updated About dialog

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@32 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog 2006-03-02 20:33:48 +00:00
parent 52be0ac0f9
commit 7b05639e9d
2 changed files with 7 additions and 22 deletions

24
TODO
View File

@ -11,30 +11,16 @@ HalfLife: half-life maps saved in q1 map format are not supported - currently ha
Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes.
SConscript: build fails if SETUP=1
Brush: non-BP auto-texture-fit fails when rotation is 90
Doom3 startup asserts:
> .\eclass_doom3.cpp:342
> assertion failure: editor_color: parse error.
> .\eclass_doom3.cpp:357
> assertion failure: editor_mins: parse error.
> .\eclass_doom3.cpp:368
> assertion failure: editor_maxs: parse error.
can't use arrow keys to navigate in camera view when capslock is enabled
- connecting an entity to a path-corner renames the targetname of the path-corner, so if another entity E was linked to the path-corner, the link will be broken and you'll have to edit E and modify the target value
<gibbie> was looking around in 3dview and then autosave thingy came up and now i cant do anything anymore :(
upgrade to new API for SymGetModuleInfo
GUII: can't use arrow keys to navigate in camera view when capslock is enabled
HIGH priority features
FEATURES
- paint-select or equivalent (e.g. area-selection with occlusion)
- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
- need some equivalent to select-inside.
- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little.
- need some equivalent to select-inside.
Build: document build-menu xml format.
@ -53,7 +39,6 @@ At the moment you can only create custom variables by editing the XML file. A cu
This variable could then be used in a command like this:
<pre>[arghrad] "[MapFile]"</pre>
Doom3: add light-radius resizing using mouse drag.
Doom3: filter func_splinemovers
Entity: draw arrowheads to show direction of connection-lines.
? MMB to select a texture should also apply that texture to all selected faces.
@ -83,7 +68,7 @@ Doom3: add model browser.
Doom3: s_diversity light key.
HalfLife: enable HL-mode on linux/osx.
Renderer: doom3 'parallel' and 'spot' light support.
Entity: add mouse-resizing for doom3 light_radius and light_center keys
Entity: add mouse-editing for doom3 light_center key
Shaders: add support for texture transforms.
Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty
TGA Loader: check that true-colour images with palettes are properly handled.
@ -138,6 +123,7 @@ Shortcuts: make shortcut list editable within radiant.
Shortcuts: convert shortcuts.ini to xml.
Shortcuts: warn when duplicate shortcuts are registered
Shortcuts: rename commands in order to group shortcuts list better.
upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0
LOW priority features

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@ -503,9 +503,8 @@ void DoAbout()
__DATE__ "\n\n"
RADIANT_ABOUTMSG "\n\n"
"By qeradiant.com\n\n"
"This product contains software technology\n"
"from id Software, Inc. ('id Technology').\n"
"id Technology 2000 id Software,Inc.\n\n"
"This program is free software\n\n"
"licensed under the GNU GPL.\n\n"
"GtkRadiant is unsupported, however\n"
"you may report your problems at\n"
"http://zerowing.idsoftware.com/bugzilla"