ef2gamesource/dlls/game/characterstate.cpp

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//-----------------------------------------------------------------------------
//
// $Logfile:: /EF2/Code/DLLs/game/characterstate.cpp $
// $Revision:: 24 $
// $Date:: 9/26/03 2:36p $
//
// Copyright (C) 1999 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
//
#include "_pch_cpp.h"
#include "characterstate.h"
#include "animate.h"
#include "scriptmaster.h"
static const char *MoveControl_Names[] =
{
"user", // MOVECONTROL_USER
"legs", // MOVECONTROL_LEGS
"anim", // MOVECONTROL_ANIM
"absolute", // MOVECONTROL_ABSOLUTE
"hanging", // MOVECONTROL_HANGING
"wallhug", // MOVECONTROL_WALLHUG
"monkeybars", // MOVECONTROL_MONKEYBARS
"pipecrawl", // MOVECONTROL_PIPECRAWL
"pipehang", // MOVECONTROL_PIPEHANG
"stepup", // MOVECONTROL_STEPUP
"rope_grab", // MOVECONTROL_ROPE_GRAB
"rope_release", // MOVECONTROL_ROPE_RELEASE
"rope_move", // MOVECONTROL_ROPE_MOVE
"pickupenemy", // MOVECONTROL_PICKUPENEMY
"push", // MOVECONTROL_PUSH
"climbwall", // MOVECONTROL_CLIMBWALL
"useanim", // MOVECONTROL_USEANIM
"crouch", // MOVECONTROL_CROUCH
"loopuseanim", // MOVECONTROL_LOOPUSEANIM
"useobject", // MOVECONTROL_USEOBJECT
"coolobject", // MOVECONTROL_COOLOBJECT
"fakeplayer", // MOVECONTROL_FAKEPLAYER
NULL
};
static const char *Camera_Names[] =
{
"topdown", // CAMERA_TOPDOWN
"behind", // CAMERA_BEHIND
"front", // CAMERA_FRONT
"side", // CAMERA_SIDE
"behind_fixed", // CAMERA_BEHIND_FIXED
"side_left", // CAMERA_SIDE_LEFT
"side_right", // CAMERA_SIDE_RIGHT
"behind_nopitch", // CAMERA_BEHIND_NOPITCH
NULL
};
Conditional::Conditional( const Condition<Class> &cond ) :
condition( cond )
{
result = false;
previous_result = false;
checked = false;
}
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const char* Conditional::getParm(int number)
{
if (number < 1 || number > parmList.NumObjects())
{
gi.Error(ERR_DROP, "Parm #%d out of range on %s condition\n", number, condition.name);
}
return parmList.ObjectAt(number).c_str();
}
template <>
float Conditional::getParm(int number)
{
return float(atof(getParm(number)));
}
template<>
int Conditional::getParm(int number)
{
return atoi(getParm(number));
}
bool Conditional::getResult(testcondition_t test, Entity& ent)
{
if (condition.func && !checked)
{
checked = true;
previous_result = result;
result = (ent.*condition.func)(*this);
}
switch (test)
{
case TC_ISFALSE:
return !result;
break;
case TC_EDGETRUE:
return result && !previous_result;
break;
case TC_EDGEFALSE:
return !result && previous_result;
break;
case TC_ISTRUE:
default:
return result != false;
}
}
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Conditional::Conditional( void )
{
gi.Error( ERR_DROP, "Conditional created with wrong constructor\n" );
}
Expression::Expression()
{
}
Expression::Expression( const Expression &exp )
{
int i;
value = exp.value;
for( i = 1; i <= exp.conditions.NumObjects(); i++ )
{
conditions.AddObject( exp.conditions.ObjectAt( i ) );
}
}
Expression::Expression( Script &script, State &state )
{
str token;
condition_t condition;
int start;
value = script.GetToken( true );
if ( !script.TokenAvailable( false ) || Q_stricmp( script.GetToken( false ), ":" ) )
{
gi.Error( ERR_DROP, "%s: Expecting ':' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( false ) )
{
token = script.GetToken( true );
switch( token[ 0 ] )
{
case '!' :
condition.test = TC_ISFALSE;
start = 1;
break;
case '+' :
condition.test = TC_EDGETRUE;
start = 1;
break;
case '-' :
condition.test = TC_EDGEFALSE;
start = 1;
break;
default :
condition.test = TC_ISTRUE;
start = 0;
}
if ( token.length() <= start )
{
gi.Error( ERR_DROP, "%s: Illegal syntax '%s' on line %d.\n", script.Filename(), &token, script.GetLineNumber() );
condition.condition_index = 0;
continue;
}
condition.condition_index = state.addCondition( &token[ start ], script );
if ( !condition.condition_index )
{
gi.Error( ERR_DROP, "%s: Unknown condition '%s' on line %d.\n", script.Filename(), &token[ start ], script.GetLineNumber() );
}
conditions.AddObject( condition );
}
}
Expression::Expression( Script &script, FuzzyVar &fuzzyVar )
{
str token;
condition_t condition;
int start;
value = script.GetToken( true );
points = (float)atof(value.c_str());
