ef2gamesource/dlls/game/g_bot.cpp

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2012-12-30 16:37:54 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
// g_bot.c
#include "g_local.h"
#include "botlib.h" //bot lib interface
#include "be_aas.h"
#include "be_ea.h"
#include "be_ai_char.h"
#include "be_ai_chat.h"
#include "be_ai_gen.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
#include "ai_main.h"
#include "_pch_cpp.h"
#include "mp_manager.hpp"
static int g_numBots;
static char *g_botInfos[MAX_BOTS];
int g_numArenas;
static char *g_arenaInfos[MAX_ARENAS];
#define BOT_BEGIN_DELAY_BASE 2000
#define BOT_BEGIN_DELAY_INCREMENT 1500
#define BOT_SPAWN_QUEUE_DEPTH 16
typedef struct {
int clientNum;
int spawnTime;
} botSpawnQueue_t;
//static int botBeginDelay = 0; // bk001206 - unused, init
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
vmCvar_t bot_minplayers;
extern gentity_t *podium1;
extern gentity_t *podium2;
extern gentity_t *podium3;
float Cvar_VariableValue( const char *var_name ) {
char buf[128];
gi.Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
return atof(buf);
}
/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos( const char *buf, int max, char *infos[] ) {
char *token;
int count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while ( 1 ) {
token = (char *)COM_Parse( &buf );
if ( !token[0] ) {
break;
}
if ( strcmp( token, "{" ) ) {
Com_Printf( "Missing { in info file\n" );
break;
}
if ( count == max ) {
Com_Printf( "Max infos exceeded\n" );
break;
}
info[0] = '\0';
while ( 1 ) {
token = COM_ParseExt( (char **)&buf, qtrue );
if ( !token[0] ) {
Com_Printf( "Unexpected end of info file\n" );
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
Q_strncpyz( key, token, sizeof( key ) );
token = COM_ParseExt( (char **)&buf, qfalse );
if ( !token[0] ) {
strcpy( token, "<NULL>" );
}
Info_SetValueForKey( info, key, token );
}
//NOTE: extra space for arena number
infos[count] = (char *)gi.Malloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
G_LoadArenasFromFile
===============
*/
static void G_LoadArenasFromFile( char *filename ) {
return;
/* int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = gi.FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
gi.Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_ARENAS_TEXT ) {
gi.Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
gi.FS_FCloseFile( f );
return;
}
gi.FS_Read( buf, len, f );
buf[len] = 0;
gi.FS_FCloseFile( f );
g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] ); */
}
/*
===============
G_LoadArenas
===============
*/
static void G_LoadArenas( void ) {
int numdirs;
vmCvar_t arenasFile;
char filename[128];
char dirlist[1024];
char* dirptr;
int i, n;
int dirlen;
g_numArenas = 0;
gi.Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
if( *arenasFile.string ) {
G_LoadArenasFromFile(arenasFile.string);
}
else {
G_LoadArenasFromFile("scripts/arenas.txt");
}
// get all arenas from .arena files
numdirs = gi.FS_GetFileList("scripts", ".arena", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadArenasFromFile(filename);
}
gi.Printf( va( "%i arenas parsed\n", g_numArenas ) );
for( n = 0; n < g_numArenas; n++ ) {
Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
}
}
/*
===============
G_GetArenaInfoByNumber
===============
*/
const char *G_GetArenaInfoByMap( const char *map ) {
int n;
for( n = 0; n < g_numArenas; n++ ) {
if( Q_stricmp( (char *)Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
return g_arenaInfos[n];
}
}
return NULL;
}
char* Q_strrchr( const char* string, int c ) // from q_shared.c, but obviously not used for anything else
{
char cc = c;
char *s;
char *sp=(char *)0;
s = (char*)string;
while (*s)
{
if (*s == cc)
sp = s;
s++;
}
if (cc == 0)
sp = s;
return sp;
}
/*
=================
PlayerIntroSound
=================
*/
static void PlayerIntroSound( const char *modelAndSkin ) {
char model[MAX_QPATH];
char *skin;
Q_strncpyz( model, modelAndSkin, sizeof(model) );
skin = Q_strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
skin = model;
}
if( Q_stricmp( skin, "default" ) == 0 ) {
skin = model;
}
// gi.SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
}
/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot( int team ) {
int i, n, num;
float skill;
char *value, netname[36], *teamstr;
gclient_t *cl;
num = 0;
for ( n = 0; n < g_numBots ; n++ ) {
value = (char *)Info_ValueForKey( g_botInfos[n], "name" );
//
for ( i=0 ; i< maxclients->integer ; i++ ) {
cl = game.clients + i;
// if ( cl->pers.connected != CON_CONNECTED ) { // FIXME what's the replacement here?
