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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
40 lines
1.3 KiB
HTML
40 lines
1.3 KiB
HTML
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<title>Adding Bots</title>
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</head>
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<body background="../pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
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<b><font SIZE="5">
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<p align="center">Adding Bots</p>
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<div align="right">
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<table border="1" cellspacing="1" width="100%" bordercolor="#808080" bgcolor="#000000" cellpadding="10">
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<tr>
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<td width="100%"><font FACE="Times New Roman">
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<p> Despite their massive size, terrain maps can support enjoyable bot play. The
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key is careful placement of cluster portals, which is true of any map. Study the
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bspc documentation for details. The documents accompanying the tools are more up
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to date than those in the Q3Radiant manual. Your goal should be to keep the
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number of areas in each cluster roughly equal and reasonably low (hundreds, not
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thousands).</p>
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</font>
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<p align="center"><a href="adding_buildings_to_terrain.html">Back</a> - <a href="table_of_contents.html">Table
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of Contents</a> - <a href="glossary.html">Glossary</a></p>
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</td>
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</tr>
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</table>
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</div>
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</font></b>
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<p> </p>
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<p> </p>
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<p align="center">-25-</p>
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</body>
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</html>
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