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
numinvisible + + ;
}
}
}
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime ;
// if there were no servers visible for ping updates
if ( ! visible ) {
// UI_StopServerRefresh();
// uiInfo.serverStatus.nextDisplayRefresh = 0;
}
}
typedef struct
{
char * name , * altName ;
} serverStatusCvar_t ;
serverStatusCvar_t serverStatusCvars [ ] = {
{ " sv_hostname " , " Name " } ,
{ " Address " , " " } ,
{ " gamename " , " Game name " } ,
{ " g_gametype " , " Game type " } ,
{ " mapname " , " Map " } ,
{ " version " , " " } ,
{ " protocol " , " " } ,
{ " timelimit " , " " } ,
{ " fraglimit " , " " } ,
{ NULL , NULL }
} ;
/*
= = = = = = = = = = = = = = = = = =
UI_SortServerStatusInfo
= = = = = = = = = = = = = = = = = =
*/
static void UI_SortServerStatusInfo ( serverStatusInfo_t * info ) {
int i , j , index ;
char * tmp1 , * tmp2 ;
// FIXME: if "gamename" == "baseq3" or "missionpack" then
// replace the gametype number by FFA, CTF etc.
//
index = 0 ;
for ( i = 0 ; serverStatusCvars [ i ] . name ; i + + ) {
for ( j = 0 ; j < info - > numLines ; j + + ) {
if ( ! info - > lines [ j ] [ 1 ] | | info - > lines [ j ] [ 1 ] [ 0 ] ) {
continue ;
}
if ( ! Q_stricmp ( serverStatusCvars [ i ] . name , info - > lines [ j ] [ 0 ] ) ) {
// swap lines
tmp1 = info - > lines [ index ] [ 0 ] ;
tmp2 = info - > lines [ index ] [ 3 ] ;
info - > lines [ index ] [ 0 ] = info - > lines [ j ] [ 0 ] ;
info - > lines [ index ] [ 3 ] = info - > lines [ j ] [ 3 ] ;
info - > lines [ j ] [ 0 ] = tmp1 ;
info - > lines [ j ] [ 3 ] = tmp2 ;
//
if ( strlen ( serverStatusCvars [ i ] . altName ) ) {
info - > lines [ index ] [ 0 ] = serverStatusCvars [ i ] . altName ;
}
index + + ;
}
}
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_GetServerStatusInfo
= = = = = = = = = = = = = = = = = =
*/
static int UI_GetServerStatusInfo ( const char * serverAddress , serverStatusInfo_t * info ) {
char * p , * score , * ping , * name ;
int i , len ;
if ( ! info ) {
trap_LAN_ServerStatus ( serverAddress , NULL , 0 ) ;
return qfalse ;
}
memset ( info , 0 , sizeof ( * info ) ) ;
if ( trap_LAN_ServerStatus ( serverAddress , info - > text , sizeof ( info - > text ) ) ) {
Q_strncpyz ( info - > address , serverAddress , sizeof ( info - > address ) ) ;
p = info - > text ;
info - > numLines = 0 ;
info - > lines [ info - > numLines ] [ 0 ] = " Address " ;
info - > lines [ info - > numLines ] [ 1 ] = " " ;
info - > lines [ info - > numLines ] [ 2 ] = " " ;
info - > lines [ info - > numLines ] [ 3 ] = info - > address ;
info - > numLines + + ;
// get the cvars
while ( p & & * p ) {
p = strchr ( p , ' \\ ' ) ;
if ( ! p ) break ;
* p + + = ' \0 ' ;
if ( * p = = ' \\ ' )
break ;
info - > lines [ info - > numLines ] [ 0 ] = p ;
info - > lines [ info - > numLines ] [ 1 ] = " " ;
info - > lines [ info - > numLines ] [ 2 ] = " " ;
p = strchr ( p , ' \\ ' ) ;
if ( ! p ) break ;
* p + + = ' \0 ' ;
info - > lines [ info - > numLines ] [ 3 ] = p ;
info - > numLines + + ;
if ( info - > numLines > = MAX_SERVERSTATUS_LINES )
break ;
}
// get the player list
if ( info - > numLines < MAX_SERVERSTATUS_LINES - 3 ) {
// empty line
info - > lines [ info - > numLines ] [ 0 ] = " " ;
info - > lines [ info - > numLines ] [ 1 ] = " " ;
info - > lines [ info - > numLines ] [ 2 ] = " " ;
info - > lines [ info - > numLines ] [ 3 ] = " " ;
info - > numLines + + ;
// header
info - > lines [ info - > numLines ] [ 0 ] = " num " ;
info - > lines [ info - > numLines ] [ 1 ] = " score " ;
info - > lines [ info - > numLines ] [ 2 ] = " ping " ;
info - > lines [ info - > numLines ] [ 3 ] = " name " ;
info - > numLines + + ;
// parse players
i = 0 ;
len = 0 ;
while ( p & & * p ) {
if ( * p = = ' \\ ' )
* p + + = ' \0 ' ;
if ( ! p )
break ;
score = p ;
p = strchr ( p , ' ' ) ;
if ( ! p )
break ;
* p + + = ' \0 ' ;
ping = p ;
p = strchr ( p , ' ' ) ;
if ( ! p )
break ;
* p + + = ' \0 ' ;
name = p ;
Com_sprintf ( & info - > pings [ len ] , sizeof ( info - > pings ) - len , " %d " , i ) ;
info - > lines [ info - > numLines ] [ 0 ] = & info - > pings [ len ] ;
len + = strlen ( & info - > pings [ len ] ) + 1 ;
info - > lines [ info - > numLines ] [ 1 ] = score ;
info - > lines [ info - > numLines ] [ 2 ] = ping ;
info - > lines [ info - > numLines ] [ 3 ] = name ;
info - > numLines + + ;
if ( info - > numLines > = MAX_SERVERSTATUS_LINES )
break ;
p = strchr ( p , ' \\ ' ) ;
if ( ! p )
break ;
* p + + = ' \0 ' ;
//
i + + ;
}
}
UI_SortServerStatusInfo ( info ) ;
return qtrue ;
}
return qfalse ;
}
/*
= = = = = = = = = = = = = = = = = =
stristr
= = = = = = = = = = = = = = = = = =
*/
static char * stristr ( char * str , char * charset ) {
int i ;
while ( * str ) {
for ( i = 0 ; charset [ i ] & & str [ i ] ; i + + ) {
if ( toupper ( charset [ i ] ) ! = toupper ( str [ i ] ) ) break ;
}
if ( ! charset [ i ] ) return str ;
str + + ;
}
return NULL ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_BuildFindPlayerList
= = = = = = = = = = = = = = = = = =
*/
static void UI_BuildFindPlayerList ( qboolean force ) {
static int numFound , numTimeOuts ;
int i , j , resend ;
serverStatusInfo_t info ;
char name [ MAX_NAME_LENGTH + 2 ] ;
char infoString [ MAX_STRING_CHARS ] ;
if ( ! force ) {
if ( ! uiInfo . nextFindPlayerRefresh | | uiInfo . nextFindPlayerRefresh > uiInfo . uiDC . realTime ) {
return ;
}
}
else {
memset ( & uiInfo . pendingServerStatus , 0 , sizeof ( uiInfo . pendingServerStatus ) ) ;
uiInfo . numFoundPlayerServers = 0 ;
uiInfo . currentFoundPlayerServer = 0 ;
trap_Cvar_VariableStringBuffer ( " ui_findPlayer " , uiInfo . findPlayerName , sizeof ( uiInfo . findPlayerName ) ) ;
Q_CleanStr ( uiInfo . findPlayerName ) ;
// should have a string of some length
if ( ! strlen ( uiInfo . findPlayerName ) ) {
uiInfo . nextFindPlayerRefresh = 0 ;
return ;
}
// set resend time
resend = ui_serverStatusTimeOut . integer / 2 - 10 ;
if ( resend < 50 ) {
resend = 50 ;
}
trap_Cvar_Set ( " cl_serverStatusResendTime " , va ( " %d " , resend ) ) ;
// reset all server status requests
trap_LAN_ServerStatus ( NULL , NULL , 0 ) ;
//
uiInfo . numFoundPlayerServers = 1 ;
Com_sprintf ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ,
sizeof ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ) ,
" searching %d... " , uiInfo . pendingServerStatus . num ) ;
numFound = 0 ;
numTimeOuts + + ;
}
for ( i = 0 ; i < MAX_SERVERSTATUSREQUESTS ; i + + ) {
// if this pending server is valid
if ( uiInfo . pendingServerStatus . server [ i ] . valid ) {
// try to get the server status for this server
if ( UI_GetServerStatusInfo ( uiInfo . pendingServerStatus . server [ i ] . adrstr , & info ) ) {
//
numFound + + ;
// parse through the server status lines
for ( j = 0 ; j < info . numLines ; j + + ) {
// should have ping info
if ( ! info . lines [ j ] [ 2 ] | | ! info . lines [ j ] [ 2 ] [ 0 ] ) {
continue ;
}
// clean string first
Q_strncpyz ( name , info . lines [ j ] [ 3 ] , sizeof ( name ) ) ;
Q_CleanStr ( name ) ;
// if the player name is a substring
if ( stristr ( name , uiInfo . findPlayerName ) ) {
// add to found server list if we have space (always leave space for a line with the number found)
if ( uiInfo . numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS - 1 ) {
//
Q_strncpyz ( uiInfo . foundPlayerServerAddresses [ uiInfo . numFoundPlayerServers - 1 ] ,
uiInfo . pendingServerStatus . server [ i ] . adrstr ,
sizeof ( uiInfo . foundPlayerServerAddresses [ 0 ] ) ) ;
Q_strncpyz ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ,
uiInfo . pendingServerStatus . server [ i ] . name ,
sizeof ( uiInfo . foundPlayerServerNames [ 0 ] ) ) ;
uiInfo . numFoundPlayerServers + + ;
}
else {
// can't add any more so we're done
uiInfo . pendingServerStatus . num = uiInfo . serverStatus . numDisplayServers ;
}
}
}
Com_sprintf ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ,
sizeof ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ) ,
" searching %d/%d... " , uiInfo . pendingServerStatus . num , numFound ) ;
// retrieved the server status so reuse this spot
uiInfo . pendingServerStatus . server [ i ] . valid = qfalse ;
}
}
// if empty pending slot or timed out
if ( ! uiInfo . pendingServerStatus . server [ i ] . valid | |
uiInfo . pendingServerStatus . server [ i ] . startTime < uiInfo . uiDC . realTime - ui_serverStatusTimeOut . integer ) {
if ( uiInfo . pendingServerStatus . server [ i ] . valid ) {
numTimeOuts + + ;
}
// reset server status request for this address
UI_GetServerStatusInfo ( uiInfo . pendingServerStatus . server [ i ] . adrstr , NULL ) ;
// reuse pending slot
