ef2gamesource/dlls/game
Walter Julius Hennecke 2024236a3f Windows: ...
* reenabled Warning C4100 (expect many warnings during compile)
* added Q_UNUSED Macro
* fixed C4100 in all listed files
2012-12-31 15:05:16 +01:00
..
CameraPath.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
CameraPath.h Initial code commit ... 2012-12-30 17:37:54 +01:00
CinematicArmature.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
CinematicArmature.h Initial code commit ... 2012-12-30 17:37:54 +01:00
DamageModification.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
DamageModification.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPath.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPath.h Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToEntity.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToEntity.h Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToPoint.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToPoint.h Initial code commit ... 2012-12-30 17:37:54 +01:00
GameplayDatabase.h Windows: ... 2012-12-31 15:05:16 +01:00
GameplayFormulaManager.h Initial code commit ... 2012-12-30 17:37:54 +01:00
GameplayManager.h Initial code commit ... 2012-12-30 17:37:54 +01:00
GoDirectlyToPoint.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
GoDirectlyToPoint.h Initial code commit ... 2012-12-30 17:37:54 +01:00
Linklist.h Initial code commit ... 2012-12-30 17:37:54 +01:00
MoveRandomDirection.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
MoveRandomDirection.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
PlayAnim.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
PlayAnim.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
PlayerStart.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
PlayerStart.h Initial code commit ... 2012-12-30 17:37:54 +01:00
RageAI.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
RageAI.h Windows: ... 2012-12-31 15:05:16 +01:00
UseData.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
UseData.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
WeaponDualWield.cpp Windows: ... 2012-12-31 15:05:16 +01:00
WeaponDualWield.h Initial code commit ... 2012-12-30 17:37:54 +01:00
_pch_cpp.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
_pch_cpp.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_combatsubsystem.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_combatsubsystem.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_enemymanager.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_enemymanager.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_headwatcher.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_headwatcher.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_locomotion.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_locomotion.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_posturecontroller.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_posturecontroller.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_sensoryperception.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actor_sensoryperception.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actorgamecomponents.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actorgamecomponents.h Windows: ... 2012-12-31 15:05:16 +01:00
actorincludes.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actorstrategies.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actorstrategies.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actorutil.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
actorutil.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_chat.cpp Linux: fixed warnings ... 2012-12-30 21:06:57 +01:00
ai_chat.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_cmd.cpp Linux: fixed warnings in ai_cmd.cpp 2012-12-30 21:29:58 +01:00
ai_cmd.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_dmnet.cpp Linux: Fixed another warning in ai_dmnet 2012-12-31 12:59:00 +01:00
ai_dmnet.h Linux: Fixed some warnings in ai_dmnet 2012-12-31 12:57:39 +01:00
ai_dmq3.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_dmq3.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_main.cpp Linux: fixed warning in ai_cmd.cpp 2012-12-30 21:27:22 +01:00
ai_main.h Linux: fixed warning in ai_cmd.cpp 2012-12-30 21:27:22 +01:00
ai_team.cpp Linux: fixed warning in ai_cmd.cpp 2012-12-30 21:27:22 +01:00
ai_team.h Linux: fixed warning in ai_cmd.cpp 2012-12-30 21:27:22 +01:00
ai_vcmd.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_vcmd.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ammo.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
ammo.h Initial code commit ... 2012-12-30 17:37:54 +01:00
animate.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
animate.h Initial code commit ... 2012-12-30 17:37:54 +01:00
archive.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
archive.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
armor.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
armor.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_aas.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ai_char.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ai_chat.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ai_gen.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ai_goal.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ai_move.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ai_weap.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_ea.h Initial code commit ... 2012-12-30 17:37:54 +01:00
beam.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
beam.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
behavior.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
behavior.h Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors.h Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors_general.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors_general.h Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors_specific.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors_specific.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_local.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_misc.c Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_pmove.c Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_public.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bit_vector.h Initial code commit ... 2012-12-30 17:37:54 +01:00
body.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
body.h Initial code commit ... 2012-12-30 17:37:54 +01:00
botlib.h Initial code commit ... 2012-12-30 17:37:54 +01:00
botmenudef.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bspline.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
bspline.h Initial code commit ... 2012-12-30 17:37:54 +01:00
camera.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
camera.h Initial code commit ... 2012-12-30 17:37:54 +01:00
changePosture.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
changePosture.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
characterstate.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
characterstate.h Initial code commit ... 2012-12-30 17:37:54 +01:00
chars.h Initial code commit ... 2012-12-30 17:37:54 +01:00
class.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
class.h Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
closeInOnEnemy.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
