gtkradiant/tools/quake2/q2map/qrad.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// qrad.c
#include "qrad.h"
/*
NOTES
-----
every surface must be divided into at least two patches each axis
*/
patch_t *face_patches[MAX_MAP_FACES];
entity_t *face_entity[MAX_MAP_FACES];
patch_t patches[MAX_PATCHES];
unsigned num_patches;
vec3_t radiosity[MAX_PATCHES]; // light leaving a patch
vec3_t illumination[MAX_PATCHES]; // light arriving at a patch
vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
dplane_t backplanes[MAX_MAP_PLANES];
char inbase[32], outbase[32];
int fakeplanes; // created planes for origin offset
int numbounce = 8;
qboolean extrasamples;
float subdiv = 64;
qboolean dumppatches;
void BuildLightmaps( void );
int TestLine( vec3_t start, vec3_t stop );
int junk;
float ambient = 0;
float maxlight = 196;
float lightscale = 1.0;
qboolean glview;
qboolean nopvs;
char source[1024];
float direct_scale = 0.4;
float entity_scale = 1.0;
/*
===================================================================
MISC
===================================================================
*/
/*
=============
MakeBackplanes
=============
*/
void MakeBackplanes( void ){
int i;
for ( i = 0 ; i < numplanes ; i++ )
{
backplanes[i].dist = -dplanes[i].dist;
VectorSubtract( vec3_origin, dplanes[i].normal, backplanes[i].normal );
}
}
int leafparents[MAX_MAP_LEAFS];
int nodeparents[MAX_MAP_NODES];
/*
=============
MakeParents
=============
*/
void MakeParents( int nodenum, int parent ){
int i, j;
dnode_t *node;
nodeparents[nodenum] = parent;
node = &dnodes[nodenum];
for ( i = 0 ; i < 2 ; i++ )
{
j = node->children[i];
if ( j < 0 ) {
leafparents[-j - 1] = nodenum;
}
else{
MakeParents( j, nodenum );
}
}
}
/*
===================================================================
TRANSFER SCALES
===================================================================
*/
int PointInLeafnum( vec3_t point ){
int nodenum;
vec_t dist;
dnode_t *node;
dplane_t *plane;
nodenum = 0;
while ( nodenum >= 0 )
{
node = &dnodes[nodenum];
plane = &dplanes[node->planenum];
dist = DotProduct( point, plane->normal ) - plane->dist;
if ( dist > 0 ) {
nodenum = node->children[0];
}
else{
nodenum = node->children[1];
}
}
return -nodenum - 1;
}
dleaf_t *Rad_PointInLeaf( vec3_t point ){
int num;
num = PointInLeafnum( point );
return &dleafs[num];
}
qboolean PvsForOrigin( vec3_t org, byte *pvs ){
dleaf_t *leaf;
if ( !visdatasize ) {
memset( pvs, 255, ( numleafs + 7 ) / 8 );
return true;
}
leaf = Rad_PointInLeaf( org );
if ( leaf->cluster == -1 ) {
return false; // in solid leaf
}
DecompressVis( dvisdata + dvis->bitofs[leaf->cluster][DVIS_PVS], pvs );
return true;
}
/*
=============
MakeTransfers
=============
*/
int total_transfer;
void MakeTransfers( int i ){
int j;
vec3_t delta;
vec_t dist, scale;
float trans;
int itrans;
patch_t *patch, *patch2;
float total;
dplane_t plane;
vec3_t origin;
float transfers[MAX_PATCHES], *all_transfers;
int s;
int itotal;
byte pvs[( MAX_MAP_LEAFS + 7 ) / 8];
int cluster;
patch = patches + i;
total = 0;
VectorCopy( patch->origin, origin );
plane = *patch->plane;
if ( !PvsForOrigin( patch->origin, pvs ) ) {
return;
}
// find out which patch2s will collect light
// from patch
all_transfers = transfers;
patch->numtransfers = 0;
for ( j = 0, patch2 = patches ; j < num_patches ; j++, patch2++ )
{
transfers[j] = 0;
if ( j == i ) {
continue;
}
// check pvs bit
if ( !nopvs ) {
cluster = patch2->cluster;
if ( cluster == -1 ) {
continue;
}
if ( !( pvs[cluster >> 3] & ( 1 << ( cluster & 7 ) ) ) ) {
continue; // not in pvs
}
}
// calculate vector
VectorSubtract( patch2->origin, origin, delta );
dist = VectorNormalize( delta, delta );
if ( !dist ) {
continue; // should never happen
}
// reletive angles
scale = DotProduct( delta, plane.normal );
scale *= -DotProduct( delta, patch2->plane->normal );
if ( scale <= 0 ) {
continue;
}
// check exact tramsfer
if ( TestLine_r( 0, patch->origin, patch2->origin ) ) {
continue;
}
trans = scale * patch2->area / ( dist * dist );
if ( trans < 0 ) {
trans = 0; // rounding errors...
