mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 03:41:39 +00:00
653 lines
16 KiB
C++
653 lines
16 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// Hydra - FIXME : TTimo, We need to know what game + engine we're using for
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// the halflife (not Q2) specific stuff
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// we need an API for modules to get this info!
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//
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// parses quake3 map format into internal objects
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//
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#include "plugin.h"
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// cmdlib
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extern void ExtractFileName( const char *path, char *dest );
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extern int g_MapVersion;
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int abortcode; // see imap.h for values.
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// Start of half-life specific stuff
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GSList *g_WadList; // halflife specific.
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GSList *g_TextureNameCache; // halflife specific.
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// NOTE TTimo: yuck..
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void FreeGSList( GSList *l ){
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while ( l )
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{
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free( l->data );
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l = g_slist_remove( l, l->data );
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}
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}
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// NOTE TTimo: ideally, this would be using Str functions instead
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void trim( char *str ){
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int len;
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len = strlen( str );
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while ( str[--len] == ' ' )
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str[len] = 0;
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}
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void BuildWadList( char *wadstr ){
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char wads[2048]; // change to CString usage ?
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wads[0] = 0;
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char *p1,*p2;
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char cleanwadname[QER_MAX_NAMELEN];
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g_WadList = NULL;
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strcpy( wads,wadstr );
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QE_ConvertDOSToUnixName( wads,wads );
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// ok, we got the list of ; delimited wads, now split it into a GSList that contains
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// just the wad names themselves.
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p1 = wads;
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do
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{
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p2 = strchr( p1,';' );
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if ( p2 ) {
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*p2 = 0; // swap the ; with a null terminator
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}
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if ( strchr( p1,'/' ) || strchr( p1,'\\' ) ) {
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ExtractFileName( p1,cleanwadname );
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trim( cleanwadname );
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if ( *cleanwadname ) {
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g_WadList = g_slist_append( g_WadList, strdup( cleanwadname ) );
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Sys_Printf( "wad: %s\n",cleanwadname );
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}
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}
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else
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{
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trim( p1 );
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if ( *p1 ) {
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g_WadList = g_slist_append( g_WadList, strdup( p1 ) );
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Sys_Printf( "wad: %s\n",p1 );
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}
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}
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if ( p2 ) {
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p1 = p2 + 1; // point back to the remainder of the string
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}
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else{
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p1 = NULL; // make it so we exit the loop.
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}
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} while ( p1 );
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// strip the ".wad" extensions.
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for ( GSList *l = g_WadList; l != NULL ; l = l->next )
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{
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p1 = (char *)l->data;
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if ( p1[strlen( p1 ) - 4] == '.' ) {
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p1[strlen( p1 ) - 4] = 0;
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}
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}
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}
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// FIXME: usefulness of this cache sounds very discutable
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char *CheckCacheForTextureName( const char *cleantexturename ){
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char *str;
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int len;
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GSList *l;
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// search our little cache first to speed things up.
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// cache strings are stored as "<cleanname>;<actualnameshader>"
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len = strlen( cleantexturename );
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for ( l = g_TextureNameCache; l != NULL ; l = l->next )
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{
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str = (char *)l->data;
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if ( ( strnicmp( cleantexturename,str,len ) == 0 ) && ( str[len] == ';' ) ) { // must do in this order or we'll get an access violation, even though it's slower.
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return ( str + len + 1 ); // skip the delimiter ;
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}
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}
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return NULL;
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}
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char *AddToCache( const char *cleantexturename, const char *actualname ){
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char *cachestr;
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cachestr = (char *)malloc( strlen( cleantexturename ) + 1 + strlen( actualname ) + 1 ); // free()'d when g_TextureNameCache is freed
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sprintf( cachestr,"%s;%s",cleantexturename,actualname );
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g_TextureNameCache = g_slist_append( g_TextureNameCache, cachestr );
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return cachestr;
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}
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char *SearchWadsForTextureName( const char *cleantexturename ){
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char *str;
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char *wadname;
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char *actualtexturename = NULL;
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GSList *l;
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int count;
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actualtexturename = CheckCacheForTextureName( cleantexturename );
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if ( actualtexturename ) {
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return actualtexturename;
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}
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// still here ? guess it's not in the cache then!