closeInOnEnemy.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
closeInOnEnemyWhileFiringWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
closeInOnEnemyWhileFiringWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
closeInOnPlayer.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
closeInOnPlayer.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
compiler.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
compiler.h Initial code commit ... 2012-12-30 17:37:54 +01:00
container.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
corridorCombatWithRangedWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
corridorCombatWithRangedWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
coverCombatWithRangedWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
coverCombatWithRangedWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
debuglines.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
debuglines.h Initial code commit ... 2012-12-30 17:37:54 +01:00
decals.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
decals.h Initial code commit ... 2012-12-30 17:37:54 +01:00
dispenser.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
dispenser.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
doAttack.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
doAttack.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
doors.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
doors.h Initial code commit ... 2012-12-30 17:37:54 +01:00
earthquake.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
earthquake.h Initial code commit ... 2012-12-30 17:37:54 +01:00
entity.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
entity.h Windows: ... 2012-12-31 15:05:16 +01:00
equipment.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
equipment.h Initial code commit ... 2012-12-30 17:37:54 +01:00
explosion.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
explosion.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_bot.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
g_local.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_main.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
g_main.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_phys.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
g_phys.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_public.h Some missing changes ... 2012-12-30 21:13:01 +01:00
g_spawn.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
g_spawn.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_utils.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
g_utils.h Initial code commit ... 2012-12-30 17:37:54 +01:00
game.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
game.def Initial code commit ... 2012-12-30 17:37:54 +01:00
game.dsp Initial code commit ... 2012-12-30 17:37:54 +01:00
game.h Initial code commit ... 2012-12-30 17:37:54 +01:00
game.plg Initial code commit ... 2012-12-30 17:37:54 +01:00
game.vcxproj Windows: ... 2012-12-31 15:05:16 +01:00
game.vcxproj.filters Initial code commit ... 2012-12-30 17:37:54 +01:00
gamecmds.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
gamecmds.h Initial code commit ... 2012-12-30 17:37:54 +01:00
gamecvars.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gamecvars.h Initial code commit ... 2012-12-30 17:37:54 +01:00
gamescript.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gamescript.h Initial code commit ... 2012-12-30 17:37:54 +01:00
generalCombatWithMeleeWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
generalCombatWithMeleeWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
generalCombatWithRangedWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
generalCombatWithRangedWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gibs.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gibs.h Initial code commit ... 2012-12-30 17:37:54 +01:00
globalcmd.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
globalcmd.h Initial code commit ... 2012-12-30 17:37:54 +01:00
goo.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
goo.h Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoCurrentHelperNode.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoCurrentHelperNode.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoHelperNode.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoHelperNode.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoHelperNodeEX.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoHelperNodeEX.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoHelperNodeNearestEnemy.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoHelperNodeNearestEnemy.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gravpath.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gravpath.h Initial code commit ... 2012-12-30 17:37:54 +01:00
groupcoordinator.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
groupcoordinator.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
healGroupMember.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
healGroupMember.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
health.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
health.h Initial code commit ... 2012-12-30 17:37:54 +01:00
helper_node.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
helper_node.h Initial code commit ... 2012-12-30 17:37:54 +01:00
holdPosition.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
holdPosition.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
interpreter.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
interpreter.h Initial code commit ... 2012-12-30 17:37:54 +01:00
inv.h Initial code commit ... 2012-12-30 17:37:54 +01:00
inventoryitem.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
inventoryitem.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ipfilter.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
ipfilter.h Initial code commit ... 2012-12-30 17:37:54 +01:00
item.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
item.h Windows: ... 2012-12-31 15:05:16 +01:00
level.cpp Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
level.h Initial code commit ... 2012-12-30 17:37:54 +01:00
lexer.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
lexer.h Initial code commit ... 2012-12-30 17:37:54 +01:00
light.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
light.h Initial code commit ... 2012-12-30 17:37:54 +01:00
listener.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
listener.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
match.h Initial code commit ... 2012-12-30 17:37:54 +01:00
misc.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
misc.h Initial code commit ... 2012-12-30 17:37:54 +01:00
mover.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mover.h Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_awardsystem.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_awardsystem.hpp Windows: ... 2012-12-31 15:05:16 +01:00
mp_manager.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_manager.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeBase.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
mp_modeBase.hpp Windows: ... 2012-12-31 15:05:16 +01:00
mp_modeCtf.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
mp_modeCtf.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeDm.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
