mirror of
https://github.com/UberGames/GtkRadiant.git
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204566e81e
* fixes some more string conversions warnings in bobtoolz * fixed unresolved symbols in bobtoolz and gtkgensurf (due to the above mentioned patch where the prototypes were not updated) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@320 8a3a26a2-13c4-0310-b231-cf6edde360e5
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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vec_t Min(vec_t a, vec_t b);
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epair_t* GetNextChainItem(epair_t* lastItem, const char* key, const char* value);
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// reads current texture into global, returns pointer to it
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const char* GetCurrentTexture();
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void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
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void Sys_ERROR (const char* text, ...);
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void BuildMiniPrt(list<Str>* exclusionList);
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void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
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void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
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entity_s* FindEntityFromTargetname(const char* targetname, int* entNum);
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char* UnixToDosPath(char* path);
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char* GetFilename(char* buffer, const char* filename);
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char* GetGameFilename(char* buffer, const char* filename);
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float Determinant3x3(float a1, float a2, float a3,
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float b1, float b2, float b3,
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float c1, float c2, float c3);
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bool GetEntityCentre(const char* entity, vec3_t centre);
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void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out );
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