gtkradiant/docs/manual/quake3/Terrain_Manual/pages/adding_bots.html

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<title>Adding Bots</title>
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<p align="center">Adding Bots</p>
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<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Despite their massive size, terrain maps can support enjoyable bot play. The
key is careful placement of cluster portals, which is true of any map. Study the
bspc documentation for details. The documents accompanying the tools are more up
to date than those in the Q3Radiant manual. Your goal should be to keep the
number of areas in each cluster roughly equal and reasonably low (hundreds, not
thousands).</p>
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<p align="center"><a href="adding_buildings_to_terrain.html">Back</a> - <a href="table_of_contents.html">Table
of Contents</a> - <a href="glossary.html">Glossary</a></p>
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<p align="center">-25-</p>
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