mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/debuglines.h $
|
||
|
// $Revision:: 5 $
|
||
|
// $Date:: 10/13/03 8:53a $
|
||
|
//
|
||
|
// Copyright (C) 1999 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
//
|
||
|
|
||
|
#ifndef __DEBUGLINES_H__
|
||
|
#define __DEBUGLINES_H__
|
||
|
|
||
|
|
||
|
#if defined(__cplusplus)
|
||
|
#include "g_local.h"
|
||
|
|
||
|
void G_InitDebugLines( void );
|
||
|
void G_DebugLine( const Vector &start, const Vector &end, float r, float g, float b, float alpha );
|
||
|
void G_LineStipple( int factor, unsigned short pattern );
|
||
|
void G_LineWidth( float width );
|
||
|
void G_Color3f( float r, float g, float b );
|
||
|
void G_Color3v( const Vector &color );
|
||
|
void G_Color4f( float r, float g, float b, float alpha );
|
||
|
void G_Color3vf( const Vector &color, float alpha );
|
||
|
void G_BeginLine( void );
|
||
|
void G_Vertex( const Vector &v );
|
||
|
void G_EndLine( void );
|
||
|
void G_DebugBBox( const Vector &org, const Vector &mins, const Vector &maxs, float r, float g, float b, float alpha );
|
||
|
void G_DrawDebugNumber( const Vector &org, float number, float scale, float r, float g, float b, int precision = 0 );
|
||
|
void G_DebugCircle( const Vector &org, float radius, float r, float g, float b, float alpha, qboolean horizontal = false );
|
||
|
void G_DebugOrientedCircle( const Vector &org, float radius, float r, float g, float b, float alpha, Vector angles );
|
||
|
void G_DebugPyramid( const Vector &org, float radius, float r, float g, float b, float alpha );
|
||
|
void G_DrawCoordSystem( const Vector &pos, const Vector &f, const Vector &r, const Vector &u, int len );
|
||
|
void G_DebugArrow( const Vector &org, const Vector &dir, float length, float r, float g, float b, float alpha );
|
||
|
void G_DrawCSystem( void );
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
facet_north,
|
||
|
facet_south,
|
||
|
facet_east,
|
||
|
facet_west,
|
||
|
facet_up,
|
||
|
facet_down
|
||
|
} facet_t;
|
||
|
|
||
|
void G_DebugHighlightFacet( const Vector &org, const Vector &mins, const Vector &maxs, facet_t facet, float r, float g, float b, float alpha );
|
||
|
#endif // defined(__cplusplus)
|
||
|
|
||
|
#if defined(__cplusplus)
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
void G_DebugLineC(const vec3_t start,const vec3_t end,float r,float g,float b,float alpha);
|
||
|
#if defined(__cplusplus)
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif /* !__DEBUGLINES_H__ */
|