// continue;
// }
if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
continue;
}
// if ( team >= 0 && cl->sess.sessionTeam != team ) { // FIXME what's the replacement here?
// continue;
// }
if ( !Q_stricmp( value, cl->pers.netname ) ) {
break;
}
}
if (i >= maxclients->integer) {
num++;
}
}
num = (int) random() * num;
for ( n = 0; n < g_numBots ; n++ ) {
value = (char *)Info_ValueForKey( g_botInfos[n], "name" );
//
for ( i=0 ; i< maxclients->integer ; i++ ) {
cl = game.clients + i;
// if ( cl->pers.connected != CON_CONNECTED ) {
// continue;
// }
if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
continue;
}
// if ( team >= 0 && cl->sess.sessionTeam != team ) {
// continue;
// }
if ( !Q_stricmp( value, cl->pers.netname ) ) {
break;
}
}
if (i >= maxclients->integer) {
num--;
if (num <= 0) {
skill = gi.Cvar_VariableValue( "g_spSkill" );
if (team == TEAM_RED) teamstr = "red";
else if (team == TEAM_BLUE) teamstr = "blue";
else teamstr = "";
strncpy(netname, value, sizeof(netname)-1);
netname[sizeof(netname)-1] = '\0';
Q_CleanStr(netname);
gi.SendConsoleCommand( va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) ); // was EXEC_INSERT,
return;
}
}
}
}
/*
===============
G_RemoveRandomBot
===============
*/
int G_RemoveRandomBot( int team ) {
int i;
char netname[36];
gclient_t *cl;
for ( i=0 ; i< maxclients->integer ; i++ ) {
cl = game.clients + i;
// if ( cl->pers.connected != CON_CONNECTED ) {
// continue;
// }
if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
continue;
}
// if ( team >= 0 && cl->sess.sessionTeam != team ) {
// continue;
// }
strcpy(netname, cl->pers.netname);
Q_CleanStr(netname);
gi.SendConsoleCommand(va("kick %s\n", netname) ); // was EXEC_INSERT,
return qtrue;
}
return qfalse;
}
/*
===============
G_CountHumanPlayers
===============
*/
int G_CountHumanPlayers( int team ) {
int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< maxclients->integer ; i++ ) {
cl = game.clients + i;
// if ( cl->pers.connected != CON_CONNECTED ) {
// continue;
// }
if ( g_entities[cl->ps.clientNum].svflags & SVF_BOT ) {
continue;
}
// if ( team >= 0 && cl->sess.sessionTeam != team ) {
// continue;
// }
num++;
}
return num;
}
/*
===============
G_CountBotPlayers
===============
*/
int G_CountBotPlayers( int team ) {
int i, n, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< maxclients->integer ; i++ ) {
cl = game.clients + i;
// if ( cl->pers.connected != CON_CONNECTED ) {
// continue;
// }
if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
continue;
}
// if ( team >= 0 && cl->sess.sessionTeam != team ) {
// continue;
// }
num++;
}
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time ) {
continue;
}
num++;
}
return num;
}
/*
===============
G_CheckMinimumPlayers
===============
*/
void G_CheckMinimumPlayers( void ) {
int minplayers;
int humanplayers, botplayers;
static int checkminimumplayers_time;
if (level.intermissiontime) return;
//only check once each 10 seconds
if (checkminimumplayers_time > level.time - 10000) {
return;
}
checkminimumplayers_time = (int) level.time;
gi.Cvar_Update(&bot_minplayers);
minplayers = bot_minplayers.integer;
if (minplayers <= 0) return;
if (g_gametype->integer >= GT_TEAM) {
if (minplayers >= maxclients->integer / 2) {
minplayers = (maxclients->integer / 2) -1;
}
humanplayers = G_CountHumanPlayers( TEAM_RED );
botplayers = G_CountBotPlayers( TEAM_RED );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_RED );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_RED );
}
//
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
botplayers = G_CountBotPlayers( TEAM_BLUE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_BLUE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_BLUE );
}
}
else if (g_gametype->integer == GT_TOURNAMENT ) {
if (minplayers >= maxclients->integer) {
minplayers = maxclients->integer-1;
}
humanplayers = G_CountHumanPlayers( -1 );
botplayers = G_CountBotPlayers( -1 );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
// try to remove spectators first
if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
// just remove the bot that is playing
G_RemoveRandomBot( -1 );
}
}
}
else if (g_gametype->integer == GT_FFA) {
if (minplayers >= maxclients->integer) {
minplayers = maxclients->integer-1;
}
humanplayers = G_CountHumanPlayers( TEAM_FREE );