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// search the wads listed in the worldspawn "wad" key
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for ( l = g_WadList; l != NULL && actualtexturename == NULL ; l = l->next )
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{
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wadname = (char *)l->data;
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str = new char[strlen( wadname ) + strlen( cleantexturename ) + 9 + 1 + 4 + 1];
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// hlw here is ok as we never have anything other than hlw files in a wad.
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sprintf( str,"textures/%s/%s.hlw",wadname,cleantexturename );
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count = vfsGetFileCount( str, VFS_SEARCH_PAK ); // only search pack files
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// LordHavoc: hacked in .mip loading here
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if ( !count ) {
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sprintf( str,"textures/%s/%s.mip",wadname,cleantexturename );
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count = vfsGetFileCount( str, VFS_SEARCH_PAK ); // only search pack files
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}
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if ( count > 0 ) {
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// strip the extension, build the cache string and add the the cache
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str[strlen( str ) - 4] = 0;
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actualtexturename = AddToCache( cleantexturename,str );
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//point the return value to the actual name, not what we add to the cache
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actualtexturename += 1 + strlen( cleantexturename );
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}
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delete [] str;
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}
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return actualtexturename;
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}
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// End of half-life specific stuff
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void Patch_Parse( patchMesh_t *pPatch ){
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int i, j;
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char *str;
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char *token = Token();
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GetToken( true ); //{
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// parse shader name
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GetToken( true );
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str = new char[strlen( token ) + 10];
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strcpy( str, "textures/" );
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strcpy( str + 9, token );
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pPatch->pShader = QERApp_Shader_ForName( str );
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pPatch->d_texture = pPatch->pShader->getTexture();
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delete [] str;
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GetToken( true ); //(
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// parse matrix dimensions
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GetToken( false );
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pPatch->width = atoi( token );
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GetToken( false );
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pPatch->height = atoi( token );
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// ignore contents/flags/value
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GetToken( false );
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GetToken( false );
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GetToken( false );
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GetToken( false ); //)
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// parse matrix
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GetToken( true ); //(
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for ( i = 0; i < pPatch->width; i++ )
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{
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GetToken( true ); //(
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for ( j = 0; j < pPatch->height; j++ )
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{
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GetToken( false ); //(
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GetToken( false );
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pPatch->ctrl[i][j].xyz[0] = atof( token );
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GetToken( false );
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pPatch->ctrl[i][j].xyz[1] = atof( token );
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GetToken( false );
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pPatch->ctrl[i][j].xyz[2] = atof( token );
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GetToken( false );
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pPatch->ctrl[i][j].st[0] = atof( token );
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GetToken( false );
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pPatch->ctrl[i][j].st[1] = atof( token );
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GetToken( false ); //)
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}
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GetToken( false ); //)
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}
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GetToken( true ); //)
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GetToken( true ); //}
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}
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void Face_Parse( face_t *face, bool bAlternateTexdef = false ){
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int i, j;
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char *str;
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bool bworldcraft = false;
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char *token = Token();
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// parse planepts
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str = NULL;
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for ( i = 0; i < 3; i++ )
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{
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GetToken( true ); //(
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for ( j = 0; j < 3; j++ )
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{
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GetToken( false );
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face->planepts[i][j] = atof( token );
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}
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GetToken( false ); //)
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}
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if ( bAlternateTexdef ) {
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// parse alternate texdef
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GetToken( false ); // (
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GetToken( false ); // (
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for ( i = 0; i < 3; i++ )
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{
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GetToken( false );
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face->brushprimit_texdef.coords[0][i] = atof( token );
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}
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GetToken( false ); // )
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GetToken( false ); // (
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for ( i = 0; i < 3; i++ )
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{
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GetToken( false );
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face->brushprimit_texdef.coords[1][i] = atof( token );
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}
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GetToken( false ); // )
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GetToken( false ); // )
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}
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// parse shader name
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GetToken( false ); // shader
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// if we're loading a halflife map then we don't have a relative texture name
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// we just get <texturename>. So we need to convert this to a relative name
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// like this: "textures/<wadname>/shader", so we use vfsFileFile to get the filename.
