cod5-sdk/raw/english/localizedstrings/oki3.str
2008-11-20 00:00:00 +00:00

121 lines
3.4 KiB
Text

// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"
FILENOTES ""
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Breaking Point'"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "May 29, 1945"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "Shuri Castle, Okinawa"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "1st Marine Division"
REFERENCE OBJ4
LANG_ENGLISH "Get ammo from the supply drop"
REFERENCE OBJ1
LANG_ENGLISH "Assault Shuri Castle"
REFERENCE OBJ2_4
LANG_ENGLISH "Eliminate the mortar crews ( 4 remaining )"
REFERENCE OBJ2_3
LANG_ENGLISH "Eliminate the mortar crews ( 3 remaining )"
REFERENCE OBJ2_2
LANG_ENGLISH "Eliminate the mortar crews ( 2 remaining )"
REFERENCE OBJ2_1
LANG_ENGLISH "Eliminate the mortar crews ( 1 remaining )"
REFERENCE OBJ2
LANG_ENGLISH "Eliminate the mortar crews"
REFERENCE OBJ5
LANG_ENGLISH "Hold the area"
REFERENCE OBJ6
LANG_ENGLISH "Defend against the Banzai charge"
REFERENCE USE_MORTAR
LANG_ENGLISH "Hold &&1 to pickup and prime"
REFERENCE OBJ4_A
LANG_ENGLISH "Enter and clear out the tunnel"
REFERENCE TAKE_COVER
LANG_ENGLISH "Get to cover"
REFERENCE REGROUP_BY_WALL
LANG_ENGLISH "Rendezvous with your squad"
REFERENCE REGROUP
LANG_ENGLISH "Regroup with the squad"
REFERENCE STARTS_AMBUSH
LANG_ENGLISH "Event 1 - Ambush"
REFERENCE STARTS_MORTARPITS
LANG_ENGLISH "Event 2 - Mortar Pits"
REFERENCE STARTS_COURTYARD
LANG_ENGLISH "Event 4 - Courtyard"
REFERENCE OBJ9
LANG_ENGLISH "Radio in air support on the east building"
REFERENCE OBJ8
LANG_ENGLISH "Radio in air support on the north buildings"
REFERENCE OBJ7
LANG_ENGLISH "Secure the supply drop in the courtyard"
REFERENCE STARTS_PLANTERS
LANG_ENGLISH "Event 3 - planters"
REFERENCE STARTS_PLANTERS_END
LANG_ENGLISH "EVENT 4 - End of planters battle"
REFERENCE TAKE_AMMO
LANG_ENGLISH "Hold &&1 to get ammo"
REFERENCE HINT_PRONE
LANG_ENGLISH "Press [{gocrouch}] To Crouch"
REFERENCE AIRSTRIKE_HOWTO
LANG_ENGLISH "Press [{+actionslot 4}] then [{+attack}] to radio in an air strike"
REFERENCE INTROSCREEN_NAME
LANG_ENGLISH "Pvt. Miller"
REFERENCE OBJ8_A
LANG_ENGLISH "Defend the area"
REFERENCE MORTAR_HINT
LANG_ENGLISH "Press [{+attack}] to throw the mortar"
REFERENCE RADIO_INUSE
LANG_ENGLISH "The radio is already being used"
REFERENCE OBJ6A
LANG_ENGLISH "Eliminate all enemies in the area"
ENDMARKER