422 lines
18 KiB
C
422 lines
18 KiB
C
// Update menudefinition.h in the code source if you change this file.
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a dvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a dvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no dvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_DVARENUM 13 // multiple list setting, enumerated from a dvar
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#define ITEM_TYPE_BIND 14 // bind
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#define ITEM_TYPE_MENUMODEL 15 // special menu model
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#define ITEM_TYPE_VALIDFILEFIELD 16 // text must be valid for use in a dos filename
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#define ITEM_TYPE_DECIMALFIELD 17 // editable text, associated with a dvar, which allows decimal input
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#define ITEM_TYPE_UPREDITFIELD 18 // editable text, associated with a dvar
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#define ITEM_TYPE_GAME_MESSAGE_WINDOW 19 // game message window
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#define ITEM_TYPE_SCALEFORM 20 // Flash movie for Scaleform GFx
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#define ITEM_TYPE_BIND2 21 // bind2
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#define ITEM_ALIGN_LEFT 0 // aligns left of text to left of containing rectangle
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#define ITEM_ALIGN_CENTER 1 // aligns center of text to center of containing rectangle
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#define ITEM_ALIGN_RIGHT 2 // aligns right of text to right of containing rectangle
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#define ITEM_ALIGN_X_MASK 3
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#define ITEM_ALIGN_LEGACY 0 // aligns bottom of text to top of containing rectangle
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#define ITEM_ALIGN_TOP 4 // aligns top of text to top of containing rectangle
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#define ITEM_ALIGN_MIDDLE 8 // aligns middle of text to middle of containing rectangle
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#define ITEM_ALIGN_BOTTOM 12 // aligns bottom of text to bottom of containing rectangle
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#define ITEM_ALIGN_Y_MASK 12
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#define ITEM_ALIGN_LEGACY_LEFT 0
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#define ITEM_ALIGN_LEGACY_CENTER 1
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#define ITEM_ALIGN_LEGACY_RIGHT 2
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#define ITEM_ALIGN_TOP_LEFT 4
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#define ITEM_ALIGN_TOP_CENTER 5
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#define ITEM_ALIGN_TOP_RIGHT 6
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#define ITEM_ALIGN_MIDDLE_LEFT 8
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#define ITEM_ALIGN_MIDDLE_CENTER 9
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#define ITEM_ALIGN_MIDDLE_RIGHT 10
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#define ITEM_ALIGN_BOTTOM_LEFT 12
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#define ITEM_ALIGN_BOTTOM_CENTER 13
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#define ITEM_ALIGN_BOTTOM_RIGHT 14
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_MONOSPACE 128
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_BORDER_RAISED 5 // darken the bottom and right sides of the border
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#define WINDOW_BORDER_SUNKEN 6 // darken the top and left sides of the border
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // shader based on background color
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#define WINDOW_STYLE_TEAMCOLOR 4 // team color
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#define WINDOW_STYLE_DVAR_SHADER 5 // draws the shader specified by the dvar
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#define WINDOW_STYLE_LOADBAR 6 // shader based on background color
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#define MODE_BOTTOMUP_ALIGN_TOP 0 // text appears on bottom of list and moves up to specified Y coordinate as old text fades out
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#define MODE_BOTTOMUP_ALIGN_BOTTOM 1 // text appears on bottom of list and moves away from specified Y coordinate as new text pushes it up
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#define MODE_TOPDOWN_ALIGN_TOP 2 // text appears on top of list and moves away from specified Y coordinate as new text pushes it down
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#define MODE_TOPDOWN_ALIGN_BOTTOM 3 // text appears on top of list and moves down to specified Y coordinate as old text fades out
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#define MENU_TRUE 1
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#define MENU_FALSE 0
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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#define RANGETYPE_ABSOLUTE 0
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#define RANGETYPE_RELATIVE 1
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_HEADS 0x00 // model heads
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#define FEEDER_MAPS 0x01 // text maps based on game type
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#define FEEDER_SERVERS 0x02 // servers
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#define FEEDER_CLAN_MEMBERS 0x03 // clan names
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#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
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#define FEEDER_REDTEAM_LIST 0x05 // red team members
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#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