uiInfo . pendingServerStatus . server [ i ] . valid = qfalse ;
// if we didn't try to get the status of all servers in the main browser yet
if ( uiInfo . pendingServerStatus . num < uiInfo . serverStatus . numDisplayServers ) {
uiInfo . pendingServerStatus . server [ i ] . startTime = uiInfo . uiDC . realTime ;
trap_LAN_GetServerAddressString ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . pendingServerStatus . num ] ,
uiInfo . pendingServerStatus . server [ i ] . adrstr , sizeof ( uiInfo . pendingServerStatus . server [ i ] . adrstr ) ) ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . pendingServerStatus . num ] , infoString , sizeof ( infoString ) ) ;
Q_strncpyz ( uiInfo . pendingServerStatus . server [ i ] . name , Info_ValueForKey ( infoString , " hostname " ) , sizeof ( uiInfo . pendingServerStatus . server [ 0 ] . name ) ) ;
uiInfo . pendingServerStatus . server [ i ] . valid = qtrue ;
uiInfo . pendingServerStatus . num + + ;
Com_sprintf ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ,
sizeof ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ) ,
" searching %d/%d... " , uiInfo . pendingServerStatus . num , numFound ) ;
}
}
}
for ( i = 0 ; i < MAX_SERVERSTATUSREQUESTS ; i + + ) {
if ( uiInfo . pendingServerStatus . server [ i ] . valid ) {
break ;
}
}
// if still trying to retrieve server status info
if ( i < MAX_SERVERSTATUSREQUESTS ) {
uiInfo . nextFindPlayerRefresh = uiInfo . uiDC . realTime + 25 ;
}
else {
// add a line that shows the number of servers found
if ( ! uiInfo . numFoundPlayerServers ) {
Com_sprintf ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] , sizeof ( uiInfo . foundPlayerServerAddresses [ 0 ] ) , " no servers found " ) ;
}
else {
Com_sprintf ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] , sizeof ( uiInfo . foundPlayerServerAddresses [ 0 ] ) ,
" %d server%s found with player %s " , uiInfo . numFoundPlayerServers - 1 ,
uiInfo . numFoundPlayerServers = = 2 ? " " : " s " , uiInfo . findPlayerName ) ;
}
uiInfo . nextFindPlayerRefresh = 0 ;
// show the server status info for the selected server
UI_FeederSelection ( FEEDER_FINDPLAYER , uiInfo . currentFoundPlayerServer ) ;
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_BuildServerStatus
= = = = = = = = = = = = = = = = = =
*/
static void UI_BuildServerStatus ( qboolean force ) {
if ( uiInfo . nextFindPlayerRefresh ) {
return ;
}
if ( ! force ) {
if ( ! uiInfo . nextServerStatusRefresh | | uiInfo . nextServerStatusRefresh > uiInfo . uiDC . realTime ) {
return ;
}
}
else {
Menu_SetFeederSelection ( NULL , FEEDER_SERVERSTATUS , 0 , NULL ) ;
uiInfo . serverStatusInfo . numLines = 0 ;
// reset all server status requests
trap_LAN_ServerStatus ( NULL , NULL , 0 ) ;
}
if ( uiInfo . serverStatus . currentServer < 0 | | uiInfo . serverStatus . currentServer > uiInfo . serverStatus . numDisplayServers | | uiInfo . serverStatus . numDisplayServers = = 0 ) {
return ;
}
if ( UI_GetServerStatusInfo ( uiInfo . serverStatusAddress , & uiInfo . serverStatusInfo ) ) {
uiInfo . nextServerStatusRefresh = 0 ;
UI_GetServerStatusInfo ( uiInfo . serverStatusAddress , NULL ) ;
}
else {
uiInfo . nextServerStatusRefresh = uiInfo . uiDC . realTime + 500 ;
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_FeederCount
= = = = = = = = = = = = = = = = = =
*/
static int UI_FeederCount ( float feederID ) {
if ( feederID = = FEEDER_HEADS ) {
return UI_HeadCountByTeam ( ) ;
} else if ( feederID = = FEEDER_Q3HEADS ) {
return uiInfo . q3HeadCount ;
} else if ( feederID = = FEEDER_CINEMATICS ) {
return uiInfo . movieCount ;
} else if ( feederID = = FEEDER_MAPS | | feederID = = FEEDER_ALLMAPS ) {
return UI_MapCountByGameType ( feederID = = FEEDER_MAPS ? qtrue : qfalse ) ;
} else if ( feederID = = FEEDER_SERVERS ) {
return uiInfo . serverStatus . numDisplayServers ;
} else if ( feederID = = FEEDER_SERVERSTATUS ) {
return uiInfo . serverStatusInfo . numLines ;
} else if ( feederID = = FEEDER_FINDPLAYER ) {
return uiInfo . numFoundPlayerServers ;
} else if ( feederID = = FEEDER_PLAYER_LIST ) {
if ( uiInfo . uiDC . realTime > uiInfo . playerRefresh ) {
uiInfo . playerRefresh = uiInfo . uiDC . realTime + 3000 ;
UI_BuildPlayerList ( ) ;
}
return uiInfo . playerCount ;
} else if ( feederID = = FEEDER_TEAM_LIST ) {
if ( uiInfo . uiDC . realTime > uiInfo . playerRefresh ) {
uiInfo . playerRefresh = uiInfo . uiDC . realTime + 3000 ;
UI_BuildPlayerList ( ) ;
}
return uiInfo . myTeamCount ;
} else if ( feederID = = FEEDER_MODS ) {
return uiInfo . modCount ;
} else if ( feederID = = FEEDER_DEMOS ) {
return uiInfo . demoCount ;
}
return 0 ;
}
static const char * UI_SelectedMap ( int index , int * actual ) {
int i , c ;
c = 0 ;
* actual = 0 ;
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
if ( uiInfo . mapList [ i ] . active ) {
if ( c = = index ) {
* actual = i ;
return uiInfo . mapList [ i ] . mapName ;
} else {
c + + ;
}
}
}
return " " ;
}
static const char * UI_SelectedHead ( int index , int * actual ) {
int i , c ;
c = 0 ;
* actual = 0 ;
for ( i = 0 ; i < uiInfo . characterCount ; i + + ) {
if ( uiInfo . characterList [ i ] . active ) {
if ( c = = index ) {
* actual = i ;
return uiInfo . characterList [ i ] . name ;
} else {
c + + ;
}
}
}
return " " ;
}
static int UI_GetIndexFromSelection ( int actual ) {
int i , c ;
c = 0 ;
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
if ( uiInfo . mapList [ i ] . active ) {
if ( i = = actual ) {
return c ;
}
c + + ;
}
}
return 0 ;
}
2005-09-02 20:13:47 +00:00
static void UI_UpdatePendingPings ( void ) {
2005-08-26 17:39:27 +00:00
trap_LAN_ResetPings ( ui_netSource . integer ) ;
uiInfo . serverStatus . refreshActive = qtrue ;
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 1000 ;
}
static const char * UI_FeederItemText ( float feederID , int index , int column , qhandle_t * handle ) {
static char info [ MAX_STRING_CHARS ] ;
static char hostname [ 1024 ] ;
static char clientBuff [ 32 ] ;
static int lastColumn = - 1 ;
static int lastTime = 0 ;
* handle = - 1 ;
if ( feederID = = FEEDER_HEADS ) {
int actual ;
return UI_SelectedHead ( index , & actual ) ;
} else if ( feederID = = FEEDER_Q3HEADS ) {
if ( index > = 0 & & index < uiInfo . q3HeadCount ) {
return uiInfo . q3HeadNames [ index ] ;
}
} else if ( feederID = = FEEDER_MAPS | | feederID = = FEEDER_ALLMAPS ) {
int actual ;
return UI_SelectedMap ( index , & actual ) ;
} else if ( feederID = = FEEDER_SERVERS ) {
if ( index > = 0 & & index < uiInfo . serverStatus . numDisplayServers ) {
int ping , game , punkbuster ;
if ( lastColumn ! = column | | lastTime > uiInfo . uiDC . realTime + 5000 ) {
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ index ] , info , MAX_STRING_CHARS ) ;
lastColumn = column ;
lastTime = uiInfo . uiDC . realTime ;
}
ping = atoi ( Info_ValueForKey ( info , " ping " ) ) ;
if ( ping = = - 1 ) {
// if we ever see a ping that is out of date, do a server refresh
// UI_UpdatePendingPings();
}
switch ( column ) {
case SORT_HOST :
if ( ping < = 0 ) {
return Info_ValueForKey ( info , " addr " ) ;
} else {
if ( ui_netSource . integer = = AS_LOCAL ) {
2010-08-29 17:32:54 +00:00
int nettype = atoi ( Info_ValueForKey ( info , " nettype " ) ) ;
if ( nettype < 0 | | nettype > = ARRAY_LEN ( netnames ) ) {
nettype = 0 ;
}
2005-08-26 17:39:27 +00:00
Com_sprintf ( hostname , sizeof ( hostname ) , " %s [%s] " ,
Info_ValueForKey ( info , " hostname " ) ,
2010-08-29 17:32:54 +00:00
netnames [ nettype ] ) ;
2005-08-26 17:39:27 +00:00
return hostname ;
}
else {
Com_sprintf ( hostname , sizeof ( hostname ) , " %s " , Info_ValueForKey ( info , " hostname " ) ) ;
return hostname ;
}
}
case SORT_MAP : return Info_ValueForKey ( info , " mapname " ) ;
case SORT_CLIENTS :
Com_sprintf ( clientBuff , sizeof ( clientBuff ) , " %s (%s) " , Info_ValueForKey ( info , " clients " ) , Info_ValueForKey ( info , " sv_maxclients " ) ) ;
return clientBuff ;
case SORT_GAME :
game = atoi ( Info_ValueForKey ( info , " gametype " ) ) ;
if ( game > = 0 & & game < numTeamArenaGameTypes ) {
return teamArenaGameTypes [ game ] ;
} else {
return " Unknown " ;
}
case SORT_PING :
if ( ping < = 0 ) {
return " ... " ;
} else {
return Info_ValueForKey ( info , " ping " ) ;
}
case SORT_PUNKBUSTER :
punkbuster = atoi ( Info_ValueForKey ( info , " punkbuster " ) ) ;
if ( punkbuster ) {
return " Yes " ;
} else {
return " No " ;
}
}
}
} else if ( feederID = = FEEDER_SERVERSTATUS ) {
if ( index > = 0 & & index < uiInfo . serverStatusInfo . numLines ) {
if ( column > = 0 & & column < 4 ) {
return uiInfo . serverStatusInfo . lines [ index ] [ column ] ;
}
}
} else if ( feederID = = FEEDER_FINDPLAYER ) {