}
transfers[j] = trans;
if ( trans > 0 ) {
total += trans;
patch->numtransfers++;
}
}
// copy the transfers out and normalize
// total should be somewhere near PI if everything went right
// because partial occlusion isn't accounted for, and nearby
// patches have underestimated form factors, it will usually
// be higher than PI
if ( patch->numtransfers ) {
transfer_t *t;
if ( patch->numtransfers < 0 || patch->numtransfers > MAX_PATCHES ) {
Error( "Weird numtransfers" );
}
s = patch->numtransfers * sizeof( transfer_t );
patch->transfers = malloc( s );
if ( !patch->transfers ) {
Error( "Memory allocation failure" );
}
//
// normalize all transfers so all of the light
// is transfered to the surroundings
//
t = patch->transfers;
itotal = 0;
for ( j = 0 ; j < num_patches ; j++ )
{
if ( transfers[j] <= 0 ) {
continue;
}
itrans = transfers[j] * 0x10000 / total;
itotal += itrans;
t->transfer = itrans;
t->patch = j;
t++;
}
}
// don't bother locking around this. not that important.
total_transfer += patch->numtransfers;
}
/*
=============
FreeTransfers
=============
*/
void FreeTransfers( void ){
int i;
for ( i = 0 ; i < num_patches ; i++ )
{
free( patches[i].transfers );
patches[i].transfers = NULL;
}
}
//===================================================================
/*
=============
WriteWorld
=============
*/
void WriteWorld( char *name ){
int i, j;
FILE *out;
patch_t *patch;
winding_t *w;
out = fopen( name, "w" );
if ( !out ) {
Error( "Couldn't open %s", name );
}
for ( j = 0, patch = patches ; j < num_patches ; j++, patch++ )
{
w = patch->winding;
fprintf( out, "%i\n", w->numpoints );
for ( i = 0 ; i < w->numpoints ; i++ )
{
fprintf( out, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
w->p[i][0],
w->p[i][1],
w->p[i][2],
patch->totallight[0],
patch->totallight[1],
patch->totallight[2] );
}
fprintf( out, "\n" );
}
fclose( out );
}
/*
=============
WriteGlView
=============
*/
void WriteGlView( void ){
char name[1024];
FILE *f;
int i, j;
patch_t *p;
winding_t *w;
strcpy( name, source );
StripExtension( name );
strcat( name, ".glr" );
f = fopen( name, "w" );
if ( !f ) {
Error( "Couldn't open %s", f );
}
for ( j = 0 ; j < num_patches ; j++ )
{
p = &patches[j];
w = p->winding;
fprintf( f, "%i\n", w->numpoints );
for ( i = 0 ; i < w->numpoints ; i++ )
{
fprintf( f, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
w->p[i][0],
w->p[i][1],
w->p[i][2],
p->totallight[0] / 128,
p->totallight[1] / 128,
p->totallight[2] / 128 );
}
fprintf( f, "\n" );
}
fclose( f );
}
//==============================================================
/*
=============
CollectLight
=============
*/
float CollectLight( void ){
int i, j;
patch_t *patch;
vec_t total;
total = 0;
for ( i = 0, patch = patches ; i < num_patches ; i++, patch++ )
{
// skys never collect light, it is just dropped
if ( patch->sky ) {
VectorClear( radiosity[i] );
VectorClear( illumination[i] );
continue;
}
for ( j = 0 ; j < 3 ; j++ )
{
patch->totallight[j] += illumination[i][j] / patch->area;
radiosity[i][j] = illumination[i][j] * patch->reflectivity[j];
}
total += radiosity[i][0] + radiosity[i][1] + radiosity[i][2];
VectorClear( illumination[i] );
}
return total;
}
/*
=============
ShootLight
Send light out to other patches
Run multi-threaded
=============
*/
void ShootLight( int patchnum ){
int k, l;
transfer_t *trans;
int num;
patch_t *patch;
vec3_t send;
// this is the amount of light we are distributing