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#define FEEDER_PLAYER_LIST 0x07 // players
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#define FEEDER_TEAM_LIST 0x08 // team members for team voting
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#define FEEDER_MODS 0x09 // team members for team voting
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#define FEEDER_DEMOS 0x0a // team members for team voting
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#define FEEDER_SCOREBOARD 0x0b // team members for team voting
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#define FEEDER_Q3HEADS 0x0c // model heads
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#define FEEDER_SERVERSTATUS 0x0d // server status
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#define FEEDER_FINDPLAYER 0x0e // find player
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#define FEEDER_CINEMATICS 0x0f // cinematics
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#define FEEDER_SAVEGAMES 0x10 // savegames
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#define FEEDER_PICKSPAWN 0x11
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#define FEEDER_LOBBY_MEMBERS 0x12 // list of players in your party
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#define FEEDER_LOBBY_MEMBERS_TALK 0x13 // icon for whether they are speaking or not
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#define FEEDER_MUTELIST 0x14 // list of musted players
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#define FEEDER_PLAYERSTALKING 0x15 // list of players who are currently talking
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#define FEEDER_SPLITSCREENPLAYERS 0x16 // list of all players who are playing splitscreen
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#define FEEDER_LOBBY_MEMBERS_READY 0x17 // icon for whether they are ready or not
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#define FEEDER_PLAYER_PROFILES 0x18 // player profiles
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#define FEEDER_PARTY_MEMBERS 0x19 // list of players in your party
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#define FEEDER_PARTY_MEMBERS_TALK 0x1a // icon for whether they are speaking or not
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#define FEEDER_PARTY_MEMBERS_READY 0x1b // icon for whether they are ready or not
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#define FEEDER_PLAYLISTS 0x1c // list of all playlists
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#define FEEDER_GAMEMODES 0x1d // list of all game type modes, including any player custom modes
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#define FEEDER_CATEGORIES 0x1e // list of all categories
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#define FEEDER_LEADERBOARD 0x1f // list of rows for a leaderboard
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#define FEEDER_MYTEAM_MEMBERS 0x20 // list of marine team members
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#define FEEDER_MYTEAM_MEMBERS_TALK 0x21 // icon for whether they are speaking
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#define FEEDER_ENEMY_MEMBERS 0x22 // list of opfor team members
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#define FEEDER_ENEMY_MEMBERS_TALK 0x23 // icon for whether they are speaking
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#define FEEDER_LOBBY_MEMBERS_STAT 0x24 // last round stats for lobby members
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#define FEEDER_MYTEAM_MEMBERS_STAT 0x25 // last round stats for marine team members
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#define FEEDER_ENEMY_MEMBERS_STAT 0x26 // last round stats for opfor team members
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#define FEEDER_ONLINEFRIENDS 0x27 // list of your online friends
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#define FEEDER_LOBBY_MEMBERS_RANK 0x28 // rank icon
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#define FEEDER_PARTY_MEMBERS_RANK 0x29 // rank icon
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#define FEEDER_ENEMY_MEMBERS_RANK 0x2a // rank icon
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#define FEEDER_MYTEAM_MEMBERS_RANK 0x2b // rank icon
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#define FEEDER_TESTMAPS 0x2c // department test maps
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#define FEEDER_SYSTEMLINK_LOBBY_MEMBERS 0x2d // list of players in a system link lobby
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#define FEEDER_LOBBY_MEMBERS_CONTROLLER 0x2e // icon for controller quadrant for splitscreen
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#define FEEDER_PARTY_MEMBERS_CONTROLLER 0x2f // icon for controller quadrant for splitscreen
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#define FEEDER_MYTEAM_MEMBERS_SQUAD 0x30 // squad icon
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#define FEEDER_ENEMY_MEMBERS_SQUAD 0x31 // squad icon
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#define FEEDER_INGAME_SQUAD_MEMBERS 0x32 // Squad members displayed in MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_MEMBERS_FULL 0x33 // Squad members' name, rank, talk, leader displayed in PC MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_NAMES 0x34 // Squad names displayed in MP 'Join Squad' menu
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#define FEEDER_INGAME_SQUAD_NAMES2 0x35 // Squad names displayed in MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_NAMES_FULL 0x36 // Squad names, lock, invite displayed in PC MP 'Pause' menu
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#define FEEDER_CUSTOM_GAMETYPES 0x37 // list of all the gametypes for custom matches
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#define FEEDER_INGAME_SQUAD_MEMBER_RANK 0x38 // Squad members' rank displayed in MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_MEMBER_TALK 0x39 // Squad members' talk icon displayed in MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_LOCKED 0x3a // Squad lock icon displayed in MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_MEMBER_INVITED 0x3b // Squad invite icon displayed in MP 'Pause' menu
