Build Log

--------------------Configuration: game - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D6.tmp" with contents [ /nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fo"./Release/" /Fd"./Release/" /FD /c "C:\projects\ef2\dlls\game\changePosture.cpp" "C:\projects\ef2\dlls\game\closeInOnEnemy.cpp" "C:\projects\ef2\dlls\game\closeInOnEnemyWhileFiringWeapon.cpp" "C:\projects\ef2\dlls\game\closeInOnPlayer.cpp" "C:\projects\ef2\dlls\game\corridorCombatWithRangedWeapon.cpp" "C:\projects\ef2\dlls\game\coverCombatWithRangedWeapon.cpp" "C:\projects\ef2\dlls\game\doAttack.cpp" "C:\projects\ef2\dlls\game\generalCombatWithMeleeWeapon.cpp" "C:\projects\ef2\dlls\game\generalCombatWithRangedWeapon.cpp" "C:\projects\ef2\dlls\game\gotoCurrentHelperNode.cpp" "C:\projects\ef2\dlls\game\gotoHelperNode.cpp" "C:\projects\ef2\dlls\game\gotoHelperNodeEX.cpp" "C:\projects\ef2\dlls\game\gotoHelperNodeNearestEnemy.cpp" "C:\projects\ef2\dlls\game\healGroupMember.cpp" "C:\projects\ef2\dlls\game\holdPosition.cpp" "C:\projects\ef2\dlls\game\MoveRandomDirection.cpp" "C:\projects\ef2\dlls\game\patrol.cpp" "C:\projects\ef2\dlls\game\PlayAnim.cpp" "C:\projects\ef2\dlls\game\rangedCombatWithWeapon.cpp" "C:\projects\ef2\dlls\game\rotateToEntity.cpp" "C:\projects\ef2\dlls\game\selectBestWeapon.cpp" "C:\projects\ef2\dlls\game\snipeEnemy.cpp" "C:\projects\ef2\dlls\game\stationaryFireCombat.cpp" "C:\projects\ef2\dlls\game\stationaryFireCombatEX.cpp" "C:\projects\ef2\dlls\game\suppressionFireCombat.cpp" "C:\projects\ef2\dlls\game\talk.cpp" "C:\projects\ef2\dlls\game\teleportToEntity.cpp" "C:\projects\ef2\dlls\game\teleportToPosition.cpp" "C:\projects\ef2\dlls\game\torsoAimAndFireWeapon.cpp" "C:\projects\ef2\dlls\game\useAlarm.cpp" "C:\projects\ef2\dlls\game\watchEntity.cpp" "C:\projects\ef2\dlls\game\watchEntityEX.cpp" "C:\projects\ef2\dlls\game\work.cpp" "C:\projects\ef2\dlls\game\mp_awardsystem.cpp" "C:\projects\ef2\dlls\game\mp_manager.cpp" "C:\projects\ef2\dlls\game\mp_modeBase.cpp" "C:\projects\ef2\dlls\game\mp_modeCtf.cpp" "C:\projects\ef2\dlls\game\mp_modeDm.cpp" "C:\projects\ef2\dlls\game\mp_modeTeamBase.cpp" "C:\projects\ef2\dlls\game\mp_modeTeamDm.cpp" "C:\projects\ef2\dlls\game\mp_modifiers.cpp" "C:\projects\ef2\dlls\game\mp_team.cpp" "C:\projects\ef2\dlls\game\ai_chat.cpp" "C:\projects\ef2\dlls\game\ai_cmd.cpp" "C:\projects\ef2\dlls\game\ai_dmnet.cpp" "C:\projects\ef2\dlls\game\ai_dmq3.cpp" "C:\projects\ef2\dlls\game\ai_main.cpp" "C:\projects\ef2\dlls\game\ai_team.cpp" "C:\projects\ef2\dlls\game\ai_vcmd.cpp" "C:\projects\ef2\dlls\game\g_bot.cpp" "C:\projects\ef2\dlls\game\actor_posturecontroller.cpp" "C:\projects\ef2\dlls\game\bg_misc.c" "C:\projects\ef2\dlls\game\bg_pmove.c" "C:\projects\ef2\dlls\game\class.cpp" "C:\projects\ef2\Shared\qcommon\gameplaydatabase.cpp" "C:\projects\ef2\Shared\qcommon\gameplayformulamanager.cpp" "C:\projects\ef2\Shared\qcommon\gameplaymanager.cpp" "C:\projects\ef2\dlls\game\listener.cpp" "C:\projects\ef2\Shared\qcommon\output.cpp" "C:\projects\ef2\dlls\game\puzzleobject.cpp" "C:\projects\ef2\dlls\game\q_math.c" "C:\projects\ef2\dlls\game\q_mathsys.c" "C:\projects\ef2\dlls\game\q_shared.c" "C:\projects\ef2\dlls\game\stationaryvehicle.cpp" "C:\projects\ef2\dlls\game\str.cpp" "C:\projects\ef2\dlls\game\teammateroster.cpp" "C:\projects\ef2\dlls\game\WeaponDualWield.cpp" "C:\projects\ef2\Executable\win32\win_bounds.cpp" ] Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D6.tmp" Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D7.tmp" with