botplayers = G_CountBotPlayers( TEAM_FREE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_FREE );
}
}
}
/*
===============
G_CheckBotSpawn
===============
*/
void G_CheckBotSpawn( void ) {
int n;
char userinfo[MAX_INFO_VALUE];
G_CheckMinimumPlayers();
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time ) {
continue;
}
G_ClientBegin( &g_entities[botSpawnQueue[n].clientNum], NULL );
botSpawnQueue[n].spawnTime = 0;
if( g_gametype->integer == GT_SINGLE_PLAYER ) {
gi.getUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
PlayerIntroSound( (char *)Info_ValueForKey (userinfo, "model") );
}
}
}
/*
===============
G_RemoveQueuedBotBegin
Called on client disconnect to make sure the delayed spawn
doesn't happen on a freed index
===============
*/
void G_RemoveQueuedBotBegin( int clientNum ) {
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( botSpawnQueue[n].clientNum == clientNum ) {
botSpawnQueue[n].spawnTime = 0;
return;
}
}
}
int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart);
/*
===============
G_BotConnect
===============
*/
qboolean G_BotConnect( int clientNum, qboolean restart ) {
bot_settings_t settings;
char userinfo[MAX_INFO_STRING];
gi.getUserinfo( clientNum, userinfo, sizeof(userinfo) );
Q_strncpyz( settings.characterfile, (char *)Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
settings.skill = atof( (char *)Info_ValueForKey( userinfo, "skill" ) );
Q_strncpyz( settings.team, (char *)Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
if (!BotAISetupClient( clientNum, &settings, restart )) {
gi.DropClient( clientNum, "BotAISetupClient failed" );
return qfalse;
}
return qtrue;
}
char *G_GetBotInfoByName( char *name );
/*
===============
G_AddBot
===============
*/
static void G_AddBot( char *name, float skill, const char *team, const char *specialty, char *altname) {
int clientNum;
char *botinfo;
gentity_t *bot;
char *key;
char *s;
char *botname;
char *model;
char *headmodel;
char userinfo[MAX_INFO_STRING];
// get the botinfo from bots.txt
botinfo = G_GetBotInfoByName( name );
if ( !botinfo ) {
gi.Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
return;
}
// create the bot's userinfo
userinfo[0] = '\0';
botname = (char *)Info_ValueForKey( botinfo, "funname" );
if( !botname[0] ) {
botname = (char *)Info_ValueForKey( botinfo, "name" );
}
// check for an alternative name
if (altname && altname[0]) {
botname = altname;
}
Info_SetValueForKey( userinfo, "name", botname );
Info_SetValueForKey( userinfo, "rate", "25000" );
Info_SetValueForKey( userinfo, "snaps", "20" );
Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
if ( skill >= 1 && skill < 2 ) {
Info_SetValueForKey( userinfo, "handicap", "50" );
}
else if ( skill >= 2 && skill < 3 ) {
Info_SetValueForKey( userinfo, "handicap", "70" );
}
else if ( skill >= 3 && skill < 4 ) {
Info_SetValueForKey( userinfo, "handicap", "90" );
}
key = "mp_playermodel";
model = (char *)Info_ValueForKey( botinfo, key );
if ( !*model ) {
model = "models/char/munro.tik";
}
Info_SetValueForKey( userinfo, key, model );
key = "team_model";
Info_SetValueForKey( userinfo, key, model );
key = "headmodel";
headmodel = (char *)Info_ValueForKey( botinfo, key );
if ( !*headmodel ) {
headmodel = model;
}
Info_SetValueForKey( userinfo, key, headmodel );
key = "team_headmodel";
Info_SetValueForKey( userinfo, key, headmodel );
key = "gender";
s = (char *)Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "male";
}
Info_SetValueForKey( userinfo, "sex", s );
key = "color1";
s = (char *)Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "4";
}
Info_SetValueForKey( userinfo, key, s );
key = "color2";
s = (char *)Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "5";
}
Info_SetValueForKey( userinfo, key, s );
s = (char *)Info_ValueForKey(botinfo, "aifile");
if (!*s ) {
gi.Printf( S_COLOR_RED "Error: bot has no aifile specified\n" );
return;
}
// have the server allocate a client slot
clientNum = gi.BotAllocateClient();
if ( clientNum == -1 ) {
gi.Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
gi.Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
return;
}
bot = &g_entities[ clientNum ];
// bot->svflags |= SVF_BOT;
// bot->inuse = qtrue;
// register the userinfo
Info_SetValueForKey( userinfo, "characterfile", (char *)Info_ValueForKey( botinfo, "aifile" ) );
Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
//Set the password if there is one.
