The open source, cross platform level editor for idtech games
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Timothee "TTimo" Besset ae32550cb4 Merge pull request #209 from QBall147/master
Added -exportents to q3map2 (exports entities to a .ent file)
2013-07-19 11:43:32 -07:00
apple find the right path to macports 2013-07-09 18:08:19 -05:00
contrib Comment out unused variables in gtkgensurf plugin. 2013-07-07 10:20:18 -04:00
docs/manual uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
include bump version 2013-06-09 18:18:10 +01:00
install Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly. 2013-07-08 22:20:13 -04:00
libs Re-define fileHandle_t as void * so that it is 64-bit safe. Fixes 4 compiler warnings and potentially some broken code. 2013-07-07 10:14:29 -04:00
plugins Merging upstream. 2013-07-09 00:08:11 -04:00
po Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly. 2013-07-08 22:20:13 -04:00
radiant fix for broken bsp menu (broken by increasing MAX_TEXTUREDIRS to 1024) 2013-07-19 07:08:28 +01:00
regression_tests/q3map2 Adding patch_seam q3map2 regression test. Probably not fixable, but good to 2011-02-26 00:41:18 +00:00
tools oops forgot q3map2_urt (added -exportents) 2013-07-15 07:16:51 +01:00
.cproject Updated project files with debug / run configurations. 2013-06-29 10:15:06 -04:00
.gitignore tweak the GL widget font (for windows mostly) 2013-07-05 15:55:09 -05:00
.project Updated project files with debug / run configurations. 2013-06-29 10:15:06 -04:00
.pydevproject Apple packaging somewhat working. The resulting binary runs but crashes. Need some getenv help to load resources and whatnot. 2013-06-26 21:36:32 -04:00
BSD * eol-style native 2008-06-25 22:07:02 +00:00
config.py Merging upstream. 2013-07-09 00:08:11 -04:00
CONTRIBUTORS trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
GPL * eol-style native 2008-06-25 22:07:02 +00:00
install.py eol 2007-11-04 04:09:22 +00:00
LGPL * eol-style native 2008-06-25 22:07:02 +00:00
LICENSE * changed eol-style to native 2008-06-25 22:05:08 +00:00
makeversion.py eol 2007-11-04 04:09:22 +00:00
radiant.pot Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly. 2013-07-08 22:20:13 -04:00
radiant.sln Remove stale project references from .sln file. 2013-07-09 00:09:02 -04:00
SConscript.lib Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.module Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3data Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3map2 Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3map2.urt Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.radiant Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConstruct misc 2012-05-27 19:06:21 -05:00
TRANSLATING * some notes for running the translated version of radiant 2008-06-26 11:01:07 +00:00
uncrustify.cfg uncrustify config - not applying until more sync with internal versions are done 2008-03-16 15:51:12 +00:00
utils.py add q3data to the build. messed up prev commit 2012-10-07 13:37:16 -05:00