mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
455 lines
10 KiB
C++
455 lines
10 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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//#include "qe3.h"
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#define PAGEFLIPS 2
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z_t z;
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/*
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============
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Z_Init
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============
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*/
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void Z_Init( void ){
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z.origin[0] = 0;
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z.origin[1] = 20;
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z.origin[2] = 46;
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z.scale = 1;
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}
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/*
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============================================================================
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MOUSE ACTIONS
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============================================================================
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*/
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static int cursorx, cursory;
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/*
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==============
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Z_MouseDown
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==============
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*/
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void Z_MouseDown( int x, int y, int buttons ){
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vec3_t org, dir, vup, vright;
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brush_t *b;
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Sys_GetCursorPos( &cursorx, &cursory );
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vup[0] = 0; vup[1] = 0; vup[2] = 1 / z.scale;
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VectorCopy( z.origin, org );
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org[2] += ( y - ( z.height / 2 ) ) / z.scale;
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org[1] = g_MinWorldCoord;
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b = selected_brushes.next;
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if ( b != &selected_brushes ) {
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org[0] = ( b->mins[0] + b->maxs[0] ) / 2;
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}
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dir[0] = 0; dir[1] = 1; dir[2] = 0;
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vright[0] = 0; vright[1] = 0; vright[2] = 0;
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// LBUTTON = manipulate selection
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// shift-LBUTTON = select
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// middle button = grab texture
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// ctrl-middle button = set entire brush to texture
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// ctrl-shift-middle button = set single face to texture
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int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
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if ( ( buttons == MK_LBUTTON )
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|| ( buttons == ( MK_LBUTTON | MK_SHIFT ) )
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|| ( buttons == MK_MBUTTON )
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// || (buttons == (MK_MBUTTON|MK_CONTROL))
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|| ( buttons == ( nMouseButton | MK_SHIFT | MK_CONTROL ) ) ) {
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Drag_Begin( x, y, buttons,
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vright, vup,
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org, dir );
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return;
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}
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// control mbutton = move camera
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if ( ( buttons == ( MK_CONTROL | nMouseButton ) ) || ( buttons == ( MK_CONTROL | MK_LBUTTON ) ) ) {
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g_pParentWnd->GetCamWnd()->Camera()->origin[2] = org[2] ;
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Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY | W_Z );
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}
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}
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/*
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==============
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Z_MouseUp
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==============
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*/
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void Z_MouseUp( int x, int y, int buttons ){
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Drag_MouseUp();
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}
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/*
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==============
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Z_MouseMoved
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==============
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*/
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void Z_MouseMoved( int x, int y, int buttons ){
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if ( !buttons ) {
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return;
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}
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if ( buttons == MK_LBUTTON ) {
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Drag_MouseMoved( x, y, buttons );
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Sys_UpdateWindows( W_Z | W_CAMERA_IFON | W_XY );
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return;
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}
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// rbutton = drag z origin
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if ( buttons == MK_RBUTTON ) {
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Sys_GetCursorPos( &x, &y );
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if ( y != cursory ) {
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z.origin[2] += y - cursory;
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Sys_SetCursorPos( cursorx, cursory );
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Sys_UpdateWindows( W_Z );
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}
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return;
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}
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// control mbutton = move camera
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int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
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if ( ( buttons == ( MK_CONTROL | nMouseButton ) ) || ( buttons == ( MK_CONTROL | MK_LBUTTON ) ) ) {
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g_pParentWnd->GetCamWnd()->Camera()->origin[2] = ( y - ( z.height / 2 ) ) / z.scale;
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Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY | W_Z );
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}
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}
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/*
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============================================================================
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DRAWING
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============================================================================
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*/
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/*
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==============
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Z_DrawGrid
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==============
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*/
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void Z_DrawGrid( void ){
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float zz, zb, ze;
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float w, h;
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char text[32];
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w = ( z.width / 2 / z.scale );
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h = ( z.height / 2 / z.scale );
