mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 20:32:42 +00:00
b361e76d8f
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@42 8a3a26a2-13c4-0310-b231-cf6edde360e5
479 lines
13 KiB
C++
479 lines
13 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "entity.h"
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#include "ientity.h"
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#include "iselection.h"
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#include "imodel.h"
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#include "ifilesystem.h"
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#include "iundo.h"
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#include "editable.h"
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#include "eclasslib.h"
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#include "scenelib.h"
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#include "os/path.h"
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#include "os/file.h"
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#include "stream/stringstream.h"
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#include "stringio.h"
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#include "gtkutil/filechooser.h"
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#include "gtkmisc.h"
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#include "select.h"
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#include "map.h"
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#include "preferences.h"
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#include "gtkdlgs.h"
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#include "mainframe.h"
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#include "qe3.h"
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#include "commands.h"
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struct entity_globals_t
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{
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Vector3 color_entity;
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entity_globals_t() :
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color_entity(0.0f, 0.0f, 0.0f)
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{
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}
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};
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entity_globals_t g_entity_globals;
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class EntitySetKeyValueSelected : public scene::Graph::Walker
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{
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const char* m_key;
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const char* m_value;
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public:
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EntitySetKeyValueSelected(const char* key, const char* value)
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: m_key(key), m_value(value)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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Entity* entity = Node_getEntity(path.top());
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if(entity != 0
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&& (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
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{
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entity->setKeyValue(m_key, m_value);
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}
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}
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};
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class EntitySetClassnameSelected : public scene::Graph::Walker
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{
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const char* m_classname;
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public:
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EntitySetClassnameSelected(const char* classname)
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: m_classname(classname)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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Entity* entity = Node_getEntity(path.top());
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if(entity != 0
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&& (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
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{
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NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
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EntityCopyingVisitor visitor(*Node_getEntity(node));
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entity->forEachKeyValue(visitor);
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NodeSmartReference child(path.top().get());
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NodeSmartReference parent(path.parent().get());
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Node_getTraversable(parent)->erase(child);
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if(Node_getTraversable(child) != 0
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&& Node_getTraversable(node) != 0
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&& node_is_group(node))
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{
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parentBrushes(child, node);
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}
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Node_getTraversable(parent)->insert(node);
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}
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}
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};
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void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
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{
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GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
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}
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void Scene_EntitySetClassname_Selected(const char* classname)
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{
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GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
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}
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class EntityUngroupVisitor : public SelectionSystem::Visitor
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{
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const scene::Path& m_parent;
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public:
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EntityUngroupVisitor(const scene::Path& parent) : m_parent(parent)
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{
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}
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void visit(scene::Instance& instance) const
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{
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if(Node_getEntity(instance.path().top()) != 0
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&& node_is_group(instance.path().top()))
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{
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if(m_parent.top().get_pointer() != instance.path().top().get_pointer())
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{
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parentBrushes(instance.path().top(), m_parent.top());
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Path_deleteTop(instance.path());
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}
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}
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}
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};
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void Entity_ungroupSelected()
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{
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UndoableCommand undo("ungroupSelectedEntities");
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scene::Path world_path(makeReference(GlobalSceneGraph().root()));
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world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
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GlobalSelectionSystem().foreachSelected(EntityUngroupVisitor(world_path));
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}
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void Entity_connectSelected()
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{
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if(GlobalSelectionSystem().countSelected() == 2)
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{
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GlobalEntityCreator().connectEntities(
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GlobalSelectionSystem().penultimateSelected().path(),
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GlobalSelectionSystem().ultimateSelected().path()
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);
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}
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else
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{
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globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
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}
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}
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const float Doom3Light_defaultRadius = 300;
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AABB Doom3Light_getBounds(const AABB& workzone)
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{
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AABB aabb(workzone);
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if(aabb.extents[0] == 0)
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{
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aabb.extents[0] = Doom3Light_defaultRadius;
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}
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if(aabb.extents[1] == 0)
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{
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aabb.extents[1] = Doom3Light_defaultRadius;
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}
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if(aabb.extents[2] == 0)
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{
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aabb.extents[2] = Doom3Light_defaultRadius;
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}
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if(aabb_valid(aabb))
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{
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return aabb;
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}
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return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
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}
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int g_iLastLightIntensity;
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void Entity_createFromSelection(const char* name, const Vector3& origin)
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{
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#if 0
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if(string_equal_nocase(name, "worldspawn"))
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{
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gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
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return;
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}
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#endif
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EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
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bool isModel = string_equal_nocase(name, "misc_model")
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|| string_equal_nocase(name, "misc_gamemodel")
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|| string_equal_nocase(name, "model_static")
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|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
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bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
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if(!(entityClass->fixedsize || isModel) && !brushesSelected)
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{
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globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
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return;
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}
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AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
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NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
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Node_getTraversable(GlobalSceneGraph().root())->insert(node);
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scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
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entitypath.push(makeReference(node.get()));
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scene::Instance& instance = findInstance(entitypath);
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if(entityClass->fixedsize)
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{
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Select_Delete();
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Transformable* transform = Instance_getTransformable(instance);
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if(transform != 0)
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{
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transform->setType(TRANSFORM_PRIMITIVE);
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transform->setTranslation(origin);
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transform->freezeTransform();
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}
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GlobalSelectionSystem().setSelectedAll(false);
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Instance_setSelected(instance, true);
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}
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else
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{
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Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
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Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
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}
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// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
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// see SF bug 105383
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if (g_pGameDescription->mGameType == "hl")
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{
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// FIXME - Hydra: really we need a combined light AND color dialog for halflife.
