gtkradiant/radiant/entity.cpp

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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "entity.h"
#include "ientity.h"
#include "iselection.h"
#include "imodel.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "editable.h"
#include "eclasslib.h"
#include "scenelib.h"
#include "os/path.h"
#include "os/file.h"
#include "stream/stringstream.h"
#include "stringio.h"
#include "gtkutil/filechooser.h"
#include "gtkmisc.h"
#include "select.h"
#include "map.h"
#include "preferences.h"
#include "gtkdlgs.h"
#include "mainframe.h"
#include "qe3.h"
#include "commands.h"
struct entity_globals_t
{
Vector3 color_entity;
entity_globals_t() :
color_entity(0.0f, 0.0f, 0.0f)
{
}
};
entity_globals_t g_entity_globals;
class EntitySetKeyValueSelected : public scene::Graph::Walker
{
const char* m_key;
const char* m_value;
public:
EntitySetKeyValueSelected(const char* key, const char* value)
: m_key(key), m_value(value)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
return true;
}
void post(const scene::Path& path, scene::Instance& instance) const
{
Entity* entity = Node_getEntity(path.top());
if(entity != 0
&& (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
{
entity->setKeyValue(m_key, m_value);
}
}
};
class EntitySetClassnameSelected : public scene::Graph::Walker
{
const char* m_classname;
public:
EntitySetClassnameSelected(const char* classname)
: m_classname(classname)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
return true;
}
void post(const scene::Path& path, scene::Instance& instance) const
{
Entity* entity = Node_getEntity(path.top());
if(entity != 0
&& (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
{
NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
EntityCopyingVisitor visitor(*Node_getEntity(node));
entity->forEachKeyValue(visitor);
NodeSmartReference child(path.top().get());
NodeSmartReference parent(path.parent().get());
Node_getTraversable(parent)->erase(child);
if(Node_getTraversable(child) != 0
&& Node_getTraversable(node) != 0
&& node_is_group(node))
{
parentBrushes(child, node);
}
Node_getTraversable(parent)->insert(node);
}
}
};
void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
{
GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
}
void Scene_EntitySetClassname_Selected(const char* classname)
{
GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
}
class EntityUngroupVisitor : public SelectionSystem::Visitor
{
const scene::Path& m_parent;
public:
EntityUngroupVisitor(const scene::Path& parent) : m_parent(parent)
{
}
void visit(scene::Instance& instance) const
{
if(Node_getEntity(instance.path().top()) != 0
&& node_is_group(instance.path().top()))
{
if(m_parent.top().get_pointer() != instance.path().top().get_pointer())
{
parentBrushes(instance.path().top(), m_parent.top());
Path_deleteTop(instance.path());
}
}
}
};
void Entity_ungroupSelected()
{
UndoableCommand undo("ungroupSelectedEntities");
scene::Path world_path(makeReference(GlobalSceneGraph().root()));
world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
GlobalSelectionSystem().foreachSelected(EntityUngroupVisitor(world_path));
}
void Entity_connectSelected()
{
if(GlobalSelectionSystem().countSelected() == 2)
{
GlobalEntityCreator().connectEntities(
GlobalSelectionSystem().penultimateSelected().path(),
GlobalSelectionSystem().ultimateSelected().path()
);
}
else
{
globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
}
}
AABB Doom3Light_getBounds(const AABB& workzone)
{
AABB aabb(workzone);
Vector3 defaultRadius(300, 300, 300);
if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
{
globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
}
if(aabb.extents[0] == 0)
{
aabb.extents[0] = defaultRadius[0];
}
if(aabb.extents[1] == 0)
{
aabb.extents[1] = defaultRadius[1];
}
if(aabb.extents[2] == 0)
{
aabb.extents[2] = defaultRadius[2];
}
if(aabb_valid(aabb))
{
return aabb;
}
return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
}
int g_iLastLightIntensity;
void Entity_createFromSelection(const char* name, const Vector3& origin)
{
#if 0
if(string_equal_nocase(name, "worldspawn"))
{
gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
return;
}
#endif
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
bool isModel = string_equal_nocase(name, "misc_model")
|| string_equal_nocase(name, "misc_gamemodel")
|| string_equal_nocase(name, "model_static")
|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
if(!(entityClass->fixedsize || isModel) && !brushesSelected)
{
globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
return;
}
AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
Node_getTraversable(GlobalSceneGraph().root())->insert(node);
scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
entitypath.push(makeReference(node.get()));
scene::Instance& instance = findInstance(entitypath);
if(entityClass->fixedsize || (isModel && !brushesSelected))
{
Select_Delete();
Transformable* transform = Instance_getTransformable(instance);
if(transform != 0)
{
transform->setType(TRANSFORM_PRIMITIVE);
transform->setTranslation(origin);
transform->freezeTransform();
}
GlobalSelectionSystem().setSelectedAll(false);
Instance_setSelected(instance, true);
}
else
{
if (g_pGameDescription->mGameType == "doom3")
{
Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
}
Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
}
// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
// see SF bug 105383
if (g_pGameDescription->mGameType == "hl")
{
// FIXME - Hydra: really we need a combined light AND color dialog for halflife.