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// *** IMPORTANT ***
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// For Halflife we need to see if the texture is in wads listed in the
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// map's worldspawn "wad" e-pair. If we don't then the image used will be the
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// first image with this texture name that is found in any of the wads on the
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// user's system. this is not a huge problem, because the map compiler obeys
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// the "wad" epair when compiling the map, but the user might end up looking at
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// the wrong texture in the editor. (more of a problem if the texture we use
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// here has a different size from the one in the wad the map compiler uses...)
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// Hydra: - TTimo: I looked all over for other places to put this, but really it
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// is an issue with map loading (because of a limitation of halflife/q2 map format)
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// so it's gone in here, it also stops incorrect shader/texdef names getting used
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// in the radiant core and it's modules which we'd only have to change later on.
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// (either in map_importentities() or the shader module). so it's actually cleaner
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// in the long run, even if a little odd. And it keeps more game specific stuff
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// OUT of the core, which is a good thing.
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if ( g_MapVersion == MAPVERSION_HL ) {
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qboolean done = false;
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// FIXME: This bit is halflife specific.
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// look in the list of wads supplied in the worldspawn "wad" key/pair for the
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// texture first, if it's not in any then we carry on searching the vfs for it
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// as usual.
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// each time we find a texture, we add it to the a cache
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// so we don't have to hunt the vfs for it each time.
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// See SearchWadsForTextureName() and AddToCache() above for cache stuff
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char *wadname;
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wadname = SearchWadsForTextureName( token );
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if ( wadname ) {
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face->texdef.SetName( wadname );
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done = true;
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}
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else
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{
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// using the cache below means that this message is only ever printed out once!
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Sys_Printf( "WARNING: could not find \"%s\" in any listed wad files, searching all wad files instead!\n",token );
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}
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// end of half-life specific bit.
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// check the cache!
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if ( !done ) {
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str = CheckCacheForTextureName( token );
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if ( str ) {
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face->texdef.SetName( str );
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done = true;
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}
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}
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if ( !done ) {
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char *fullpath;
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str = new char[strlen( token ) + 4 + 1];
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// FIXME: halflife specific file extension, we'll have to support Q2/Q1 formats
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// and maybe tga texture format for HL here too..
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sprintf( str,"%s.hlw",token );
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fullpath = vfsGetFullPath( str,0,VFS_SEARCH_PAK | VFS_SEARCH_DIR );
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// MIP support for quake
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if ( !fullpath ) {
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sprintf( str,"%s.mip",token );
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fullpath = vfsGetFullPath( str, 0, 0 );
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}
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// TGA support in halflife ?
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/*
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if (!fullpath)
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{
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sprintf(str,"%s.tga",token);
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fullpath = vfsGetFullPath(str);
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}
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*/
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delete [] str;
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if ( fullpath ) {
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// strip the extension.
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int len = strlen( fullpath );
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if ( fullpath[len - 4] == '.' ) {
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fullpath[len - 4] = '\0';
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}
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// and set the correct name!
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face->texdef.SetName( fullpath );
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AddToCache( token,fullpath );
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}
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else
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{
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Sys_Printf( "WARNING: could not find \"%s\" in the vfs search path\n",token );
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str = new char[strlen( token ) + 10];
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strcpy( str, "textures/" );
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strcpy( str + 9, token );
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face->texdef.SetName( str );
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AddToCache( token,str );
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delete [] str;
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}
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}
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}
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else // !MAPVERSION_HL
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{
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str = new char[strlen( token ) + 10];
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strcpy( str, "textures/" );
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strcpy( str + 9, token );
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face->texdef.SetName( str );
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delete [] str;
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}
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if ( !bAlternateTexdef ) {
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if ( g_MapVersion == MAPVERSION_HL ) { // Q1 as well ?