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zb = z.origin[2] - h;
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if ( zb < region_mins[2] ) {
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zb = region_mins[2];
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}
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zb = 64 * floor( zb / 64 );
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ze = z.origin[2] + h;
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if ( ze > region_maxs[2] ) {
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ze = region_maxs[2];
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}
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ze = 64 * ceil( ze / 64 );
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// draw major blocks
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qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_GRIDMAJOR] );
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if ( g_qeglobals.d_showgrid ) {
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if ( g_qeglobals.d_gridsize < 128 ) {
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qglBegin( GL_LINES );
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qglVertex2f( 0, zb );
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qglVertex2f( 0, ze );
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for ( zz = zb ; zz < ze ; zz += 64 )
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{
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qglVertex2f( -w, zz );
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qglVertex2f( w, zz );
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}
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qglEnd();
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}
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else
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{
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qglBegin( GL_LINES );
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qglVertex2f( 0, zb );
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qglVertex2f( 0, ze );
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for ( zz = zb ; zz < ze ; zz += 64 )
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{
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// d_gridsize >= 128 .. it's an int for sure
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if ( ( (int)zz & ( (int)g_qeglobals.d_gridsize - 1 ) ) != 0 ) {
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continue;
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}
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qglVertex2f( -w, zz );
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qglVertex2f( w, zz );
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}
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qglEnd();
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}
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}
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// draw minor blocks
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if ( g_qeglobals.d_showgrid && g_qeglobals.d_gridsize * z.scale >= 4 &&
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g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] != g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK] ) {
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qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] );
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qglBegin( GL_LINES );
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for ( zz = zb ; zz < ze ; zz += g_qeglobals.d_gridsize )
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{
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if ( !( (int)zz & 63 ) ) {
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continue;
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}
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qglVertex2f( -w, zz );
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qglVertex2f( w, zz );
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}
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qglEnd();
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}
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// draw coordinate text if needed
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if ( g_qeglobals.d_savedinfo.show_coordinates ) {
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qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_GRIDTEXT] );
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int step = (int)( g_qeglobals.d_gridsize > 64 ? g_qeglobals.d_gridsize : 64 );
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zb = z.origin[2] - h;
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if ( zb < region_mins[2] ) {
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zb = region_mins[2];
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}
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zb = step * floor( zb / step );
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for ( zz = zb ; zz < ze ; zz += step )
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{
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qglRasterPos2f( -w + ( 1 / z.scale ), zz );
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sprintf( text, "%i",(int)zz );
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gtk_glwidget_print_string( text );
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}
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}
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}
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void ZDrawCameraIcon( void ){
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float x, y;
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float xCam = z.width / 4 / z.scale, gizmo = 8 / z.scale, height = 48 / z.scale;
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x = 0;
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y = g_pParentWnd->GetCamWnd()->Camera()->origin[2];
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qglColor3f( 0.0, 0.0, 1.0 );
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qglBegin( GL_LINE_STRIP );
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qglVertex3f( x - xCam,y,0 );
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qglVertex3f( x,y + gizmo,0 );
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qglVertex3f( x + xCam,y,0 );
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qglVertex3f( x,y - gizmo,0 );
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qglVertex3f( x - xCam,y,0 );
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qglVertex3f( x + xCam,y,0 );
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qglVertex3f( x + xCam,y - height,0 );
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qglVertex3f( x - xCam,y - height,0 );
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qglVertex3f( x - xCam,y,0 );
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qglEnd();
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}
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GLbitfield glbitClear = GL_COLOR_BUFFER_BIT; //HACK
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/*
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==============
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Z_Draw
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==============
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*/
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void Z_Draw( void ){
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#ifdef DBG_WINDOWPOS
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CheckWatchit( "Z_Draw" );
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#endif
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brush_t *brush;
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float w, h;
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double start, end;
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qtexture_t *q;
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float top, bottom;
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vec3_t org_top, org_bottom, dir_up, dir_down;
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int xCam = z.width / 3;
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if ( !active_brushes.next ) {
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return; // not valid yet
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}
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if ( z.timing ) {
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start = Sys_DoubleTime();
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}
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//
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// clear
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//
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qglViewport( 0, 0, z.width, z.height );
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qglClearColor(
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g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][0],