// prescale it so that multiplying by the 16 bit
// transfer values gives a proper output value
for ( k = 0 ; k < 3 ; k++ )
send[k] = radiosity[patchnum][k] / 0x10000;
patch = &patches[patchnum];
trans = patch->transfers;
num = patch->numtransfers;
for ( k = 0 ; k < num ; k++, trans++ )
{
for ( l = 0 ; l < 3 ; l++ )
illumination[trans->patch][l] += send[l] * trans->transfer;
}
}
/*
=============
BounceLight
=============
*/
void BounceLight( void ){
int i, j;
float added;
char name[64];
patch_t *p;
for ( i = 0 ; i < num_patches ; i++ )
{
p = &patches[i];
for ( j = 0 ; j < 3 ; j++ )
{
// p->totallight[j] = p->samplelight[j];
radiosity[i][j] = p->samplelight[j] * p->reflectivity[j] * p->area;
}
}
for ( i = 0 ; i < numbounce ; i++ )
{
RunThreadsOnIndividual( num_patches, false, ShootLight );
added = CollectLight();
Sys_FPrintf( SYS_VRB, "bounce:%i added:%f\n", i, added );
if ( dumppatches && ( i == 0 || i == numbounce - 1 ) ) {
sprintf( name, "bounce%i.txt", i );
WriteWorld( name );
}
}
}
//==============================================================
void CheckPatches( void ){
int i;
patch_t *patch;
for ( i = 0 ; i < num_patches ; i++ )
{
patch = &patches[i];
if ( patch->totallight[0] < 0 || patch->totallight[1] < 0 || patch->totallight[2] < 0 ) {
Error( "negative patch totallight\n" );
}
}
}
/*
=============
RadWorld
=============
*/
void RadWorld( void ){
if ( numnodes == 0 || numfaces == 0 ) {
Error( "Empty map" );
}
MakeBackplanes();
MakeParents( 0, -1 );
MakeTnodes( &dmodels[0] );
// turn each face into a single patch
MakePatches();
// subdivide patches to a maximum dimension
SubdividePatches();
// create directlights out of patches and lights
CreateDirectLights();
// build initial facelights
RunThreadsOnIndividual( numfaces, true, BuildFacelights );
if ( numbounce > 0 ) {
// build transfer lists
RunThreadsOnIndividual( num_patches, true, MakeTransfers );
Sys_FPrintf( SYS_VRB, "transfer lists: %5.1f megs\n"
, (float)total_transfer * sizeof( transfer_t ) / ( 1024 * 1024 ) );
// spread light around
BounceLight();
FreeTransfers();
CheckPatches();
}
if ( glview ) {
WriteGlView();
}
// blend bounced light into direct light and save
PairEdges();
LinkPlaneFaces();
lightdatasize = 0;
RunThreadsOnIndividual( numfaces, true, FinalLightFace );
}
/*
========
main
light modelfile
========
*/
int RAD_Main(){
double start, end;
char name[1024];
int total_rad_time;
Sys_Printf( "\n----- RAD ----\n\n" );
if ( maxlight > 255 ) {
maxlight = 255;
}
start = I_FloatTime();
if ( !strcmp( game, "heretic2" ) ) {
CalcTextureReflectivity = &CalcTextureReflectivity_Heretic2;
}
else{
CalcTextureReflectivity = &CalcTextureReflectivity_Quake2;
}
SetQdirFromPath( mapname );
strcpy( source, ExpandArg( mapname ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
// ReadLightFile ();
sprintf( name, "%s%s", inbase, source );
Sys_Printf( "reading %s\n", name );
LoadBSPFile( name );
ParseEntities();
( *CalcTextureReflectivity )( );
if ( !visdatasize ) {
Sys_Printf( "No vis information, direct lighting only.\n" );
numbounce = 0;
ambient = 0.1;
}
RadWorld();
sprintf( name, "%s%s", outbase, source );
Sys_Printf( "writing %s\n", name );
WriteBSPFile( name );
end = I_FloatTime();
total_rad_time = (int) ( end - start );
Sys_Printf( "\nRAD Time: " );
if ( total_rad_time > 59 ) {
Sys_Printf( "%d Minutes ", total_rad_time / 60 );
}
Sys_Printf( "%d Seconds\n", total_rad_time % 60 );
return 0;
}