contents [ /nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fp"./Release/game.pch" /Yu"_pch_cpp.h" /Fo"./Release/" /Fd"./Release/" /FD /c "C:\projects\ef2\dlls\game\actor.cpp" "C:\projects\ef2\dlls\game\actor_combatsubsystem.cpp" "C:\projects\ef2\dlls\game\actor_enemymanager.cpp" "C:\projects\ef2\dlls\game\actor_headwatcher.cpp" "C:\projects\ef2\dlls\game\actor_locomotion.cpp" "C:\projects\ef2\dlls\game\actor_sensoryperception.cpp" "C:\projects\ef2\dlls\game\actorgamecomponents.cpp" "C:\projects\ef2\dlls\game\actorstrategies.cpp" "C:\projects\ef2\dlls\game\actorutil.cpp" "C:\projects\ef2\dlls\game\ammo.cpp" "C:\projects\ef2\dlls\game\animate.cpp" "C:\projects\ef2\dlls\game\archive.cpp" "C:\projects\ef2\dlls\game\armor.cpp" "C:\projects\ef2\dlls\game\beam.cpp" "C:\projects\ef2\dlls\game\behavior.cpp" "C:\projects\ef2\dlls\game\behaviors_general.cpp" "C:\projects\ef2\dlls\game\behaviors_specific.cpp" "C:\projects\ef2\dlls\game\body.cpp" "C:\projects\ef2\dlls\game\bspline.cpp" "C:\projects\ef2\dlls\game\camera.cpp" "C:\projects\ef2\dlls\game\CameraPath.cpp" "C:\projects\ef2\dlls\game\characterstate.cpp" "C:\projects\ef2\dlls\game\CinematicArmature.cpp" "C:\projects\ef2\dlls\game\compiler.cpp" "C:\projects\ef2\dlls\game\DamageModification.cpp" "C:\projects\ef2\dlls\game\debuglines.cpp" "C:\projects\ef2\dlls\game\decals.cpp" "C:\projects\ef2\dlls\game\dispenser.cpp" "C:\projects\ef2\dlls\game\doors.cpp" "C:\projects\ef2\dlls\game\earthquake.cpp" "C:\projects\ef2\dlls\game\entity.cpp" "C:\projects\ef2\dlls\game\equipment.cpp" "C:\projects\ef2\dlls\game\explosion.cpp" "C:\projects\ef2\dlls\game\FollowPath.cpp" "C:\projects\ef2\dlls\game\FollowPathToEntity.cpp" "C:\projects\ef2\dlls\game\FollowPathToPoint.cpp" "C:\projects\ef2\dlls\game\g_main.cpp" "C:\projects\ef2\dlls\game\g_phys.cpp" "C:\projects\ef2\dlls\game\g_spawn.cpp" "C:\projects\ef2\dlls\game\g_utils.cpp" "C:\projects\ef2\dlls\game\game.cpp" "C:\projects\ef2\dlls\game\gamecmds.cpp" "C:\projects\ef2\dlls\game\gamecvars.cpp" "C:\projects\ef2\dlls\game\gamescript.cpp" "C:\projects\ef2\dlls\game\gibs.cpp" "C:\projects\ef2\dlls\game\globalcmd.cpp" "C:\projects\ef2\dlls\game\GoDirectlyToPoint.cpp" "C:\projects\ef2\dlls\game\goo.cpp" "C:\projects\ef2\dlls\game\gravpath.cpp" "C:\projects\ef2\dlls\game\groupcoordinator.cpp" "C:\projects\ef2\dlls\game\health.cpp" "C:\projects\ef2\dlls\game\helper_node.cpp" "C:\projects\ef2\dlls\game\interpreter.cpp" "C:\projects\ef2\dlls\game\inventoryitem.cpp" "C:\projects\ef2\dlls\game\ipfilter.cpp" "C:\projects\ef2\dlls\game\item.cpp" "C:\projects\ef2\dlls\game\level.cpp" "C:\projects\ef2\dlls\game\lexer.cpp" "C:\projects\ef2\dlls\game\light.cpp" "C:\projects\ef2\dlls\game\misc.cpp" "C:\projects\ef2\dlls\game\mover.cpp" "C:\projects\ef2\dlls\game\nature.cpp" "C:\projects\ef2\dlls\game\navigate.cpp" "C:\projects\ef2\dlls\game\object.cpp" "C:\projects\ef2\dlls\game\path.cpp" "C:\projects\ef2\dlls\game\player.cpp" "C:\projects\ef2\dlls\game\player_combat.cpp" "C:\projects\ef2\dlls\game\player_util.cpp" "C:\projects\ef2\dlls\game\playerheuristics.cpp" "C:\projects\ef2\dlls\game\PlayerStart.cpp" "C:\projects\ef2\dlls\game\portal.cpp" "C:\projects\ef2\dlls\game\powerups.cpp" "C:\projects\ef2\dlls\game\program.cpp" "C:\projects\ef2\dlls\game\RageAI.cpp" "C:\projects\ef2\dlls\game\script.cpp" "C:\projects\ef2\dlls\game\scriptmaster.cpp" "C:\projects\ef2\dlls\game\scriptslave.cpp" "C:\projects\ef2\dlls\game\scriptvariable.cpp" "C:\projects\ef2\dlls\game\sentient.cpp" "C:\projects\ef2\dlls\game\shrapnelbomb.cpp" "C:\projects\ef2\dlls\game\soundman.cpp" "C:\projects\ef2\dlls\game\spawners.cpp" "C:\projects\ef2\dlls\game\specialfx.cpp" "C:\projects\ef2\dlls\game\steering.cpp" "C:\projects\ef2\dlls\game\trigger.cpp" "C:\projects\ef2\dlls\game\UseData.cpp" "C:\projects\ef2\dlls\game\vehicle.cpp" "C:\projects\ef2\dlls\game\viewthing.cpp" "C:\projects\ef2\dlls\game\waypoints.cpp" "C:\projects\ef2\dlls\game\weapon.cpp" "C:\projects\ef2\dlls\game\weaputils.cpp" "C:\projects\ef2\dlls\game\worldspawn.cpp" ] Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D7.tmp" Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D8.tmp" with contents [ /nologo /MT /W3 /GX /Zi /O2 /I "..\..\Shared" /I "..\..\DLLs" /I "..\..\Executable" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FGAME_EXPORTS" /D "GAME_DLL" /D "MISSIONPACK" /D "ENABLE_ALTROUTING" /D "MSVC_BUILD" /FR"./Release/" /Fp"./Release/game.pch" /Yc"_pch_cpp.h" /Fo"./Release/" /Fd"./Release/" /FD /c "C:\projects\ef2\dlls\game\_pch_cpp.cpp" ] Creating command line "snCl.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D8.tmp" Creating temporary file "C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D9.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /dll /incremental:no /pdb:"./Release/gamex86.pdb" /map:"./Release/gamex86.map" /machine:I386 /def:".\game.def" /out:"../../Executable/Release/gamex86.dll" /implib:"./Release/gamex86.lib" .\Release\changePosture.obj .\Release\closeInOnEnemy.obj .\Release\closeInOnEnemyWhileFiringWeapon.obj .\Release\closeInOnPlayer.obj .\Release\corridorCombatWithRangedWeapon.obj .\Release\coverCombatWithRangedWeapon.obj .\Release\doAttack.obj .\Release\generalCombatWithMeleeWeapon.obj .\Release\generalCombatWithRangedWeapon.obj .\Release\gotoCurrentHelperNode.obj .\Release\gotoHelperNode.obj .\Release\gotoHelperNodeEX.obj .\Release\gotoHelperNodeNearestEnemy.obj .\Release\healGroupMember.obj .\Release\holdPosition.obj .\Release\MoveRandomDirection.obj .\Release\patrol.obj .\Release\PlayAnim.obj .\Release\rangedCombatWithWeapon.obj .\Release\rotateToEntity.obj .\Release\selectBestWeapon.obj .\Release\snipeEnemy.obj .\Release\stationaryFireCombat.obj .\Release\stationaryFireCombatEX.obj .\Release\suppressionFireCombat.obj .\Release\talk.obj .\Release\teleportToEntity.obj .\Release\teleportToPosition.obj .\Release\torsoAimAndFireWeapon.obj .\Release\useAlarm.obj .\Release\watchEntity.obj .\Release\watchEntityEX.obj .\Release\work.obj .\Release\mp_awardsystem.obj .\Release\mp_manager.obj .\Release\mp_modeBase.obj .\Release\mp_modeCtf.obj .\Release\mp_modeDm.obj .