if ( !script.TokenAvailable( false ) || Q_stricmp( script.GetToken( false ), ":" ) )
{
gi.Error( ERR_DROP, "%s: Expecting ':' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( false ) )
{
token = script.GetToken( true );
switch( token[ 0 ] )
{
case '!' :
condition.test = TC_ISFALSE;
start = 1;
break;
case '+' :
condition.test = TC_EDGETRUE;
start = 1;
break;
case '-' :
condition.test = TC_EDGEFALSE;
start = 1;
break;
default :
condition.test = TC_ISTRUE;
start = 0;
}
if ( token.length() <= start )
{
gi.Error( ERR_DROP, "%s: Illegal syntax '%s' on line %d.\n", script.Filename(), &token, script.GetLineNumber() );
condition.condition_index = 0;
continue;
}
condition.condition_index = fuzzyVar.addCondition( &token[ start ], script );
if ( !condition.condition_index )
{
gi.Error( ERR_DROP, "%s: Unknown condition '%s' on line %d.\n", script.Filename(), &token[ start ], script.GetLineNumber() );
}
conditions.AddObject( condition );
}
}
bool Expression::getResult( const State &state, Entity &ent, const Container<Conditional *> *sent_conditionals )
{
int i;
condition_t *cond;
Conditional *conditional;
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Q_UNUSED(state);
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for( i = 1; i <= conditions.NumObjects(); i++ )
{
cond = &conditions.ObjectAt( i );
conditional = sent_conditionals->ObjectAt( cond->condition_index );
if ( !conditional || !conditional->getResult( cond->test, ent ) )
{
return false;
}
}
return true;
}
bool Expression::getResult( const FuzzyVar &fVar, Entity &ent, const Container<Conditional *> *sent_conditionals )
{
int i;
condition_t *cond;
Conditional *conditional;
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Q_UNUSED(fVar);
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for( i = 1; i <= conditions.NumObjects(); i++ )
{
cond = &conditions.ObjectAt( i );
conditional = sent_conditionals->ObjectAt( cond->condition_index );
if ( !conditional || !conditional->getResult( cond->test, ent ) )
{
return false;
}
}
return true;
}
void State::readNextState( Script &script )
{
nextState = script.GetToken( false );
}
void State::readMoveType( Script &script )
{
str token;
const char **name;
int i;
token = script.GetToken( false );
for( i = 0, name = MoveControl_Names; *name != NULL; name++, i++ )
{
if ( !token.icmp( *name ) )
{
break;
}
}
if ( *name == NULL )
{
gi.Error( ERR_DROP, "%s: Unknown movetype '%s' on line %d.\n", script.Filename(), token.c_str(), script.GetLineNumber() );
}
else
{
movetype = ( movecontrol_t )i;
}
}
qboolean State::setCameraType( const str &ctype )
{
const char **name;
int i;
for( i = 0, name = Camera_Names; *name != NULL; name++, i++ )
{
if ( !ctype.icmp( *name ) )
{
cameratype = ( cameratype_t )i;
return true;
}
}
return false;
}
void State::readCamera( Script &script )
{
str token;
token = script.GetToken( false );
if ( !setCameraType( token ) )
{
gi.Error( ERR_DROP, "%s: Unknown camera type '%s' on line %d.\n", script.Filename(), token.c_str(), script.GetLineNumber() );
}
}
void State::readLegs( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
token = script.GetToken( true );
if ( !Q_stricmp( token.c_str(), "}" ) )
{
break;
}
script.UnGetToken();
legAnims.AddObject( Expression( script, *this ) );
}
}
void State::readTorso( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
token = script.GetToken( true );
if ( !Q_stricmp( token.c_str(), "}" ) )
{
break;
}
script.UnGetToken();
torsoAnims.AddObject( Expression( script, *this ) );
}
}
void State::readBehavior( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) )
{
gi.Error( ERR_DROP, "%s: Expecting behavior name on line %d.\n", script.Filename(), script.GetLineNumber() );
}
behaviorName = script.GetToken( true );
if ( !getClass( behaviorName ) )
{
gi.Error( ERR_DROP, "%s: Unknown behavior '%s' on line %d.\n", script.Filename(), behaviorName.c_str(), script.GetLineNumber() );
}
// Read in the behavior arguments if there are any
// New Format - Parameters use ( x , y , z ) format
while ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
while ( !script.AtCloseParen( false ) )
{
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "," ) )
{
addBehaviorParm( token );
}
}
// Need to burn off last ")" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), ")" ) )
{
script.UnGetToken();
}
}
