ef2gamesource/dlls/game/game.plg

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2012-12-30 16:37:54 +00:00
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D6.tmp" with contents
[
/nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fo"./Release/" /Fd"./Release/" /FD /c
"C:\projects\ef2\dlls\game\changePosture.cpp"
"C:\projects\ef2\dlls\game\closeInOnEnemy.cpp"
"C:\projects\ef2\dlls\game\closeInOnEnemyWhileFiringWeapon.cpp"
"C:\projects\ef2\dlls\game\closeInOnPlayer.cpp"
"C:\projects\ef2\dlls\game\corridorCombatWithRangedWeapon.cpp"
"C:\projects\ef2\dlls\game\coverCombatWithRangedWeapon.cpp"
"C:\projects\ef2\dlls\game\doAttack.cpp"
"C:\projects\ef2\dlls\game\generalCombatWithMeleeWeapon.cpp"
"C:\projects\ef2\dlls\game\generalCombatWithRangedWeapon.cpp"
"C:\projects\ef2\dlls\game\gotoCurrentHelperNode.cpp"
"C:\projects\ef2\dlls\game\gotoHelperNode.cpp"
"C:\projects\ef2\dlls\game\gotoHelperNodeEX.cpp"
"C:\projects\ef2\dlls\game\gotoHelperNodeNearestEnemy.cpp"
"C:\projects\ef2\dlls\game\healGroupMember.cpp"
"C:\projects\ef2\dlls\game\holdPosition.cpp"
"C:\projects\ef2\dlls\game\MoveRandomDirection.cpp"
"C:\projects\ef2\dlls\game\patrol.cpp"
"C:\projects\ef2\dlls\game\PlayAnim.cpp"
"C:\projects\ef2\dlls\game\rangedCombatWithWeapon.cpp"
"C:\projects\ef2\dlls\game\rotateToEntity.cpp"
"C:\projects\ef2\dlls\game\selectBestWeapon.cpp"
"C:\projects\ef2\dlls\game\snipeEnemy.cpp"
"C:\projects\ef2\dlls\game\stationaryFireCombat.cpp"
"C:\projects\ef2\dlls\game\stationaryFireCombatEX.cpp"
"C:\projects\ef2\dlls\game\suppressionFireCombat.cpp"
"C:\projects\ef2\dlls\game\talk.cpp"
"C:\projects\ef2\dlls\game\teleportToEntity.cpp"
"C:\projects\ef2\dlls\game\teleportToPosition.cpp"
"C:\projects\ef2\dlls\game\torsoAimAndFireWeapon.cpp"
"C:\projects\ef2\dlls\game\useAlarm.cpp"
"C:\projects\ef2\dlls\game\watchEntity.cpp"
"C:\projects\ef2\dlls\game\watchEntityEX.cpp"
"C:\projects\ef2\dlls\game\work.cpp"
"C:\projects\ef2\dlls\game\mp_awardsystem.cpp"
"C:\projects\ef2\dlls\game\mp_manager.cpp"
"C:\projects\ef2\dlls\game\mp_modeBase.cpp"
"C:\projects\ef2\dlls\game\mp_modeCtf.cpp"
"C:\projects\ef2\dlls\game\mp_modeDm.cpp"
"C:\projects\ef2\dlls\game\mp_modeTeamBase.cpp"
"C:\projects\ef2\dlls\game\mp_modeTeamDm.cpp"
"C:\projects\ef2\dlls\game\mp_modifiers.cpp"
"C:\projects\ef2\dlls\game\mp_team.cpp"
"C:\projects\ef2\dlls\game\ai_chat.cpp"
"C:\projects\ef2\dlls\game\ai_cmd.cpp"
"C:\projects\ef2\dlls\game\ai_dmnet.cpp"
"C:\projects\ef2\dlls\game\ai_dmq3.cpp"
"C:\projects\ef2\dlls\game\ai_main.cpp"
"C:\projects\ef2\dlls\game\ai_team.cpp"
"C:\projects\ef2\dlls\game\ai_vcmd.cpp"
"C:\projects\ef2\dlls\game\g_bot.cpp"