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GetToken( false );
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if ( token[0] == '[' && token[1] == '\0' ) {
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bworldcraft = true;
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GetToken( false ); // UAxis[0]
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GetToken( false ); // UAxis[1]
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GetToken( false ); // UAxis[2]
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GetToken( false ); // shift
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face->texdef.shift[0] = atof( token );
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GetToken( false ); // ]
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GetToken( false ); // [
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GetToken( false ); // VAxis[0]
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GetToken( false ); // VAxis[1]
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GetToken( false ); // VAxis[2]
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GetToken( false ); // shift
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face->texdef.shift[1] = atof( token );
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GetToken( false ); // ]
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// rotation is derived from the U and V axes.
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// ZHLT ignores this setting even if present in a .map file.
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GetToken( false );
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face->texdef.rotate = atof( token );
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// Scales
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GetToken( false );
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face->texdef.scale[0] = atof( token );
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GetToken( false );
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face->texdef.scale[1] = atof( token );
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}
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else
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{
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UnGetToken();
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}
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}
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if ( !bworldcraft ) { // !MAPVERSION_HL
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// parse texdef
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GetToken( false );
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face->texdef.shift[0] = atof( token );
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GetToken( false );
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face->texdef.shift[1] = atof( token );
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GetToken( false );
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face->texdef.rotate = atof( token );
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GetToken( false );
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face->texdef.scale[0] = atof( token );
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GetToken( false );
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face->texdef.scale[1] = atof( token );
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}
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}
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// parse the optional contents/flags/value
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if ( !bworldcraft && TokenAvailable() ) {
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GetToken( true );
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if ( isdigit( token[0] ) ) {
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face->texdef.contents = atoi( token );
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GetToken( false );
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face->texdef.flags = atoi( token );
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GetToken( false );
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face->texdef.value = atoi( token );
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}
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else
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{
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UnGetToken();
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}
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}
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}
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bool Primitive_Parse( brush_t *pBrush ){
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char *token = Token();
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GetToken( true );
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if ( !strcmp( token, "patchDef2" ) ) {
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pBrush->patchBrush = true;
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pBrush->pPatch = Patch_Alloc();
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pBrush->pPatch->pSymbiot = pBrush;
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Patch_Parse( pBrush->pPatch );
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GetToken( true ); //}
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// A patchdef should never be loaded from a quake2 map file
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// so we just return false and the brush+patch gets freed
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// and the user gets told.
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if ( g_MapVersion != MAPVERSION_Q3 ) {
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// FIXME: Hydra - I wanted to write out a line number here, but I can't because there's no API to access the core's "scriptline" variable.
