222 lines
7.3 KiB
Text
222 lines
7.3 KiB
Text
#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#define CHOICE_SIZE_X 150
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#define CHOICE_SIZE_Y 22
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#define CHOICE_X_START 0
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#define CHOICE_Y_START 34
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#include "ui_mp/menustyle.inc"
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#include "ui/choices_setup_common.menu"
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{
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menuDef
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{
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name menu_leaderboard_level
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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style WINDOW_STYLE_FILLED
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soundloop "music_mainmenu"
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onOpen
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{
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setdvar lb_filter "friends";
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uiScript RefreshLeaderboards;
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setfocus leaderboard;
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setfocus leaderboard_waves;
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setfocus leaderboard_points;
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}
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onEsc
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{
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close menu_leaderboard_level;
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}
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// ------------------ statics ------------------------
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#include "ui/overlaybg.inc"
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OVERLAY_BACKGROUND
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CHOICE_OVERLAY_TITLE_VIS( "@MENU_CAMPAIGN_GLOBAL_CAP", when( dvarString( lb_filter ) == none && dvarString( lb_gametype ) == cmp ) )
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CHOICE_OVERLAY_TITLE_VIS( "@MENU_CAMPAIGN_FRIENDS_CAP", when( dvarString( lb_filter ) == friends && dvarString( lb_gametype ) == cmp ) )
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CHOICE_OVERLAY_TITLE_VIS( "@MENU_ZOMBIE_GLOBAL_CAP", when( dvarString( lb_filter ) == none && dvarString( lb_gametype ) == zom ) )
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CHOICE_OVERLAY_TITLE_VIS( "@MENU_ZOMBIE_FRIENDS_CAP", when( dvarString( lb_filter ) == friends && dvarString( lb_gametype ) == zom ) )
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itemDef
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{
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type ITEM_TYPE_TEXT
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rect -195 37 100 100 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
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forecolor COLOR_TITLE
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exp text( dvarString(ui_lb_level) );
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_DEFAULT
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textstyle CHOICE_TEXTSTYLE
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textalign ITEM_ALIGN_TOP_RIGHT
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visible when( dvarbool( widescreen ) )
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decoration
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}
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itemDef
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{
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type ITEM_TYPE_TEXT
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rect -105 37 100 100 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
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forecolor COLOR_TITLE
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exp text( dvarString(ui_lb_level) );
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_DEFAULT
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textstyle CHOICE_TEXTSTYLE
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textalign ITEM_ALIGN_TOP_RIGHT
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visible when( !dvarbool( widescreen ) )
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decoration
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}
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#define BUTTON_Y_FILTER 1
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#define BUTTON_X_GOTOTOP 1
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#define BUTTON_PGUP 1
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#define BUTTON_PGDOWN 1
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#define ALT_PANEL 1
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#define BUTTON_ACCEPT 1
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#include "ui/navcontrols.inc"
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#undef COLUMN_TITLE_X
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#define COLUMN_TITLE_X 90
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#undef COLUMN_TITLE_Y
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#define COLUMN_TITLE_Y 121
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LEADERBOARD_COL_TITLE_VIS( COLUMN_TITLE_X COLUMN_TITLE_Y, "@MENU_RANK", ITEM_ALIGN_RIGHT, 1 )
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+42) COLUMN_TITLE_Y, "@XBOXLIVE_PLAYER", ITEM_ALIGN_LEFT, 1 )
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+475) COLUMN_TITLE_Y, "@MENU_ARCADE_LBSCORE", ITEM_ALIGN_RIGHT, when( dvarString( lb_gametype ) == cmp ) )
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// Zombie Mode Waves Columns
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+305) COLUMN_TITLE_Y, "@MENU_ZOMBIES_WAVES_LEVEL", ITEM_ALIGN_RIGHT, when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == waves ) )
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+363) COLUMN_TITLE_Y, "@MENU_ZOMBIES_WAVES_PLAYERS", ITEM_ALIGN_RIGHT, when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == waves ) )
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+475) COLUMN_TITLE_Y, "@MENU_ZOMBIES_WAVES_SURVIVAL_TIME", ITEM_ALIGN_RIGHT, when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == waves ) )
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// Zombie Mode Point Columns
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+423) COLUMN_TITLE_Y, "@MENU_ZOMBIES_POINTS_TOTAL", ITEM_ALIGN_RIGHT, when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == points ) )
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LEADERBOARD_COL_TITLE_VIS( (COLUMN_TITLE_X+475) COLUMN_TITLE_Y, "@MENU_ZOMBIES_POINTS_KILLS", ITEM_ALIGN_RIGHT, when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == points ) )
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// LEADERBOARD LIST TEXT
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itemDef
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{
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name leaderboard
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rect 56 125 534 272
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//rect 45 63 564 57
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type ITEM_TYPE_LISTBOX
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elementwidth 120
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elementheight 18
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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elementtype LISTBOX_TEXT
