mirror of
https://github.com/UberGames/EF2GameSource.git
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56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /EF2/Code/DLLs/game/inventoryitem.cpp $
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// $Revision:: 10 $
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// $Author:: Singlis $
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// $Date:: 9/26/03 2:36p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Inventory items
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#include "_pch_cpp.h"
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#include "inventoryitem.h"
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#include "mp_manager.hpp"
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Event EV_InventoryItem_Use
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(
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"useinvitem",
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EV_CODEONLY,
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NULL,
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NULL,
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"Use this inventory item."
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);
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CLASS_DECLARATION( Item, InventoryItem, NULL )
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{
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{ &EV_InventoryItem_Use, &InventoryItem::UseEvent },
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{ NULL, NULL }
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};
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InventoryItem::InventoryItem()
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{
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if ( LoadingSavegame )
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{
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return;
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}
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// All powerups are inventory items
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/* if ( multiplayerManager.checkFlag( MP_FLAG_NO_POWERUPS ) )
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{
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PostEvent( EV_Remove, EV_REMOVE );
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return;
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} */
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}
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void InventoryItem::UseEvent( Event *ev )
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{
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}
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