// Old Format - For Legacy Data
while ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
addBehaviorParm( token );
}
}
void State::readHeadBehavior( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) )
{
gi.Error( ERR_DROP, "%s: Expecting behavior name on line %d.\n", script.Filename(), script.GetLineNumber() );
}
headBehaviorName = script.GetToken( true );
if ( !getClass( headBehaviorName ) )
{
gi.Error( ERR_DROP, "%s: Unknown behavior '%s' on line %d.\n", script.Filename(), headBehaviorName.c_str(), script.GetLineNumber() );
}
// Read in the behavior arguments if there are any
// New Format - Parameters use ( x , y , z ) format
while ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
while ( !script.AtCloseParen( false ) )
{
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "," ) )
{
addHeadBehaviorParm( token );
}
}
// Need to burn off last ")" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), ")" ) )
{
script.UnGetToken();
}
}
// Old Format - For Legacy Data
while ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
addHeadBehaviorParm( token );
}
}
void State::readEyeBehavior( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) )
{
gi.Error( ERR_DROP, "%s: Expecting behavior name on line %d.\n", script.Filename(), script.GetLineNumber() );
}
eyeBehaviorName = script.GetToken( true );
if ( !getClass( eyeBehaviorName ) )
{
gi.Error( ERR_DROP, "%s: Unknown behavior '%s' on line %d.\n", script.Filename(), headBehaviorName.c_str(), script.GetLineNumber() );
}
// Read in the behavior arguments if there are any
// New Format - Parameters use ( x , y , z ) format
while ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
while ( !script.AtCloseParen( false ) )
{
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "," ) )
{
addEyeBehaviorParm( token );
}
}
// Need to burn off last ")" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), ")" ) )
{
script.UnGetToken();
}
}
// Old Format - For Legacy Data
while ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
addEyeBehaviorParm( token );
}
}
void State::readTorsoBehavior( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) )
{
gi.Error( ERR_DROP, "%s: Expecting behavior name on line %d.\n", script.Filename(), script.GetLineNumber() );
}
torsoBehaviorName = script.GetToken( true );
if ( !getClass( torsoBehaviorName ) )
{
gi.Error( ERR_DROP, "%s: Unknown behavior '%s' on line %d.\n", script.Filename(), headBehaviorName.c_str(), script.GetLineNumber() );
}
// Read in the behavior arguments if there are any
// New Format - Parameters use ( x , y , z ) format
while ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
while ( !script.AtCloseParen( false ) )
{
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "," ) )
{
addTorsoBehaviorParm( token );
}
}
// Need to burn off last ")" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), ")" ) )
{
script.UnGetToken();
}
}
// Old Format - For Legacy Data
while ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
addTorsoBehaviorParm( token );
}
}
void State::readTime( Script &script )
{
str token;
// Old Format - For Legacy Data
if ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
minTime = (float)atof( token.c_str() );
}
if ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
maxTime = (float)atof( token.c_str() );
}
else
{
maxTime = minTime;
}
// New Format - Parameters use ( x , y , z ) format
if ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
// Grab Min Time
token = script.GetToken( false );
minTime = (float)atof( token.c_str() );
// Set a default value for maxTime
maxTime = minTime;
token = script.GetToken( false );
if ( !Q_stricmp( token.c_str(), "," ))
{
token = script.GetToken( false );
maxTime = (float)atof( token.c_str() );
// Grab Closing Paren
token = script.GetToken( false );
}
// Check that we have the closing paren, if not - complain
if ( Q_stricmp( token.c_str(), ")") )
{
gi.Error( ERR_DROP, "%s: Missing Closing Paren ) on line %d.\n", script.Filename(), script.GetLineNumber() );
}
}
}
void State::readStates( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
token = script.GetToken( true );
if ( !Q_stricmp( token.c_str(), "}" ) )
{
break;
}
script.UnGetToken();
states.AddObject( Expression( script, *this ) );
}
}
void State::ParseAndProcessCommand( const str &command, Entity *target )