if ( index > = 0 & & index < uiInfo . numFoundPlayerServers ) {
//return uiInfo.foundPlayerServerAddresses[index];
return uiInfo . foundPlayerServerNames [ index ] ;
}
} else if ( feederID = = FEEDER_PLAYER_LIST ) {
if ( index > = 0 & & index < uiInfo . playerCount ) {
return uiInfo . playerNames [ index ] ;
}
} else if ( feederID = = FEEDER_TEAM_LIST ) {
if ( index > = 0 & & index < uiInfo . myTeamCount ) {
return uiInfo . teamNames [ index ] ;
}
} else if ( feederID = = FEEDER_MODS ) {
if ( index > = 0 & & index < uiInfo . modCount ) {
if ( uiInfo . modList [ index ] . modDescr & & * uiInfo . modList [ index ] . modDescr ) {
return uiInfo . modList [ index ] . modDescr ;
} else {
return uiInfo . modList [ index ] . modName ;
}
}
} else if ( feederID = = FEEDER_CINEMATICS ) {
if ( index > = 0 & & index < uiInfo . movieCount ) {
return uiInfo . movieList [ index ] ;
}
} else if ( feederID = = FEEDER_DEMOS ) {
if ( index > = 0 & & index < uiInfo . demoCount ) {
return uiInfo . demoList [ index ] ;
}
}
return " " ;
}
static qhandle_t UI_FeederItemImage ( float feederID , int index ) {
if ( feederID = = FEEDER_HEADS ) {
int actual ;
UI_SelectedHead ( index , & actual ) ;
index = actual ;
if ( index > = 0 & & index < uiInfo . characterCount ) {
if ( uiInfo . characterList [ index ] . headImage = = - 1 ) {
uiInfo . characterList [ index ] . headImage = trap_R_RegisterShaderNoMip ( uiInfo . characterList [ index ] . imageName ) ;
}
return uiInfo . characterList [ index ] . headImage ;
}
} else if ( feederID = = FEEDER_Q3HEADS ) {
if ( index > = 0 & & index < uiInfo . q3HeadCount ) {
return uiInfo . q3HeadIcons [ index ] ;
}
} else if ( feederID = = FEEDER_ALLMAPS | | feederID = = FEEDER_MAPS ) {
int actual ;
UI_SelectedMap ( index , & actual ) ;
index = actual ;
if ( index > = 0 & & index < uiInfo . mapCount ) {
if ( uiInfo . mapList [ index ] . levelShot = = - 1 ) {
uiInfo . mapList [ index ] . levelShot = trap_R_RegisterShaderNoMip ( uiInfo . mapList [ index ] . imageName ) ;
}
return uiInfo . mapList [ index ] . levelShot ;
}
}
return 0 ;
}
static void UI_FeederSelection ( float feederID , int index ) {
static char info [ MAX_STRING_CHARS ] ;
if ( feederID = = FEEDER_HEADS ) {
int actual ;
UI_SelectedHead ( index , & actual ) ;
index = actual ;
if ( index > = 0 & & index < uiInfo . characterCount ) {
trap_Cvar_Set ( " team_model " , va ( " %s " , uiInfo . characterList [ index ] . base ) ) ;
trap_Cvar_Set ( " team_headmodel " , va ( " *%s " , uiInfo . characterList [ index ] . name ) ) ;
updateModel = qtrue ;
}
} else if ( feederID = = FEEDER_Q3HEADS ) {
if ( index > = 0 & & index < uiInfo . q3HeadCount ) {
trap_Cvar_Set ( " model " , uiInfo . q3HeadNames [ index ] ) ;
trap_Cvar_Set ( " headmodel " , uiInfo . q3HeadNames [ index ] ) ;
updateModel = qtrue ;
}
} else if ( feederID = = FEEDER_MAPS | | feederID = = FEEDER_ALLMAPS ) {
int actual , map ;
map = ( feederID = = FEEDER_ALLMAPS ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( uiInfo . mapList [ map ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . mapList [ map ] . cinematic ) ;
uiInfo . mapList [ map ] . cinematic = - 1 ;
}
UI_SelectedMap ( index , & actual ) ;
trap_Cvar_Set ( " ui_mapIndex " , va ( " %d " , index ) ) ;
ui_mapIndex . integer = index ;
if ( feederID = = FEEDER_MAPS ) {
ui_currentMap . integer = actual ;
trap_Cvar_Set ( " ui_currentMap " , va ( " %d " , actual ) ) ;
uiInfo . mapList [ ui_currentMap . integer ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
trap_Cvar_Set ( " ui_opponentModel " , uiInfo . mapList [ ui_currentMap . integer ] . opponentName ) ;
updateOpponentModel = qtrue ;
} else {
ui_currentNetMap . integer = actual ;
trap_Cvar_Set ( " ui_currentNetMap " , va ( " %d " , actual ) ) ;
uiInfo . mapList [ ui_currentNetMap . integer ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . mapList [ ui_currentNetMap . integer ] . mapLoadName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
} else if ( feederID = = FEEDER_SERVERS ) {
const char * mapName = NULL ;
uiInfo . serverStatus . currentServer = index ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ index ] , info , MAX_STRING_CHARS ) ;
uiInfo . serverStatus . currentServerPreview = trap_R_RegisterShaderNoMip ( va ( " levelshots/%s " , Info_ValueForKey ( info , " mapname " ) ) ) ;
if ( uiInfo . serverStatus . currentServerCinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
uiInfo . serverStatus . currentServerCinematic = - 1 ;
}
mapName = Info_ValueForKey ( info , " mapname " ) ;
if ( mapName & & * mapName ) {
uiInfo . serverStatus . currentServerCinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , mapName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
} else if ( feederID = = FEEDER_SERVERSTATUS ) {
//
} else if ( feederID = = FEEDER_FINDPLAYER ) {
uiInfo . currentFoundPlayerServer = index ;
//
if ( index < uiInfo . numFoundPlayerServers - 1 ) {
// build a new server status for this server
Q_strncpyz ( uiInfo . serverStatusAddress , uiInfo . foundPlayerServerAddresses [ uiInfo . currentFoundPlayerServer ] , sizeof ( uiInfo . serverStatusAddress ) ) ;
Menu_SetFeederSelection ( NULL , FEEDER_SERVERSTATUS , 0 , NULL ) ;
UI_BuildServerStatus ( qtrue ) ;
}
} else if ( feederID = = FEEDER_PLAYER_LIST ) {
uiInfo . playerIndex = index ;
} else if ( feederID = = FEEDER_TEAM_LIST ) {
uiInfo . teamIndex = index ;
} else if ( feederID = = FEEDER_MODS ) {
uiInfo . modIndex = index ;
} else if ( feederID = = FEEDER_CINEMATICS ) {
uiInfo . movieIndex = index ;
if ( uiInfo . previewMovie > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . previewMovie ) ;
}
uiInfo . previewMovie = - 1 ;
} else if ( feederID = = FEEDER_DEMOS ) {
uiInfo . demoIndex = index ;
}
}
static qboolean Team_Parse ( char * * p ) {
char * token ;
const char * tempStr ;
int i ;
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
while ( 1 ) {
token = COM_ParseExt ( p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
// seven tokens per line, team name and icon, and 5 team member names
if ( ! String_Parse ( p , & uiInfo . teamList [ uiInfo . teamCount ] . teamName ) | | ! String_Parse ( p , & tempStr ) ) {
return qfalse ;
}
uiInfo . teamList [ uiInfo . teamCount ] . imageName = tempStr ;
uiInfo . teamList [ uiInfo . teamCount ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ uiInfo . teamCount ] . imageName ) ;
uiInfo . teamList [ uiInfo . teamCount ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ uiInfo . teamCount ] . imageName ) ) ;
uiInfo . teamList [ uiInfo . teamCount ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ uiInfo . teamCount ] . imageName ) ) ;
uiInfo . teamList [ uiInfo . teamCount ] . cinematic = - 1 ;
for ( i = 0 ; i < TEAM_MEMBERS ; i + + ) {
uiInfo . teamList [ uiInfo . teamCount ] . teamMembers [ i ] = NULL ;
if ( ! String_Parse ( p , & uiInfo . teamList [ uiInfo . teamCount ] . teamMembers [ i ] ) ) {
return qfalse ;
}
}
Com_Printf ( " Loaded team %s with team icon %s. \n " , uiInfo . teamList [ uiInfo . teamCount ] . teamName , tempStr ) ;
if ( uiInfo . teamCount < MAX_TEAMS ) {
uiInfo . teamCount + + ;
} else {
Com_Printf ( " Too many teams, last team replaced! \n " ) ;
}
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' } ' ) {
return qfalse ;
}
}
}
return qfalse ;
}
static qboolean Character_Parse ( char * * p ) {
char * token ;
const char * tempStr ;
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
while ( 1 ) {
token = COM_ParseExt ( p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
// two tokens per line, character name and sex
if ( ! String_Parse ( p , & uiInfo . characterList [ uiInfo . characterCount ] . name ) | | ! String_Parse ( p , & tempStr ) ) {
return qfalse ;
}
uiInfo . characterList [ uiInfo . characterCount ] . headImage = - 1 ;
uiInfo . characterList [ uiInfo . characterCount ] . imageName = String_Alloc ( va ( " models/players/heads/%s/icon_default.tga " , uiInfo . characterList [ uiInfo . characterCount ] . name ) ) ;
if ( tempStr & & ( ! Q_stricmp ( tempStr , " female " ) ) ) {
uiInfo . characterList [ uiInfo . characterCount ] . base = String_Alloc ( va ( " Janet " ) ) ;
} else if ( tempStr & & ( ! Q_stricmp ( tempStr , " male " ) ) ) {
uiInfo . characterList [ uiInfo . characterCount ] . base = String_Alloc ( va ( " James " ) ) ;
} else {
uiInfo . characterList [ uiInfo . characterCount ] . base = String_Alloc ( va ( " %s " , tempStr ) ) ;
}
Com_Printf ( " Loaded %s character %s. \n " , uiInfo . characterList [ uiInfo . characterCount ] . base , uiInfo . characterList [ uiInfo . characterCount ] . name ) ;
