//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/actorutil.h $ // $Revision:: 28 $ // $Author:: Steven $ // $Date:: 10/13/03 8:53a $ // // Copyright (C) 2001 by Ritual Entertainment, Inc. // All rights reserved. // // This source may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // // DESCRIPTION: // Utility Functions and classes for Actor class FindCoverMovement; class FindFleeMovement; class FindEnemyMovement; #ifndef __ACTORUTIL_H__ #define __ACTORUTIL_H__ #include "actor.h" #include "actorincludes.h" #include "weapon.h" //============================ // Global Functions //============================ qboolean EntityIsValidTarget( const Entity *ent ); //============================ // Class FindMovement //============================ // // Standard Movement, finds a path from the starting position to the ending position // class FindMovement : public StandardMovement { public: Actor *self; qboolean validpath ( PathNode *node, int i ); qboolean done ( PathNode *node, const PathNode *end ); }; //============================ // Class FindCoverMovement //============================ // // Set destination to node with duck or cover set. Class will find a path to that node, or a closer one. // class FindCoverMovement : public StandardMovement { public: Actor *self; qboolean validpath ( PathNode *node, int i ); qboolean done ( PathNode *node, const PathNode *end ); }; //============================ // Class FindFleeMovement //============================ // // Set destination to node with flee set. Class will find a path to that node, or a closer one. // class FindFleeMovement : public StandardMovement { public: Actor *self; qboolean validpath ( PathNode *node, int i ); qboolean done ( PathNode *node, const PathNode *end ); }; //============================ // Class FindEnemyMovement //============================ // // Not sure what this is for at the moment. // class FindEnemyMovement : public StandardMovement { public: Actor *self; qboolean done ( PathNode *node, const PathNode *end ); }; #endif /* __ACTORUTIL_H__ */