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https://github.com/UberGames/EF2GameSource.git
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117 lines
3.7 KiB
C
117 lines
3.7 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /EF2/Code/Shared/qcommon/alias.h $
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// $Revision:: 5 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Generic alias system for files.
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//
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#ifndef __ALIAS_H__
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#define __ALIAS_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// public implementation
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//
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const char * Alias_Find( const char * alias );
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qboolean Alias_Add( const char * alias, const char * name, const char * parameters );
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qboolean Alias_Delete( const char * alias );
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const char * Alias_FindRandom( const char * alias );
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void Alias_Dump( void );
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void Alias_Clear( void );
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//
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// private implementation
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//
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#define MAX_ALIAS_NAME_LENGTH 32
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#define MAX_REAL_NAME_LENGTH 128
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#define MAX_ANIM_NAME_LENGTH 128
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#define MAX_ALIASLIST_NAME_LENGTH MAX_QPATH
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typedef struct AliasActorNode_s
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{
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int actor_number;
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int number_of_times_played;
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byte been_played_this_loop;
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int last_time_played;
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struct AliasActorNode_s * next;
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} AliasActorNode_t;
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typedef struct AliasListNode_s
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{
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char alias_name[MAX_ALIAS_NAME_LENGTH];
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char real_name[MAX_REAL_NAME_LENGTH];
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char anim_name[MAX_ANIM_NAME_LENGTH];
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float weight;
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qboolean loop_anim;
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// Static alias info
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byte global_flag;
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byte stop_flag;
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float timeout;
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int maximum_use;
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// Global alias info
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int number_of_times_played;
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byte been_played_this_loop;
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int last_time_played;
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// Actor infos
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AliasActorNode_t *actor_list;
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struct AliasListNode_s * next;
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} AliasListNode_t;
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typedef struct AliasList_s
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{
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char name[ MAX_ALIASLIST_NAME_LENGTH ];
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qboolean dirty;
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int num_in_list;
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AliasListNode_t ** sorted_list;
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AliasListNode_t * data_list;
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} AliasList_t;
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void Alias_ListClearActors( const AliasList_t * list );
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AliasList_t * AliasList_New( const char * name );
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const char * Alias_ListFind( AliasList_t * list, const char * alias );
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AliasListNode_t *Alias_ListFindNode( AliasList_t * list, const char * alias );
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qboolean Alias_ListAdd( AliasList_t * list, const char * alias, const char * name, const char * parameters );
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const char * Alias_ListFindRandom( AliasList_t * list, const char * alias );
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void Alias_ListDump( AliasList_t * list );
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void Alias_ListClear( AliasList_t * list );
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void Alias_ListDelete( AliasList_t * list );
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void Alias_ListSort( AliasList_t * list );
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int Alias_IsGlobal( const AliasListNode_t *node, int actor_number );
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AliasActorNode_t *Alias_FindActor( const AliasListNode_t *node, int actor_number );
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void Alias_ListFindRandomRange( AliasList_t * list, const char * alias, int *min_index, int *max_index, float *total_weight );
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const char * Alias_ListFindDialog( AliasList_t * list, const char * alias, int random, int actor_number);
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const char* Alias_ListFindSpecificAnim( const AliasList_t *list, const char *name );
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qboolean Alias_ListCheckLoopAnim( const AliasList_t *list, const char *name );
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void Alias_ListUpdateDialog( AliasList_t * list, const char * alias, int number_of_times_played, byte been_played_this_loop, int last_time_played );
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void Alias_ListAddActorDialog( AliasList_t * list, const char * alias, int actor_number, int number_of_times_played, byte been_played_this_loop, int last_time_played );
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float randweight( void );
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#ifdef __cplusplus
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}
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#endif
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#endif /* alias.h */
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