if ( uiInfo . characterCount < MAX_HEADS ) {
uiInfo . characterCount + + ;
} else {
Com_Printf ( " Too many characters, last character replaced! \n " ) ;
}
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' } ' ) {
return qfalse ;
}
}
}
return qfalse ;
}
static qboolean Alias_Parse ( char * * p ) {
char * token ;
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
while ( 1 ) {
token = COM_ParseExt ( p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
// three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense
if ( ! String_Parse ( p , & uiInfo . aliasList [ uiInfo . aliasCount ] . name ) | | ! String_Parse ( p , & uiInfo . aliasList [ uiInfo . aliasCount ] . ai ) | | ! String_Parse ( p , & uiInfo . aliasList [ uiInfo . aliasCount ] . action ) ) {
return qfalse ;
}
Com_Printf ( " Loaded character alias %s using character ai %s. \n " , uiInfo . aliasList [ uiInfo . aliasCount ] . name , uiInfo . aliasList [ uiInfo . aliasCount ] . ai ) ;
if ( uiInfo . aliasCount < MAX_ALIASES ) {
uiInfo . aliasCount + + ;
} else {
Com_Printf ( " Too many aliases, last alias replaced! \n " ) ;
}
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' } ' ) {
return qfalse ;
}
}
}
return qfalse ;
}
// mode
// 0 - high level parsing
// 1 - team parsing
// 2 - character parsing
static void UI_ParseTeamInfo ( const char * teamFile ) {
char * token ;
char * p ;
char * buff = NULL ;
//static int mode = 0; TTimo: unused
buff = GetMenuBuffer ( teamFile ) ;
if ( ! buff ) {
return ;
}
p = buff ;
while ( 1 ) {
token = COM_ParseExt ( & p , qtrue ) ;
if ( ! token | | token [ 0 ] = = 0 | | token [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token , " } " ) = = 0 ) {
break ;
}
if ( Q_stricmp ( token , " teams " ) = = 0 ) {
if ( Team_Parse ( & p ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token , " characters " ) = = 0 ) {
Character_Parse ( & p ) ;
}
if ( Q_stricmp ( token , " aliases " ) = = 0 ) {
Alias_Parse ( & p ) ;
}
}
}
static qboolean GameType_Parse ( char * * p , qboolean join ) {
char * token ;
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
if ( join ) {
uiInfo . numJoinGameTypes = 0 ;
} else {
uiInfo . numGameTypes = 0 ;
}
while ( 1 ) {
token = COM_ParseExt ( p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
// two tokens per line, character name and sex
if ( join ) {
if ( ! String_Parse ( p , & uiInfo . joinGameTypes [ uiInfo . numJoinGameTypes ] . gameType ) | | ! Int_Parse ( p , & uiInfo . joinGameTypes [ uiInfo . numJoinGameTypes ] . gtEnum ) ) {
return qfalse ;
}
} else {
if ( ! String_Parse ( p , & uiInfo . gameTypes [ uiInfo . numGameTypes ] . gameType ) | | ! Int_Parse ( p , & uiInfo . gameTypes [ uiInfo . numGameTypes ] . gtEnum ) ) {
return qfalse ;
}
}
if ( join ) {
if ( uiInfo . numJoinGameTypes < MAX_GAMETYPES ) {
uiInfo . numJoinGameTypes + + ;
} else {
Com_Printf ( " Too many net game types, last one replace! \n " ) ;
}
} else {
if ( uiInfo . numGameTypes < MAX_GAMETYPES ) {
uiInfo . numGameTypes + + ;
} else {
Com_Printf ( " Too many game types, last one replace! \n " ) ;
}
}
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' } ' ) {
return qfalse ;
}
}
}
return qfalse ;
}
static qboolean MapList_Parse ( char * * p ) {
char * token ;
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
uiInfo . mapCount = 0 ;
while ( 1 ) {
token = COM_ParseExt ( p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
if ( ! String_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . mapName ) | | ! String_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . mapLoadName )
| | ! Int_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . teamMembers ) ) {
return qfalse ;
}
if ( ! String_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . opponentName ) ) {
return qfalse ;
}
uiInfo . mapList [ uiInfo . mapCount ] . typeBits = 0 ;
while ( 1 ) {
token = COM_ParseExt ( p , qtrue ) ;
if ( token [ 0 ] > = ' 0 ' & & token [ 0 ] < = ' 9 ' ) {
uiInfo . mapList [ uiInfo . mapCount ] . typeBits | = ( 1 < < ( token [ 0 ] - 0x030 ) ) ;
if ( ! Int_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . timeToBeat [ token [ 0 ] - 0x30 ] ) ) {
return qfalse ;
}
} else {
break ;
}
}
//mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
//if (uiInfo.mapCount == 0) {
// only load the first cinematic, selection loads the others
// uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
//}
uiInfo . mapList [ uiInfo . mapCount ] . cinematic = - 1 ;
uiInfo . mapList [ uiInfo . mapCount ] . levelShot = trap_R_RegisterShaderNoMip ( va ( " levelshots/%s_small " , uiInfo . mapList [ uiInfo . mapCount ] . mapLoadName ) ) ;
if ( uiInfo . mapCount < MAX_MAPS ) {
uiInfo . mapCount + + ;
} else {
Com_Printf ( " Too many maps, last one replaced! \n " ) ;
}
}
}
return qfalse ;
}
static void UI_ParseGameInfo ( const char * teamFile ) {
char * token ;
char * p ;
char * buff = NULL ;
//int mode = 0; TTimo: unused
buff = GetMenuBuffer ( teamFile ) ;
if ( ! buff ) {
return ;
}
p = buff ;
while ( 1 ) {
token = COM_ParseExt ( & p , qtrue ) ;
if ( ! token | | token [ 0 ] = = 0 | | token [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token , " } " ) = = 0 ) {
break ;
}
if ( Q_stricmp ( token , " gametypes " ) = = 0 ) {
if ( GameType_Parse ( & p , qfalse ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token , " joingametypes " ) = = 0 ) {
if ( GameType_Parse ( & p , qtrue ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token , " maps " ) = = 0 ) {
// start a new menu
MapList_Parse ( & p ) ;
}
}
}
static void UI_Pause ( qboolean b ) {
if ( b ) {
// pause the game and set the ui keycatcher
trap_Cvar_Set ( " cl_paused " , " 1 " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
} else {
// unpause the game and clear the ui keycatcher
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
}
}
2007-09-05 18:17:46 +00:00
# ifndef MISSIONPACK
2005-08-26 17:39:27 +00:00
static int UI_OwnerDraw_Width ( int ownerDraw ) {
return 0 ;
}
# endif
static int UI_PlayCinematic ( const char * name , float x , float y , float w , float h ) {
return trap_CIN_PlayCinematic ( name , x , y , w , h , ( CIN_loop | CIN_silent ) ) ;
}
static void UI_StopCinematic ( int handle ) {
if ( handle > = 0 ) {
trap_CIN_StopCinematic ( handle ) ;
} else {
handle = abs ( handle ) ;
if ( handle = = UI_MAPCINEMATIC ) {
if ( uiInfo . mapList [ ui_currentMap . integer ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . mapList [ ui_currentMap . integer ] . cinematic ) ;
uiInfo . mapList [ ui_currentMap . integer ] . cinematic = - 1 ;
}
} else if ( handle = = UI_NETMAPCINEMATIC ) {
if ( uiInfo . serverStatus . currentServerCinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
uiInfo . serverStatus . currentServerCinematic = - 1 ;
}
} else if ( handle = = UI_CLANCINEMATIC ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
if ( uiInfo . teamList [ i ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
uiInfo . teamList [ i ] . cinematic = - 1 ;
}
}
}
}
}
static void UI_DrawCinematic ( int handle , float x , float y , float w , float h ) {
trap_CIN_SetExtents ( handle , x , y , w , h ) ;
trap_CIN_DrawCinematic ( handle ) ;
}
static void UI_RunCinematicFrame ( int handle ) {
trap_CIN_RunCinematic ( handle ) ;
}
/*
= = = = = = = = = = = = = = = = =
PlayerModel_BuildList
= = = = = = = = = = = = = = = = =
*/
static void UI_BuildQ3Model_List ( void )
{
int numdirs ;
int numfiles ;
char dirlist [ 2048 ] ;
char filelist [ 2048 ] ;
2006-05-06 01:56:24 +00:00
char skinname [ MAX_QPATH ] ;
2005-08-26 17:39:27 +00:00
char scratch [ 256 ] ;
char * dirptr ;
char * fileptr ;
int i ;
int j , k , dirty ;
int dirlen ;
int filelen ;
uiInfo . q3HeadCount = 0 ;
// iterate directory of all player models
numdirs = trap_FS_GetFileList ( " models/players " , " / " , dirlist , 2048 ) ;
dirptr = dirlist ;
for ( i = 0 ; i < numdirs & & uiInfo . q3HeadCount < MAX_PLAYERMODELS ; i + + , dirptr + = dirlen + 1 )
{
dirlen = strlen ( dirptr ) ;
if ( dirlen & & dirptr [ dirlen - 1 ] = = ' / ' ) dirptr [ dirlen - 1 ] = ' \0 ' ;
if ( ! strcmp ( dirptr , " . " ) | | ! strcmp ( dirptr , " .. " ) )
continue ;
// iterate all skin files in directory
numfiles = trap_FS_GetFileList ( va ( " models/players/%s " , dirptr ) , " tga " , filelist , 2048 ) ;
fileptr = filelist ;
for ( j = 0 ; j < numfiles & & uiInfo . q3HeadCount < MAX_PLAYERMODELS ; j + + , fileptr + = filelen + 1 )
{
filelen = strlen ( fileptr ) ;
2006-05-06 01:56:24 +00:00
COM_StripExtension ( fileptr , skinname , sizeof ( skinname ) ) ;
2005-08-26 17:39:27 +00:00
// look for icon_????