\Release\mp_modeTeamBase.obj .\Release\mp_modeTeamDm.obj .\Release\mp_modifiers.obj .\Release\mp_team.obj .\Release\ai_chat.obj .\Release\ai_cmd.obj .\Release\ai_dmnet.obj .\Release\ai_dmq3.obj .\Release\ai_main.obj .\Release\ai_team.obj .\Release\ai_vcmd.obj .\Release\g_bot.obj .\Release\_pch_cpp.obj .\Release\actor.obj .\Release\actor_combatsubsystem.obj .\Release\actor_enemymanager.obj .\Release\actor_headwatcher.obj .\Release\actor_locomotion.obj .\Release\actor_posturecontroller.obj .\Release\actor_sensoryperception.obj .\Release\actorgamecomponents.obj .\Release\actorstrategies.obj .\Release\actorutil.obj .\Release\ammo.obj .\Release\animate.obj .\Release\archive.obj .\Release\armor.obj .\Release\beam.obj .\Release\behavior.obj .\Release\behaviors_general.obj .\Release\behaviors_specific.obj .\Release\bg_misc.obj .\Release\bg_pmove.obj .\Release\body.obj .\Release\bspline.obj .\Release\camera.obj .\Release\CameraPath.obj .\Release\characterstate.obj .\Release\CinematicArmature.obj .\Release\class.obj .\Release\compiler.obj .\Release\DamageModification.obj .\Release\debuglines.obj .\Release\decals.obj .\Release\dispenser.obj .\Release\doors.obj .\Release\earthquake.obj .\Release\entity.obj .\Release\equipment.obj .\Release\explosion.obj .\Release\FollowPath.obj .\Release\FollowPathToEntity.obj .\Release\FollowPathToPoint.obj .\Release\g_main.obj .\Release\g_phys.obj .\Release\g_spawn.obj .\Release\g_utils.obj .\Release\game.obj .\Release\gamecmds.obj .\Release\gamecvars.obj .\Release\gameplaydatabase.obj .\Release\gameplayformulamanager.obj .\Release\gameplaymanager.obj .\Release\gamescript.obj .\Release\gibs.obj .\Release\globalcmd.obj .\Release\GoDirectlyToPoint.obj .\Release\goo.obj .\Release\gravpath.obj .\Release\groupcoordinator.obj .\Release\health.obj .\Release\helper_node.obj .\Release\interpreter.obj .\Release\inventoryitem.obj .\Release\ipfilter.obj .\Release\item.obj .\Release\level.obj .\Release\lexer.obj .\Release\light.obj .\Release\listener.obj .\Release\misc.obj .\Release\mover.obj .\Release\nature.obj .\Release\navigate.obj .\Release\object.obj .\Release\output.obj .\Release\path.obj .\Release\player.obj .\Release\player_combat.obj .\Release\player_util.obj .\Release\playerheuristics.obj .\Release\PlayerStart.obj .\Release\portal.obj .\Release\powerups.obj .\Release\program.obj .\Release\puzzleobject.obj .\Release\q_math.obj .\Release\q_mathsys.obj .\Release\q_shared.obj .\Release\RageAI.obj .\Release\script.obj .\Release\scriptmaster.obj .\Release\scriptslave.obj .\Release\scriptvariable.obj .\Release\sentient.obj .\Release\shrapnelbomb.obj .\Release\soundman.obj .\Release\spawners.obj .\Release\specialfx.obj .\Release\stationaryvehicle.obj .\Release\steering.obj .\Release\str.obj .\Release\teammateroster.obj .\Release\trigger.obj .\Release\UseData.obj .\Release\vehicle.obj .\Release\viewthing.obj .\Release\waypoints.obj .\Release\weapon.obj .\Release\WeaponDualWield.obj .\Release\weaputils.obj .\Release\win_bounds.obj .\Release\worldspawn.obj ] Creating command line "snLink.exe @C:\DOCUME~1\steven\LOCALS~1\Temp\RSP5D9.tmp"

Output Window