{
int argc;
const char *argv[ MAX_COMMANDS ];
char args[ MAX_COMMANDS ][ MAXTOKEN ];
Script script;
Event *event;
script.Parse( command, command.length(), "CommandString" );
argc = 0;
while( script.TokenAvailable( false ) )
{
if ( argc >= MAX_COMMANDS )
{
gi.WDPrintf( "State:ParseAndProcessCommand : Line exceeds %d command limit", MAX_COMMANDS );
script.SkipToEOL();
break;
}
strcpy( args[ argc ], script.GetToken( false ) );
argv[ argc ] = args[ argc ];
argc++;
}
assert( argc > 0 );
if ( argc <= 0 )
return;
event = new Event( args[0] );
event->AddTokens( argc - 1, &argv[ 1 ] );
target->ProcessEvent( event );
}
void State::ProcessEntryCommands( Entity *target )
{
int i,count;
str command;
assert( target );
if ( !target )
{
return;
}
count = entryCommands.NumObjects();
for( i = 1; i <= count; i++ )
{
ParseAndProcessCommand( entryCommands.ObjectAt( i ), target );
}
}
void State::ProcessExitCommands( Entity *target )
{
int i,count;
str command;
assert( target );
if ( !target )
{
return;
}
count = exitCommands.NumObjects();
for( i = 1; i <= count; i++ )
{
ParseAndProcessCommand( exitCommands.ObjectAt( i ), target );
}
}
void State::readCommands( Script &script, Container<str> &container )
{
str token;
str command;
qboolean finish_line;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
finish_line = false;
while( script.TokenAvailable( false ) )
{
token = script.GetToken( false );
//Skip Parens "()" or Commas ","
while( !Q_stricmp( token.c_str(), "(" ) || !Q_stricmp( token.c_str(), ")" ) || !Q_stricmp( token.c_str(), "," ))
{
if ( script.TokenAvailable( false ) )
token = script.GetToken( false );
else
{
finish_line = true;
break;
}
}
if ( finish_line )
break;
if ( !Q_stricmp( token.c_str(), "}" ) )
return;
if ( token.length() )
{
if ( strstr( token.c_str(), " " ) == NULL )
{
command.append( token );
}
else
{
command.append( "\"" );
command.append( token );
command.append( "\"" );
}
}
else
{
command.append( "\"\"" );
}
command.append( " " );
}
container.AddObject( command );
command = "";
}
return;
}
State *State::Evaluate( Entity &ent, Container<Conditional *> *sent_conditionals )
{
int i;
Expression *exp;
State *state;
int index;
for( i = 1; i <= condition_indexes.NumObjects(); i++ )
{
index = condition_indexes.ObjectAt( i );
sent_conditionals->ObjectAt( index )->clearCheck();
//conditions.ObjectAt( i )->clearCheck();
}
for( i = 1; i <= states.NumObjects(); i++ )
{
exp = &states.ObjectAt( i );
if ( exp->getResult( *this, ent, sent_conditionals ) )
{
state = statemap.FindState( exp->getValue() );
return state;
}
}
return this;
}
const char *State::getLegAnim( Entity &ent, Container<Conditional *> *sent_conditionals )
{
int i;
Expression *exp;
int index;
for( i = 1; i <= condition_indexes.NumObjects(); i++ )
{
index = condition_indexes.ObjectAt( i );
sent_conditionals->ObjectAt( index )->clearCheck();
//conditions.ObjectAt( i )->clearCheck();
}
for( i = 1; i <= legAnims.NumObjects(); i++ )
{
exp = &legAnims.ObjectAt( i );
if ( exp->getResult( *this, ent, sent_conditionals ) )
{
return exp->getValue();
}
}
return "";
}
const char *State::getTorsoAnim( Entity &ent, Container<Conditional *> *sent_conditionals )
{
int i;
Expression *exp;
int index;
for( i = 1; i <= condition_indexes.NumObjects(); i++ )
{
index = condition_indexes.ObjectAt( i );
sent_conditionals->ObjectAt( index )->clearCheck();
}
for( i = 1; i <= torsoAnims.NumObjects(); i++ )
{
exp = &torsoAnims.ObjectAt( i );
if ( exp->getResult( *this, ent, sent_conditionals ) )
{
return exp->getValue();
}
}
return "";
}
const char *State::getBehaviorName( void )
{
return behaviorName.c_str();
}
const char *State::getHeadBehaviorName( void )
{
return headBehaviorName.c_str();
}
const char *State::getEyeBehaviorName( void )
{
return eyeBehaviorName.c_str();
}
const char *State::getTorsoBehaviorName( void )
{
return torsoBehaviorName.c_str();
}
float State::getMinTime( void )
{
return minTime;
}
float State::getMaxTime( void )
{
return maxTime;
}
int State::addCondition( const char *name, Script &script )
{
Conditional *condition;
Condition<Class> *cond;
int index;
str token;
condition = NULL;
cond = statemap.getCondition( name );
if ( !cond )
{
return 0;
}
condition = new Conditional( *cond );
// Get the paramaters
