ef2gamesource/dlls/game/game.vcxproj.filters

1080 lines
35 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{e7763a6c-a325-482d-a687-821e8e9caf46}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\Behaviors">
<UniqueIdentifier>{383df40f-6936-4401-920d-15582f424beb}</UniqueIdentifier>
<Extensions>.cpp</Extensions>
</Filter>
<Filter Include="Source Files\Multiplayer">
<UniqueIdentifier>{77272985-cb9d-4076-affe-054bdfa05b92}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\botlib source">
<UniqueIdentifier>{1a684e54-782a-461d-a7b0-31dad3a045ce}</UniqueIdentifier>
<Extensions>.cpp</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{3d35ea2d-d111-4732-a28d-bf38a78e5ce8}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Header Files\BehaviorHeaders">
<UniqueIdentifier>{e7b5c813-38ca-43af-8e4c-109934ff7c85}</UniqueIdentifier>
<Extensions>.hpp</Extensions>
</Filter>
<Filter Include="Header Files\Multiplayer Headers">
<UniqueIdentifier>{53b3de9d-760b-4f0d-9456-e71b1c53c8a1}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\botlib header files">
<UniqueIdentifier>{7c27a92d-2c38-4aa5-8dc7-81c1e9554f11}</UniqueIdentifier>
<Extensions>.h</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{8f997000-941d-4ac3-b785-97aa1cf41ff3}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="changePosture.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="closeInOnEnemy.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="closeInOnEnemyWhileFiringWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="closeInOnPlayer.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="corridorCombatWithRangedWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="coverCombatWithRangedWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="doAttack.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="generalCombatWithMeleeWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="generalCombatWithRangedWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="gotoCurrentHelperNode.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="gotoHelperNode.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="gotoHelperNodeEX.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="gotoHelperNodeNearestEnemy.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="healGroupMember.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="holdPosition.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="MoveRandomDirection.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="patrol.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="PlayAnim.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="rangedCombatWithWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="rotateToEntity.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="selectBestWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="snipeEnemy.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="stationaryFireCombat.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="stationaryFireCombatEX.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="suppressionFireCombat.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="talk.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="teleportToEntity.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="teleportToPosition.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="torsoAimAndFireWeapon.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="useAlarm.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="watchEntity.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="watchEntityEX.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="work.cpp">
<Filter>Source Files\Behaviors</Filter>
</ClCompile>
<ClCompile Include="mp_awardsystem.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_manager.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_modeBase.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_modeCtf.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_modeDm.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_modeTeamBase.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_modeTeamDm.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_modifiers.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="mp_team.cpp">
<Filter>Source Files\Multiplayer</Filter>
</ClCompile>
<ClCompile Include="ai_chat.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="ai_cmd.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="ai_dmnet.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="ai_dmq3.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="ai_main.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="ai_team.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="ai_vcmd.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="g_bot.cpp">
<Filter>Source Files\botlib source</Filter>
</ClCompile>
<ClCompile Include="_pch_cpp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor_combatsubsystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor_enemymanager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor_headwatcher.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor_locomotion.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor_posturecontroller.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actor_sensoryperception.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actorgamecomponents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actorstrategies.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="actorutil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ammo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="animate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="archive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="armor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="beam.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="behavior.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="behaviors_general.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="behaviors_specific.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bg_pmove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="body.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bspline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="CameraPath.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="characterstate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="CinematicArmature.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="class.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="compiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DamageModification.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="debuglines.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="decals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dispenser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="doors.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="earthquake.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="equipment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="explosion.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FollowPath.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FollowPathToEntity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FollowPathToPoint.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_phys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_spawn.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gamecmds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gamecvars.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\Shared\qcommon\gameplaydatabase.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\Shared\qcommon\gameplayformulamanager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\Shared\qcommon\gameplaymanager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gamescript.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gibs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="globalcmd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GoDirectlyToPoint.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="goo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gravpath.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="groupcoordinator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="health.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="helper_node.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="interpreter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inventoryitem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ipfilter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="item.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="level.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="lexer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="light.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="listener.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="misc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mover.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="nature.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="navigate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="object.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\Shared\qcommon\output.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="path.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="player.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="player_combat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="player_util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="playerheuristics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PlayerStart.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="portal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="powerups.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="program.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="puzzleobject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="q_mathsys.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="RageAI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="script.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="scriptmaster.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="scriptslave.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="scriptvariable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sentient.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="shrapnelbomb.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="soundman.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="spawners.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="specialfx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stationaryvehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="steering.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="str.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="teammateroster.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="trigger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="UseData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="viewthing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="waypoints.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="weapon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WeaponDualWield.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="weaputils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\Executable\win32\win_bounds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="worldspawn.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="be_ea.h">
