mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
4d362964f7
commit
89f0eeeb28
2 changed files with 144 additions and 0 deletions
142
tools/quake3/q3map2/game_reaction.h
Normal file
142
tools/quake3/q3map2/game_reaction.h
Normal file
|
@ -0,0 +1,142 @@
|
||||||
|
/* -------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
||||||
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||||
|
|
||||||
|
This file is part of GtkRadiant.
|
||||||
|
|
||||||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with GtkRadiant; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
This code has been altered significantly from its original form, to support
|
||||||
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* marker */
|
||||||
|
#ifndef GAME_REACTION_H
|
||||||
|
#define GAME_REACTION_H
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
no content and surface flags here
|
||||||
|
they are the same as Quake 3's
|
||||||
|
(this file must be included AFTER game_quake3.h)
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
game_t struct
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------- */
|
||||||
|
|
||||||
|
{
|
||||||
|
"reaction", /* -game x */
|
||||||
|
"Boomstick", /* default base game data dir */
|
||||||
|
".Reaction", /* unix home sub-dir */
|
||||||
|
"reaction", /* magic path word */
|
||||||
|
"scripts", /* shader directory */
|
||||||
|
64, /* max lightmapped surface verts */
|
||||||
|
999, /* max surface verts */
|
||||||
|
6000, /* max surface indexes */
|
||||||
|
qfalse, /* flares */
|
||||||
|
"flareshader", /* default flare shader */
|
||||||
|
qfalse, /* wolf lighting model? */
|
||||||
|
128, /* lightmap width/height */
|
||||||
|
1.0f, /* lightmap gamma */
|
||||||
|
1.0f, /* lightmap compensate */
|
||||||
|
"IBSP", /* bsp file prefix */
|
||||||
|
46, /* bsp file version */
|
||||||
|
qfalse, /* cod-style lump len/ofs order */
|
||||||
|
LoadIBSPFile, /* bsp load function */
|
||||||
|
WriteIBSPFile, /* bsp write function */
|
||||||
|
|
||||||
|
{
|
||||||
|
/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
|
||||||
|
|
||||||
|
/* default */
|
||||||
|
{ "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
|
||||||
|
|
||||||
|
|
||||||
|
/* ydnar */
|
||||||
|
{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
|
||||||
|
{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
|
||||||
|
{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
|
||||||
|
|
||||||
|
|
||||||
|
/* compiler */
|
||||||
|
{ "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
|
||||||
|
{ "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
|
||||||
|
{ "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
|
||||||
|
{ "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
|
||||||
|
{ "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
|
||||||
|
|
||||||
|
{ "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
|
||||||
|
{ "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
|
||||||
|
{ "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
||||||
|
{ "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
||||||
|
|
||||||
|
|
||||||
|
/* game */
|
||||||
|
{ "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
|
||||||
|
|
||||||
|
{ "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||||
|
|
||||||
|
{ "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
||||||
|
|
||||||
|
{ "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||||
|
|
||||||
|
{ "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||||
|
{ "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||||
|
|
||||||
|
{ "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
|
||||||
|
{ "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
|
||||||
|
|
||||||
|
{ "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
|
||||||
|
|
||||||
|
{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
|
||||||
|
{ "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
|
||||||
|
{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
|
||||||
|
{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
|
||||||
|
{ "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
|
||||||
|
{ "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
|
||||||
|
{ "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
|
||||||
|
{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
|
||||||
|
{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
|
||||||
|
|
||||||
|
/* null */
|
||||||
|
{ NULL, 0, 0, 0, 0, 0, 0 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* end marker */
|
||||||
|
#endif
|
|
@ -1867,6 +1867,8 @@ Q_EXTERN game_t games[]
|
||||||
,
|
,
|
||||||
#include "game_qfusion.h" /* qfusion game */
|
#include "game_qfusion.h" /* qfusion game */
|
||||||
,
|
,
|
||||||
|
#include "game_reaction.h" /* must be after game_quake3.h */
|
||||||
|
,
|
||||||
{ NULL } /* null game */
|
{ NULL } /* null game */
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue