changed doom3/quake4 light creation to use size of selected brushes

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@42 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog 2006-03-31 20:45:34 +00:00
parent c1bc31436f
commit b361e76d8f
2 changed files with 54 additions and 9 deletions

View file

@ -1,6 +1,10 @@
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
31/03/2006
SPoG
- Changed doom3 light creation to use size of selected brushes.
20/03/2006
SPoG
- Fixed crash when resetting preferences after startup failure.

View file

@ -178,7 +178,31 @@ void Entity_connectSelected()
}
}
const float Doom3Light_defaultRadius = 300;
AABB Doom3Light_getBounds(const AABB& workzone)
{
AABB aabb(workzone);
if(aabb.extents[0] == 0)
{
aabb.extents[0] = Doom3Light_defaultRadius;
}
if(aabb.extents[1] == 0)
{
aabb.extents[1] = Doom3Light_defaultRadius;
}
if(aabb.extents[2] == 0)
{
aabb.extents[2] = Doom3Light_defaultRadius;
}
if(aabb_valid(aabb))
{
return aabb;
}
return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
}
int g_iLastLightIntensity;
@ -199,12 +223,16 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
|| string_equal_nocase(name, "model_static")
|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
if(!(entityClass->fixedsize || isModel) && Scene_countSelectedBrushes(GlobalSceneGraph()) == 0)
bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
if(!(entityClass->fixedsize || isModel) && !brushesSelected)
{
globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
return;
}
AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
@ -257,16 +285,29 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
}
}
}
else if(g_pGameDescription->mGameType != "doom3" && string_equal_nocase(name, "light"))
else if(string_equal_nocase(name, "light"))
{
int intensity = g_iLastLightIntensity;
if (DoLightIntensityDlg (&intensity) == eIDOK)
if(g_pGameDescription->mGameType != "doom3")
{
g_iLastLightIntensity = intensity;
char buf[10];
sprintf( buf, "%d", intensity );
Node_getEntity(node)->setKeyValue("light", buf);
int intensity = g_iLastLightIntensity;
if (DoLightIntensityDlg (&intensity) == eIDOK)
{
g_iLastLightIntensity = intensity;
char buf[10];
sprintf( buf, "%d", intensity );
Node_getEntity(node)->setKeyValue("light", buf);
}
}
else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
{
AABB bounds(Doom3Light_getBounds(workzone));
StringOutputStream key(64);
key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
Node_getEntity(node)->setKeyValue("origin", key.c_str());
key.clear();
key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
}
}