"C:\projects\ef2\dlls\game\actor_posturecontroller.cpp"
"C:\projects\ef2\dlls\game\bg_misc.c"
"C:\projects\ef2\dlls\game\bg_pmove.c"
"C:\projects\ef2\dlls\game\class.cpp"
"C:\projects\ef2\Shared\qcommon\gameplaydatabase.cpp"
"C:\projects\ef2\Shared\qcommon\gameplayformulamanager.cpp"
"C:\projects\ef2\Shared\qcommon\gameplaymanager.cpp"
"C:\projects\ef2\dlls\game\listener.cpp"
"C:\projects\ef2\Shared\qcommon\output.cpp"
"C:\projects\ef2\dlls\game\puzzleobject.cpp"
"C:\projects\ef2\dlls\game\q_math.c"
"C:\projects\ef2\dlls\game\q_mathsys.c"
"C:\projects\ef2\dlls\game\q_shared.c"
"C:\projects\ef2\dlls\game\stationaryvehicle.cpp"
"C:\projects\ef2\dlls\game\str.cpp"
"C:\projects\ef2\dlls\game\teammateroster.cpp"
"C:\projects\ef2\dlls\game\WeaponDualWield.cpp"
"C:\projects\ef2\Executable\win32\win_bounds.cpp"
]
Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D6.tmp"
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D7.tmp" with contents
[
/nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fp"./Release/game.pch" /Yu"_pch_cpp.h" /Fo"./Release/" /Fd"./Release/" /FD /c
"C:\projects\ef2\dlls\game\actor.cpp"
"C:\projects\ef2\dlls\game\actor_combatsubsystem.cpp"
"C:\projects\ef2\dlls\game\actor_enemymanager.cpp"
"C:\projects\ef2\dlls\game\actor_headwatcher.cpp"
"C:\projects\ef2\dlls\game\actor_locomotion.cpp"
"C:\projects\ef2\dlls\game\actor_sensoryperception.cpp"
"C:\projects\ef2\dlls\game\actorgamecomponents.cpp"
"C:\projects\ef2\dlls\game\actorstrategies.cpp"
"C:\projects\ef2\dlls\game\actorutil.cpp"
"C:\projects\ef2\dlls\game\ammo.cpp"
"C:\projects\ef2\dlls\game\animate.cpp"
"C:\projects\ef2\dlls\game\archive.cpp"
"C:\projects\ef2\dlls\game\armor.cpp"
"C:\projects\ef2\dlls\game\beam.cpp"
"C:\projects\ef2\dlls\game\behavior.cpp"
"C:\projects\ef2\dlls\game\behaviors_general.cpp"
"C:\projects\ef2\dlls\game\behaviors_specific.cpp"
"C:\projects\ef2\dlls\game\body.cpp"
"C:\projects\ef2\dlls\game\bspline.cpp"
"C:\projects\ef2\dlls\game\camera.cpp"
"C:\projects\ef2\dlls\game\CameraPath.cpp"
"C:\projects\ef2\dlls\game\characterstate.cpp"
"C:\projects\ef2\dlls\game\CinematicArmature.cpp"
"C:\projects\ef2\dlls\game\compiler.cpp"
"C:\projects\ef2\dlls\game\DamageModification.cpp"
"C:\projects\ef2\dlls\game\debuglines.cpp"
"C:\projects\ef2\dlls\game\decals.cpp"
"C:\projects\ef2\dlls\game\dispenser.cpp"
"C:\projects\ef2\dlls\game\doors.cpp"
"C:\projects\ef2\dlls\game\earthquake.cpp"
"C:\projects\ef2\dlls\game\entity.cpp"
"C:\projects\ef2\dlls\game\equipment.cpp"
"C:\projects\ef2\dlls\game\explosion.cpp"
"C:\projects\ef2\dlls\game\FollowPath.cpp"
"C:\projects\ef2\dlls\game\FollowPathToEntity.cpp"
