mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 20:02:42 +00:00
648 lines
12 KiB
C
648 lines
12 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// qrad.c
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#include "qrad.h"
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/*
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NOTES
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-----
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every surface must be divided into at least two patches each axis
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*/
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patch_t *face_patches[MAX_MAP_FACES];
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entity_t *face_entity[MAX_MAP_FACES];
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patch_t patches[MAX_PATCHES];
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unsigned num_patches;
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vec3_t radiosity[MAX_PATCHES]; // light leaving a patch
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vec3_t illumination[MAX_PATCHES]; // light arriving at a patch
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vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
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dplane_t backplanes[MAX_MAP_PLANES];
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char inbase[32], outbase[32];
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int fakeplanes; // created planes for origin offset
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int numbounce = 8;
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qboolean extrasamples;
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float subdiv = 64;
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qboolean dumppatches;
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void BuildLightmaps( void );
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int TestLine( vec3_t start, vec3_t stop );
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int junk;
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float ambient = 0;
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float maxlight = 196;
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float lightscale = 1.0;
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qboolean glview;
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qboolean nopvs;
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char source[1024];
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float direct_scale = 0.4;
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float entity_scale = 1.0;
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/*
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===================================================================
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MISC
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===================================================================
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*/
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/*
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=============
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MakeBackplanes
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=============
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*/
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void MakeBackplanes( void ){
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int i;
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for ( i = 0 ; i < numplanes ; i++ )
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{
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backplanes[i].dist = -dplanes[i].dist;
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VectorSubtract( vec3_origin, dplanes[i].normal, backplanes[i].normal );
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}
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}
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int leafparents[MAX_MAP_LEAFS];
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int nodeparents[MAX_MAP_NODES];
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/*
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=============
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MakeParents
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=============
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*/
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void MakeParents( int nodenum, int parent ){
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int i, j;
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dnode_t *node;
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nodeparents[nodenum] = parent;
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node = &dnodes[nodenum];
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for ( i = 0 ; i < 2 ; i++ )
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{
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j = node->children[i];
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if ( j < 0 ) {
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leafparents[-j - 1] = nodenum;
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}
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else{
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MakeParents( j, nodenum );
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}
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}
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}
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/*
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===================================================================
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TRANSFER SCALES
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===================================================================
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*/
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int PointInLeafnum( vec3_t point ){
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int nodenum;
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vec_t dist;
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dnode_t *node;
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dplane_t *plane;
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nodenum = 0;
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while ( nodenum >= 0 )
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{
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node = &dnodes[nodenum];
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plane = &dplanes[node->planenum];
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dist = DotProduct( point, plane->normal ) - plane->dist;
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if ( dist > 0 ) {
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nodenum = node->children[0];
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}
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else{
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nodenum = node->children[1];
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}
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}
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return -nodenum - 1;
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}
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dleaf_t *Rad_PointInLeaf( vec3_t point ){
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int num;
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num = PointInLeafnum( point );
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return &dleafs[num];
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}
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qboolean PvsForOrigin( vec3_t org, byte *pvs ){
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dleaf_t *leaf;
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if ( !visdatasize ) {
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memset( pvs, 255, ( numleafs + 7 ) / 8 );
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return true;
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}
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leaf = Rad_PointInLeaf( org );
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if ( leaf->cluster == -1 ) {
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return false; // in solid leaf
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}
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DecompressVis( dvisdata + dvis->bitofs[leaf->cluster][DVIS_PVS], pvs );
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return true;
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}
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/*
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=============
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MakeTransfers
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=============
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*/
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int total_transfer;
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void MakeTransfers( int i ){
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int j;
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vec3_t delta;
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vec_t dist, scale;
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float trans;
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int itrans;
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patch_t *patch, *patch2;
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float total;
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dplane_t plane;
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vec3_t origin;
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float transfers[MAX_PATCHES], *all_transfers;
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int s;
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int itotal;
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byte pvs[( MAX_MAP_LEAFS + 7 ) / 8];
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int cluster;
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patch = patches + i;
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total = 0;
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VectorCopy( patch->origin, origin );
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plane = *patch->plane;
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if ( !PvsForOrigin( patch->origin, pvs ) ) {
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return;
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}
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// find out which patch2s will collect light
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// from patch
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all_transfers = transfers;
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patch->numtransfers = 0;
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for ( j = 0, patch2 = patches ; j < num_patches ; j++, patch2++ )
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{
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transfers[j] = 0;
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if ( j == i ) {
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continue;
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}
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// check pvs bit
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if ( !nopvs ) {
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cluster = patch2->cluster;
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if ( cluster == -1 ) {
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continue;
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}
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if ( !( pvs[cluster >> 3] & ( 1 << ( cluster & 7 ) ) ) ) {
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continue; // not in pvs
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}
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}
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// calculate vector
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VectorSubtract( patch2->origin, origin, delta );
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dist = VectorNormalize( delta, delta );
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if ( !dist ) {
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continue; // should never happen
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}
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// reletive angles
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scale = DotProduct( delta, plane.normal );
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scale *= -DotProduct( delta, patch2->plane->normal );
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if ( scale <= 0 ) {
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continue;
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}
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// check exact tramsfer
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if ( TestLine_r( 0, patch->origin, patch2->origin ) ) {
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continue;
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}
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trans = scale * patch2->area / ( dist * dist );
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if ( trans < 0 ) {
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trans = 0; // rounding errors...
