cod5-sdk/raw/fx/env/smoke/fx_smoke_artillery_barrage_w.efx
2008-11-20 00:00:00 +00:00

210 lines
2.7 KiB
Text

iwfx 2
{
name "smoke_hanging_about";
editorFlags looping useRandColor useRandSize0 useRandRotDelta useRandVel0 useRandVel1 absVel0 absVel1;
flags spawnRelative spawnOffsetNone runRelToWorld;
spawnRange 0 20000;
fadeInRange 15000 5000;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 3000 0;
spawnOneShot 4 2;
spawnDelayMsec 0 0;
lifeSpanMsec 8000 4000;
spawnOrgX -100 50;
spawnOrgY 0 25;
spawnOrgZ -500 1000;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity 0 0;
elasticity 0 0;
windinfluence 0.1;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 2
{
{
0 0.5
1 0.5
}
{
0 -0.5
1 -0.5
}
};
velGraph0Y 2
{
{
0 0.5
1 0.5
}
{
0 -0.5
1 -0.5
}
};
velGraph0Z 2
{
{
0 0.5
1 0.5
}
{
0 -0.5
1 -0.5
}
};
velGraph1X 2
{
{
0 0
0.165698 0.5
0.369186 -0.5
0.613372 0.380383
0.872093 -0.437799
1 0
}
{
0 0.0550239
0.168605 0.212919
0.235465 -0.246411
0.517442 0.5
0.639535 -0.5
0.860465 0.0741627
1 0
}
};
velGraph1Y 2
{
{
0 -0.222488
0.194767 0.5
0.688953 -0.5
1 0.160287
}
{
0 0
1 0
}
};
velGraph1Z 2
{
{
0 0.5
0.226744 -0.5
0.325581 0.246412
0.680233 -0.380383
1 0.5
}
{
0 0
1 0
}
};
rotGraph 12
{
{
0 0.5
0.468023 0.37963
1 0
}
{
0 -0.5
0.619186 -0.347222
1 0
}
};
sizeGraph0 1200
{
{
0 0.701299
1 1
}
{
0 0.428571
1 0.720779
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.32549 0.321569 0.282353
1 0.172549 0.172549 0.137255
}
{
0 0.917647 0.909804 0.882353
1 0.666667 0.666667 0.666667
}
};
alphaGraph 1
{
{
0 0
0.0930233 0.0669857
0.223837 0.363636
0.360465 0.894737
0.468023 1
0.601744 0.866029
0.741279 0.559809
0.886628 0.172249
1 0
}
{
0 0.698565
0.985465 0.698565
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 8;
efPriority 40;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
{
"gfx_fxt_smk_light"
};
}