ef2gamesource/Shared/qcommon/alias.h

118 lines
3.7 KiB
C
Raw Normal View History

2012-12-30 16:37:54 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /EF2/Code/Shared/qcommon/alias.h $
// $Revision:: 5 $
// $Author:: Steven $
// $Date:: 10/13/03 8:54a $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// Generic alias system for files.
//
#ifndef __ALIAS_H__
#define __ALIAS_H__
#ifdef __cplusplus
extern "C" {
#endif
//
// public implementation
//
const char * Alias_Find( const char * alias );
qboolean Alias_Add( const char * alias, const char * name, const char * parameters );
qboolean Alias_Delete( const char * alias );
const char * Alias_FindRandom( const char * alias );
void Alias_Dump( void );
void Alias_Clear( void );
//
// private implementation
//
#define MAX_ALIAS_NAME_LENGTH 32
#define MAX_REAL_NAME_LENGTH 128
#define MAX_ANIM_NAME_LENGTH 128
#define MAX_ALIASLIST_NAME_LENGTH MAX_QPATH
typedef struct AliasActorNode_s
{
int actor_number;
int number_of_times_played;
byte been_played_this_loop;
int last_time_played;
struct AliasActorNode_s * next;
} AliasActorNode_t;
typedef struct AliasListNode_s
{
char alias_name[MAX_ALIAS_NAME_LENGTH];
char real_name[MAX_REAL_NAME_LENGTH];
char anim_name[MAX_ANIM_NAME_LENGTH];
float weight;
qboolean loop_anim;
// Static alias info
byte global_flag;
byte stop_flag;
float timeout;
int maximum_use;
// Global alias info
int number_of_times_played;
byte been_played_this_loop;
int last_time_played;
// Actor infos
AliasActorNode_t *actor_list;
struct AliasListNode_s * next;
} AliasListNode_t;
typedef struct AliasList_s
{
char name[ MAX_ALIASLIST_NAME_LENGTH ];
qboolean dirty;
int num_in_list;
AliasListNode_t ** sorted_list;
AliasListNode_t * data_list;
} AliasList_t;
void Alias_ListClearActors( const AliasList_t * list );
AliasList_t * AliasList_New( const char * name );
const char * Alias_ListFind( AliasList_t * list, const char * alias );
AliasListNode_t *Alias_ListFindNode( AliasList_t * list, const char * alias );
qboolean Alias_ListAdd( AliasList_t * list, const char * alias, const char * name, const char * parameters );
const char * Alias_ListFindRandom( AliasList_t * list, const char * alias );
void Alias_ListDump( AliasList_t * list );
void Alias_ListClear( AliasList_t * list );
void Alias_ListDelete( AliasList_t * list );
void Alias_ListSort( AliasList_t * list );
int Alias_IsGlobal( const AliasListNode_t *node, int actor_number );
AliasActorNode_t *Alias_FindActor( const AliasListNode_t *node, int actor_number );
void Alias_ListFindRandomRange( AliasList_t * list, const char * alias, int *min_index, int *max_index, float *total_weight );
const char * Alias_ListFindDialog( AliasList_t * list, const char * alias, int random, int actor_number);
const char* Alias_ListFindSpecificAnim( const AliasList_t *list, const char *name );
qboolean Alias_ListCheckLoopAnim( const AliasList_t *list, const char *name );
void Alias_ListUpdateDialog( AliasList_t * list, const char * alias, int number_of_times_played, byte been_played_this_loop, int last_time_played );
void Alias_ListAddActorDialog( AliasList_t * list, const char * alias, int actor_number, int number_of_times_played, byte been_played_this_loop, int last_time_played );
float randweight( void );
#ifdef __cplusplus
}
#endif
#endif /* alias.h */