gtkradiant/tools/quake2/qdata_heretic2/tmix.c

668 lines
14 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "qdata.h"
#include "flex.h"
#define MAXFILES 2048
typedef struct
{
int x;
int y;
int w;
int h;
int cw;
int ch;
int rw;
int index;
int depth;
int col;
int baseline;
char name[128];
} Coords;
int filenum;
int valid;
Coords in[MAXFILES];
Coords out;
char outscript[256];
char sourcedir[256];
char outusage[256];
char root[32];
int destsize = 0;
byte *pixels = NULL; // Buffer to load image
long *outpixels = NULL; // Buffer to store combined textures
long *usagemap = NULL; // Buffer of usage map
void *bmptemp = NULL; // Buffer of usage map
byte *map = NULL;
int xcharsize;
int ycharsize;
int dosort = 0;
int missed = 0;
int overlap = 0;
int nobaseline = 0;
int percent;
//////////////////////////////////////////////////
// Setting the char based usage map //
//////////////////////////////////////////////////
byte TryPlace( Coords *coord ){
int x, y;
byte entry = 0;
byte *mapitem;
mapitem = map + ( coord->x / xcharsize ) + ( ( coord->y / ycharsize ) * out.cw );
for ( y = 0; y < coord->ch; y++, mapitem += out.cw - coord->cw )
{
for ( x = 0; x < coord->cw; x++ )
{
if ( entry |= *mapitem++ & 8 ) {
return( entry );
}
}
}
return( entry );
}
void SetMap( Coords *coord ){
int x, y;
byte *mapitem;
mapitem = map + ( coord->x / xcharsize ) + ( ( coord->y / ycharsize ) * out.cw );
for ( y = 0; y < coord->ch; y++, mapitem += out.cw - coord->cw )
for ( x = 0; x < coord->cw; x++ )
*mapitem++ |= 8;
}
//////////////////////////////////////////////////
// Setting the pixel based usage map //
//////////////////////////////////////////////////
void CheckOverlap( Coords *coord ){
int x;
int y;
long *dest;
x = coord->x;
y = coord->y;
dest = (long *)( usagemap + x + ( y * out.w ) );
for ( y = 0; y < coord->h; y++, dest += out.w - coord->w )
{
for ( x = 0; x < coord->w; x++ )
{
if ( *dest++ ) {
overlap++;
return;
}
}
}
}
void SetUsageMap( Coords *coord ){
int x;
int y;
long *dest;
x = coord->x;
y = coord->y;
dest = (long *)( usagemap + x + ( y * out.w ) );
for ( y = 0; y < coord->h; y++, dest += out.w - coord->w )
{
for ( x = 0; x < coord->w; x++ )
{
*dest++ = coord->col;
}
}
}
//////////////////////////////////////////////////
// Flips the BMP image to the correct way up //
//////////////////////////////////////////////////
void CopyLine( byte *dest, byte *src, int size ){
int x;
for ( x = 0; x < size; x++ )
*dest++ = *src++;
}
/****************************************************/
/* Printing headers etc */
/****************************************************/
void RemoveLeading( char *name ){
int i;
char temp[128];
for ( i = strlen( name ) - 1; i > 0; i-- )
{
if ( ( name[i] == '\\' ) || ( name[i] == '/' ) ) {
strcpy( temp, name + i + 1 );
strcpy( name, temp );
return;
}
}
}
void RemoveExt( char *name ){
while ( ( *name != '.' ) && *name )
name++;
*name = 0;
}
/****************************************************/
/* Misc calcualtions */
/****************************************************/
int TotalArea(){
int i;
int total = 0;
for ( i = 0; i < ( filenum + 2 ); i++ )