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#define FEEDER_INGAME_SQUAD_INVITE 0x3c // Squad invite icon displayed in MP 'Join Squad' menu
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#define FEEDER_INGAME_SQUAD_LEADER 0x3d // Squad leader icon displayled in MP 'Pause' menu
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#define FEEDER_FRIENDS 0x3e // list of your friends
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#define FEEDER_PENDINGFRIENDS 0x3f // list of your pending friends
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#define FEEDER_INVITES 0x40 // list of the game invites from your friends
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_CTF 0x00000020
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#define CG_SHOW_OBELISK 0x00000040
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#define CG_SHOW_HEALTHCRITICAL 0x00000080
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#define CG_SHOW_SINGLEPLAYER 0x00000100
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#define CG_SHOW_TOURNAMENT 0x00000200
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#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
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#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
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#define CG_SHOW_LANPLAYONLY 0x00001000
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#define CG_SHOW_MINED 0x00002000
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#define CG_SHOW_HEALTHOK 0x00004000
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#define CG_SHOW_TEAMINFO 0x00008000
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#define CG_SHOW_NOTEAMINFO 0x00010000
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#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
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#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
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#define CG_SHOW_ANYNONTEAMGAME 0x00080000
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#define CG_SHOW_TEXTASINT 0x00200000
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#define CG_SHOW_HIGHLIGHTED 0x00100000
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#define CG_SHOW_NOT_V_CLEAR 0x02000000
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#define CG_SHOW_2DONLY 0x10000000
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#define UI_SHOW_LEADER 0x00000001
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#define UI_SHOW_NOTLEADER 0x00000002
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#define UI_SHOW_FAVORITESERVERS 0x00000004
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#define UI_SHOW_ANYNONTEAMGAME 0x00000008
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#define UI_SHOW_ANYTEAMGAME 0x00000010
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#define UI_SHOW_NEWHIGHSCORE 0x00000020
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#define UI_SHOW_DEMOAVAILABLE 0x00000040
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#define UI_SHOW_NEWBESTTIME 0x00000080
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#define UI_SHOW_FFA 0x00000100
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#define UI_SHOW_NOTFFA 0x00000200
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#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
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#define UI_SHOW_NETANYTEAMGAME 0x00000800
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#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
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// font types
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#define UI_FONT_DEFAULT 0 // auto-chose betwen big/reg/small
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#define UI_FONT_NORMAL 1
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#define UI_FONT_BIG 2
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#define UI_FONT_SMALL 3
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#define UI_FONT_BOLD 4
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#define UI_FONT_CONSOLE 5
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#define UI_FONT_OBJECTIVE 6
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#define UI_FONT_MAX 6
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_OWNERDRAW_BASE 1
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#define CG_PLAYER_AMMO_VALUE 5
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#define CG_PLAYER_AMMO_BACKDROP 6
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#define CG_PLAYER_HEAT_VALUE 7
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#define CG_PLAYER_STANCE 20
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#define CG_SPECTATORS 60
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#define CG_HOLD_BREATH_HINT 71
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#define CG_CURSORHINT 72
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#define CG_PLAYER_POWERUP 73
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#define CG_PLAYER_HOLDABLE 74
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#define CG_PLAYER_INVENTORY 75
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#define CG_CURSORHINT_STATUS 78 // like 'health' bar when pointing at a func_explosive
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#define CG_PLAYER_BAR_HEALTH 79
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#define CG_MANTLE_HINT 80
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#define CG_PLAYER_WEAPON_NAME 81
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#define CG_PLAYER_WEAPON_NAME_BACK 82
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#define CG_CENTER_MESSAGE 90 // for things like "You were killed by ..."