<Filter>Source Files\botlib source</Filter>
</ClInclude>
<ClInclude Include="changePosture.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="closeInOnEnemy.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="closeInOnEnemyWhileFiringWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="closeInOnPlayer.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="corridorCombatWithRangedWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="coverCombatWithRangedWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="doAttack.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="generalCombatWithMeleeWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="generalCombatWithRangedWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="gotoCurrentHelperNode.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="gotoHelperNode.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="gotoHelperNodeEX.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="gotoHelperNodeNearestEnemy.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="healGroupMember.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="holdPosition.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="MoveRandomDirection.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="patrol.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="PlayAnim.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="rangedCombatWithWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="rotateToEntity.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="selectBestWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="snipeEnemy.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="stationaryFireCombat.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="stationaryFireCombatEX.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="suppressionFireCombat.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="talk.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="teleportToEntity.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="teleportToPosition.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="torsoAimAndFireWeapon.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="useAlarm.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="watchEntity.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="watchEntityEX.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="work.hpp">
<Filter>Header Files\BehaviorHeaders</Filter>
</ClInclude>
<ClInclude Include="mp_awardsystem.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_manager.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_modeBase.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_modeCtf.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_modeDm.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_modeTeamBase.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_modeTeamDm.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_modifiers.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_shared.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="mp_team.hpp">
<Filter>Header Files\Multiplayer Headers</Filter>
</ClInclude>
<ClInclude Include="ai_chat.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="ai_cmd.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="ai_dmnet.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="ai_dmq3.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="ai_main.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="ai_team.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="ai_vcmd.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_aas.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_ai_char.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_ai_chat.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_ai_gen.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_ai_goal.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_ai_move.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="be_ai_weap.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="botlib.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="botmenudef.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="chars.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="inv.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="match.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="syn.h">
<Filter>Header Files\botlib header files</Filter>
</ClInclude>
<ClInclude Include="_pch_cpp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor_combatsubsystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor_enemymanager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor_headwatcher.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor_locomotion.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor_posturecontroller.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actor_sensoryperception.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actorgamecomponents.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actorincludes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actorstrategies.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="actorutil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ammo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="animate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="archive.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="armor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="beam.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="behavior.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="behaviors.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="behaviors_general.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="behaviors_specific.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bit_vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="body.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bspline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CameraPath.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="characterstate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CinematicArmature.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="class.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="compiler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="container.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DamageModification.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="debuglines.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="decals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="dispenser.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="doors.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="earthquake.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="equipment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="explosion.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FollowPath.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FollowPathToEntity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FollowPathToPoint.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_phys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_spawn.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gamecmds.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gamecvars.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\Shared\qcommon\gameplaydatabase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\Shared\qcommon\gameplayformulamanager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\Shared\qcommon\gameplaymanager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gamescript.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gibs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="globalcmd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GoDirectlyToPoint.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="goo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gravpath.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="groupcoordinator.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="health.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="helper_node.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="interpreter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inventoryitem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ipfilter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="item.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="level.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="lexer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Linklist.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="listener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="misc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mover.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="nature.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="navigate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="object.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\Shared\qcommon\output.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="path.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="playerheuristics.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PlayerStart.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="portal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="powerups.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="program.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="puzzleobject.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\Shared\qcommon\quaternion.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="queue.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RageAI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="script.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="scriptmaster.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="scriptslave.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="scriptvariable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sentient.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="shrapnelbomb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="soundman.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="spawners.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="specialfx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stationaryvehicle.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="steering.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="str.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="teammateroster.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="trigger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="umap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UseData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vehicle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="viewthing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="waypoints.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="weapon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WeaponDualWield.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="weaputils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="worldspawn.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="game.def">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>