ef2gamesource/dlls/game/gamecmds.h

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2012-12-30 16:37:54 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/gamecmds.h $
// $Revision:: 24 $
// $Date:: 10/13/03 8:54a $
//
// Copyright (C) 1999 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
//
#ifndef __GAMECMDS_H__
#define __GAMECMDS_H__
#include "g_local.h"
extern "C" void G_ClientCommand( gentity_t *ent );
extern "C" qboolean G_ConsoleCommand( void );
void G_InitConsoleCommands( void );
qboolean G_ProcessClientCommand( gentity_t *ent );
void G_Say( const gentity_t *ent, bool team, qboolean arg0 );
qboolean G_CameraCmd( const gentity_t *ent );
qboolean G_SoundCmd( const gentity_t *ent );
qboolean G_CinematicCmd( const gentity_t *ent );
qboolean G_VTaunt( const gentity_t *ent ); // BOTLIB
qboolean G_SayCmd( const gentity_t *ent );
qboolean G_TellCmd( const gentity_t *ent );
qboolean G_TauntCmd( const gentity_t *ent );
qboolean G_TeamSayCmd( const gentity_t *ent );
qboolean G_LocCmd( const gentity_t *ent );
qboolean G_WarpCmd( const gentity_t *ent );
qboolean G_MaskCmd( const gentity_t *ent );
qboolean G_EventListCmd( const gentity_t *ent );
qboolean G_PendingEventsCmd( const gentity_t *ent );
qboolean G_EventHelpCmd( const gentity_t *ent );
qboolean G_DumpEventsCmd( const gentity_t *ent );
qboolean G_ClassEventsCmd( const gentity_t *ent );
qboolean G_DumpClassEventsCmd( const gentity_t *ent );
qboolean G_DumpAllClassesCmd( const gentity_t *ent );
qboolean G_ClassListCmd( const gentity_t *ent );
qboolean G_ClassTreeCmd( const gentity_t *ent );
qboolean G_ShowVarCmd( const gentity_t *ent );
qboolean G_RestartCmd( const gentity_t *ent );
qboolean G_ScriptCmd( const gentity_t *ent );
qboolean G_ClientRunThreadCmd( const gentity_t *ent );
qboolean G_ClientSetVarCmd( const gentity_t *ent );
qboolean G_LevelVarsCmd( const gentity_t *ent );
qboolean G_GameVarsCmd( const gentity_t *ent );
qboolean G_SendCommandToAllPlayers( const char *command );
qboolean G_SendCommandToPlayer( const gentity_t *ent, const char *command );
qboolean G_EnableWidgetOfPlayer( const gentity_t *ent, const char *widgetName, qboolean enableFlag );
qboolean G_SetWidgetTextOfPlayer( const gentity_t *ent, const char *widgetName, const char *widgetText );
qboolean G_SetGameplayFloatCmd( const gentity_t *ent );
qboolean G_SetGameplayStringCmd( const gentity_t *ent );
qboolean G_PurchaseSkillCmd( const gentity_t *ent );
qboolean G_SwapItemCmd( const gentity_t *ent );
qboolean G_DropItemCmd( const gentity_t *ent );
qboolean G_DialogRunThread( const gentity_t *ent );
#endif /* !__GAMECMDS_H__ */