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Syn_Printf( "ERROR: patchDef2's are not supported in Quake%d format .map files!\n",g_MapVersion );
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abortcode = MAP_WRONGVERSION;
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return false;
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}
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}
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else if ( !strcmp( token, "brushDef" ) ) {
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pBrush->bBrushDef = true;
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GetToken( true ); // {
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while ( 1 )
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{
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face_t *f = pBrush->brush_faces;
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pBrush->brush_faces = Face_Alloc();
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Face_Parse( pBrush->brush_faces, true );
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pBrush->brush_faces->next = f;
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// check for end of brush
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GetToken( true );
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if ( strcmp( token,"}" ) == 0 ) {
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break;
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}
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UnGetToken();
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}
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GetToken( true ); // }
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}
|
|
else
|
|
{
|
|
UnGetToken();
|
|
while ( 1 )
|
|
{
|
|
face_t *f = pBrush->brush_faces;
|
|
pBrush->brush_faces = Face_Alloc();
|
|
Face_Parse( pBrush->brush_faces );
|
|
pBrush->brush_faces->next = f;
|
|
|
|
// check for end of brush
|
|
GetToken( true );
|
|
if ( strcmp( token,"}" ) == 0 ) {
|
|
break;
|
|
}
|
|
UnGetToken();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Entity_Parse( entity_t *pEntity ){
|
|
brush_t *pBrush;
|
|
// CPtrArray *brushes = NULL;
|
|
char temptoken[1024];
|
|
|
|
char *token = Token();
|
|
|
|
while ( 1 )
|
|
{
|
|
GetToken( true ); // { or } or epair
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
else if ( !strcmp( token, "{" ) ) {
|
|
|
|
pBrush = Brush_Alloc();
|
|
if ( Primitive_Parse( pBrush ) ) {
|
|
( (CPtrArray*)pEntity->pData )->Add( pBrush );
|
|
}
|
|
else {
|
|
Brush_Free( pBrush, true );
|
|
}
|
|
|
|
}
|
|
else {
|
|
|
|
strcpy( temptoken, token );
|
|
GetToken( false );
|
|
|
|
SetKeyValue( pEntity, temptoken, token );
|
|
|
|
if ( g_MapVersion == MAPVERSION_HL ) {
|
|
// if we've not god a "wads" key/pair already, then break it into a list.
|
|
if ( !g_WadList && ( stricmp( temptoken,"wad" ) == 0 ) ) {
|
|
BuildWadList( token );
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map_Read( IDataStream *in, CPtrArray *map ){
|
|
entity_t *pEntity;
|
|
char *buf;
|
|
|
|
unsigned long len = in->GetLength();
|
|
buf = new char[len + 1];
|
|
in->Read( buf, len );
|
|
buf[len] = '\0';
|
|
StartTokenParsing( buf );
|
|
abortcode = MAP_NOERROR;
|
|
|
|
while ( abortcode == MAP_NOERROR )
|
|
{
|
|
if ( !GetToken( true ) ) { // { or NULL
|
|
break;
|
|
}
|
|
pEntity = Entity_Alloc();
|
|
pEntity->pData = new CPtrArray;
|
|
Entity_Parse( pEntity );
|
|
map->Add( pEntity );
|
|
}
|
|
|
|
delete [] buf;
|
|
|
|
if ( abortcode != MAP_NOERROR ) {
|
|
int num_ents, num_brushes,i,j;
|
|
entity_t *e;
|
|
CPtrArray *brushes;
|
|
|
|
num_ents = map->GetSize();
|
|
for ( i = 0; i < num_ents; i++ )
|
|
{
|
|
e = (entity_t*)map->GetAt( i );
|
|
brushes = (CPtrArray*)e->pData;
|
|
num_brushes = brushes->GetSize();
|
|
for ( j = 0; j < num_brushes; j++ )
|
|
{
|
|
Brush_Free( (brush_t *)brushes->GetAt( j ), true );
|
|
}
|
|
brushes->RemoveAll();
|
|
delete brushes;
|
|
Entity_Free( e );
|
|
}
|
|
map->RemoveAll();
|
|
}
|
|
}
|
|
|
|
void Map_ReadQ3( IDataStream *in, CPtrArray *map ){
|
|
g_MapVersion = MAPVERSION_Q3;
|
|
Map_Read( in,map );
|
|
}
|
|
|
|
void Map_ReadHL( IDataStream *in, CPtrArray *map ){
|
|
g_WadList = NULL;
|
|
g_TextureNameCache = NULL;
|
|
|
|
g_MapVersion = MAPVERSION_HL;
|
|
Map_Read( in,map );
|
|
|
|
FreeGSList( g_TextureNameCache );
|
|
FreeGSList( g_WadList );
|
|
}
|
|
|
|
void Map_ReadQ2( IDataStream *in, CPtrArray *map ){
|
|
g_MapVersion = MAPVERSION_Q2;
|
|
Map_Read( in,map );
|
|
}
|