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#define CG_TANK_BODY_DIR 95
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#define CG_TANK_BARREL_DIR 96
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#define CG_DEADQUOTE 97
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#define CG_PLAYER_BAR_HEALTH_BACK 98
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#define CG_MISSION_OBJECTIVE_HEADER 99
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#define CG_MISSION_OBJECTIVE_LIST 100
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#define CG_MISSION_OBJECTIVE_BACKDROP 101
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#define CG_PAUSED_MENU_LINE 102
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#define CG_OFFHAND_WEAPON_ICON_FRAG 103
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#define CG_OFFHAND_WEAPON_ICON_SMOKEFLASH 104
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#define CG_OFFHAND_WEAPON_AMMO_FRAG 105
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#define CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH 106
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#define CG_OFFHAND_WEAPON_NAME_FRAG 107
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#define CG_OFFHAND_WEAPON_NAME_SMOKEFLASH 108
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#define CG_OFFHAND_WEAPON_SELECT_FRAG 109
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#define CG_OFFHAND_WEAPON_SELECT_SMOKEFLASH 110
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#define CG_SAVING 111
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#define CG_PLAYER_LOW_HEALTH_OVERLAY 112
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#define CG_INVALID_CMD_HINT 113
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#define CG_PLAYER_SPRINT_METER 114
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#define CG_PLAYER_SPRINT_BACK 115
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#define CG_PLAYER_WEAPON_BACKGROUND 116
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#define CG_PLAYER_WEAPON_AMMO_CLIP_GRAPHIC 117
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#define CG_PLAYER_WEAPON_PRIMARY_ICON 118
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#define CG_PLAYER_WEAPON_AMMO_STOCK 119
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#define CG_PLAYER_WEAPON_LOW_AMMO_WARNING 120
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#define CG_BATTLE_COMPASS_MARKERS 122
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#define CG_BATTLE_FULLMAP_MARKERS 123
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#define CG_SUCCESSFUL_CMD_HINT 130
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#define CG_WAR_TEXT 135
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#define CG_PLAYER_COMPASS_TICKERTAPE 145
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#define CG_PLAYER_COMPASS_TICKERTAPE_NO_OBJ 146
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#define CG_PLAYER_COMPASS_DOGS 147
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#define CG_PLAYER_COMPASS_ARTILLERY_ICON 148
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#define CG_PLAYER_COMPASS_SQUAD_OBJECTIVE 149
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#define CG_PLAYER_COMPASS_PLAYER 150
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#define CG_PLAYER_COMPASS_BACK 151
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#define CG_PLAYER_COMPASS_POINTERS 152
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#define CG_PLAYER_COMPASS_ACTORS 153
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#define CG_PLAYER_COMPASS_TANKS 154
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#define CG_PLAYER_COMPASS_HELICOPTERS 155
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#define CG_PLAYER_COMPASS_PLANES 156
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#define CG_PLAYER_COMPASS_AUTOMOBILES 157
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#define CG_PLAYER_COMPASS_FRIENDS 158
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#define CG_PLAYER_COMPASS_MAP 159
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#define CG_PLAYER_COMPASS_NORTHCOORD 160
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#define CG_PLAYER_COMPASS_EASTCOORD 161
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#define CG_PLAYER_COMPASS_NCOORD_SCROLL 162
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#define CG_PLAYER_COMPASS_ECOORD_SCROLL 163
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#define CG_PLAYER_COMPASS_GOALDISTANCE 164
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#define CG_PLAYER_ACTIONSLOT_DPAD 165
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#define CG_PLAYER_ACTIONSLOT_1 166
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#define CG_PLAYER_ACTIONSLOT_2 167
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#define CG_PLAYER_ACTIONSLOT_3 168
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#define CG_PLAYER_ACTIONSLOT_4 169
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#define CG_PLAYER_COMPASS_ENEMIES 170
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#define CG_PLAYER_FULLMAP_DOGS 176
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#define CG_PLAYER_FULLMAP_VEHICLES 177
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#define CG_PLAYER_FULLMAP_ARTILLERY_ICON 178
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#define CG_PLAYER_FULLMAP_SQUAD_OBJECTIVE 179
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#define CG_PLAYER_FULLMAP_BACK 180
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#define CG_PLAYER_FULLMAP_MAP 181
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#define CG_PLAYER_FULLMAP_POINTERS 182
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#define CG_PLAYER_FULLMAP_PLAYER 183
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#define CG_PLAYER_FULLMAP_ACTORS 184
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#define CG_PLAYER_FULLMAP_FRIENDS 185
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#define CG_PLAYER_FULLMAP_LOCATION_SELECTOR 186
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#define CG_PLAYER_FULLMAP_BORDER 187
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#define CG_PLAYER_FULLMAP_ENEMIES 188
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#define CG_PLAYER_COMPASS 189
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#define CG_VEHICLE_RETICLE 190
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#define CG_HUD_TARGETS_VEHICLE 191
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#define CG_HUD_TARGETS_JAVELIN 192
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#define CG_TALKER1 193
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#define CG_TALKER2 194
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#define CG_TALKER3 195
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#define CG_TALKER4 196
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#define CG_FRIENDLYARROWS 197
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#define CG_FRIENDLYNAMES 198
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#define UI_OWNERDRAW_BASE 200
