cod5-sdk/raw/fx/env/water/fx_wtr_wake_lf.efx
2008-11-20 00:00:00 +00:00

201 lines
2.5 KiB
Text

iwfx 2
{
name "wake_ripple_left";
editorFlags useRandAlpha useRandSize0 useRandSize1 useRandVel1 useBackCompatVel;
flags spawnOffsetNone runRelToEffect nonUniformScale;
spawnRange 0 20000;
fadeInRange 8000 12000;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 200 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1500 300;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius -10 10;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -15 0;
gravity 0 0;
elasticity 0 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 2;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Y 100
{
{
0 0.5
1 0.00717705
}
{
0 0.5
1 0.0119617
}
};
velGraph0Z -100
{
{
0 -0.5
1 -0.12201
}
{
0 -0.5
1 -0.126794
}
};
velGraph1X 0
{
{
0 0
1 0.5
}
{
0 0
1 -0.5
}
};
velGraph1Y 0
{
{
0 0
1 0.5
}
{
0 0
1 0.212919
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph -3
{
{
0 0.25
1 0.5
}
{
0 0.5
1 0
}
};
sizeGraph0 350
{
{
0 0.272727
1 0.616883
}
{
0 0.337662
1 1
}
};
sizeGraph1 1300
{
{
0 0.298701
0.05 0.376623
0.117647 0.448052
0.238235 0.558442
0.455882 0.701299
1 1
}
{
0 0.0974026
0.0529412 0.162338
0.144118 0.233766
0.264706 0.311688
0.473529 0.409091
1 0.61039
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.639216 0.721569 0.701961
1 0.54902 0.615686 0.615686
}
{
0 0.666667 0.654902 0.694118
1 0.294118 0.294118 0.313726
}
};
alphaGraph 1
{
{
0 0
0.0930233 0.650718
0.223837 1
0.438953 0.827751
1 0
}
{
0 0
0.0959302 0.363636
0.284884 0.593301
0.508721 0.196172
0.732558 0.0382775
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
efPriority 116;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
orientedSprite
{
"gfx_fxt_env_water_wake"
};
}