if ( Q_stricmpn ( skinname , " icon_ " , 5 ) = = 0 & & ! ( Q_stricmp ( skinname , " icon_blue " ) = = 0 | | Q_stricmp ( skinname , " icon_red " ) = = 0 ) )
{
if ( Q_stricmp ( skinname , " icon_default " ) = = 0 ) {
2008-01-22 23:44:10 +00:00
Com_sprintf ( scratch , sizeof ( scratch ) , " %s " , dirptr ) ;
2005-08-26 17:39:27 +00:00
} else {
Com_sprintf ( scratch , sizeof ( scratch ) , " %s/%s " , dirptr , skinname + 5 ) ;
}
dirty = 0 ;
for ( k = 0 ; k < uiInfo . q3HeadCount ; k + + ) {
if ( ! Q_stricmp ( scratch , uiInfo . q3HeadNames [ uiInfo . q3HeadCount ] ) ) {
dirty = 1 ;
break ;
}
}
if ( ! dirty ) {
2008-01-22 23:44:10 +00:00
Com_sprintf ( uiInfo . q3HeadNames [ uiInfo . q3HeadCount ] , sizeof ( uiInfo . q3HeadNames [ uiInfo . q3HeadCount ] ) , " %s " , scratch ) ;
2005-08-26 17:39:27 +00:00
uiInfo . q3HeadIcons [ uiInfo . q3HeadCount + + ] = trap_R_RegisterShaderNoMip ( va ( " models/players/%s/%s " , dirptr , skinname ) ) ;
}
}
}
}
}
/*
= = = = = = = = = = = = = = = = =
UI_Init
= = = = = = = = = = = = = = = = =
*/
void _UI_Init ( qboolean inGameLoad ) {
const char * menuSet ;
int start ;
//uiInfo.inGameLoad = inGameLoad;
UI_RegisterCvars ( ) ;
UI_InitMemory ( ) ;
// cache redundant calulations
trap_GetGlconfig ( & uiInfo . uiDC . glconfig ) ;
// for 640x480 virtualized screen
uiInfo . uiDC . yscale = uiInfo . uiDC . glconfig . vidHeight * ( 1.0 / 480.0 ) ;
uiInfo . uiDC . xscale = uiInfo . uiDC . glconfig . vidWidth * ( 1.0 / 640.0 ) ;
if ( uiInfo . uiDC . glconfig . vidWidth * 480 > uiInfo . uiDC . glconfig . vidHeight * 640 ) {
// wide screen
uiInfo . uiDC . bias = 0.5 * ( uiInfo . uiDC . glconfig . vidWidth - ( uiInfo . uiDC . glconfig . vidHeight * ( 640.0 / 480.0 ) ) ) ;
}
else {
// no wide screen
uiInfo . uiDC . bias = 0 ;
}
//UI_Load();
uiInfo . uiDC . registerShaderNoMip = & trap_R_RegisterShaderNoMip ;
uiInfo . uiDC . setColor = & UI_SetColor ;
uiInfo . uiDC . drawHandlePic = & UI_DrawHandlePic ;
uiInfo . uiDC . drawStretchPic = & trap_R_DrawStretchPic ;
uiInfo . uiDC . drawText = & Text_Paint ;
uiInfo . uiDC . textWidth = & Text_Width ;
uiInfo . uiDC . textHeight = & Text_Height ;
uiInfo . uiDC . registerModel = & trap_R_RegisterModel ;
uiInfo . uiDC . modelBounds = & trap_R_ModelBounds ;
uiInfo . uiDC . fillRect = & UI_FillRect ;
uiInfo . uiDC . drawRect = & _UI_DrawRect ;
uiInfo . uiDC . drawSides = & _UI_DrawSides ;
uiInfo . uiDC . drawTopBottom = & _UI_DrawTopBottom ;
uiInfo . uiDC . clearScene = & trap_R_ClearScene ;
uiInfo . uiDC . drawSides = & _UI_DrawSides ;
uiInfo . uiDC . addRefEntityToScene = & trap_R_AddRefEntityToScene ;
uiInfo . uiDC . renderScene = & trap_R_RenderScene ;
uiInfo . uiDC . registerFont = & trap_R_RegisterFont ;
uiInfo . uiDC . ownerDrawItem = & UI_OwnerDraw ;
uiInfo . uiDC . getValue = & UI_GetValue ;
uiInfo . uiDC . ownerDrawVisible = & UI_OwnerDrawVisible ;
uiInfo . uiDC . runScript = & UI_RunMenuScript ;
uiInfo . uiDC . getTeamColor = & UI_GetTeamColor ;
uiInfo . uiDC . setCVar = trap_Cvar_Set ;
uiInfo . uiDC . getCVarString = trap_Cvar_VariableStringBuffer ;
uiInfo . uiDC . getCVarValue = trap_Cvar_VariableValue ;
uiInfo . uiDC . drawTextWithCursor = & Text_PaintWithCursor ;
uiInfo . uiDC . setOverstrikeMode = & trap_Key_SetOverstrikeMode ;
uiInfo . uiDC . getOverstrikeMode = & trap_Key_GetOverstrikeMode ;
uiInfo . uiDC . startLocalSound = & trap_S_StartLocalSound ;
uiInfo . uiDC . ownerDrawHandleKey = & UI_OwnerDrawHandleKey ;
uiInfo . uiDC . feederCount = & UI_FeederCount ;
uiInfo . uiDC . feederItemImage = & UI_FeederItemImage ;
uiInfo . uiDC . feederItemText = & UI_FeederItemText ;
uiInfo . uiDC . feederSelection = & UI_FeederSelection ;
uiInfo . uiDC . setBinding = & trap_Key_SetBinding ;
uiInfo . uiDC . getBindingBuf = & trap_Key_GetBindingBuf ;
uiInfo . uiDC . keynumToStringBuf = & trap_Key_KeynumToStringBuf ;
uiInfo . uiDC . executeText = & trap_Cmd_ExecuteText ;
uiInfo . uiDC . Error = & Com_Error ;
uiInfo . uiDC . Print = & Com_Printf ;
uiInfo . uiDC . Pause = & UI_Pause ;
uiInfo . uiDC . ownerDrawWidth = & UI_OwnerDrawWidth ;
uiInfo . uiDC . registerSound = & trap_S_RegisterSound ;
uiInfo . uiDC . startBackgroundTrack = & trap_S_StartBackgroundTrack ;
uiInfo . uiDC . stopBackgroundTrack = & trap_S_StopBackgroundTrack ;
uiInfo . uiDC . playCinematic = & UI_PlayCinematic ;
uiInfo . uiDC . stopCinematic = & UI_StopCinematic ;
uiInfo . uiDC . drawCinematic = & UI_DrawCinematic ;
uiInfo . uiDC . runCinematicFrame = & UI_RunCinematicFrame ;
Init_Display ( & uiInfo . uiDC ) ;
String_Init ( ) ;
uiInfo . uiDC . cursor = trap_R_RegisterShaderNoMip ( " menu/art/3_cursor2 " ) ;
uiInfo . uiDC . whiteShader = trap_R_RegisterShaderNoMip ( " white " ) ;
AssetCache ( ) ;
start = trap_Milliseconds ( ) ;
uiInfo . teamCount = 0 ;
uiInfo . characterCount = 0 ;
uiInfo . aliasCount = 0 ;
# ifdef PRE_RELEASE_TADEMO
UI_ParseTeamInfo ( " demoteaminfo.txt " ) ;
UI_ParseGameInfo ( " demogameinfo.txt " ) ;
# else
UI_ParseTeamInfo ( " teaminfo.txt " ) ;
UI_LoadTeams ( ) ;
UI_ParseGameInfo ( " gameinfo.txt " ) ;
# endif
menuSet = UI_Cvar_VariableString ( " ui_menuFiles " ) ;
if ( menuSet = = NULL | | menuSet [ 0 ] = = ' \0 ' ) {
menuSet = " ui/menus.txt " ;
}
#if 0
if ( uiInfo . inGameLoad ) {
UI_LoadMenus ( " ui/ingame.txt " , qtrue ) ;
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} else {
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}
# else
UI_LoadMenus ( menuSet , qtrue ) ;
UI_LoadMenus ( " ui/ingame.txt " , qfalse ) ;
# endif
Menus_CloseAll ( ) ;
trap_LAN_LoadCachedServers ( ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
UI_BuildQ3Model_List ( ) ;
UI_LoadBots ( ) ;
// sets defaults for ui temp cvars
uiInfo . effectsColor = gamecodetoui [ ( int ) trap_Cvar_VariableValue ( " color1 " ) - 1 ] ;
uiInfo . currentCrosshair = ( int ) trap_Cvar_VariableValue ( " cg_drawCrosshair " ) ;
trap_Cvar_Set ( " ui_mousePitch " , ( trap_Cvar_VariableValue ( " m_pitch " ) > = 0 ) ? " 0 " : " 1 " ) ;
uiInfo . serverStatus . currentServerCinematic = - 1 ;
uiInfo . previewMovie = - 1 ;
if ( trap_Cvar_VariableValue ( " ui_TeamArenaFirstRun " ) = = 0 ) {
trap_Cvar_Set ( " s_volume " , " 0.8 " ) ;
trap_Cvar_Set ( " s_musicvolume " , " 0.5 " ) ;
trap_Cvar_Set ( " ui_TeamArenaFirstRun " , " 1 " ) ;
}
trap_Cvar_Register ( NULL , " debug_protocol " , " " , 0 ) ;
trap_Cvar_Set ( " ui_actualNetGameType " , va ( " %d " , ui_netGameType . integer ) ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_KeyEvent
= = = = = = = = = = = = = = = = =
*/
void _UI_KeyEvent ( int key , qboolean down ) {
if ( Menu_Count ( ) > 0 ) {
menuDef_t * menu = Menu_GetFocused ( ) ;
if ( menu ) {
if ( key = = K_ESCAPE & & down & & ! Menus_AnyFullScreenVisible ( ) ) {
Menus_CloseAll ( ) ;
} else {
Menu_HandleKey ( menu , key , down ) ;
}
} else {
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
}
}
//if ((s > 0) && (s != menu_null_sound)) {
// trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
//}
}
/*
= = = = = = = = = = = = = = = = =
UI_MouseEvent
= = = = = = = = = = = = = = = = =
*/
void _UI_MouseEvent ( int dx , int dy )
{
// update mouse screen position
uiInfo . uiDC . cursorx + = dx ;
if ( uiInfo . uiDC . cursorx < 0 )
uiInfo . uiDC . cursorx = 0 ;
else if ( uiInfo . uiDC . cursorx > SCREEN_WIDTH )
uiInfo . uiDC . cursorx = SCREEN_WIDTH ;
uiInfo . uiDC . cursory + = dy ;
if ( uiInfo . uiDC . cursory < 0 )
uiInfo . uiDC . cursory = 0 ;
else if ( uiInfo . uiDC . cursory > SCREEN_HEIGHT )
uiInfo . uiDC . cursory = SCREEN_HEIGHT ;
if ( Menu_Count ( ) > 0 ) {
//menuDef_t *menu = Menu_GetFocused();
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
Display_MouseMove ( NULL , uiInfo . uiDC . cursorx , uiInfo . uiDC . cursory ) ;
}
}
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void UI_LoadNonIngame ( void ) {
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const char * menuSet = UI_Cvar_VariableString ( " ui_menuFiles " ) ;
if ( menuSet = = NULL | | menuSet [ 0 ] = = ' \0 ' ) {
menuSet = " ui/menus.txt " ;
