mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
204566e81e
* fixes some more string conversions warnings in bobtoolz * fixed unresolved symbols in bobtoolz and gtkgensurf (due to the above mentioned patch where the prototypes were not updated) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@320 8a3a26a2-13c4-0310-b231-cf6edde360e5
424 lines
8.4 KiB
C++
424 lines
8.4 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "StdAfx.h"
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#include "DEntity.h"
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#include "funchandlers.h"
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#ifdef __linux__
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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/*==========================
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Global Vars
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==========================*/
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//HANDLE bsp_process;
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char g_CurrentTexture[256] = "";
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//=============================================================
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//=============================================================
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void ReadCurrentTexture()
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{
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const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
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strcpy(g_CurrentTexture, textureName);
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}
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const char* GetCurrentTexture()
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{
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ReadCurrentTexture();
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return g_CurrentTexture;
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}
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epair_t* GetNextChainItem(epair_t* lastItem, const char* key, const char* value)
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{
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epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);
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if(lastItem != NULL)
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lastItem->next = nextEPair;
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return nextEPair;
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}
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void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
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{
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switch(dir)
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{
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case MOVE_EAST:
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{
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min[0]+=dist;
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max[0]+=dist;
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break;
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}
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case MOVE_WEST:
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{
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min[0]-=dist;
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max[0]-=dist;
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break;
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}
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case MOVE_NORTH:
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{
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min[1]+=dist;
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max[1]+=dist;
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break;
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}
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case MOVE_SOUTH:
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{
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min[1]-=dist;
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max[1]-=dist;
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break;
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}
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}
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}
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void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
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{
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switch(dir)
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{
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case MOVE_EAST:
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{
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max[0] = min[0] + width;
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break;
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}
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case MOVE_WEST:
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{
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min[0] = max[0] - width;
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break;
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}
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case MOVE_NORTH:
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{
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max[1] = min[1] + width;
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break;
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}
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case MOVE_SOUTH:
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{
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min[1] = max[1] - width;
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break;
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}
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}
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}
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char* TranslateString (const char *buf)
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{
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static char buf2[32768];
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int i, l;
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char *out;
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l = strlen(buf);
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out = buf2;
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for (i=0 ; i<l ; i++)
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{
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if (buf[i] == '\n')
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{
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*out++ = '\r';
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*out++ = '\n';
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}
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else
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*out++ = buf[i];
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}
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*out++ = 0;
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return buf2;
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}
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void Sys_ERROR (const char* text, ...)
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{
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va_list argptr;
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char buf[32768];
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va_start (argptr,text);
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vsprintf (buf, text,argptr);
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va_end (argptr);
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Sys_Printf("BobToolz::ERROR->%s", buf);
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}
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/*void Sys_Printf (char *text, ...)
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{
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va_list argptr;
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char buf[32768];
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va_start (argptr,text);
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vsprintf (buf, text,argptr);
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va_end (argptr);
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g_FuncTable.m_pfnSysMsg ( buf );
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}*/
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char* UnixToDosPath(char* path)
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{
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#ifndef _WIN32
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return path;
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#else
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for(char* p = path; *p; p++)
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{
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if(*p == '/')
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*p = '\\';
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}
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return path;
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#endif
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}
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const char* ExtractFilename(const char* path)
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{
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char* p = strrchr(path, '/');
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if(!p)
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{
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p = strrchr(path, '\\');
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if(!p)
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return path;
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}
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return ++p;
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}
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extern const char* PLUGIN_NAME;
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/*char* GetGameFilename(char* buffer, const char* filename)
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{
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strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
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char* p = strrchr(buffer, '/');
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*++p = '\0';
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strcat(buffer, filename);
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buffer = UnixToDosPath(buffer);
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return buffer;
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}*/
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#if defined (__linux__) || defined (__APPLE__)
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// the bCreateConsole parameter is ignored on linux ..
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bool Q_Exec( const char *pCmd, bool bCreateConsole )
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{
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switch (fork())
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{
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case -1:
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return false;
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// Error ("CreateProcess failed");
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break;
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case 0:
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#ifdef _DEBUG
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printf("Running system...\n");
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printf("Command: %s\n", pCmd);
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#endif
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// NOTE: we could use that to detect when a step finishes. But then it
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// would not work for remote compiling stuff.