total += in[i].w * in[i].h;
return( total );
}
/****************************************************/
/* Setup and checking of all info */
/****************************************************/
void InitVars(){
filenum = 0;
valid = 0;
dosort = 0;
missed = 0;
overlap = 0;
nobaseline = 0;
memset( outscript, 0, sizeof( outscript ) );
memset( outscript, 0, sizeof( sourcedir ) );
memset( outscript, 0, sizeof( outusage ) );
memset( outscript, 0, sizeof( root ) );
memset( in, 0, sizeof( in ) );
memset( &out, 0, sizeof( out ) );
}
void Cleanup(){
if ( pixels ) {
free( pixels );
}
if ( usagemap ) {
free( usagemap );
}
if ( outpixels ) {
free( outpixels );
}
if ( bmptemp ) {
free( bmptemp );
}
if ( map ) {
free( map );
}
}
typedef struct glxy_s
{
float xl, yt, xr, yb;
int w, h, baseline;
} glxy_t;
int SaveScript( char *name ){
FILE *fp;
int i, j;
glxy_t buff;
if ( fp = fopen( name, "wb" ) ) {
for ( j = 0; j < filenum; j++ )
{
for ( i = 0; i < filenum; i++ )
{
if ( in[i].index == j ) {
if ( in[i].depth ) {
buff.xl = (float)in[i].x / (float)out.w;
buff.yt = (float)in[i].y / (float)out.h;
buff.xr = ( (float)in[i].w + (float)in[i].x ) / (float)out.w;
buff.yb = ( (float)in[i].h + (float)in[i].y ) / (float)out.h;
buff.w = in[i].w;
buff.h = in[i].h;
buff.baseline = in[i].baseline;
}
else
{
memset( &buff, 0, sizeof( glxy_t ) );
}
fwrite( &buff, 1, sizeof( glxy_t ), fp );
i = filenum;
}
}
}
fclose( fp );
return( true );
}
else{
return( false );
}
}
int GetScriptInfo( char *name ){
FILE *fp;
char buffer[256];
char tempbuff[256];
char delims[] = {" \t,\n"};
printf( "Opening script file %s.\n", name );
if ( fp = fopen( name, "r" ) ) {
while ( fgets( buffer, 256, fp ) )
{
if ( strncmp( buffer, "//", 2 ) && strncmp( buffer, "\n", 1 ) ) {
strupr( buffer );
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "OUTPUT" ) == 0 ) {
strcpy( out.name, strtok( NULL, delims ) );
strlwr( out.name );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "SOURCEDIR" ) == 0 ) {
strcpy( tempbuff, strtok( NULL, delims ) );
strcpy( sourcedir, ExpandPathAndArchive( tempbuff ) );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "DOSORT" ) == 0 ) {
dosort = 1;
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "XCHARSIZE" ) == 0 ) {
xcharsize = strtol( strtok( NULL, delims ), NULL, 0 );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "YCHARSIZE" ) == 0 ) {
ycharsize = strtol( strtok( NULL, delims ), NULL, 0 );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "OUTSCRIPT" ) == 0 ) {
strcpy( outscript, strtok( NULL, delims ) );
strlwr( outscript );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "OUTUSAGE" ) == 0 ) {
strcpy( outusage, strtok( NULL, delims ) );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "POS" ) == 0 ) {
out.w = strtol( strtok( NULL, delims ), NULL, 0 );
out.h = strtol( strtok( NULL, delims ), NULL, 0 );
}
strcpy( tempbuff, buffer );
if ( strcmp( strtok( tempbuff, delims ), "FILE" ) == 0 ) {
strcpy( in[filenum].name, strtok( NULL, delims ) );
in[filenum].x = strtol( strtok( NULL, delims ), NULL, 0 );
in[filenum].y = strtol( strtok( NULL, delims ), NULL, 0 );