}
UI_LoadMenus ( menuSet , qfalse ) ;
uiInfo . inGameLoad = qfalse ;
}
void _UI_SetActiveMenu ( uiMenuCommand_t menu ) {
char buf [ 256 ] ;
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
if ( Menu_Count ( ) > 0 ) {
vec3_t v ;
v [ 0 ] = v [ 1 ] = v [ 2 ] = 0 ;
switch ( menu ) {
case UIMENU_NONE :
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
return ;
case UIMENU_MAIN :
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trap_Cvar_Set ( " sv_killserver " , " 1 " ) ;
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trap_Key_SetCatcher ( KEYCATCH_UI ) ;
//trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
//trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
if ( uiInfo . inGameLoad ) {
UI_LoadNonIngame ( ) ;
}
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " main " ) ;
trap_Cvar_VariableStringBuffer ( " com_errorMessage " , buf , sizeof ( buf ) ) ;
if ( strlen ( buf ) ) {
if ( ! ui_singlePlayerActive . integer ) {
Menus_ActivateByName ( " error_popmenu " ) ;
} else {
trap_Cvar_Set ( " com_errorMessage " , " " ) ;
}
}
return ;
case UIMENU_TEAM :
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_ActivateByName ( " team " ) ;
return ;
case UIMENU_NEED_CD :
// no cd check in TA
//trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("needcd");
//UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction );
return ;
case UIMENU_BAD_CD_KEY :
// no cd check in TA
//trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("badcd");
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return ;
case UIMENU_POSTGAME :
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trap_Cvar_Set ( " sv_killserver " , " 1 " ) ;
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trap_Key_SetCatcher ( KEYCATCH_UI ) ;
if ( uiInfo . inGameLoad ) {
UI_LoadNonIngame ( ) ;
}
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " endofgame " ) ;
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return ;
case UIMENU_INGAME :
trap_Cvar_Set ( " cl_paused " , " 1 " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
UI_BuildPlayerList ( ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame " ) ;
return ;
}
}
}
qboolean _UI_IsFullscreen ( void ) {
return Menus_AnyFullScreenVisible ( ) ;
}
static connstate_t lastConnState ;
static char lastLoadingText [ MAX_INFO_VALUE ] ;
static void UI_ReadableSize ( char * buf , int bufsize , int value )
{
if ( value > 1024 * 1024 * 1024 ) { // gigs
Com_sprintf ( buf , bufsize , " %d " , value / ( 1024 * 1024 * 1024 ) ) ;
Com_sprintf ( buf + strlen ( buf ) , bufsize - strlen ( buf ) , " .%02d GB " ,
( value % ( 1024 * 1024 * 1024 ) ) * 100 / ( 1024 * 1024 * 1024 ) ) ;
} else if ( value > 1024 * 1024 ) { // megs
Com_sprintf ( buf , bufsize , " %d " , value / ( 1024 * 1024 ) ) ;
Com_sprintf ( buf + strlen ( buf ) , bufsize - strlen ( buf ) , " .%02d MB " ,
( value % ( 1024 * 1024 ) ) * 100 / ( 1024 * 1024 ) ) ;
} else if ( value > 1024 ) { // kilos
Com_sprintf ( buf , bufsize , " %d KB " , value / 1024 ) ;
} else { // bytes
Com_sprintf ( buf , bufsize , " %d bytes " , value ) ;
}
}
// Assumes time is in msec
static void UI_PrintTime ( char * buf , int bufsize , int time ) {
time / = 1000 ; // change to seconds
if ( time > 3600 ) { // in the hours range
Com_sprintf ( buf , bufsize , " %d hr %d min " , time / 3600 , ( time % 3600 ) / 60 ) ;
} else if ( time > 60 ) { // mins
Com_sprintf ( buf , bufsize , " %d min %d sec " , time / 60 , time % 60 ) ;
} else { // secs
Com_sprintf ( buf , bufsize , " %d sec " , time ) ;
}
}
void Text_PaintCenter ( float x , float y , float scale , vec4_t color , const char * text , float adjust ) {
int len = Text_Width ( text , scale , 0 ) ;
Text_Paint ( x - len / 2 , y , scale , color , text , 0 , 0 , ITEM_TEXTSTYLE_SHADOWEDMORE ) ;
}
void Text_PaintCenter_AutoWrapped ( float x , float y , float xmax , float ystep , float scale , vec4_t color , const char * str , float adjust ) {
int width ;
char * s1 , * s2 , * s3 ;
char c_bcp ;
char buf [ 1024 ] ;
if ( ! str | | str [ 0 ] = = ' \0 ' )
return ;
Q_strncpyz ( buf , str , sizeof ( buf ) ) ;
s1 = s2 = s3 = buf ;
while ( 1 ) {
do {
s3 + + ;
} while ( * s3 ! = ' ' & & * s3 ! = ' \0 ' ) ;
c_bcp = * s3 ;
* s3 = ' \0 ' ;
width = Text_Width ( s1 , scale , 0 ) ;
* s3 = c_bcp ;
if ( width > xmax ) {
if ( s1 = = s2 )
{
// fuck, don't have a clean cut, we'll overflow
s2 = s3 ;
}
* s2 = ' \0 ' ;
Text_PaintCenter ( x , y , scale , color , s1 , adjust ) ;
y + = ystep ;
if ( c_bcp = = ' \0 ' )
{
// that was the last word
// we could start a new loop, but that wouldn't be much use
// even if the word is too long, we would overflow it (see above)
// so just print it now if needed
s2 + + ;
if ( * s2 ! = ' \0 ' ) // if we are printing an overflowing line we have s2 == s3
Text_PaintCenter ( x , y , scale , color , s2 , adjust ) ;
break ;
}
s2 + + ;
s1 = s2 ;
s3 = s2 ;
}
else
{
s2 = s3 ;
if ( c_bcp = = ' \0 ' ) // we reached the end
{
Text_PaintCenter ( x , y , scale , color , s1 , adjust ) ;
break ;
}
}
}
}
static void UI_DisplayDownloadInfo ( const char * downloadName , float centerPoint , float yStart , float scale ) {
static char dlText [ ] = " Downloading: " ;
static char etaText [ ] = " Estimated time left: " ;
static char xferText [ ] = " Transfer rate: " ;
int downloadSize , downloadCount , downloadTime ;
char dlSizeBuf [ 64 ] , totalSizeBuf [ 64 ] , xferRateBuf [ 64 ] , dlTimeBuf [ 64 ] ;
int xferRate ;
int leftWidth ;
const char * s ;
downloadSize = trap_Cvar_VariableValue ( " cl_downloadSize " ) ;
downloadCount = trap_Cvar_VariableValue ( " cl_downloadCount " ) ;
downloadTime = trap_Cvar_VariableValue ( " cl_downloadTime " ) ;
leftWidth = 320 ;
UI_SetColor ( colorWhite ) ;
Text_PaintCenter ( centerPoint , yStart + 112 , scale , colorWhite , dlText , 0 ) ;
Text_PaintCenter ( centerPoint , yStart + 192 , scale , colorWhite , etaText , 0 ) ;
Text_PaintCenter ( centerPoint , yStart + 248 , scale , colorWhite , xferText , 0 ) ;
if ( downloadSize > 0 ) {
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s = va ( " %s (%d%%) " , downloadName ,
( int ) ( ( float ) downloadCount * 100.0f / downloadSize ) ) ;
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} else {
s = downloadName ;
}
Text_PaintCenter ( centerPoint , yStart + 136 , scale , colorWhite , s , 0 ) ;
UI_ReadableSize ( dlSizeBuf , sizeof dlSizeBuf , downloadCount ) ;
UI_ReadableSize ( totalSizeBuf , sizeof totalSizeBuf , downloadSize ) ;
if ( downloadCount < 4096 | | ! downloadTime ) {
Text_PaintCenter ( leftWidth , yStart + 216 , scale , colorWhite , " estimating " , 0 ) ;
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s of %s copied) " , dlSizeBuf , totalSizeBuf ) , 0 ) ;
} else {
if ( ( uiInfo . uiDC . realTime - downloadTime ) / 1000 ) {
xferRate = downloadCount / ( ( uiInfo . uiDC . realTime - downloadTime ) / 1000 ) ;
} else {
xferRate = 0 ;
}
UI_ReadableSize ( xferRateBuf , sizeof xferRateBuf , xferRate ) ;
// Extrapolate estimated completion time
if ( downloadSize & & xferRate ) {
int n = downloadSize / xferRate ; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
UI_PrintTime ( dlTimeBuf , sizeof dlTimeBuf ,
( n - ( ( ( downloadCount / 1024 ) * n ) / ( downloadSize / 1024 ) ) ) * 1000 ) ;
Text_PaintCenter ( leftWidth , yStart + 216 , scale , colorWhite , dlTimeBuf , 0 ) ;
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s of %s copied) " , dlSizeBuf , totalSizeBuf ) , 0 ) ;
} else {
Text_PaintCenter ( leftWidth , yStart + 216 , scale , colorWhite , " estimating " , 0 ) ;
if ( downloadSize ) {
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s of %s copied) " , dlSizeBuf , totalSizeBuf ) , 0 ) ;
} else {
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s copied) " , dlSizeBuf ) , 0 ) ;
}
}
if ( xferRate ) {
Text_PaintCenter ( leftWidth , yStart + 272 , scale , colorWhite , va ( " %s/Sec " , xferRateBuf ) , 0 ) ;
}
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = =
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games .