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g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][1],
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g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][2],
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0 );
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/* GL Bug */
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/* When not using hw acceleration, gl will fault if we clear the depth
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buffer bit on the first pass. The hack fix is to set the GL_DEPTH_BUFFER_BIT
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only after Z_Draw() has been called once. Yeah, right. */
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qglClear( glbitClear );
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glbitClear |= GL_DEPTH_BUFFER_BIT;
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qglMatrixMode( GL_PROJECTION );
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qglLoadIdentity();
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w = z.width / 2 / z.scale;
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h = z.height / 2 / z.scale;
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qglOrtho( -w, w, z.origin[2] - h, z.origin[2] + h, -8, 8 );
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qglDisable( GL_TEXTURE_2D );
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qglDisable( GL_TEXTURE_1D );
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qglDisable( GL_DEPTH_TEST );
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qglDisable( GL_BLEND );
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//
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// now draw the grid
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//
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Z_DrawGrid();
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//
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// draw stuff
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//
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qglDisable( GL_CULL_FACE );
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qglShadeModel( GL_FLAT );
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qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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qglDisable( GL_TEXTURE_2D );
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qglDisable( GL_BLEND );
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qglDisable( GL_DEPTH_TEST );
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// draw filled interiors and edges
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dir_up[0] = 0 ; dir_up[1] = 0; dir_up[2] = 1;
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dir_down[0] = 0 ; dir_down[1] = 0; dir_down[2] = -1;
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VectorCopy( z.origin, org_top );
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org_top[2] = g_MaxWorldCoord;
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VectorCopy( z.origin, org_bottom );
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org_bottom[2] = g_MinWorldCoord;
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for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
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{
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if ( brush->bFiltered ) {
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continue;
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}
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if ( brush->mins[0] >= z.origin[0]
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|| brush->maxs[0] <= z.origin[0]
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|| brush->mins[1] >= z.origin[1]
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|| brush->maxs[1] <= z.origin[1] ) {
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continue;
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}
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if ( !Brush_Ray( org_top, dir_down, brush, &top ) ) {
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continue;
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}
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top = org_top[2] - top;
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if ( !Brush_Ray( org_bottom, dir_up, brush, &bottom ) ) {
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continue;
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}
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bottom = org_bottom[2] + bottom;
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q = brush->brush_faces->pShader->getTexture();
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qglColor3f( q->color[0], q->color[1], q->color[2] );
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qglBegin( GL_QUADS );
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qglVertex2f( -xCam, bottom );
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qglVertex2f( xCam, bottom );
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qglVertex2f( xCam, top );
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qglVertex2f( -xCam, top );
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qglEnd();
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qglColor3f( 1,1,1 );
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qglBegin( GL_LINE_LOOP );
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qglVertex2f( -xCam, bottom );
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qglVertex2f( xCam, bottom );
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qglVertex2f( xCam, top );
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qglVertex2f( -xCam, top );
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qglEnd();
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}
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//
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// now draw selected brushes
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//
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for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
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{
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if ( !( brush->mins[0] >= z.origin[0]
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|| brush->maxs[0] <= z.origin[0]
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|| brush->mins[1] >= z.origin[1]
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|| brush->maxs[1] <= z.origin[1] ) ) {
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if ( Brush_Ray( org_top, dir_down, brush, &top ) ) {
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top = org_top[2] - top;
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if ( Brush_Ray( org_bottom, dir_up, brush, &bottom ) ) {
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bottom = org_bottom[2] + bottom;
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q = brush->brush_faces->pShader->getTexture();
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qglColor3f( q->color[0], q->color[1], q->color[2] );
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qglBegin( GL_QUADS );
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qglVertex2f( -xCam, bottom );
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qglVertex2f( xCam, bottom );
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qglVertex2f( xCam, top );
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qglVertex2f( -xCam, top );
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qglEnd();
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}
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}
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}
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qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES] );
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qglBegin( GL_LINE_LOOP );
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qglVertex2f( -xCam, brush->mins[2] );
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qglVertex2f( xCam, brush->mins[2] );
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qglVertex2f( xCam, brush->maxs[2] );
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qglVertex2f( -xCam, brush->maxs[2] );
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qglEnd();
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}
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ZDrawCameraIcon();
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qglFinish();
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QE_CheckOpenGLForErrors();
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if ( z.timing ) {
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end = Sys_DoubleTime();
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Sys_Printf( "z: %i ms\n", (int)( 1000 * ( end - start ) ) );
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}
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}
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