mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DEntity.h: interface for the DEntity class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined( AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_ )
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#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "StdAfx.h" // Added by ClassView
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class DEntity
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{
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public:
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void RemoveFromRadiant();
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entity_t* QER_Entity;
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int m_nID;
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// Constrcution/Destruction
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DEntity( const char* classname = "worldspawn", int ID = -1 ); // sets classname
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virtual ~DEntity();
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// ---------------------------------------------
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// epair functions........
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void LoadEPairList( epair_t* epl );
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void AddEPair( const char* key, const char* value );
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void ClearEPairs();
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DEPair* FindEPairByKey( const char* keyname );
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// ---------------------------------------------
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// random functions........
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bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild );
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void SaveToFile( FILE* pFile );
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void SetClassname( const char* classname );
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int GetIDMax();
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void BuildInRadiant( bool allowDestruction );
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void ResetChecks( list<Str>* exclusionList );
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void RemoveNonCheckBrushes( list<Str>* exclusionList, bool useDetail );
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DPlane* AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ); // slow, try not to use much
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int GetBrushCount( void );
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DBrush* FindBrushByPointer( brush_t* brush );
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// ---------------------------------------------
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// bool list functions
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void SelectBrushes( bool* selectList );
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bool* BuildDuplicateList();
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bool* BuildIntersectList();
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// ---------------------------------------------
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// brush operations
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void ClearBrushes(); // clears brush list and frees memory for brushes
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DBrush* GetBrushForID( int ID );
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DBrush* NewBrush( int ID = -1 );
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// ---------------------------------------------
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// patch operations
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void ClearPatches();
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DPatch* NewPatch();
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// ---------------------------------------------
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// vars
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list<DEPair*> epairList;
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list<DBrush*> brushList;
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// new patches, wahey!!!
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list<DPatch*> patchList;
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Str m_Classname;
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// ---------------------------------------------
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int FixBrushes( bool rebuild );
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bool LoadFromEntity( int id, bool bLoadPatches = FALSE );
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bool LoadFromEntity( entity_t* ent, bool bLoadPatches = FALSE );
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void LoadSelectedBrushes();
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void LoadSelectedPatches();
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bool LoadFromPrt( char* filename );
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// ---------------------------------------------
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void SpawnString( const char* key, const char* defaultstring, const char** out );
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void SpawnInt( const char* key, const char* defaultstring, int* out );
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void SpawnFloat( const char* key, const char* defaultstring, float* out );
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void SpawnVector( const char* key, const char* defaultstring, vec_t* out );
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};
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#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
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