// Legacy Format - Parameters use ""
while ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
condition->addParm( token );
}
// New Format - Parameters use ( x , y , z ) format
while ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
while ( !script.AtCloseParen( false ) )
{
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "," ) )
{
condition->addParm( token );
}
}
// Need to burn off last ")" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), ")" ) )
{
script.UnGetToken();
}
}
// only add a new conditional if a similar one doesn't exist
index = statemap.findConditional( condition );
if ( index )
{
// delete the one we just made
delete condition;
}
else
{
index = statemap.addConditional( condition );
}
condition_indexes.AddUniqueObject( index );
return index;
}
void State::CheckStates( void )
{
const char *value;
int i;
if ( !statemap.FindState( nextState.c_str() ) )
{
gi.Error( ERR_DROP, "Unknown next state '%s' referenced in state '%s'.\n", nextState.c_str(), getName() );
}
for( i = 1; i <= states.NumObjects(); i++ )
{
value = states.ObjectAt( i ).getValue();
if ( !statemap.FindState( value ) )
{
gi.WDPrintf(
"============\n"
"ERROR in %s:\n"
" Possibly Unknown state '%s' referenced in state '%s'. -- Check your includes \n"
"============",
statemap.Filename(), value, getName() );
}
}
}
void State::GetLegAnims( Container<const char *> *c )
{
int i,j;
qboolean addobj = true;
for ( i=1; i<=legAnims.NumObjects(); i++ )
{
const char *value = legAnims.ObjectAt( i ).getValue();
addobj = true;
// Check to see if it's already in there
for ( j=1; j<=c->NumObjects(); j++ )
{
if ( !stricmp( c->ObjectAt( j ), value ) )
{
addobj = false;
break;
}
}
if ( addobj )
c->AddObject( value );
}
}
void State::GetTorsoAnims( Container<const char *> *c )
{
int i,j;
qboolean addobj = true;
for ( i=1; i<=torsoAnims.NumObjects(); i++ )
{
const char *value = torsoAnims.ObjectAt( i ).getValue();
addobj = true;
// Check to see if it's already in there
for ( j=1; j<=c->NumObjects(); j++ )
{
if ( !stricmp( c->ObjectAt( j ), value ) )
{
addobj = false;
break;
}
}
if ( addobj )
c->AddObject( value );
}
}
qboolean State::IgnoreGlobalStates()
{
return ignoreGlobalStates;
}
State::State( const char *statename, Script &script, StateMap &map ) :
statemap( map )
{
str cmd;
name = statename;
nextState = statename;
movetype = DEFAULT_MOVETYPE;
cameratype = DEFAULT_CAMERA;
//behaviorName = "idle";
behaviorName = "";
headBehaviorName = "";
eyeBehaviorName = "";
torsoBehaviorName = "";
minTime = -1.0f;
maxTime = -1.0f;
ignoreGlobalStates = false;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
cmd = script.GetToken( true );
if ( !cmd.icmp( "nextstate" ) )
{
readNextState( script );
}
else if ( !cmd.icmp( "movetype" ) )
{
readMoveType( script );
}
else if ( !cmd.icmp( "camera" ) )
{
readCamera( script );
}
else if ( !cmd.icmp( "legs" ) )
{
readLegs( script );
}
else if ( !cmd.icmp( "torso" ) )
{
readTorso( script );
}
else if ( !cmd.icmp( "behavior" ) )
{
readBehavior( script );
}
else if ( !cmd.icmp( "headbehavior" ) )
{
readHeadBehavior( script );
}
else if ( !cmd.icmp( "eyebehavior" ) )
{
readEyeBehavior( script );
}
else if ( !cmd.icmp( "torsobehavior" ) )
{
readTorsoBehavior( script );
}
else if ( !cmd.icmp( "time" ) )
{
readTime( script );
}
else if ( !cmd.icmp( "states" ) )
{
readStates( script );
}
else if ( !cmd.icmp( "ignoreglobalstate" ) )
{
ignoreGlobalStates = true;
}
else if ( !cmd.icmp( "entrycommands" ) )
{
readCommands( script, entryCommands );
}
else if ( !cmd.icmp( "exitcommands" ) )
{
readCommands( script, exitCommands );
}
else if ( !cmd.icmp( "}" ) )
{
break;
}
else
{
gi.Error( ERR_DROP, "%s: Unknown command '%s' on line %d.\n", script.Filename(), cmd.c_str(), script.GetLineNumber() );
}
}
}
StateMap::StateMap( void )
{
gi.Error( ERR_DROP, "StateMap created with wrong constructor\n" );
}
StateMap::StateMap( const char *file_name, Condition<Class> *conditions, Container<Conditional *> *conditionals )
{
assert( file_name );
filename = file_name;
this->current_conditions = conditions;
this->current_conditionals = conditionals;
Script *script;
script = new Script(file_name);
if ( script )
{
ReadStates(script);
delete script;
script = 0;
}
// Have all the states check themselves to see if they reference any non-existant states.