mp_modeDm.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeTeamBase.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
mp_modeTeamBase.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeTeamDm.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
mp_modeTeamDm.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modifiers.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modifiers.hpp Windows: ... 2012-12-31 15:05:16 +01:00
mp_shared.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_team.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_team.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mssccprj.scc Initial code commit ... 2012-12-30 17:37:54 +01:00
nature.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
nature.h Initial code commit ... 2012-12-30 17:37:54 +01:00
navigate.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
navigate.h Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
object.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
object.h Initial code commit ... 2012-12-30 17:37:54 +01:00
path.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
path.h Initial code commit ... 2012-12-30 17:37:54 +01:00
patrol.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
patrol.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
player.cpp Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
player.h Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
player_combat.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
player_util.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
playerheuristics.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
playerheuristics.h Initial code commit ... 2012-12-30 17:37:54 +01:00
portal.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
portal.h Initial code commit ... 2012-12-30 17:37:54 +01:00
powerups.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
powerups.h Initial code commit ... 2012-12-30 17:37:54 +01:00
program.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
program.h Initial code commit ... 2012-12-30 17:37:54 +01:00
puzzleobject.cpp Windows: ... 2012-12-31 15:05:16 +01:00
puzzleobject.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
q_math.c Initial code commit ... 2012-12-30 17:37:54 +01:00
q_mathsys.c Initial code commit ... 2012-12-30 17:37:54 +01:00
q_shared.c Initial code commit ... 2012-12-30 17:37:54 +01:00
q_shared.h Windows: ... 2012-12-31 15:05:16 +01:00
queue.h Initial code commit ... 2012-12-30 17:37:54 +01:00
rangedCombatWithWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
rangedCombatWithWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
rotateToEntity.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
rotateToEntity.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
script.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
script.h Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptmaster.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptmaster.h Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptslave.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptslave.h Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptvariable.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptvariable.h Initial code commit ... 2012-12-30 17:37:54 +01:00
selectBestWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
selectBestWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
sentient.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
sentient.h Initial code commit ... 2012-12-30 17:37:54 +01:00
shrapnelbomb.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
shrapnelbomb.h Initial code commit ... 2012-12-30 17:37:54 +01:00
snipeEnemy.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
snipeEnemy.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
soundman.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
soundman.h Initial code commit ... 2012-12-30 17:37:54 +01:00
spawners.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
spawners.h Initial code commit ... 2012-12-30 17:37:54 +01:00
specialfx.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
specialfx.h Initial code commit ... 2012-12-30 17:37:54 +01:00
stack.h Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
stationaryFireCombat.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
stationaryFireCombat.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
stationaryFireCombatEX.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
stationaryFireCombatEX.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
stationaryvehicle.cpp Windows: ... 2012-12-31 15:05:16 +01:00
stationaryvehicle.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
steering.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
steering.h Initial code commit ... 2012-12-30 17:37:54 +01:00
str.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
str.h Windows: ... 2012-12-31 15:05:16 +01:00
suppressionFireCombat.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
suppressionFireCombat.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
surfaceflags.h Initial code commit ... 2012-12-30 17:37:54 +01:00
syn.h Initial code commit ... 2012-12-30 17:37:54 +01:00
talk.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
talk.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teammateroster.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teammateroster.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teleportToEntity.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teleportToEntity.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teleportToPosition.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teleportToPosition.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
torsoAimAndFireWeapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
torsoAimAndFireWeapon.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
trigger.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
trigger.h Windows: ... 2012-12-31 15:05:16 +01:00
umap.h Initial code commit ... 2012-12-30 17:37:54 +01:00
useAlarm.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
useAlarm.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
vector.h Initial code commit ... 2012-12-30 17:37:54 +01:00
vehicle.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
vehicle.h Initial code commit ... 2012-12-30 17:37:54 +01:00
viewthing.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
viewthing.h Initial code commit ... 2012-12-30 17:37:54 +01:00
watchEntity.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
watchEntity.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
watchEntityEX.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
watchEntityEX.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
waypoints.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
waypoints.h Initial code commit ... 2012-12-30 17:37:54 +01:00
weapon.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
weapon.h Windows: ... 2012-12-31 15:05:16 +01:00
weaputils.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
weaputils.h Initial code commit ... 2012-12-30 17:37:54 +01:00
work.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
work.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
worldspawn.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
worldspawn.h Initial code commit ... 2012-12-30 17:37:54 +01:00