if(strlen(password->string) != 0)
{
Info_SetValueForKey( userinfo, "password", password->string );
}
gi.setUserinfo( clientNum, userinfo );
// have it connect to the game as a normal client
if ( G_ClientConnect( clientNum, qtrue, qtrue, qtrue ) ) {
return;
}
G_ClientBegin( &g_entities[clientNum],NULL );
g_entities[clientNum].svflags |= SVF_BOT;
// added so bots have numbered-"player" targetnames
Player *plyr = (Player *)g_entities[clientNum].entity;
char targetname[11];
sprintf(targetname,"player%d",clientNum);
plyr->SetTargetName(targetname);
if ( multiplayerManager.checkGameType("teamdm") ||
multiplayerManager.checkGameType("destruction") ||
multiplayerManager.checkGameType("ctf") ) {
Player *player = (Player *)bot->entity;
if ((team) && (*team))
multiplayerManager.joinTeam( player, team );
char teamchar[4];
if (multiplayerManager.getPlayersTeam(player)->getName() == "Blue") { // not sure why bots need team info in two keypairs in different formats, but they do
team = "blue";
sprintf(teamchar,"%d",TEAM_BLUE);
}
else {
team = "red";
sprintf(teamchar,"%d",TEAM_RED);
}
if ((specialty) && (*specialty)) {
player->edict->svflags |= SVF_BOT;
multiplayerManager.playerCommand( player, "setSpecialty", specialty );
}
Info_SetValueForKey( userinfo, "team", team );
Info_SetValueForKey( userinfo, "t", teamchar );
gi.setUserinfo( clientNum, userinfo );
}
return;
}
/*
===============
Svcmd_AddBot_f
===============
*/
void SV_AddBot_f( void ) {
float skill;
char name[MAX_TOKEN_CHARS];
char altname[MAX_TOKEN_CHARS];
char string[MAX_TOKEN_CHARS];
char team[MAX_TOKEN_CHARS];
char specialty[MAX_TOKEN_CHARS];
// are bots enabled?
if ( !gi.Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
// name
strncpy(name, gi.argv( 1), sizeof(name));
if ( !name[0] ) {
gi.Printf( "Usage: Addbot <botname> [skill 1-5] [team] [specialty (infiltrator, medic, technician, demolitionist, heavyweapons, sniper)] [altname]\n" );
return;
}
// skill
strncpy(string,gi.argv( 2),sizeof(string));
if ( !string[0] ) {
skill = 4;
}
else {
skill = atof( string );
}
// team
strncpy(team,gi.argv( 3),sizeof(team));
// specialty
strncpy(specialty,gi.argv(4),sizeof(specialty));
// alternative name
strncpy(altname,gi.argv( 5),sizeof(altname));
G_AddBot( name, skill, team, specialty, altname );
}
/*
===============
Svcmd_BotList_f
===============
*/
void Svcmd_BotList_f( void ) {
int i;
char name[MAX_TOKEN_CHARS];
char funname[MAX_TOKEN_CHARS];
char model[MAX_TOKEN_CHARS];
char aifile[MAX_TOKEN_CHARS];
gi.Printf("^1name model aifile funname\n");
for (i = 0; i < g_numBots; i++) {
strcpy(name, (char *)Info_ValueForKey( g_botInfos[i], "name" ));
if ( !*name ) {
strcpy(name, "UnnamedPlayer");
}
strcpy(funname, (char *)Info_ValueForKey( g_botInfos[i], "funname" ));
if ( !*funname ) {
strcpy(funname, "");
}
strcpy(model, (char *)Info_ValueForKey( g_botInfos[i], "model" ));
if ( !*model ) {
strcpy(model, "visor/default");
}
strcpy(aifile, (char *)Info_ValueForKey( g_botInfos[i], "aifile"));
if (!*aifile ) {
strcpy(aifile, "bots/default_c.c");
}
gi.Printf(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
}
}
/*
===============
G_SpawnBots
===============
*/
static void G_SpawnBots( char *botList, int baseDelay ) {
char *bot;
char *p;
float skill;
int delay;
char bots[MAX_INFO_VALUE];
// podium1 = NULL;
// podium2 = NULL;
// podium3 = NULL;
skill = gi.Cvar_VariableValue( "g_spSkill" );
if( skill < 1 ) {