"C:\projects\ef2\dlls\game\FollowPathToPoint.cpp"
"C:\projects\ef2\dlls\game\g_main.cpp"
"C:\projects\ef2\dlls\game\g_phys.cpp"
"C:\projects\ef2\dlls\game\g_spawn.cpp"
"C:\projects\ef2\dlls\game\g_utils.cpp"
"C:\projects\ef2\dlls\game\game.cpp"
"C:\projects\ef2\dlls\game\gamecmds.cpp"
"C:\projects\ef2\dlls\game\gamecvars.cpp"
"C:\projects\ef2\dlls\game\gamescript.cpp"
"C:\projects\ef2\dlls\game\gibs.cpp"
"C:\projects\ef2\dlls\game\globalcmd.cpp"
"C:\projects\ef2\dlls\game\GoDirectlyToPoint.cpp"
"C:\projects\ef2\dlls\game\goo.cpp"
"C:\projects\ef2\dlls\game\gravpath.cpp"
"C:\projects\ef2\dlls\game\groupcoordinator.cpp"
"C:\projects\ef2\dlls\game\health.cpp"
"C:\projects\ef2\dlls\game\helper_node.cpp"
"C:\projects\ef2\dlls\game\interpreter.cpp"
"C:\projects\ef2\dlls\game\inventoryitem.cpp"
"C:\projects\ef2\dlls\game\ipfilter.cpp"
"C:\projects\ef2\dlls\game\item.cpp"
"C:\projects\ef2\dlls\game\level.cpp"
"C:\projects\ef2\dlls\game\lexer.cpp"
"C:\projects\ef2\dlls\game\light.cpp"
"C:\projects\ef2\dlls\game\misc.cpp"
"C:\projects\ef2\dlls\game\mover.cpp"
"C:\projects\ef2\dlls\game\nature.cpp"
"C:\projects\ef2\dlls\game\navigate.cpp"
"C:\projects\ef2\dlls\game\object.cpp"
"C:\projects\ef2\dlls\game\path.cpp"
"C:\projects\ef2\dlls\game\player.cpp"
"C:\projects\ef2\dlls\game\player_combat.cpp"
"C:\projects\ef2\dlls\game\player_util.cpp"
"C:\projects\ef2\dlls\game\playerheuristics.cpp"
"C:\projects\ef2\dlls\game\PlayerStart.cpp"
"C:\projects\ef2\dlls\game\portal.cpp"
"C:\projects\ef2\dlls\game\powerups.cpp"
"C:\projects\ef2\dlls\game\program.cpp"
"C:\projects\ef2\dlls\game\RageAI.cpp"
"C:\projects\ef2\dlls\game\script.cpp"
"C:\projects\ef2\dlls\game\scriptmaster.cpp"
"C:\projects\ef2\dlls\game\scriptslave.cpp"
"C:\projects\ef2\dlls\game\scriptvariable.cpp"
"C:\projects\ef2\dlls\game\sentient.cpp"
"C:\projects\ef2\dlls\game\shrapnelbomb.cpp"
"C:\projects\ef2\dlls\game\soundman.cpp"
"C:\projects\ef2\dlls\game\spawners.cpp"
"C:\projects\ef2\dlls\game\specialfx.cpp"
"C:\projects\ef2\dlls\game\steering.cpp"
"C:\projects\ef2\dlls\game\trigger.cpp"
"C:\projects\ef2\dlls\game\UseData.cpp"
"C:\projects\ef2\dlls\game\vehicle.cpp"
"C:\projects\ef2\dlls\game\viewthing.cpp"
"C:\projects\ef2\dlls\game\waypoints.cpp"
"C:\projects\ef2\dlls\game\weapon.cpp"
"C:\projects\ef2\dlls\game\weaputils.cpp"
"C:\projects\ef2\dlls\game\worldspawn.cpp"
]
Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D7.tmp"
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D8.tmp" with contents
[
/nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fp"./Release/game.pch" /Yc"_pch_cpp.h" /Fo"./Release/" /Fd"./Release/" /FD /c
"C:\projects\ef2\dlls\game\_pch_cpp.cpp"
]
Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D8.tmp"
Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D9.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /dll /incremental:no /pdb:"./Release/gamex86.pdb" /map:"./Release/gamex86.map" /machine:I386 /def:".\game.def" /out:"../../Executable/Release/gamex86.dll" /implib:"./Release/gamex86.lib"
.\Release\changePosture.obj
.\Release\closeInOnEnemy.obj
.\Release\closeInOnEnemyWhileFiringWeapon.obj
.\Release\closeInOnPlayer.obj
.\Release\corridorCombatWithRangedWeapon.obj
.\Release\coverCombatWithRangedWeapon.obj
.\Release\doAttack.obj
.\Release\generalCombatWithMeleeWeapon.obj
.\Release\generalCombatWithRangedWeapon.obj
.\Release\gotoCurrentHelperNode.obj
.\Release\gotoHelperNode.obj
.\Release\gotoHelperNodeEX.obj
.\Release\gotoHelperNodeNearestEnemy.obj
.\Release\healGroupMember.obj
.\Release\holdPosition.obj
.\Release\MoveRandomDirection.obj
.\Release\patrol.obj
.\Release\PlayAnim.obj
.\Release\rangedCombatWithWeapon.obj
.\Release\rotateToEntity.obj
.\Release\selectBestWeapon.obj
.\Release\snipeEnemy.obj
.\Release\stationaryFireCombat.obj
.\Release\stationaryFireCombatEX.obj
.\Release\suppressionFireCombat.obj
.\Release\talk.obj
.\Release\teleportToEntity.obj
.\Release\teleportToPosition.obj
.\Release\torsoAimAndFireWeapon.obj
.\Release\useAlarm.obj
.\Release\watchEntity.obj
.\Release\watchEntityEX.obj
.\Release\work.obj
.\Release\mp_awardsystem.obj
.\Release\mp_manager.obj
.\Release\mp_modeBase.obj
.\Release\mp_modeCtf.obj
.\Release\mp_modeDm.obj
.\Release\mp_modeTeamBase.obj
.\Release\mp_modeTeamDm.obj
.\Release\mp_modifiers.obj
.\Release\mp_team.obj
.\Release\ai_chat.obj
.\Release\ai_cmd.obj
.\Release\ai_dmnet.obj
.\Release\ai_dmq3.obj
.\Release\ai_main.obj
.\Release\ai_team.obj
.\Release\ai_vcmd.obj
.\Release\g_bot.obj
.\Release\_pch_cpp.obj
.\Release\actor.obj
.\Release\actor_combatsubsystem.obj
.\Release\actor_enemymanager.obj
.\Release\actor_headwatcher.obj
.\Release\actor_locomotion.obj
.\Release\actor_posturecontroller.obj
.\Release\actor_sensoryperception.obj
.\Release\actorgamecomponents.obj
.\Release\actorstrategies.obj
.\Release\actorutil.obj
.\Release\ammo.obj
.\Release\animate.obj
.\Release\archive.obj
.\Release\armor.obj
.\Release\beam.obj
.\Release\behavior.obj
.\Release\behaviors_general.obj
.\Release\behaviors_specific.obj
.\Release\bg_misc.obj
.\Release\bg_pmove.obj
.\Release\body.obj
.\Release\bspline.obj
.\Release\camera.obj
.\Release\CameraPath.obj
.\Release\characterstate.obj
.\Release\CinematicArmature.obj
.\Release\class.obj
.\Release\compiler.obj
.\Release\DamageModification.obj
.\Release\debuglines.obj
.\Release\decals.obj