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}
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transfers[j] = trans;
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if ( trans > 0 ) {
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total += trans;
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patch->numtransfers++;
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}
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}
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// copy the transfers out and normalize
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// total should be somewhere near PI if everything went right
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// because partial occlusion isn't accounted for, and nearby
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// patches have underestimated form factors, it will usually
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// be higher than PI
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if ( patch->numtransfers ) {
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transfer_t *t;
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if ( patch->numtransfers < 0 || patch->numtransfers > MAX_PATCHES ) {
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Error( "Weird numtransfers" );
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}
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s = patch->numtransfers * sizeof( transfer_t );
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patch->transfers = malloc( s );
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if ( !patch->transfers ) {
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Error( "Memory allocation failure" );
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}
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//
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// normalize all transfers so all of the light
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// is transfered to the surroundings
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//
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t = patch->transfers;
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itotal = 0;
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for ( j = 0 ; j < num_patches ; j++ )
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{
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if ( transfers[j] <= 0 ) {
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continue;
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}
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itrans = transfers[j] * 0x10000 / total;
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itotal += itrans;
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t->transfer = itrans;
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t->patch = j;
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t++;
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}
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}
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// don't bother locking around this. not that important.
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total_transfer += patch->numtransfers;
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}
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/*
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=============
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FreeTransfers
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=============
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*/
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void FreeTransfers( void ){
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int i;
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for ( i = 0 ; i < num_patches ; i++ )
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{
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free( patches[i].transfers );
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patches[i].transfers = NULL;
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}
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}
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//===================================================================
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/*
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=============
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WriteWorld
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=============
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*/
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void WriteWorld( char *name ){
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int i, j;
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FILE *out;
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patch_t *patch;
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winding_t *w;
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out = fopen( name, "w" );
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if ( !out ) {
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Error( "Couldn't open %s", name );
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}
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for ( j = 0, patch = patches ; j < num_patches ; j++, patch++ )
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{
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w = patch->winding;
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fprintf( out, "%i\n", w->numpoints );
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for ( i = 0 ; i < w->numpoints ; i++ )
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{
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fprintf( out, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
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w->p[i][0],
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w->p[i][1],
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w->p[i][2],
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patch->totallight[0],
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patch->totallight[1],
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patch->totallight[2] );
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}
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fprintf( out, "\n" );
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}
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fclose( out );
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}
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/*
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=============
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WriteGlView
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=============
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*/
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void WriteGlView( void ){
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char name[1024];
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FILE *f;
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int i, j;
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patch_t *p;
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winding_t *w;
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strcpy( name, source );
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StripExtension( name );
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strcat( name, ".glr" );
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f = fopen( name, "w" );
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if ( !f ) {
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Error( "Couldn't open %s", f );
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}
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for ( j = 0 ; j < num_patches ; j++ )
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{
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p = &patches[j];
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w = p->winding;
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fprintf( f, "%i\n", w->numpoints );
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for ( i = 0 ; i < w->numpoints ; i++ )
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{
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fprintf( f, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
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w->p[i][0],
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w->p[i][1],
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w->p[i][2],
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p->totallight[0] / 128,
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p->totallight[1] / 128,
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p->totallight[2] / 128 );
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}
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fprintf( f, "\n" );
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}
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fclose( f );
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}
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//==============================================================
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/*
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=============
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CollectLight
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=============
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*/
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float CollectLight( void ){
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int i, j;
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patch_t *patch;
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vec_t total;
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total = 0;
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for ( i = 0, patch = patches ; i < num_patches ; i++, patch++ )
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{
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// skys never collect light, it is just dropped
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if ( patch->sky ) {
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VectorClear( radiosity[i] );
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VectorClear( illumination[i] );
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continue;
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}
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for ( j = 0 ; j < 3 ; j++ )
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{
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patch->totallight[j] += illumination[i][j] / patch->area;
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radiosity[i][j] = illumination[i][j] * patch->reflectivity[j];
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}
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total += radiosity[i][0] + radiosity[i][1] + radiosity[i][2];
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VectorClear( illumination[i] );
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}