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if (string_equal_nocase(name, "light")
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|| string_equal_nocase(name, "light_environment")
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|| string_equal_nocase(name, "light_spot"))
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{
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int intensity = g_iLastLightIntensity;
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if (DoLightIntensityDlg (&intensity) == eIDOK)
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{
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g_iLastLightIntensity = intensity;
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char buf[30];
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sprintf( buf, "255 255 255 %d", intensity );
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Node_getEntity(node)->setKeyValue("_light", buf);
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}
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}
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}
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else if(string_equal_nocase(name, "light"))
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{
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if(g_pGameDescription->mGameType != "doom3")
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{
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int intensity = g_iLastLightIntensity;
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if (DoLightIntensityDlg (&intensity) == eIDOK)
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{
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g_iLastLightIntensity = intensity;
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char buf[10];
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sprintf( buf, "%d", intensity );
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Node_getEntity(node)->setKeyValue("light", buf);
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}
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}
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else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
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{
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AABB bounds(Doom3Light_getBounds(workzone));
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StringOutputStream key(64);
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key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
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Node_getEntity(node)->setKeyValue("origin", key.c_str());
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key.clear();
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key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
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Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
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}
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}
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if(isModel)
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{
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const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
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if(model != 0)
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{
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Node_getEntity(node)->setKeyValue("model", model);
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}
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}
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}
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bool DoNormalisedColor(Vector3& color)
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{
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if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
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return false;
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/*
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** scale colors so that at least one component is at 1.0F
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*/
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float largest = 0.0F;
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if ( color[0] > largest )
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largest = color[0];
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if ( color[1] > largest )
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largest = color[1];
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if ( color[2] > largest )
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largest = color[2];
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if ( largest == 0.0F )
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{
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color[0] = 1.0F;
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color[1] = 1.0F;
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color[2] = 1.0F;
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}
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else
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{
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float scaler = 1.0F / largest;
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color[0] *= scaler;
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color[1] *= scaler;
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color[2] *= scaler;
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}
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return true;
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}
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void Entity_setColour()
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{
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if(GlobalSelectionSystem().countSelected() != 0)
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{
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const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
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Entity* entity = Node_getEntity(path.top());
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if(entity != 0)
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{
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const char* strColor = entity->getKeyValue("_color");
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if(!string_empty(strColor))
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{
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Vector3 rgb;
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if (string_parse_vector3(strColor, rgb))
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{
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g_entity_globals.color_entity = rgb;
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}
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}
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if(g_pGameDescription->mGameType == "doom3"
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? color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity)
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: DoNormalisedColor(g_entity_globals.color_entity))
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{
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char buffer[128];
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sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
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g_entity_globals.color_entity[1],
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g_entity_globals.color_entity[2]);
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Scene_EntitySetKeyValue_Selected("_color", buffer);
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}
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}
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}
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}
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const char* misc_model_dialog(GtkWidget* parent)
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{
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StringOutputStream buffer(1024);
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buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
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if(!file_readable(buffer.c_str()))
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{
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// just go to fsmain
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buffer.clear();
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buffer << g_qeglobals.m_userGamePath.c_str() << "/";
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}
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const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
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if (filename != 0)
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{
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// use VFS to get the correct relative path
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const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
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if(relative == filename)
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{
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globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
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}
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return relative;
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}
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return 0;
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}
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void LightRadiiImport(EntityCreator& self, bool value)
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{
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self.setLightRadii(value);
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}
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typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
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void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
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{
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importer(self.getLightRadii());
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}
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typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
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void Entity_constructPreferences(PreferencesPage& page)
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{
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page.appendCheckBox(
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"Show", "Light Radii",
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LightRadiiImportCaller(GlobalEntityCreator()),
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LightRadiiExportCaller(GlobalEntityCreator())
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);
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}
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void Entity_constructPage(PreferenceGroup& group)
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{
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PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
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Entity_constructPreferences(page);
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}
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void Entity_registerPreferencesPage()
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{
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PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
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}
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void Entity_constructMenu(GtkMenu* menu)
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{
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create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
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create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
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create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
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}
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#include "preferencesystem.h"
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#include "stringio.h"
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void Entity_Construct()
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{
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GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
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GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
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GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
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GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
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Entity_registerPreferencesPage();
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}
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void Entity_Destroy()
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{
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}
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