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// execlp (pCmd, pCmd, NULL);
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system( pCmd );
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printf ("system() returned");
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_exit (0);
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break;
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}
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return true;
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}
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#endif
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#ifdef _WIN32
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bool Q_Exec( const char *pCmd, bool bCreateConsole )
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{
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// G_DeWan: Don't know if this is needed for linux version
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PROCESS_INFORMATION pi;
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STARTUPINFO si = {0}; // Initialize all members to zero
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si.cb = sizeof(STARTUPINFO); // Set byte count
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DWORD dwCreationFlags;
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if (bCreateConsole)
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dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
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else
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dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
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for(; *pCmd == ' '; pCmd++);
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if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
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return false;
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return true;
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}
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#endif
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void StartBSP()
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{
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char exename[256];
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GetFilename(exename, "q3map");
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UnixToDosPath(exename); // do we want this done in linux version?
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char mapname[256];
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const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
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strcpy( mapname, pn );
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strcat( mapname, "/ac_prt.map" );
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UnixToDosPath(mapname);
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char command[1024];
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sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
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Q_Exec( command, TRUE );
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}
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void BuildMiniPrt(list<Str>* exclusionList)
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{
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// yes, we could just use -fulldetail option, but, as SPOG said
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// it'd be faster without all the hint, donotenter etc textures and
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// doors, etc
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DEntity world;
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char buffer[128];
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const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
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strcpy( buffer, pn );
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strcat( buffer, "/ac_prt.map" );
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FILE* pFile = fopen(buffer, "w");
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// ahem, thx rr2
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if(!pFile)
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return;
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int count = g_FuncTable.m_pfnGetEntityCount();
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for(int i = 0; i < count; i++)
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{
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entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);
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epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);
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epair_t* ep = epl;
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while(ep)
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{
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if(!strcmp(ep->key, "classname"))
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{
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if(!strcmp(ep->value, "worldspawn"))
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{
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world.LoadFromEntity(i, FALSE);
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world.RemoveNonCheckBrushes(exclusionList, TRUE);
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world.SaveToFile(pFile);
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}
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else if(strstr(ep->value, "info_"))
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{
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world.ClearBrushes();
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world.ClearEPairs();
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world.LoadEPairList(epl);
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world.SaveToFile(pFile);
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}
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break;
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}
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ep = ep->next;
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}
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}
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fclose(pFile);
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StartBSP();
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}
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entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)
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{
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DEntity world;
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int count = g_FuncTable.m_pfnGetEntityCount();
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for(int i = 0; i < count; i++)
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{
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world.ClearEPairs();
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entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
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world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
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DEPair* tn = world.FindEPairByKey("targetname");
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if(tn)
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{
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if(!stricmp(tn->value, targetname)) {
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if(entNum) {
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*entNum = i;
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}
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return ent;
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}
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}
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}
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return NULL;
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}
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void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
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{
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faceData->m_bBPrimit = FALSE;
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faceData->m_fRotate = 0;
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faceData->m_fScale[0] = 0.5;
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faceData->m_fScale[1] = 0.5;
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faceData->m_fShift[0] = 0;
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faceData->m_fShift[1] = 0;
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faceData->m_nContents = 0;
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faceData->m_nFlags = 0;
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faceData->m_nValue = 0;
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if(*texture)
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strcpy(faceData->m_TextureName, texture);
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else
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strcpy(faceData->m_TextureName, "textures/common/caulk");
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VectorCopy(va, faceData->m_v1);
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VectorCopy(vb, faceData->m_v2);
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VectorCopy(vc, faceData->m_v3);
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}
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float Determinant3x3(float a1, float a2, float a3,
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float b1, float b2, float b3,
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float c1, float c2, float c3)
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{
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return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
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}
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bool GetEntityCentre(const char* entity, vec3_t centre)
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{
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entity_s* ent = FindEntityFromTargetname(entity, NULL);
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if(!ent)
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return FALSE;
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int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);
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if(cnt == 0)
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{
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g_FuncTable.m_pfnReleaseEntityBrushHandles();
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return FALSE;
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}
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brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);
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DBrush cBrush;
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cBrush.LoadFromBrush_t(brush, FALSE);
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vec3_t min, max;
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cBrush.GetBounds(min, max);
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VectorAdd(min, max, centre);
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VectorScale(centre, 0.5f, centre);
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g_FuncTable.m_pfnReleaseEntityBrushHandles();
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return TRUE;
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}
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vec_t Min(vec_t a, vec_t b)
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{
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if(a < b)
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return a;
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return b;
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}
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void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
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vec3_t v1, v2;
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VectorSubtract(va, vb, v1);
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VectorSubtract(vc, vb, v2);
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CrossProduct(v1, v2, out);
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}
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