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https://github.com/UberGames/EF2GameSource.git
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102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/actorutil.h $
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// $Revision:: 28 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:53a $
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//
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// Copyright (C) 2001 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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//
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// DESCRIPTION:
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// Utility Functions and classes for Actor
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class FindCoverMovement;
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class FindFleeMovement;
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class FindEnemyMovement;
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#ifndef __ACTORUTIL_H__
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#define __ACTORUTIL_H__
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#include "actor.h"
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#include "actorincludes.h"
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#include "weapon.h"
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//============================
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// Global Functions
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//============================
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qboolean EntityIsValidTarget( const Entity *ent );
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//============================
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// Class FindMovement
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//============================
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//
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// Standard Movement, finds a path from the starting position to the ending position
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//
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class FindMovement : public StandardMovement
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{
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public:
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Actor *self;
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qboolean validpath ( PathNode *node, int i );
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qboolean done ( PathNode *node, const PathNode *end );
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};
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//============================
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// Class FindCoverMovement
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//============================
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//
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// Set destination to node with duck or cover set. Class will find a path to that node, or a closer one.
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//
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class FindCoverMovement : public StandardMovement
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{
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public:
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Actor *self;
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qboolean validpath ( PathNode *node, int i );
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qboolean done ( PathNode *node, const PathNode *end );
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};
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//============================
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// Class FindFleeMovement
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//============================
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//
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// Set destination to node with flee set. Class will find a path to that node, or a closer one.
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//
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class FindFleeMovement : public StandardMovement
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{
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public:
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Actor *self;
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qboolean validpath ( PathNode *node, int i );
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qboolean done ( PathNode *node, const PathNode *end );
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};
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//============================
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// Class FindEnemyMovement
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//============================
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//
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// Not sure what this is for at the moment.
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//
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class FindEnemyMovement : public StandardMovement
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{
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public:
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Actor *self;
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qboolean done ( PathNode *node, const PathNode *end );
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};
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#endif /* __ACTORUTIL_H__ */
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