Compiling... snCL -- Detected win32 build...passing to cl.exe _pch_cpp.cpp Compiling... snCL -- Detected win32 build...passing to cl.exe changePosture.cpp closeInOnEnemy.cpp closeInOnEnemyWhileFiringWeapon.cpp closeInOnPlayer.cpp corridorCombatWithRangedWeapon.cpp coverCombatWithRangedWeapon.cpp doAttack.cpp generalCombatWithMeleeWeapon.cpp generalCombatWithRangedWeapon.cpp gotoCurrentHelperNode.cpp gotoHelperNode.cpp gotoHelperNodeEX.cpp gotoHelperNodeNearestEnemy.cpp healGroupMember.cpp holdPosition.cpp MoveRandomDirection.cpp patrol.cpp PlayAnim.cpp rangedCombatWithWeapon.cpp rotateToEntity.cpp Generating Code... Compiling... selectBestWeapon.cpp snipeEnemy.cpp stationaryFireCombat.cpp stationaryFireCombatEX.cpp suppressionFireCombat.cpp talk.cpp teleportToEntity.cpp teleportToPosition.cpp torsoAimAndFireWeapon.cpp useAlarm.cpp watchEntity.cpp watchEntityEX.cpp work.cpp mp_awardsystem.cpp mp_manager.cpp mp_modeBase.cpp mp_modeCtf.cpp mp_modeDm.cpp mp_modeTeamBase.cpp mp_modeTeamDm.cpp Generating Code... Compiling... mp_modifiers.cpp mp_team.cpp ai_chat.cpp ai_cmd.cpp ai_dmnet.cpp ai_dmq3.cpp ai_main.cpp ai_team.cpp ai_vcmd.cpp g_bot.cpp actor_posturecontroller.cpp Generating Code... Compiling... bg_misc.c bg_pmove.c Generating Code... Compiling... class.cpp gameplaydatabase.cpp gameplayformulamanager.cpp gameplaymanager.cpp listener.cpp output.cpp puzzleobject.cpp Generating Code... Compiling... q_math.c q_mathsys.c q_shared.c Generating Code... Compiling... stationaryvehicle.cpp str.cpp teammateroster.cpp WeaponDualWield.cpp win_bounds.cpp Generating Code... Compiling... snCL -- Detected win32 build...passing to cl.exe actor.cpp actor_combatsubsystem.cpp actor_enemymanager.cpp actor_headwatcher.cpp actor_locomotion.cpp actor_sensoryperception.cpp actorgamecomponents.cpp actorstrategies.cpp actorutil.cpp ammo.cpp animate.cpp archive.cpp armor.cpp beam.cpp behavior.cpp behaviors_general.cpp behaviors_specific.cpp body.cpp bspline.cpp camera.cpp Generating Code... Compiling... CameraPath.cpp characterstate.cpp CinematicArmature.cpp compiler.cpp DamageModification.cpp debuglines.cpp decals.cpp dispenser.cpp doors.cpp earthquake.cpp entity.cpp equipment.cpp explosion.cpp FollowPath.cpp FollowPathToEntity.cpp FollowPathToPoint.cpp g_main.cpp g_phys.cpp g_spawn.cpp g_utils.cpp Generating Code... Compiling... game.cpp gamecmds.cpp gamecvars.cpp gamescript.cpp gibs.cpp globalcmd.cpp GoDirectlyToPoint.cpp goo.cpp gravpath.cpp groupcoordinator.cpp health.cpp helper_node.cpp interpreter.cpp inventoryitem.cpp ipfilter.cpp item.cpp level.cpp lexer.cpp light.cpp misc.cpp Generating Code... Compiling... mover.cpp nature.cpp navigate.cpp object.cpp path.cpp player.cpp player_combat.cpp player_util.cpp playerheuristics.cpp PlayerStart.cpp portal.cpp powerups.cpp program.cpp RageAI.cpp script.cpp scriptmaster.cpp scriptslave.cpp scriptvariable.cpp sentient.cpp shrapnelbomb.cpp Generating Code... Compiling... soundman.cpp spawners.cpp specialfx.cpp steering.cpp trigger.cpp UseData.cpp vehicle.cpp viewthing.cpp waypoints.cpp weapon.cpp weaputils.cpp worldspawn.cpp Generating Code... Linking... snCL -- Detected win32 build...passing to link.exe Creating library ./Release/gamex86.lib and object ./Release/gamex86.exp

Results

gamex86.dll - 0 error(s), 0 warning(s)