in[filenum].col = strtol( strtok( NULL, delims ), NULL, 0 );
filenum++;
}
}
}
fclose( fp );
return( true );
}
else
{
printf( "ERROR : Could not open script file.\n" );
return( false );
}
}
int CheckVars(){
int i;
if ( out.name[0] == 0 ) {
printf( "ERROR : No output name specified.\n" );
return( false );
}
if ( ( out.w <= 0 ) || ( out.h <= 0 ) ) {
printf( "ERROR : Invalid VRAM coordinates.\n" );
return( false );
}
if ( filenum == 0 ) {
printf( "ERROR : No input files specified.\n" );
return( false );
}
for ( i = 0; i < filenum; i++ )
if ( in[i].name[0] == 0 ) {
printf( "ERROR : Input filename invalid.\n" );
return( false );
}
return( true );
}
// Makes sure texture is totally within the output area
int CheckCoords( Coords *coord ){
if ( ( coord->x + coord->w ) > out.w ) {
return( false );
}
if ( ( coord->y + coord->h ) > out.h ) {
return( false );
}
return( true );
}
// Gets the width, height, palette width and palette height of each BMP file
int GetFileDimensions(){
int i;
int width, height;
char name[128];
for ( i = 0; i < filenum; i++ )
{
in[i].index = i;
strcpy( name, sourcedir );
strcat( name, in[i].name );
printf( "Getting file dimensions, file : %s \r", in[i].name );
if ( FileExists( name ) ) {
LoadAnyImage( name, NULL, NULL, &width, &height );
in[i].depth = 32;
in[i].rw = width;
in[i].w = width; // makes it width in
in[i].h = height;
in[i].cw = ( in[i].w + ( xcharsize - 1 ) ) / xcharsize;
in[i].ch = ( in[i].h + ( ycharsize - 1 ) ) / ycharsize;
if ( !CheckCoords( &in[i] ) && ( in[i].x >= 0 ) ) {
printf( "Error : texture %s out of bounds.\n", in[i].name );
return( false );
}
valid++;
}
else
{
in[i].depth = 0;
in[i].x = -1;
in[i].y = -1;
in[i].w = 0;
in[i].h = 0;
}
}
printf( "\n\n" );
return( true );
}
// Sorts files into order for optimal space finding
// Fixed position ones first, followed by the others in descending size
// The theory being that it is easier to find space for smaller textures.
// size = (width + height)
// For space finding it is easier to place a 32x32 than a 128x2
#define WEIGHT 0x8000
void Swap( Coords *a, Coords *b ){
Coords c;
c = *a;
*a = *b;
*b = c;
}
void SortInNames(){
int i, j;
int largest, largcount;
int size;
printf( "Sorting filenames by size.\n\n" );
for ( j = 0; j < filenum; j++ )
{
largest = -1;
largcount = -1;
for ( i = j; i < filenum; i++ )
{
if ( in[i].depth ) {
size = in[i].w + in[i].h;
if ( ( in[i].x < 0 ) && ( size > largest ) ) {
largcount = i;
largest = size;
}
}
}
if ( ( largcount >= 0 ) && ( largcount != j ) ) {
Swap( &in[j], &in[largcount] );
}
}
}
int SetVars( char *name ){
if ( !GetScriptInfo( name ) ) {
return( false );
}
if ( !CheckVars() ) {
return( false );
}
destsize = out.w * out.h;
out.cw = out.w / xcharsize;
out.ch = out.h / ycharsize;
if ( ( usagemap = (long *)SafeMalloc( destsize * 4, "" ) ) == NULL ) {
return( false );
}
if ( ( outpixels = (long *)SafeMalloc( destsize * 4, "" ) ) == NULL ) {
return( false );
}
if ( ( bmptemp = (void *)SafeMalloc( destsize * 4, "" ) ) == NULL ) {
return( false );
}
if ( ( map = (byte *)SafeMalloc( destsize / ( xcharsize * ycharsize ), "" ) ) == NULL ) {