int i;
for( i = 1; i <= stateList.NumObjects(); i++ )
{
stateList.ObjectAt( i )->CheckStates();
}
}
StateMap::~StateMap()
{
int i,num;
num = stateList.NumObjects();
for( i=num; i>0; i-- )
{
delete stateList.ObjectAt( i );
}
stateList.FreeObjectList();
num = globalStateList.NumObjects();
for( i=num; i>0; i-- )
{
delete globalStateList.ObjectAt( i );
}
globalStateList.FreeObjectList();
}
Condition<Class> *StateMap::getCondition( const char *name )
{
Condition<Class> *c;
if ( current_conditions )
{
for( c = current_conditions; c->name; c++ )
{
if ( !strcmp( c->name, name ) )
{
return c;
}
}
}
return NULL;
}
void StateMap::ReadStates( Script *script )
{
str cmd;
str statename;
State *state;
const char *includedFile;
while( script->TokenAvailable( true ) )
{
cmd = script->GetToken( true );
//if ( cmd == "" )
// break;
if ( !cmd.icmp( "state" ) )
{
statename = script->GetToken( false );
state = FindState( statename.c_str() );
if ( state )
{
stateList.RemoveObject( state );
delete state;
state = NULL;
}
// parse the state even if we already have it defined
state = new State( statename.c_str(), *script, *this );
stateList.AddObject( state );
}
else if ( !cmd.icmp( "globalstate" ) )
{
statename = script->GetToken( false );
state = FindGlobalState( statename.c_str() );
if ( state )
{
globalStateList.RemoveObject( state );
delete state;
state = NULL;
}
state = new State( statename.c_str(), *script, *this );
globalStateList.AddObject( state );
}
else if ( !cmd.icmp( "$include" ) )
{
includedFile = script->GetToken( false );
Script *newScript = new Script(includedFile);
if ( !newScript )
break;
ReadStates(newScript);
// Copy over defines to the parent script's list
Container<macro*> *macrolist = newScript->GetMacroList();
Container<macro*> *mainlist = script->GetMacroList();
macro *theMacro = 0;
for( int i = 1; i <= macrolist->NumObjects(); i++)
{
theMacro = macrolist->ObjectAt( i );
macro *addMacro = new macro;
addMacro->macroName = theMacro->macroName;
addMacro->macroText = theMacro->macroText;
mainlist->AddObject( addMacro );
}
// delete our temporary script object
delete newScript;
newScript = 0;
}
else
{
gi.Error( ERR_DROP, "%s: Unknown command '%s' on line %d.\n", script->Filename(), cmd.c_str(), script->GetLineNumber() );
}
}
}
int StateMap::findConditional( Conditional *condition )
{
int i;
int j;
Conditional *c;
bool found;
// Check for the one special case where we don't want to merge the conditionals
if ( strcmp( condition->getName(), "CHANCE" ) == 0 )
return 0;
for( i = 1; i <= current_conditionals->NumObjects(); i++ )
{
c = current_conditionals->ObjectAt( i );
if ( ( c->getName() == condition->getName() ) && ( c->numParms() == condition->numParms() ) )
{
found = true;
for( j = 1; j <= c->numParms(); j++ )
{
if ( strcmp( c->getParm( j ), condition->getParm( j ) ) )
{
found = false;
break;
}
}
if ( found )
{
return i;
}
}
}
return 0;
}
int StateMap::addConditional( Conditional *condition )
{
int index;
index = current_conditionals->AddObject( condition );
return index;
}
Conditional *StateMap::getConditional( const char *name )
{
int i;
Conditional *c;
Condition<Class> *condition;
for( i = 1; i <= current_conditionals->NumObjects(); i++ )
{
c = current_conditionals->ObjectAt( i );
if ( !strcmp( c->getName(), name ) )
{
return c;
}
}
condition = getCondition( name );
c = new Conditional( *condition );
current_conditionals->AddObject( c );
return c;
}
State *StateMap::FindState( const char *name )
{
int i;
for( i = 1; i <= stateList.NumObjects(); i++ )
{
if ( !strcmp( stateList.ObjectAt( i )->getName(), name ) )
{
return stateList.ObjectAt( i );
}
}
return NULL;
}
State *StateMap::FindGlobalState( const char *name )
{
for ( int i = 1; i <= globalStateList.NumObjects(); i++ )
{
if ( !strcmp( globalStateList.ObjectAt( i )->getName(), name ) )
{
return globalStateList.ObjectAt( i );
}
}
return NULL;
}
// Caching statemaps
struct cached_statemap_t
{
StateMap *statemap;
Container<Conditional *> *conditionals;
};
struct cached_fuzzyengine_t
{
FuzzyEngine *fengine;
Container<Conditional *> *conditionals;
};
Container<cached_statemap_t> cached_statemaps;
Container<cached_fuzzyengine_t> cached_fuzzyengines;
StateMap *GetStatemap( const str &filename, Condition<Class> *conditions, Container<Conditional *> *conditionals,
qboolean reload, qboolean cache_only )
{
int i;
int j;
cached_statemap_t *cache = NULL;
cached_statemap_t new_cache;
qboolean found = false;
Conditional *new_conditional;
Conditional *old_conditional;
Condition<Class> *cond;
for( i = 1 ; i <= cached_statemaps.NumObjects() ; i++ )
{
cache = &cached_statemaps.ObjectAt( i );
if ( strcmp( cache->statemap->Filename(), filename.c_str() ) == 0 )