gi.cvar_set( "g_spSkill", "1" );
skill = 1;
}
else if ( skill > 5 ) {
gi.cvar_set( "g_spSkill", "5" );
skill = 5;
}
Q_strncpyz( bots, botList, sizeof(bots) );
p = &bots[0];
delay = baseDelay;
while( *p ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
// we must add the bot this way, calling G_AddBot directly at this stage
// does "Bad Things"
gi.SendConsoleCommand(va("addbot %s %f free %i\n", bot, skill, delay) ); // EXEC_INSERT,
delay += BOT_BEGIN_DELAY_INCREMENT;
}
}
/*
===============
G_LoadBotsFromFile
===============
*/
static void G_LoadBotsFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = gi.FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
gi.Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_BOTS_TEXT ) {
gi.Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
gi.FS_FCloseFile( f );
return;
}
gi.FS_Read( buf, len, f );
buf[len] = 0;
gi.FS_FCloseFile( f );
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
}
/*
===============
G_LoadBots
===============
*/
static void G_LoadBots( void ) {
vmCvar_t botsFile;
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
int i;
int dirlen;
if ( !gi.Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
g_numBots = 0;
gi.Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
if( *botsFile.string ) {
G_LoadBotsFromFile(botsFile.string);
}
else {
G_LoadBotsFromFile("botfiles/bots.txt");
}
// get all bots from .bot files
numdirs = gi.FS_GetFileList("scripts", ".bot", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadBotsFromFile(filename);
}
gi.Printf( va( "%i bots parsed\n", g_numBots ) );
}
/*
===============
G_GetBotInfoByNumber
===============
*/
char *G_GetBotInfoByNumber( int num ) {
if( num < 0 || num >= g_numBots ) {
gi.Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
return NULL;
}
return g_botInfos[num];
}
/*
===============
G_GetBotInfoByName
===============
*/
char *G_GetBotInfoByName( char *name ) {
int n;
char *value;
for ( n = 0; n < g_numBots ; n++ ) {
value = (char *)Info_ValueForKey( g_botInfos[n], "name" );
if ( !Q_stricmp( value, name ) ) {
return g_botInfos[n];
}
}
return NULL;
}
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {
int fragLimit;
int timeLimit;
const char *arenainfo;
char *strValue;
int basedelay;
char map[MAX_QPATH];
char serverinfo[MAX_INFO_STRING];
G_LoadBots();
G_LoadArenas();
gi.Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
if( g_gametype->integer == GT_SINGLE_PLAYER ) {
gi.SV_GetServerinfo( serverinfo, sizeof(serverinfo) );
Q_strncpyz( map, (char *)Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
arenainfo = G_GetArenaInfoByMap( map );
if ( !arenainfo ) {
return;
}
strValue = (char *)Info_ValueForKey( arenainfo, "fraglimit" );
fragLimit = atoi( strValue );
if ( fragLimit ) {
gi.cvar_set( "fraglimit", strValue );
}
else {
gi.cvar_set( "fraglimit", "0" );
}
strValue = (char *)Info_ValueForKey( arenainfo, "timelimit" );
timeLimit = atoi( strValue );
if ( timeLimit ) {
gi.cvar_set( "timelimit", strValue );
}
else {
gi.cvar_set( "timelimit", "0" );
}
if ( !fragLimit && !timeLimit ) {
gi.cvar_set( "fraglimit", "10" );
gi.cvar_set( "timelimit", "0" );
}
basedelay = BOT_BEGIN_DELAY_BASE;
strValue = (char *)Info_ValueForKey( arenainfo, "special" );
if( Q_stricmp( strValue, "training" ) == 0 ) {
basedelay += 10000;
}
if( !restart ) {
G_SpawnBots( (char *)Info_ValueForKey( arenainfo, "bots" ), basedelay );
}
}
}