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return total;
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}
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/*
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=============
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ShootLight
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Send light out to other patches
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Run multi-threaded
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=============
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*/
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void ShootLight( int patchnum ){
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int k, l;
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transfer_t *trans;
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int num;
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patch_t *patch;
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vec3_t send;
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// this is the amount of light we are distributing
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// prescale it so that multiplying by the 16 bit
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// transfer values gives a proper output value
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for ( k = 0 ; k < 3 ; k++ )
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send[k] = radiosity[patchnum][k] / 0x10000;
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patch = &patches[patchnum];
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trans = patch->transfers;
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num = patch->numtransfers;
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for ( k = 0 ; k < num ; k++, trans++ )
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{
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for ( l = 0 ; l < 3 ; l++ )
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illumination[trans->patch][l] += send[l] * trans->transfer;
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}
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}
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/*
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=============
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BounceLight
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=============
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*/
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void BounceLight( void ){
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int i, j;
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float added;
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char name[64];
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patch_t *p;
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for ( i = 0 ; i < num_patches ; i++ )
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{
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p = &patches[i];
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for ( j = 0 ; j < 3 ; j++ )
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{
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// p->totallight[j] = p->samplelight[j];
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radiosity[i][j] = p->samplelight[j] * p->reflectivity[j] * p->area;
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}
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}
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for ( i = 0 ; i < numbounce ; i++ )
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{
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RunThreadsOnIndividual( num_patches, false, ShootLight );
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added = CollectLight();
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Sys_FPrintf( SYS_VRB, "bounce:%i added:%f\n", i, added );
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if ( dumppatches && ( i == 0 || i == numbounce - 1 ) ) {
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sprintf( name, "bounce%i.txt", i );
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WriteWorld( name );
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}
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}
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}
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//==============================================================
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void CheckPatches( void ){
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int i;
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patch_t *patch;
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for ( i = 0 ; i < num_patches ; i++ )
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{
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patch = &patches[i];
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if ( patch->totallight[0] < 0 || patch->totallight[1] < 0 || patch->totallight[2] < 0 ) {
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Error( "negative patch totallight\n" );
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}
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}
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}
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/*
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=============
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RadWorld
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=============
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*/
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void RadWorld( void ){
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if ( numnodes == 0 || numfaces == 0 ) {
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Error( "Empty map" );
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}
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MakeBackplanes();
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MakeParents( 0, -1 );
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MakeTnodes( &dmodels[0] );
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// turn each face into a single patch
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MakePatches();
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// subdivide patches to a maximum dimension
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SubdividePatches();
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// create directlights out of patches and lights
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CreateDirectLights();
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// build initial facelights
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RunThreadsOnIndividual( numfaces, true, BuildFacelights );
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if ( numbounce > 0 ) {
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// build transfer lists
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RunThreadsOnIndividual( num_patches, true, MakeTransfers );
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Sys_FPrintf( SYS_VRB, "transfer lists: %5.1f megs\n"
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, (float)total_transfer * sizeof( transfer_t ) / ( 1024 * 1024 ) );
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// spread light around
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BounceLight();
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FreeTransfers();
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CheckPatches();
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}
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if ( glview ) {
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WriteGlView();
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}
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// blend bounced light into direct light and save
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PairEdges();
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LinkPlaneFaces();
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lightdatasize = 0;
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RunThreadsOnIndividual( numfaces, true, FinalLightFace );
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}
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/*
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========
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main
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light modelfile
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========
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*/
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int RAD_Main(){
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double start, end;
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char name[1024];
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int total_rad_time;
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Sys_Printf( "\n----- RAD ----\n\n" );
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if ( maxlight > 255 ) {
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maxlight = 255;
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}
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start = I_FloatTime();
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if ( !strcmp( game, "heretic2" ) ) {
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CalcTextureReflectivity = &CalcTextureReflectivity_Heretic2;
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}
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else{
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CalcTextureReflectivity = &CalcTextureReflectivity_Quake2;
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}
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SetQdirFromPath( mapname );
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strcpy( source, ExpandArg( mapname ) );
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StripExtension( source );
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DefaultExtension( source, ".bsp" );
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// ReadLightFile ();
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sprintf( name, "%s%s", inbase, source );
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Sys_Printf( "reading %s\n", name );
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LoadBSPFile( name );
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ParseEntities();
|
|
( *CalcTextureReflectivity )( );
|
|
|
|
if ( !visdatasize ) {
|
|
Sys_Printf( "No vis information, direct lighting only.\n" );
|
|
numbounce = 0;
|
|
ambient = 0.1;
|
|
}
|
|
|
|
RadWorld();
|
|
|
|
sprintf( name, "%s%s", outbase, source );
|
|
Sys_Printf( "writing %s\n", name );
|
|
WriteBSPFile( name );
|
|
|
|
end = I_FloatTime();
|
|
total_rad_time = (int) ( end - start );
|
|
Sys_Printf( "\nRAD Time: " );
|
|
if ( total_rad_time > 59 ) {
|
|
Sys_Printf( "%d Minutes ", total_rad_time / 60 );
|
|
}
|
|
Sys_Printf( "%d Seconds\n", total_rad_time % 60 );
|
|
|
|
|
|
return 0;
|
|
}
|