ioef/misc/msvc/cgame.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="cgame"
ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
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Name="Release TA|Win32"
OutputDirectory="..\..\build\cgame_release_ta"
IntermediateDirectory="..\..\build\cgame_release_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
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TargetEnvironment="1"
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HeaderFileName=""
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RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
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AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
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SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
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BaseAddress="0x30000000"
ImportLibrary="$(IntDir)\/cgamex86.lib"
TargetMachine="1"
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<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
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PreprocessorDefinitions="_DEBUG"
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SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/cgame.tlb"
HeaderFileName=""
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Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="1"
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AssemblerListingLocation="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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DebugInformationFormat="4"
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Culture="1033"
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Name="VCLinkerTool"
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SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
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MapFileName="$(IntDir)\cgamex86.map"
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BaseAddress="0x30000000"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
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</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\cgame_release"
IntermediateDirectory="..\..\build\cgame_release"
ConfigurationType="2"
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ATLMinimizesCRunTimeLibraryUsage="false"
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<Tool
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Name="VCMIDLTool"
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MkTypLibCompatible="true"
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TargetEnvironment="1"
TypeLibraryName=".\Release/cgame.tlb"
HeaderFileName=""
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
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PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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<Tool
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Name="VCResourceCompilerTool"
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Name="VCLinkerTool"
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HeaderFileName=""
/>
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="1"
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PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="3"
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DebugInformationFormat="4"
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Culture="1033"
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<Tool
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ModuleDefinitionFile=".\cgame.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
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TargetMachine="1"
/>
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<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="c"
>
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>
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