= = = = = = = = = = = = = = = = = = = = = = = =
*/
void UI_DrawConnectScreen ( qboolean overlay ) {
char * s ;
uiClientState_t cstate ;
char info [ MAX_INFO_VALUE ] ;
char text [ 256 ] ;
float centerPoint , yStart , scale ;
menuDef_t * menu = Menus_FindByName ( " Connect " ) ;
if ( ! overlay & & menu ) {
Menu_Paint ( menu , qtrue ) ;
}
if ( ! overlay ) {
centerPoint = 320 ;
yStart = 130 ;
scale = 0.5f ;
} else {
centerPoint = 320 ;
yStart = 32 ;
scale = 0.6f ;
return ;
}
// see what information we should display
trap_GetClientState ( & cstate ) ;
info [ 0 ] = ' \0 ' ;
if ( trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ) {
Text_PaintCenter ( centerPoint , yStart , scale , colorWhite , va ( " Loading %s " , Info_ValueForKey ( info , " mapname " ) ) , 0 ) ;
}
if ( ! Q_stricmp ( cstate . servername , " localhost " ) ) {
Text_PaintCenter ( centerPoint , yStart + 48 , scale , colorWhite , va ( " Starting up... " ) , ITEM_TEXTSTYLE_SHADOWEDMORE ) ;
} else {
strcpy ( text , va ( " Connecting to %s " , cstate . servername ) ) ;
Text_PaintCenter ( centerPoint , yStart + 48 , scale , colorWhite , text , ITEM_TEXTSTYLE_SHADOWEDMORE ) ;
}
// display global MOTD at bottom
Text_PaintCenter ( centerPoint , 600 , scale , colorWhite , Info_ValueForKey ( cstate . updateInfoString , " motd " ) , 0 ) ;
// print any server info (server full, bad version, etc)
if ( cstate . connState < CA_CONNECTED ) {
Text_PaintCenter_AutoWrapped ( centerPoint , yStart + 176 , 630 , 20 , scale , colorWhite , cstate . messageString , 0 ) ;
}
if ( lastConnState > cstate . connState ) {
lastLoadingText [ 0 ] = ' \0 ' ;
}
lastConnState = cstate . connState ;
switch ( cstate . connState ) {
case CA_CONNECTING :
s = va ( " Awaiting connection...%i " , cstate . connectPacketCount ) ;
break ;
case CA_CHALLENGING :
s = va ( " Awaiting challenge...%i " , cstate . connectPacketCount ) ;
break ;
case CA_CONNECTED : {
char downloadName [ MAX_INFO_VALUE ] ;
trap_Cvar_VariableStringBuffer ( " cl_downloadName " , downloadName , sizeof ( downloadName ) ) ;
if ( * downloadName ) {
UI_DisplayDownloadInfo ( downloadName , centerPoint , yStart , scale ) ;
return ;
}
}
s = " Awaiting gamestate... " ;
break ;
case CA_LOADING :
return ;
case CA_PRIMED :
return ;
default :
return ;
}
if ( Q_stricmp ( cstate . servername , " localhost " ) ) {
Text_PaintCenter ( centerPoint , yStart + 80 , scale , colorWhite , s , 0 ) ;
}
// password required / connection rejected information goes here
}
/*
= = = = = = = = = = = = = = = =
cvars
= = = = = = = = = = = = = = = =
*/
typedef struct {
vmCvar_t * vmCvar ;
char * cvarName ;
char * defaultString ;
int cvarFlags ;
} cvarTable_t ;
vmCvar_t ui_ffa_fraglimit ;
vmCvar_t ui_ffa_timelimit ;
vmCvar_t ui_tourney_fraglimit ;
vmCvar_t ui_tourney_timelimit ;
vmCvar_t ui_team_fraglimit ;
vmCvar_t ui_team_timelimit ;
vmCvar_t ui_team_friendly ;
vmCvar_t ui_ctf_capturelimit ;
vmCvar_t ui_ctf_timelimit ;
vmCvar_t ui_ctf_friendly ;
vmCvar_t ui_arenasFile ;
vmCvar_t ui_botsFile ;
vmCvar_t ui_spScores1 ;
vmCvar_t ui_spScores2 ;
vmCvar_t ui_spScores3 ;
vmCvar_t ui_spScores4 ;
vmCvar_t ui_spScores5 ;
vmCvar_t ui_spAwards ;
vmCvar_t ui_spVideos ;
vmCvar_t ui_spSkill ;
vmCvar_t ui_spSelection ;
vmCvar_t ui_browserMaster ;
vmCvar_t ui_browserGameType ;
vmCvar_t ui_browserShowFull ;
vmCvar_t ui_browserShowEmpty ;
vmCvar_t ui_brassTime ;
vmCvar_t ui_drawCrosshair ;
vmCvar_t ui_drawCrosshairNames ;
vmCvar_t ui_marks ;
vmCvar_t ui_server1 ;
vmCvar_t ui_server2 ;
vmCvar_t ui_server3 ;
vmCvar_t ui_server4 ;
vmCvar_t ui_server5 ;
vmCvar_t ui_server6 ;
vmCvar_t ui_server7 ;
vmCvar_t ui_server8 ;
vmCvar_t ui_server9 ;
vmCvar_t ui_server10 ;
vmCvar_t ui_server11 ;
vmCvar_t ui_server12 ;
vmCvar_t ui_server13 ;
vmCvar_t ui_server14 ;
vmCvar_t ui_server15 ;
vmCvar_t ui_server16 ;
vmCvar_t ui_cdkeychecked ;
vmCvar_t ui_redteam ;
vmCvar_t ui_redteam1 ;
vmCvar_t ui_redteam2 ;
vmCvar_t ui_redteam3 ;
vmCvar_t ui_redteam4 ;
vmCvar_t ui_redteam5 ;
vmCvar_t ui_blueteam ;
vmCvar_t ui_blueteam1 ;
vmCvar_t ui_blueteam2 ;
vmCvar_t ui_blueteam3 ;
vmCvar_t ui_blueteam4 ;
vmCvar_t ui_blueteam5 ;
vmCvar_t ui_teamName ;
vmCvar_t ui_dedicated ;
vmCvar_t ui_gameType ;
vmCvar_t ui_netGameType ;
vmCvar_t ui_actualNetGameType ;
vmCvar_t ui_joinGameType ;
vmCvar_t ui_netSource ;
vmCvar_t ui_serverFilterType ;
vmCvar_t ui_opponentName ;
vmCvar_t ui_menuFiles ;
vmCvar_t ui_currentTier ;
vmCvar_t ui_currentMap ;
vmCvar_t ui_currentNetMap ;
vmCvar_t ui_mapIndex ;
vmCvar_t ui_currentOpponent ;
vmCvar_t ui_selectedPlayer ;
vmCvar_t ui_selectedPlayerName ;
vmCvar_t ui_lastServerRefresh_0 ;
vmCvar_t ui_lastServerRefresh_1 ;
vmCvar_t ui_lastServerRefresh_2 ;
vmCvar_t ui_lastServerRefresh_3 ;
vmCvar_t ui_singlePlayerActive ;
vmCvar_t ui_scoreAccuracy ;
vmCvar_t ui_scoreImpressives ;
vmCvar_t ui_scoreExcellents ;
vmCvar_t ui_scoreCaptures ;
vmCvar_t ui_scoreDefends ;
vmCvar_t ui_scoreAssists ;
vmCvar_t ui_scoreGauntlets ;
vmCvar_t ui_scoreScore ;
vmCvar_t ui_scorePerfect ;
vmCvar_t ui_scoreTeam ;
vmCvar_t ui_scoreBase ;
vmCvar_t ui_scoreTimeBonus ;
vmCvar_t ui_scoreSkillBonus ;
vmCvar_t ui_scoreShutoutBonus ;
vmCvar_t ui_scoreTime ;
vmCvar_t ui_captureLimit ;
vmCvar_t ui_fragLimit ;
vmCvar_t ui_smallFont ;
vmCvar_t ui_bigFont ;
vmCvar_t ui_findPlayer ;
vmCvar_t ui_Q3Model ;
vmCvar_t ui_hudFiles ;
vmCvar_t ui_recordSPDemo ;
vmCvar_t ui_realCaptureLimit ;
vmCvar_t ui_realWarmUp ;
vmCvar_t ui_serverStatusTimeOut ;
static cvarTable_t cvarTable [ ] = {
{ & ui_ffa_fraglimit , " ui_ffa_fraglimit " , " 20 " , CVAR_ARCHIVE } ,
{ & ui_ffa_timelimit , " ui_ffa_timelimit " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_tourney_fraglimit , " ui_tourney_fraglimit " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_tourney_timelimit , " ui_tourney_timelimit " , " 15 " , CVAR_ARCHIVE } ,
{ & ui_team_fraglimit , " ui_team_fraglimit " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_team_timelimit , " ui_team_timelimit " , " 20 " , CVAR_ARCHIVE } ,
{ & ui_team_friendly , " ui_team_friendly " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_ctf_capturelimit , " ui_ctf_capturelimit " , " 8 " , CVAR_ARCHIVE } ,
{ & ui_ctf_timelimit , " ui_ctf_timelimit " , " 30 " , CVAR_ARCHIVE } ,
{ & ui_ctf_friendly , " ui_ctf_friendly " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_arenasFile , " g_arenasFile " , " " , CVAR_INIT | CVAR_ROM } ,
{ & ui_botsFile , " g_botsFile " , " " , CVAR_INIT | CVAR_ROM } ,
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{ & ui_spScores1 , " g_spScores1 " , " " , CVAR_ARCHIVE } ,
{ & ui_spScores2 , " g_spScores2 " , " " , CVAR_ARCHIVE } ,
{ & ui_spScores3 , " g_spScores3 " , " " , CVAR_ARCHIVE } ,
{ & ui_spScores4 , " g_spScores4 " , " " , CVAR_ARCHIVE } ,
{ & ui_spScores5 , " g_spScores5 " , " " , CVAR_ARCHIVE } ,
{ & ui_spAwards , " g_spAwards " , " " , CVAR_ARCHIVE } ,
{ & ui_spVideos , " g_spVideos " , " " , CVAR_ARCHIVE } ,
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{ & ui_spSkill , " g_spSkill " , " 2 " , CVAR_ARCHIVE } ,
{ & ui_spSelection , " ui_spSelection " , " " , CVAR_ROM } ,
{ & ui_browserMaster , " ui_browserMaster " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_browserGameType , " ui_browserGameType " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_browserShowFull , " ui_browserShowFull " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_browserShowEmpty , " ui_browserShowEmpty " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_brassTime , " cg_brassTime " , " 2500 " , CVAR_ARCHIVE } ,
{ & ui_drawCrosshair , " cg_drawCrosshair " , " 4 " , CVAR_ARCHIVE } ,
{ & ui_drawCrosshairNames , " cg_drawCrosshairNames " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_marks , " cg_marks " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_server1 , " server1 " , " " , CVAR_ARCHIVE } ,
{ & ui_server2 , " server2 " , " " , CVAR_ARCHIVE } ,
{ & ui_server3 , " server3 " , " " , CVAR_ARCHIVE } ,
{ & ui_server4 , " server4 " , " " , CVAR_ARCHIVE } ,
{ & ui_server5 , " server5 " , " " , CVAR_ARCHIVE } ,
{ & ui_server6 , " server6 " , " " , CVAR_ARCHIVE } ,
{ & ui_server7 , " server7 " , " " , CVAR_ARCHIVE } ,
{ & ui_server8 , " server8 " , " " , CVAR_ARCHIVE } ,
{ & ui_server9 , " server9 " , " " , CVAR_ARCHIVE } ,
{ & ui_server10 , " server10 " , " " , CVAR_ARCHIVE } ,
{ & ui_server11 , " server11 " , " " , CVAR_ARCHIVE } ,
{ & ui_server12 , " server12 " , " " , CVAR_ARCHIVE } ,
{ & ui_server13 , " server13 " , " " , CVAR_ARCHIVE } ,
{ & ui_server14 , " server14 " , " " , CVAR_ARCHIVE } ,
{ & ui_server15 , " server15 " , " " , CVAR_ARCHIVE } ,
{ & ui_server16 , " server16 " , " " , CVAR_ARCHIVE } ,
{ & ui_cdkeychecked , " ui_cdkeychecked " , " 0 " , CVAR_ROM } ,
{ & ui_new , " ui_new " , " 0 " , CVAR_TEMP } ,
{ & ui_debug , " ui_debug " , " 0 " , CVAR_TEMP } ,
{ & ui_initialized , " ui_initialized " , " 0 " , CVAR_TEMP } ,
{ & ui_teamName , " ui_teamName " , " Pagans " , CVAR_ARCHIVE } ,
{ & ui_opponentName , " ui_opponentName " , " Stroggs " , CVAR_ARCHIVE } ,
{ & ui_redteam , " ui_redteam " , " Pagans " , CVAR_ARCHIVE } ,
{ & ui_blueteam , " ui_blueteam " , " Stroggs " , CVAR_ARCHIVE } ,