{
found = true;
break;
}
}
if ( found && reload )
{
delete cache->statemap;
delete cache->conditionals;
cache->conditionals = new Container<Conditional *>;
cache->statemap = new StateMap( filename, conditions, cache->conditionals );
}
if ( !found )
{
new_cache.conditionals = new Container<Conditional *>;
new_cache.statemap = new StateMap( filename, conditions, new_cache.conditionals );
cached_statemaps.AddObject( new_cache );
cache = &new_cache;
}
// Copy conditionals over
if ( !cache_only )
{
for( i = 1 ; i <= cache->conditionals->NumObjects() ; i++ )
{
old_conditional = cache->conditionals->ObjectAt( i );
cond = cache->statemap->getCondition( old_conditional->condition.name );
new_conditional = new Conditional( *cond );
for( j = 1 ; j <= old_conditional->parmList.NumObjects() ; j++ )
{
new_conditional->parmList.AddObject( old_conditional->parmList.ObjectAt( j ) );
}
conditionals->AddObject( new_conditional );
}
}
return cache->statemap;
}
FuzzyEngine *GetFuzzyEngine( const str &filename, Condition<Class> *conditions, Container<Conditional *> *conditionals,
qboolean reload, qboolean cache_only )
{
int i;
int j;
cached_fuzzyengine_t *cache = NULL;
cached_fuzzyengine_t new_cache;
qboolean found = false;
Conditional *new_conditional;
Conditional *old_conditional;
Condition<Class> *cond;
for( i = 1 ; i <= cached_fuzzyengines.NumObjects() ; i++ )
{
cache = &cached_fuzzyengines.ObjectAt( i );
if ( strcmp( cache->fengine->Filename(), filename.c_str() ) == 0 )
{
found = true;
break;
}
}
if ( found && reload )
{
delete cache->fengine;
delete cache->conditionals;
cache->conditionals = new Container<Conditional *>;
cache->fengine = new FuzzyEngine( filename, conditions, cache->conditionals );
}
if ( !found )
{
new_cache.conditionals = new Container<Conditional *>;
new_cache.fengine = new FuzzyEngine( filename, conditions, new_cache.conditionals );
cached_fuzzyengines.AddObject( new_cache );
cache = &new_cache;
}
// Copy conditionals over
if ( !cache_only )
{
for( i = 1 ; i <= cache->conditionals->NumObjects() ; i++ )
{
old_conditional = cache->conditionals->ObjectAt( i );
cond = cache->fengine->getCondition( old_conditional->condition.name );
new_conditional = new Conditional( *cond );
for( j = 1 ; j <= old_conditional->parmList.NumObjects() ; j++ )
{
new_conditional->parmList.AddObject( old_conditional->parmList.ObjectAt( j ) );
}
conditionals->AddObject( new_conditional );
}
}
return cache->fengine;
}
void CacheStatemap( const str &filename, Condition<Class> *conditions )
{
GetStatemap( filename, conditions, NULL, false, true );
}
void CacheFuzzyEngine( const str &filename, Condition<Class> *conditions )
{
GetFuzzyEngine( filename , conditions, NULL, false, true );
}
void StateMap::GetAllAnims( Container<const char *> *c )
{
int i;
for( i = 1; i <= stateList.NumObjects(); i++ )
{
stateList.ObjectAt( i )->GetLegAnims( c );
stateList.ObjectAt( i )->GetTorsoAnims( c );
}
for( i = 1; i <= globalStateList.NumObjects(); i++ )
{
globalStateList.ObjectAt( i )->GetLegAnims( c );
globalStateList.ObjectAt( i )->GetTorsoAnims( c );
}
}
void ClearCachedStatemaps( void )
{
int i,j,num2;
cached_statemap_t *cache;
num2 = cached_statemaps.NumObjects();
for( i=num2 ; i>0; i-- )
{
cache = &cached_statemaps.ObjectAt( i );
delete cache->statemap;
int num = cache->conditionals->NumObjects();
for ( j=num; j>0; j-- )
{
Conditional *cond = cache->conditionals->ObjectAt( j );
delete cond;
}
delete cache->conditionals;
}
cached_statemaps.FreeObjectList();
}
void ClearCachedFuzzyEngines( void )
{
int i,j,num2;
cached_fuzzyengine_t *cache;
num2 = cached_fuzzyengines.NumObjects();
for( i=num2 ; i>0; i-- )
{
cache = &cached_fuzzyengines.ObjectAt( i );
delete cache->fengine;
int num = cache->conditionals->NumObjects();
for ( j=num; j>0; j-- )
{
Conditional *cond = cache->conditionals->ObjectAt( j );
delete cond;
}
delete cache->conditionals;
}
cached_fuzzyengines.FreeObjectList();
}
//======================================
// Fuzzy Engine Implementation
//======================================
FuzzyEngine::FuzzyEngine( const char *file_name, Condition<Class> *conditions, Container<Conditional *> *conditionals )
{
assert( file_name );
_filename = file_name;
this->_current_conditions = conditions;
this->_current_conditionals = conditionals;
ReadFuzzyVars(_filename);
}
void FuzzyEngine::ReadFuzzyVars( const char *filename )
{
str cmd;
str fuzzyVarName;
Script script;
FuzzyVar *fuzzyVar;
script.LoadFile( filename );
while( script.TokenAvailable( true ) )
{
cmd = script.GetToken( true );
if ( !cmd.icmp( "fuzzyvar" ) )
{
fuzzyVarName = script.GetToken( false );