return( false );
}
if ( GetFileDimensions() == false ) {
return( false );
}
if ( dosort ) {
SortInNames();
}
return( true );
}
/****************************************************/
/* Actual copying routines */
/****************************************************/
int FindCoords( Coords *coord ){
int tx, ty;
if ( coord->x >= 0 ) {
SetMap( coord );
return( true );
}
else
{
for ( ty = 0; ty < out.ch; ty++ )
{
for ( tx = 0; tx < out.cw; tx++ )
{
coord->x = ( tx * xcharsize );
coord->y = ( ty * ycharsize );
if ( CheckCoords( coord ) && !TryPlace( coord ) ) {
SetMap( coord );
return( true );
}
}
}
}
coord->x = -1;
coord->y = -1;
return( false );
}
void CheckBaseline( int i ){
int y;
long *pix;
in[i].baseline = -1;
pix = (long *)pixels;
for ( y = 0; y < in[i].h; y++, pix += in[i].w )
{
if ( ( *pix & 0x00ffffff ) == 0x00ff00ff ) {
in[i].baseline = y;
break;
}
}
pix = (long *)pixels;
for ( y = 0; y < in[i].w * in[i].h; y++, pix++ )
{
if ( ( *pix & 0x00ffffff ) == 0x00ff00ff ) {
*pix = 0;
}
}
if ( in[i].baseline == -1 ) {
printf( "\nERROR : %s has no baseline\n", in[i].name );
nobaseline++;
}
}
void CopyToMain32( Coords *coord ){
int x;
int y;
long *source;
long *dest;
x = coord->x;
y = coord->y;
source = (long *)pixels;
dest = (long *)( outpixels + x + ( y * out.w ) );
for ( y = 0; y < coord->h; y++, dest += out.w - coord->w )
{
for ( x = 0; x < coord->w; x++ )
{
*dest++ = *source++;
}
}
}
void CreateMain(){
int i, count;
int width, height;
char name[128];
for ( i = 0, count = 0; i < filenum; i++ )
{
if ( in[i].depth ) {
printf( "\rProcessing %d of %d (%d missed, %d overlapping, %d nobase)\r", count + 1, valid, missed, overlap, nobaseline );
count++;
if ( !FindCoords( &in[i] ) ) {
missed++;
}
else
{
strcpy( name, sourcedir );
strcat( name, in[i].name );
LoadAnyImage( name, &pixels, NULL, &width, &height );
CheckBaseline( i );
CheckOverlap( &in[i] );
CopyToMain32( &in[i] );
SetUsageMap( &in[i] );
}
}
}
}
void Cmd_TextureMix(){
miptex32_t *qtex32;
char filename[1024];
int size;
InitVars();
GetScriptToken( false );
strcpy( root, token );
RemoveExt( root );
RemoveLeading( root );
strcpy( filename, ExpandPathAndArchive( token ) );
if ( SetVars( filename ) ) {
// Create combined texture
percent = ( ( TotalArea() * 100 ) / ( out.w * out.h ) );
printf( "Total area consumed : %d%%\n", percent );
printf( "Texture resolution : %dx%d pixels.\n", xcharsize, ycharsize );
CreateMain();
// Save image as m32
sprintf( filename, "%spics/misc/%s.m32", gamedir, out.name );
qtex32 = CreateMip32( (unsigned *)outpixels, out.w, out.h, &size, false );
qtex32->contents = 0;
qtex32->value = 0;
qtex32->scale_x = 1.0;
qtex32->scale_y = 1.0;
sprintf( qtex32->name, "misc/%s", out.name );
printf( "\n\nwriting %s\n", filename );
SaveFile( filename, (byte *)qtex32, size );
free( qtex32 );
// Save out script file
sprintf( filename, "%spics/misc/%s.fnt", gamedir, outscript );
printf( "Writing %s as script file\n", filename );
if ( !SaveScript( filename ) ) {
printf( "Unable to save output script.\n" );
}
}
printf( "Everythings groovy.\n" );
Cleanup();
}
// end