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changed doom3/quake4 light creation to use size of selected brushes
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@42 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 54 additions and 9 deletions
4
CHANGES
4
CHANGES
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@ -1,6 +1,10 @@
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This is the changelog for developers, != changelog for the end user
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that we distribute with the binaries. (see changelog)
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31/03/2006
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SPoG
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- Changed doom3 light creation to use size of selected brushes.
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20/03/2006
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SPoG
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- Fixed crash when resetting preferences after startup failure.
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@ -178,7 +178,31 @@ void Entity_connectSelected()
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}
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}
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const float Doom3Light_defaultRadius = 300;
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AABB Doom3Light_getBounds(const AABB& workzone)
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{
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AABB aabb(workzone);
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if(aabb.extents[0] == 0)
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{
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aabb.extents[0] = Doom3Light_defaultRadius;
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}
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if(aabb.extents[1] == 0)
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{
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aabb.extents[1] = Doom3Light_defaultRadius;
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}
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if(aabb.extents[2] == 0)
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{
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aabb.extents[2] = Doom3Light_defaultRadius;
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}
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if(aabb_valid(aabb))
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{
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return aabb;
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}
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return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
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}
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int g_iLastLightIntensity;
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@ -199,12 +223,16 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
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|| string_equal_nocase(name, "model_static")
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|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
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if(!(entityClass->fixedsize || isModel) && Scene_countSelectedBrushes(GlobalSceneGraph()) == 0)
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bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
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if(!(entityClass->fixedsize || isModel) && !brushesSelected)
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{
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globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
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return;
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}
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AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
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NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
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@ -257,16 +285,29 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
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}
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}
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}
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else if(g_pGameDescription->mGameType != "doom3" && string_equal_nocase(name, "light"))
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else if(string_equal_nocase(name, "light"))
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{
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int intensity = g_iLastLightIntensity;
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if (DoLightIntensityDlg (&intensity) == eIDOK)
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if(g_pGameDescription->mGameType != "doom3")
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{
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g_iLastLightIntensity = intensity;
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char buf[10];
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sprintf( buf, "%d", intensity );
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Node_getEntity(node)->setKeyValue("light", buf);
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int intensity = g_iLastLightIntensity;
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if (DoLightIntensityDlg (&intensity) == eIDOK)
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{
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g_iLastLightIntensity = intensity;
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char buf[10];
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sprintf( buf, "%d", intensity );
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Node_getEntity(node)->setKeyValue("light", buf);
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}
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}
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else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
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{
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AABB bounds(Doom3Light_getBounds(workzone));
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StringOutputStream key(64);
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key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
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Node_getEntity(node)->setKeyValue("origin", key.c_str());
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key.clear();
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key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
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Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
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}
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}
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