mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 14:41:58 +00:00
443 lines
12 KiB
C++
443 lines
12 KiB
C++
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/mp_team.cpp $
|
||
|
// $Revision:: 8 $
|
||
|
// $Author:: Steven $
|
||
|
// $Date:: 5/20/03 11:39a $
|
||
|
//
|
||
|
// Copyright (C) 2002 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
// Description:
|
||
|
//
|
||
|
|
||
|
#include "_pch_cpp.h"
|
||
|
#include "mp_manager.hpp"
|
||
|
#include "mp_team.hpp"
|
||
|
|
||
|
//------------------------------------------------------------------
|
||
|
// T E A M
|
||
|
//------------------------------------------------------------------
|
||
|
|
||
|
// Connect events to class methods
|
||
|
CLASS_DECLARATION( Class, Team, NULL )
|
||
|
{
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
//================================================================
|
||
|
// Name: Team
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Constructor
|
||
|
//
|
||
|
// Parameters: const str& -- name of the team
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
Team::Team( const str& name ) :
|
||
|
_name(name)
|
||
|
{
|
||
|
_startingHealth = 0;
|
||
|
_maxPlayers = 5;
|
||
|
_wins = 0;
|
||
|
_losses = 0;
|
||
|
_kills = 0;
|
||
|
_deaths = 0;
|
||
|
_points = 0;
|
||
|
_isFighting = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: ~Team
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Destructor
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
Team::~Team()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: AddDeath
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Adds a death for this team if the specified victim
|
||
|
// is indeed on the team. Also notifies all participants
|
||
|
// in the arena of the event.
|
||
|
//
|
||
|
// Parameters: Player *victim -- this team's player who died
|
||
|
// Player *killer -- opposing team's player who made the kill. Not used in base class
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::AddDeath( Player* victim, Player* )
|
||
|
{
|
||
|
assert(victim);
|
||
|
if (!victim)
|
||
|
{
|
||
|
warning("Team::AddDeath", "NULL Player\n");
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
if (!_playerList.ObjectInList(victim))
|
||
|
{
|
||
|
warning("Team::AddDeath", va("%s is not a member of %s", victim->client->pers.netname, getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
_deaths++ ;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: AddKill
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Adds a kill for this team if the specified killer
|
||
|
// is indeed on the team.
|
||
|
//
|
||
|
// Parameters: Player* killer -- this team's player who made the kill
|
||
|
// Player* victim -- opposing team's player who died. Not used base class
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::AddKill( Player *killer, Player * )
|
||
|
{
|
||
|
assert(killer);
|
||
|
if (!killer)
|
||
|
{
|
||
|
warning("Team::AddKill", "NULL Player\n");
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
if (!_playerList.ObjectInList(killer))
|
||
|
{
|
||
|
warning("Team::AddKill", va("%s is not a member of %s", killer->client->pers.netname, getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
_kills++ ;
|
||
|
}
|
||
|
|
||
|
void Team::addPoints( Player *killer, int points )
|
||
|
{
|
||
|
int oldPoints;
|
||
|
|
||
|
/* if ( killer && !_playerList.ObjectInList(killer))
|
||
|
{
|
||
|
assert( !"Player not in list" );
|
||
|
warning("Team::AddKill", va("%s is not a member of %s", killer->client->pers.netname, getName().c_str() ) );
|
||
|
return ;
|
||
|
} */
|
||
|
|
||
|
oldPoints = _points;
|
||
|
|
||
|
_points += points;
|
||
|
|
||
|
multiplayerManager.teamPointsChanged( this, oldPoints, _points );
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: Win
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Increments number of wins for this team.
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::Win()
|
||
|
{
|
||
|
_wins++ ;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: Lose
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Increments number of losses for this team
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::Lose()
|
||
|
{
|
||
|
_losses++ ;
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: BeginMatch
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Activates all the players on the team
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::BeginMatch()
|
||
|
{
|
||
|
for (int idx = 1; idx <= _playerList.NumObjects(); idx++)
|
||
|
{
|
||
|
Player *player = _playerList.ObjectAt(idx);
|
||
|
assert(player);
|
||
|
if (!player)
|
||
|
{
|
||
|
warning("Team::endMatch", "NULL Player in team list\n");
|
||
|
continue ;
|
||
|
}
|
||
|
_activatePlayer(player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: EndMatch
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Deactivates all the players on the team
|
||
|
// (turns off fighting).
|
||
|
//
|
||
|
// Parameters: None
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::EndMatch()
|
||
|
{
|
||
|
for (int idx = 1; idx <= _playerList.NumObjects(); idx++)
|
||
|
{
|
||
|
Player *player = _playerList.ObjectAt(idx);
|
||
|
assert(player);
|
||
|
if (!player)
|
||
|
{
|
||
|
warning("Team::endMatch", "NULL Player in team list\n");
|
||
|
continue ;
|
||
|
}
|
||
|
_deactivatePlayer(player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//================================================================
|
||
|
// Name: AddPlayer
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Adds a player to the team.