fuzzyVar = FindFuzzyVar( fuzzyVarName.c_str() );
if ( fuzzyVar )
{
_varList.RemoveObject( fuzzyVar );
gi.Error( ERR_DROP, "%s: Duplicate definition of FuzzyVar '%s' on line %d.\n", filename, fuzzyVarName.c_str(), script.GetLineNumber() );
}
// parse the state even if we already have it defined
fuzzyVar = new FuzzyVar( fuzzyVarName.c_str(), script, *this );
_varList.AddObject( fuzzyVar );
}
else
{
gi.Error( ERR_DROP, "%s: Unknown command '%s' on line %d.\n", script.Filename(), cmd.c_str(), script.GetLineNumber() );
}
}
}
FuzzyVar *FuzzyEngine::FindFuzzyVar( const char *name )
{
int i;
for( i = 1; i <= _varList.NumObjects(); i++ )
{
if ( !strcmp( _varList.ObjectAt( i )->getName(), name ) )
{
return _varList.ObjectAt( i );
}
}
return NULL;
}
int FuzzyEngine::addConditional( Conditional *condition )
{
int index;
index = _current_conditionals->AddObject( condition );
return index;
}
int FuzzyEngine::findConditional( Conditional *condition )
{
int i;
int j;
Conditional *c;
bool found;
// Check for the one special case where we don't want to merge the conditionals
if ( strcmp( condition->getName(), "CHANCE" ) == 0 )
return 0;
for( i = 1; i <= _current_conditionals->NumObjects(); i++ )
{
c = _current_conditionals->ObjectAt( i );
if ( ( c->getName() == condition->getName() ) && ( c->numParms() == condition->numParms() ) )
{
found = true;
for( j = 1; j <= c->numParms(); j++ )
{
if ( strcmp( c->getParm( j ), condition->getParm( j ) ) )
{
found = false;
break;
}
}
if ( found )
{
return i;
}
}
}
return 0;
}
const char *FuzzyEngine::Filename()
{
return _filename.c_str();
}
Condition<Class> *FuzzyEngine::getCondition( const char *name )
{
Condition<Class> *c;
if ( _current_conditions )
{
for( c = _current_conditions; c->name; c++ )
{
if ( !strcmp( c->name, name ) )
{
return c;
}
}
}
return NULL;
}
//======================================
// Fuzzy Var Implementation
//======================================
FuzzyVar::FuzzyVar( const char *varname, Script &script, FuzzyEngine &engine ) :
_fuzzyEngine( engine )
{
str cmd;
_name = varname;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
cmd = script.GetToken( true );
if ( !cmd.icmp( "evaluations" ) )
{
readEvaluations( script );
}
else if ( !cmd.icmp( "}" ) )
{
break;
}
else
{
gi.Error( ERR_DROP, "%s: Unknown command '%s' on line %d.\n", script.Filename(), cmd.c_str(), script.GetLineNumber() );
}
}
}
void FuzzyVar::readEvaluations( Script &script )
{
str token;
if ( !script.TokenAvailable( true ) || Q_stricmp( script.GetToken( true ), "{" ) )
{
gi.Error( ERR_DROP, "%s: Expecting '{' on line %d.\n", script.Filename(), script.GetLineNumber() );
}
while( script.TokenAvailable( true ) )
{
token = script.GetToken( true );
if ( !Q_stricmp( token.c_str(), "}" ) )
{
break;
}
script.UnGetToken();
_evaluations.AddObject( Expression( script, *this ) );
}
}
float FuzzyVar::Evaluate( Entity &ent, Container<Conditional *> *sent_conditionals )
{
int i;
Expression *exp;
float points;
int index;
points = 0.0f;
for( i = 1; i <= _condition_indexes.NumObjects(); i++ )
{
index = _condition_indexes.ObjectAt( i );
sent_conditionals->ObjectAt( index )->clearCheck();
}
for( i = 1; i <= _evaluations.NumObjects(); i++ )
{
exp = &_evaluations.ObjectAt( i );
if ( exp->getResult( *this, ent, sent_conditionals ) )
{
points += exp->getPoints();
}
}
return points;
}
int FuzzyVar::addCondition( const char *name, Script &script )
{
Conditional *condition;
Condition<Class> *cond;
int index;
str token;
condition = NULL;
cond = _fuzzyEngine.getCondition( name );
if ( !cond )
return 0;
condition = new Conditional( *cond );
// Get the paramaters
// Legacy Format - Parameters use ""
while ( script.TokenAvailable( false ) && script.AtString( false ) )
{
token = script.GetToken( false );
condition->addParm( token );
}
// New Format - Parameters use ( x , y , z ) format
while ( script.TokenAvailable( false ) && script.AtOpenParen( false ) )
{
// Need to burn off first "(" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "(" ) )
{
script.UnGetToken();
}
while ( !script.AtCloseParen( false ) )
{
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), "," ) )
{
condition->addParm( token );
}
}
// Need to burn off last ")" - but check it to be sure
token = script.GetToken( false );
if ( Q_stricmp( token.c_str(), ")" ) )
{
script.UnGetToken();
}
}
// only add a new conditional if a similar one doesn't exist
index = _fuzzyEngine.findConditional( condition );
if ( index )
{
// delete the one we just made
delete condition;
}
else
{
index = _fuzzyEngine.addConditional( condition );
}
_condition_indexes.AddUniqueObject( index );
return index;
}
const char *FuzzyVar::getName()
{
return _name.c_str();
}