.\Release\dispenser.obj
.\Release\doors.obj
.\Release\earthquake.obj
.\Release\entity.obj
.\Release\equipment.obj
.\Release\explosion.obj
.\Release\FollowPath.obj
.\Release\FollowPathToEntity.obj
.\Release\FollowPathToPoint.obj
.\Release\g_main.obj
.\Release\g_phys.obj
.\Release\g_spawn.obj
.\Release\g_utils.obj
.\Release\game.obj
.\Release\gamecmds.obj
.\Release\gamecvars.obj
.\Release\gameplaydatabase.obj
.\Release\gameplayformulamanager.obj
.\Release\gameplaymanager.obj
.\Release\gamescript.obj
.\Release\gibs.obj
.\Release\globalcmd.obj
.\Release\GoDirectlyToPoint.obj
.\Release\goo.obj
.\Release\gravpath.obj
.\Release\groupcoordinator.obj
.\Release\health.obj
.\Release\helper_node.obj
.\Release\interpreter.obj
.\Release\inventoryitem.obj
.\Release\ipfilter.obj
.\Release\item.obj
.\Release\level.obj
.\Release\lexer.obj
.\Release\light.obj
.\Release\listener.obj
.\Release\misc.obj
.\Release\mover.obj
.\Release\nature.obj
.\Release\navigate.obj
.\Release\object.obj
.\Release\output.obj
.\Release\path.obj
.\Release\player.obj
.\Release\player_combat.obj
.\Release\player_util.obj
.\Release\playerheuristics.obj
.\Release\PlayerStart.obj
.\Release\portal.obj
.\Release\powerups.obj
.\Release\program.obj
.\Release\puzzleobject.obj
.\Release\q_math.obj
.\Release\q_mathsys.obj
.\Release\q_shared.obj
.\Release\RageAI.obj
.\Release\script.obj
.\Release\scriptmaster.obj
.\Release\scriptslave.obj
.\Release\scriptvariable.obj
.\Release\sentient.obj
.\Release\shrapnelbomb.obj
.\Release\soundman.obj
.\Release\spawners.obj
.\Release\specialfx.obj
.\Release\stationaryvehicle.obj
.\Release\steering.obj
.\Release\str.obj
.\Release\teammateroster.obj
.\Release\trigger.obj
.\Release\UseData.obj
.\Release\vehicle.obj
.\Release\viewthing.obj
.\Release\waypoints.obj
.\Release\weapon.obj
.\Release\WeaponDualWield.obj
.\Release\weaputils.obj
.\Release\win_bounds.obj
.\Release\worldspawn.obj
]
Creating command line "snLink.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D9.tmp"
<h3>Output Window</h3>
Compiling...
snCL -- Detected win32 build...passing to cl.exe
_pch_cpp.cpp
Compiling...
snCL -- Detected win32 build...passing to cl.exe
changePosture.cpp
closeInOnEnemy.cpp
closeInOnEnemyWhileFiringWeapon.cpp
closeInOnPlayer.cpp
corridorCombatWithRangedWeapon.cpp
coverCombatWithRangedWeapon.cpp
doAttack.cpp
generalCombatWithMeleeWeapon.cpp
generalCombatWithRangedWeapon.cpp
gotoCurrentHelperNode.cpp
gotoHelperNode.cpp
gotoHelperNodeEX.cpp
gotoHelperNodeNearestEnemy.cpp
healGroupMember.cpp
holdPosition.cpp
MoveRandomDirection.cpp
patrol.cpp
PlayAnim.cpp
rangedCombatWithWeapon.cpp
rotateToEntity.cpp
Generating Code...