|
||
|
//
|
||
|
// Parameters: Player* -- player to add
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::AddPlayer( Player* player )
|
||
|
{
|
||
|
assert(player);
|
||
|
if (!player)
|
||
|
{
|
||
|
warning("Team::AddPlayer", va("Attempt to add NULL player to %s\n", getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
if (_playerList.NumObjects() == _maxPlayers)
|
||
|
{
|
||
|
warning("Team::AddPlayer", va("The %s team is full!\n", getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
_playerList.AddObject(player);
|
||
|
//player->SetMultiplayerTeam(this);
|
||
|
|
||
|
// If we are in the middle of a match, prepare them for fighting
|
||
|
if (isFighting())
|
||
|
{
|
||
|
_activatePlayer( player );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: RemovePlayer
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Removes a player from the team
|
||
|
//
|
||
|
// Parameters: Player* -- player to remove
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::RemovePlayer( Player *player )
|
||
|
{
|
||
|
assert(player);
|
||
|
if (!player)
|
||
|
{
|
||
|
warning("Team::RemovePlayer", va("Attempt to add NULL player to %s\n", getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
if ( !_playerList.ObjectInList( player ) )
|
||
|
{
|
||
|
warning("Team::RemovePlayer", va("Player %s is not on team %s\n", player->client->pers.netname, getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
_playerList.RemoveObject(player);
|
||
|
//player->SetMultiplayerTeam(NULL);
|
||
|
}
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: AddStartingAmmo
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Adds the specified ammo to the list of initial ammo
|
||
|
// to give players on this team.
|
||
|
//
|
||
|
// Parameters: SimpleAmmoType -- ammo to add
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::AddStartingAmmo( const SimpleAmmoType &ammo )
|
||
|
{
|
||
|
_ammoList.AddObject(ammo);
|
||
|
}
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: AddStartingWeapon
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Adds the specified starting weapon to the list of
|
||
|
// weapons.
|
||
|
//
|
||
|
// Parameters: const str& -- weapon to add
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::AddStartingWeapon( const str& weaponName )
|
||
|
{
|
||
|
_weaponList.AddObject(weaponName);
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------
|
||
|
// P R O T E C T E D M E T H O D S
|
||
|
//----------------------------------------------------------------
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: _giveInitialConditions
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Gives the specified player the starting health, ammo,
|
||
|
// and weapons for this team. If starting health is 0,
|
||
|
// no health is applied to the player meaning the player
|
||
|
// will get the arena default (typically 100).
|
||
|
//
|
||
|
// Parameters: Player* -- player to recieve initial conditions
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::_giveInitialConditions( Player *player )
|
||
|
{
|
||
|
assert(player);
|
||
|
if (!player)
|
||
|
{
|
||
|
warning("Team::_giveWeaponsAndAmmo", "NULL Player passed\n");
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
if (isStartingHealth())
|
||
|
{
|
||
|
// Event* healthEvent = new Event(EV_Set_Health);
|
||
|
// healthEvent->AddInteger(getStartingHealth());
|
||
|
// player->ProcessEvent(healthEvent);
|
||
|
}
|
||
|
|
||
|
int idx = 0;
|
||
|
// Give weapons
|
||
|
for (idx=1; idx <= _weaponList.NumObjects(); idx++)
|
||
|
{
|
||
|
multiplayerManager.givePlayerItem( player->entnum, _weaponList.ObjectAt(idx) );
|
||
|
//player->giveItem( _weaponList.ObjectAt(idx), 1 );
|
||
|
}
|
||
|
|
||
|
// Give ammo
|
||
|
for (idx=1; idx <= _ammoList.NumObjects(); idx++)
|
||
|
{
|
||
|
SimpleAmmoType& ammo = _ammoList.ObjectAt(idx);
|
||
|
player->giveItem( ammo.type, ammo.amount );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: _activatePlayer
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Activates the specified player. This player is
|
||
|
// given any special weapons and ammo and the appropriate
|
||
|
// starting health (if any).
|
||
|
//
|
||
|
// This routine also attempts to give the player a
|
||
|
// team speicfic spawn point if there is one.
|
||
|
//
|
||
|
//
|
||
|
// Parameters: Player* -- player to activate
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::_activatePlayer( Player *player )
|
||
|
{
|
||
|
_giveInitialConditions(player);
|
||
|
multiplayerManager.allowFighting( true );
|
||
|
player->takedamage = DAMAGE_YES ;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//================================================================
|
||
|
// Name: _deactivatePlayer
|
||
|
// Class: Team
|
||
|
//
|
||
|
// Description: Removes the player from battle. For now, this is
|
||
|
// simply turning off the fighting enabled flag and
|
||
|
// putting them into spectator mode.
|
||
|
//
|
||
|
// Parameters: Player* -- player to deactivate
|
||
|
//
|
||
|
// Returns: None
|
||
|
//
|
||
|
//================================================================
|
||
|
void Team::_deactivatePlayer( Player *player )
|
||
|
{
|
||
|
assert(player);
|
||
|
if (!player)
|
||
|
{
|
||
|
warning("Team::_deactivatePlayer", va("NULL Player passed to %s team\n", getName().c_str() ) );
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
multiplayerManager.allowFighting( false );
|
||
|
player->takedamage = DAMAGE_NO ;
|
||
|
}
|