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#define UI_HANDICAP 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_GAMETYPE 205
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#define UI_SKILL 207
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#define UI_NETSOURCE 220
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#define UI_NETFILTER 222
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#define UI_VOTE_KICK 238
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#define UI_NETGAMETYPE 245
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_GLINFO 249
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#define UI_KEYBINDSTATUS 250
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#define UI_JOINGAMETYPE 253
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#define UI_MAPPREVIEW 254
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#define UI_MENUMODEL 257
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#define UI_SAVEGAME_SHOT 258
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#define UI_SAVEGAMENAME 262
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#define UI_SAVEGAMEINFO 263
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#define UI_LOADPROFILING 264
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#define UI_RECORDLEVEL 265
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#define UI_AMITALKING 266
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#define UI_TALKER1 267
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#define UI_TALKER2 268
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#define UI_TALKER3 269
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#define UI_TALKER4 270
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#define UI_PARTYSTATUS 271
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#define UI_LOGGEDINUSER 272
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#define UI_RESERVEDSLOTS 273
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#define UI_PLAYLISTNAME 274
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#define UI_PLAYLISTDESCRIPTION 275
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#define UI_USERNAME 276
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#define UI_CINEMATIC 277
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#define UI_TOTALONLINE 278
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#define UI_CATEGORYNAME 279
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#define UI_CATEGORYDESCRIPTION 280
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#define UI_PLAYLISTICON 281
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#define UI_CATEGORYICON 282
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#define UI_GAMETYPE_MAPNAME 283
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#define CG_HUD_WAR_MOMENTUM_PROGRESS 284
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#define CG_HUD_WAR_MOMENTUM_MULTIPLIER 285
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#define CG_HUD_WAR_MOMENTUM_MULTIPLIER_DETAIL 286
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#define CG_HUD_WAR_MOMENTUM_MULTIPLIER_BLITZKRIEG 287
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#define CG_COMPETITIVE_MODE_SCORES 288
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#define UI_LOAD_STATUS_SCREEN 289
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#define UI_LEADERBOARD_GAMEMODE 290
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#define CG_PLAYER_ACTIONSLOT_BACK_1 290
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#define CG_PLAYER_ACTIONSLOT_BACK_2 291
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#define CG_PLAYER_ACTIONSLOT_BACK_3 292
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#define CG_PLAYER_ACTIONSLOT_BACK_4 293
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#define CG_PLAYER_ACTIONSLOT_ARROW_1 294
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#define CG_PLAYER_ACTIONSLOT_ARROW_2 295
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#define CG_PLAYER_ACTIONSLOT_ARROW_3 296
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#define CG_PLAYER_ACTIONSLOT_ARROW_4 297
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#define UI_DIFFICULTY_INFO 298
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#define UI_DIFFICULTY_ICON 299
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#define UI_LOBBY_CHAT 300
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// Edge relative placement values for rect->h_align and rect->v_align
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#define HORIZONTAL_ALIGN_SUBLEFT 0 // left edge of a 4:3 screen (safe area not included)
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#define HORIZONTAL_ALIGN_LEFT 1 // left viewable (safe area) edge
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#define HORIZONTAL_ALIGN_CENTER 2 // center of the screen (reticle)
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#define HORIZONTAL_ALIGN_RIGHT 3 // right viewable (safe area) edge
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#define HORIZONTAL_ALIGN_FULLSCREEN 4 // disregards safe area
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#define HORIZONTAL_ALIGN_NOSCALE 5 // uses exact parameters - neither adjusts for safe area nor scales for screen size
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#define HORIZONTAL_ALIGN_TO640 6 // scales a real-screen resolution x down into the 0 - 640 range
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#define HORIZONTAL_ALIGN_CENTER_SAFEAREA 7 // center of the safearea
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#define HORIZONTAL_ALIGN_MAX HORIZONTAL_ALIGN_CENTER_SAFEAREA
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#define HORIZONTAL_ALIGN_DEFAULT HORIZONTAL_ALIGN_SUBLEFT
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#define VERTICAL_ALIGN_SUBTOP 0 // top edge of the 4:3 screen (safe area not included)
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#define VERTICAL_ALIGN_TOP 1 // top viewable (safe area) edge
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#define VERTICAL_ALIGN_CENTER 2 // center of the screen (reticle)
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#define VERTICAL_ALIGN_BOTTOM 3 // bottom viewable (safe area) edge
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#define VERTICAL_ALIGN_FULLSCREEN 4 // disregards safe area
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#define VERTICAL_ALIGN_NOSCALE 5 // uses exact parameters - neither adjusts for safe area nor scales for screen size
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#define VERTICAL_ALIGN_TO480 6 // scales a real-screen resolution y down into the 0 - 480 range
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#define VERTICAL_ALIGN_CENTER_SAFEAREA 7 // center of the save area
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#define VERTICAL_ALIGN_MAX VERTICAL_ALIGN_CENTER_SAFEAREA
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#define VERTICAL_ALIGN_DEFAULT VERTICAL_ALIGN_SUBTOP
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