if (string_equal_nocase(name, "light")
|| string_equal_nocase(name, "light_environment")
|| string_equal_nocase(name, "light_spot"))
{
int intensity = g_iLastLightIntensity;
if (DoLightIntensityDlg (&intensity) == eIDOK)
{
g_iLastLightIntensity = intensity;
char buf[30];
sprintf( buf, "255 255 255 %d", intensity );
Node_getEntity(node)->setKeyValue("_light", buf);
}
}
}
else if(string_equal_nocase(name, "light"))
{
if(g_pGameDescription->mGameType != "doom3")
{
int intensity = g_iLastLightIntensity;
if (DoLightIntensityDlg (&intensity) == eIDOK)
{
g_iLastLightIntensity = intensity;
char buf[10];
sprintf( buf, "%d", intensity );
Node_getEntity(node)->setKeyValue("light", buf);
}
}
else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
{
AABB bounds(Doom3Light_getBounds(workzone));
StringOutputStream key(64);
key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
Node_getEntity(node)->setKeyValue("origin", key.c_str());
key.clear();
key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
}
}
if(isModel)
{
const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
if(model != 0)
{
Node_getEntity(node)->setKeyValue("model", model);
}
}
}
bool DoNormalisedColor(Vector3& color)
{
if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
return false;
/*
** scale colors so that at least one component is at 1.0F
*/
float largest = 0.0F;
if ( color[0] > largest )
largest = color[0];
if ( color[1] > largest )
largest = color[1];
if ( color[2] > largest )
largest = color[2];
if ( largest == 0.0F )
{
color[0] = 1.0F;
color[1] = 1.0F;
color[2] = 1.0F;
}
else
{
float scaler = 1.0F / largest;
color[0] *= scaler;
color[1] *= scaler;
color[2] *= scaler;
}
return true;
}
void Entity_setColour()
{
if(GlobalSelectionSystem().countSelected() != 0)
{
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Entity* entity = Node_getEntity(path.top());
if(entity != 0)
{
const char* strColor = entity->getKeyValue("_color");
if(!string_empty(strColor))
{
Vector3 rgb;
if (string_parse_vector3(strColor, rgb))
{
g_entity_globals.color_entity = rgb;
}
}
if(g_pGameDescription->mGameType == "doom3"
? color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity)
: DoNormalisedColor(g_entity_globals.color_entity))
{
char buffer[128];
sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
g_entity_globals.color_entity[1],
g_entity_globals.color_entity[2]);
Scene_EntitySetKeyValue_Selected("_color", buffer);
}
}
}
}
const char* misc_model_dialog(GtkWidget* parent)
{
StringOutputStream buffer(1024);
buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
if(!file_readable(buffer.c_str()))
{
// just go to fsmain
buffer.clear();
buffer << g_qeglobals.m_userGamePath.c_str() << "/";
}
const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
if (filename != 0)
{
// use VFS to get the correct relative path
const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
if(relative == filename)
{
globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
}
return relative;
}
return 0;
}
void LightRadiiImport(EntityCreator& self, bool value)
{
self.setLightRadii(value);
}
typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
{
importer(self.getLightRadii());
}
typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
void Entity_constructPreferences(PreferencesPage& page)
{
page.appendCheckBox(
"Show", "Light Radii",
LightRadiiImportCaller(GlobalEntityCreator()),
LightRadiiExportCaller(GlobalEntityCreator())
);
}
void Entity_constructPage(PreferenceGroup& group)
{
PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
Entity_constructPreferences(page);
}
void Entity_registerPreferencesPage()
{
PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
}
void Entity_constructMenu(GtkMenu* menu)
{
create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
}
#include "preferencesystem.h"
#include "stringio.h"
void Entity_Construct()
{
GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
Entity_registerPreferencesPage();
}
void Entity_Destroy()
{
}