Compiling...
selectBestWeapon.cpp
snipeEnemy.cpp
stationaryFireCombat.cpp
stationaryFireCombatEX.cpp
suppressionFireCombat.cpp
talk.cpp
teleportToEntity.cpp
teleportToPosition.cpp
torsoAimAndFireWeapon.cpp
useAlarm.cpp
watchEntity.cpp
watchEntityEX.cpp
work.cpp
mp_awardsystem.cpp
mp_manager.cpp
mp_modeBase.cpp
mp_modeCtf.cpp
mp_modeDm.cpp
mp_modeTeamBase.cpp
mp_modeTeamDm.cpp
Generating Code...
Compiling...
mp_modifiers.cpp
mp_team.cpp
ai_chat.cpp
ai_cmd.cpp
ai_dmnet.cpp
ai_dmq3.cpp
ai_main.cpp
ai_team.cpp
ai_vcmd.cpp
g_bot.cpp
actor_posturecontroller.cpp
Generating Code...
Compiling...
bg_misc.c
bg_pmove.c
Generating Code...
Compiling...
class.cpp
gameplaydatabase.cpp
gameplayformulamanager.cpp
gameplaymanager.cpp
listener.cpp
output.cpp
puzzleobject.cpp
Generating Code...
Compiling...
q_math.c
q_mathsys.c
q_shared.c
Generating Code...
Compiling...
stationaryvehicle.cpp
str.cpp
teammateroster.cpp
WeaponDualWield.cpp
win_bounds.cpp
Generating Code...
Compiling...
snCL -- Detected win32 build...passing to cl.exe
actor.cpp
actor_combatsubsystem.cpp
actor_enemymanager.cpp
actor_headwatcher.cpp
actor_locomotion.cpp
actor_sensoryperception.cpp
actorgamecomponents.cpp
actorstrategies.cpp
actorutil.cpp
ammo.cpp
animate.cpp
archive.cpp
armor.cpp
beam.cpp
behavior.cpp
behaviors_general.cpp
behaviors_specific.cpp
body.cpp
bspline.cpp
camera.cpp
Generating Code...
Compiling...
CameraPath.cpp
characterstate.cpp
CinematicArmature.cpp
compiler.cpp
DamageModification.cpp
debuglines.cpp
decals.cpp
dispenser.cpp
doors.cpp
earthquake.cpp
entity.cpp
equipment.cpp
explosion.cpp
FollowPath.cpp
FollowPathToEntity.cpp
FollowPathToPoint.cpp
g_main.cpp
g_phys.cpp
g_spawn.cpp
g_utils.cpp
Generating Code...
Compiling...
game.cpp
gamecmds.cpp
gamecvars.cpp
gamescript.cpp
gibs.cpp
globalcmd.cpp
GoDirectlyToPoint.cpp
goo.cpp
gravpath.cpp
groupcoordinator.cpp
health.cpp
helper_node.cpp
interpreter.cpp
inventoryitem.cpp
ipfilter.cpp
item.cpp
level.cpp
lexer.cpp
light.cpp
misc.cpp
Generating Code...
Compiling...
mover.cpp
nature.cpp
navigate.cpp
object.cpp
path.cpp
player.cpp
player_combat.cpp
player_util.cpp
playerheuristics.cpp
PlayerStart.cpp
portal.cpp
powerups.cpp
program.cpp
RageAI.cpp
script.cpp
scriptmaster.cpp
scriptslave.cpp
scriptvariable.cpp
sentient.cpp
shrapnelbomb.cpp
Generating Code...
Compiling...
soundman.cpp
spawners.cpp
specialfx.cpp
steering.cpp
trigger.cpp
UseData.cpp
vehicle.cpp
viewthing.cpp
waypoints.cpp
weapon.cpp
weaputils.cpp
worldspawn.cpp
Generating Code...
Linking...
snCL -- Detected win32 build...passing to link.exe
Creating library ./Release/gamex86.lib and object ./Release/gamex86.exp
<h3>Results</h3>
gamex86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>