{ & ui_dedicated , " ui_dedicated " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_gameType , " ui_gametype " , " 3 " , CVAR_ARCHIVE } ,
{ & ui_joinGameType , " ui_joinGametype " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_netGameType , " ui_netGametype " , " 3 " , CVAR_ARCHIVE } ,
{ & ui_actualNetGameType , " ui_actualNetGametype " , " 3 " , CVAR_ARCHIVE } ,
{ & ui_redteam1 , " ui_redteam1 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_redteam2 , " ui_redteam2 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_redteam3 , " ui_redteam3 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_redteam4 , " ui_redteam4 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_redteam5 , " ui_redteam5 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_blueteam1 , " ui_blueteam1 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_blueteam2 , " ui_blueteam2 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_blueteam3 , " ui_blueteam3 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_blueteam4 , " ui_blueteam4 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_blueteam5 , " ui_blueteam5 " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_netSource , " ui_netSource " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_menuFiles , " ui_menuFiles " , " ui/menus.txt " , CVAR_ARCHIVE } ,
{ & ui_currentTier , " ui_currentTier " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_currentMap , " ui_currentMap " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_currentNetMap , " ui_currentNetMap " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_mapIndex , " ui_mapIndex " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_currentOpponent , " ui_currentOpponent " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_selectedPlayer , " cg_selectedPlayer " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_selectedPlayerName , " cg_selectedPlayerName " , " " , CVAR_ARCHIVE } ,
{ & ui_lastServerRefresh_0 , " ui_lastServerRefresh_0 " , " " , CVAR_ARCHIVE } ,
{ & ui_lastServerRefresh_1 , " ui_lastServerRefresh_1 " , " " , CVAR_ARCHIVE } ,
{ & ui_lastServerRefresh_2 , " ui_lastServerRefresh_2 " , " " , CVAR_ARCHIVE } ,
{ & ui_lastServerRefresh_3 , " ui_lastServerRefresh_3 " , " " , CVAR_ARCHIVE } ,
{ & ui_singlePlayerActive , " ui_singlePlayerActive " , " 0 " , 0 } ,
{ & ui_scoreAccuracy , " ui_scoreAccuracy " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreImpressives , " ui_scoreImpressives " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreExcellents , " ui_scoreExcellents " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreCaptures , " ui_scoreCaptures " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreDefends , " ui_scoreDefends " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreAssists , " ui_scoreAssists " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreGauntlets , " ui_scoreGauntlets " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreScore , " ui_scoreScore " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scorePerfect , " ui_scorePerfect " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreTeam , " ui_scoreTeam " , " 0 to 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreBase , " ui_scoreBase " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreTime , " ui_scoreTime " , " 00:00 " , CVAR_ARCHIVE } ,
{ & ui_scoreTimeBonus , " ui_scoreTimeBonus " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreSkillBonus , " ui_scoreSkillBonus " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_scoreShutoutBonus , " ui_scoreShutoutBonus " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_fragLimit , " ui_fragLimit " , " 10 " , 0 } ,
{ & ui_captureLimit , " ui_captureLimit " , " 5 " , 0 } ,
{ & ui_smallFont , " ui_smallFont " , " 0.25 " , CVAR_ARCHIVE } ,
{ & ui_bigFont , " ui_bigFont " , " 0.4 " , CVAR_ARCHIVE } ,
{ & ui_findPlayer , " ui_findPlayer " , " Sarge " , CVAR_ARCHIVE } ,
{ & ui_Q3Model , " ui_q3model " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_hudFiles , " cg_hudFiles " , " ui/hud.txt " , CVAR_ARCHIVE } ,
{ & ui_recordSPDemo , " ui_recordSPDemo " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_teamArenaFirstRun , " ui_teamArenaFirstRun " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_realWarmUp , " g_warmup " , " 20 " , CVAR_ARCHIVE } ,
{ & ui_realCaptureLimit , " capturelimit " , " 8 " , CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART } ,
{ & ui_serverStatusTimeOut , " ui_serverStatusTimeOut " , " 7000 " , CVAR_ARCHIVE } ,
} ;
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static int cvarTableSize = ARRAY_LEN ( cvarTable ) ;
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/*
= = = = = = = = = = = = = = = = =
UI_RegisterCvars
= = = = = = = = = = = = = = = = =
*/
void UI_RegisterCvars ( void ) {
int i ;
cvarTable_t * cv ;
for ( i = 0 , cv = cvarTable ; i < cvarTableSize ; i + + , cv + + ) {
trap_Cvar_Register ( cv - > vmCvar , cv - > cvarName , cv - > defaultString , cv - > cvarFlags ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
UI_UpdateCvars
= = = = = = = = = = = = = = = = =
*/
void UI_UpdateCvars ( void ) {
int i ;
cvarTable_t * cv ;
for ( i = 0 , cv = cvarTable ; i < cvarTableSize ; i + + , cv + + ) {
trap_Cvar_Update ( cv - > vmCvar ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
ArenaServers_StopRefresh
= = = = = = = = = = = = = = = = =
*/
static void UI_StopServerRefresh ( void )
{
int count ;
if ( ! uiInfo . serverStatus . refreshActive ) {
// not currently refreshing
return ;
}
uiInfo . serverStatus . refreshActive = qfalse ;
Com_Printf ( " %d servers listed in browser with %d players. \n " ,
uiInfo . serverStatus . numDisplayServers ,
uiInfo . serverStatus . numPlayersOnServers ) ;
count = trap_LAN_GetServerCount ( ui_netSource . integer ) ;
if ( count - uiInfo . serverStatus . numDisplayServers > 0 ) {
Com_Printf ( " %d servers not listed due to packet loss or pings higher than %d \n " ,
count - uiInfo . serverStatus . numDisplayServers ,
( int ) trap_Cvar_VariableValue ( " cl_maxPing " ) ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
ArenaServers_MaxPing
= = = = = = = = = = = = = = = = =
*/
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# ifndef MISSIONPACK
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static int ArenaServers_MaxPing ( void ) {
int maxPing ;
maxPing = ( int ) trap_Cvar_VariableValue ( " cl_maxPing " ) ;
if ( maxPing < 100 ) {
maxPing = 100 ;
}
return maxPing ;
}
# endif
/*
= = = = = = = = = = = = = = = = =
UI_DoServerRefresh
= = = = = = = = = = = = = = = = =
*/
static void UI_DoServerRefresh ( void )
{
qboolean wait = qfalse ;
if ( ! uiInfo . serverStatus . refreshActive ) {
return ;
}
if ( ui_netSource . integer ! = AS_FAVORITES ) {
if ( ui_netSource . integer = = AS_LOCAL ) {
if ( ! trap_LAN_GetServerCount ( ui_netSource . integer ) ) {
wait = qtrue ;
}
} else {
if ( trap_LAN_GetServerCount ( ui_netSource . integer ) < 0 ) {
wait = qtrue ;
}
}
}
if ( uiInfo . uiDC . realTime < uiInfo . serverStatus . refreshtime ) {
if ( wait ) {
return ;
}
}
// if still trying to retrieve pings
if ( trap_LAN_UpdateVisiblePings ( ui_netSource . integer ) ) {
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 1000 ;
} else if ( ! wait ) {
// get the last servers in the list
UI_BuildServerDisplayList ( 2 ) ;
// stop the refresh
UI_StopServerRefresh ( ) ;
}
//
UI_BuildServerDisplayList ( qfalse ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_StartServerRefresh
= = = = = = = = = = = = = = = = =
*/
static void UI_StartServerRefresh ( qboolean full )
{
char * ptr ;
qtime_t q ;
trap_RealTime ( & q ) ;
trap_Cvar_Set ( va ( " ui_lastServerRefresh_%i " , ui_netSource . integer ) , va ( " %s-%i, %i at %i:%i " , MonthAbbrev [ q . tm_mon ] , q . tm_mday , 1900 + q . tm_year , q . tm_hour , q . tm_min ) ) ;
if ( ! full ) {
UI_UpdatePendingPings ( ) ;
return ;
}
uiInfo . serverStatus . refreshActive = qtrue ;
uiInfo . serverStatus . nextDisplayRefresh = uiInfo . uiDC . realTime + 1000 ;
// clear number of displayed servers
uiInfo . serverStatus . numDisplayServers = 0 ;
uiInfo . serverStatus . numPlayersOnServers = 0 ;
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible ( ui_netSource . integer , - 1 , qtrue ) ;
// reset all the pings
trap_LAN_ResetPings ( ui_netSource . integer ) ;
//
if ( ui_netSource . integer = = AS_LOCAL ) {
trap_Cmd_ExecuteText ( EXEC_NOW , " localservers \n " ) ;
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 1000 ;
return ;
}
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 5000 ;
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if ( ui_netSource . integer = = AS_GLOBAL ) {
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ptr = UI_Cvar_VariableString ( " debug_protocol " ) ;
if ( strlen ( ptr ) ) {
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trap_Cmd_ExecuteText ( EXEC_NOW , va ( " globalservers 0 %s full empty \n " , ptr ) ) ;
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}
else {
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trap_Cmd_ExecuteText ( EXEC_NOW , va ( " globalservers 0 %d full empty \n " , ( int ) trap_Cvar_VariableValue ( " protocol " ) ) ) ;
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}
}
}