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feeder FEEDER_LEADERBOARD
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forecolor CHOICE_TEXTCOLOR
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focusColor CHOICE_TEXTCOLOR
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disableColor CHOICE_TEXTCOLOR
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selectBorder 0.8 0.95 1 0
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outlinecolor 1 0.97 0.72 0.5//HIGHLIGHT_COLOR
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highlightTexture "menu_button_backing_highlight"
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backcolor 0 0 0 0.7//.1 .1 .1 .5
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backgroundItemListbox "menu_white_line_faded"
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// numcols xpos xwidth textlen alignment
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columns 3 10 30 10 ITEM_ALIGN_LEFT
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67 35 55 ITEM_ALIGN_LEFT
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458 48 10 ITEM_ALIGN_RIGHT
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visible when( dvarString( lb_gametype ) == cmp );
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usePaging
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doubleClick
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{
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play "mouse_click"
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uiScript ViewGamerCard
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}
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execKeyInt BUTTON_X
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{
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feederTop
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}
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}
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// LEADERBOARD ZOMBIE WAVE LIST TEXT
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itemDef
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{
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name leaderboard_waves
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rect 56 125 534 272
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//rect 45 63 564 57
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type ITEM_TYPE_LISTBOX
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elementwidth 120
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elementheight 18
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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elementtype LISTBOX_TEXT
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feeder FEEDER_LEADERBOARD
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forecolor CHOICE_TEXTCOLOR
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focusColor CHOICE_TEXTCOLOR
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disableColor CHOICE_TEXTCOLOR
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selectBorder 0.8 0.95 1 0
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outlinecolor 1 0.97 0.72 0.5//HIGHLIGHT_COLOR
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highlightTexture "menu_button_backing_highlight"
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backcolor 0 0 0 0.7//.1 .1 .1 .5
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backgroundItemListbox "menu_white_line_faded"
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// numcols xpos xwidth textlen alignment
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columns 5 10 30 10 ITEM_ALIGN_LEFT
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70 35 55 ITEM_ALIGN_LEFT
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271 64 10 ITEM_ALIGN_RIGHT
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356 40 10 ITEM_ALIGN_RIGHT
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425 80 15 ITEM_ALIGN_RIGHT
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visible when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == waves );
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usePaging
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doubleClick
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{
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play "mouse_click"
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uiScript ViewGamerCard
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}
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execKeyInt BUTTON_X
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{
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feederTop
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}
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}
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// LEADERBOARD ZOMBIE POINTS LIST TEXT
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itemDef
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{
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name leaderboard_points
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rect 56 125 534 272
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//rect 45 63 564 57
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type ITEM_TYPE_LISTBOX
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elementwidth 120
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elementheight 18
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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elementtype LISTBOX_TEXT
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feeder FEEDER_LEADERBOARD
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forecolor CHOICE_TEXTCOLOR
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focusColor CHOICE_TEXTCOLOR
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disableColor CHOICE_TEXTCOLOR
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selectBorder 0.8 0.95 1 0
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outlinecolor 1 0.97 0.72 0.5//HIGHLIGHT_COLOR
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highlightTexture "menu_button_backing_highlight"
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backcolor 0 0 0 0.7//.1 .1 .1 .5
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backgroundItemListbox "menu_white_line_faded"
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// numcols xpos xwidth textlen alignment
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columns 4 10 30 10 ITEM_ALIGN_LEFT
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70 35 55 ITEM_ALIGN_LEFT
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389 64 10 ITEM_ALIGN_RIGHT
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425 80 15 ITEM_ALIGN_RIGHT
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visible when( dvarString( lb_gametype ) == zom && dvarString( nz_leaderboard_type ) == points );
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usePaging
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doubleClick
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{
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play "mouse_click"
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uiScript ViewGamerCard
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}
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execKeyInt BUTTON_X
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{
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feederTop
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}
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}
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#include "ui/safearea.menu"
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}
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}
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