gtkradiant/tools/quake2/extra/qe4/textures.h
2012-04-07 18:53:01 -05:00

70 lines
1.9 KiB
C

/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
typedef struct
{
char name[32];
float shift[2];
float rotate;
float scale[2];
int contents;
int flags;
int value;
} texdef_t;
typedef struct
{
int width, height;
int originy;
texdef_t texdef;
} texturewin_t;
typedef struct qtexture_s
{
struct qtexture_s *next;
char name[64]; // includes partial directory and extension
int width, height;
int contents;
int flags;
int value;
int texture_number; // gl bind number
vec3_t color; // for flat shade mode
qboolean inuse; // true = is present on the level
} qtexture_t;
// a texturename of the form (0 0 0) will
// create a solid color texture
void Texture_Init (void);
void Texture_Flush (void);
void Texture_ClearInuse (void);
void Texture_ShowInuse (void);
void Texture_ShowDirectory (int menunum);
qtexture_t *Texture_ForName (char *name);
void Texture_Init (void);
void Texture_SetTexture (texdef_t *texdef);
void Texture_SetMode(int iMenu); // GL_TEXTURE_NEAREST, etc..