mirror of
https://github.com/UberGames/EF2GameSource.git
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88 lines
2 KiB
C
88 lines
2 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/bg_local.h $
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// $Revision:: 5 $
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// $Date:: 10/13/03 9:11a $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// bg_local.h -- local definitions for the bg (both games) files
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//
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#ifndef __BG_LOCAL_H__
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#define __BG_LOCAL_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MIN_WALK_NORMAL 0.65 // can't walk on very steep slopes
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//#define STEPSIZE 18
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#define JUMP_VELOCITY 270
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#define TIMER_LAND 130
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#define TIMER_GESTURE (34*66+50)
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#define OVERCLIP 1.001
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// all of the locals will be zeroed before each
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// pmove, just to make sure we don't have
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// any differences when running on client or server
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typedef struct {
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vec3_t forward, right, up;
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float frametime;
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int msec;
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qboolean walking;
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qboolean groundPlane;
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trace_t groundTrace;
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float impactSpeed;
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vec3_t previous_origin;
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vec3_t previous_velocity;
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int previous_waterlevel;
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} pml_t;
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extern pmove_t *pm;
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extern pml_t pml;
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// movement parameters
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extern float pm_stopspeed;
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extern float pm_duckScale;
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extern float pm_swimScale;
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extern float pm_wadeScale;
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extern float pm_accelerate;
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extern float pm_airaccelerate;
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extern float pm_wateraccelerate;
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extern float pm_flyaccelerate;
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extern float pm_friction;
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extern float pm_waterfriction;
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extern float pm_flightfriction;
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extern float pm_slipperyfriction;
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extern int c_pmove;
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void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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void PM_AddTouchEnt( int entityNum );
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void PM_AddEvent( int newEvent );
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qboolean PM_SlideMove( qboolean gravity );
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void PM_StepSlideMove( qboolean gravity );
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#ifdef __cplusplus
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}
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#endif
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#endif /* !__BG_LOCAL_H__ */
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