cod5-sdk/raw/maps/mp/mp_nachtfeuer_fx.gsc
2009-04-10 00:00:00 +00:00

65 lines
No EOL
4 KiB
Text

#include maps\mp\_utility;
main()
{
maps\mp\createart\mp_nachtfeuer_art::main();
precacheFX();
spawnFX();
}
precacheFX()
{
//---------------------------------------FX_DEPT---------------------------------------------------------
level._effect["mp_battlesmoke_lg"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thin_lg");
level._effect["mp_fire_distant_150_150"] = loadfx("maps/mp_maps/fx_mp_fire_150x150_tall_distant");
level._effect["mp_fire_distant_150_600"] = loadfx("maps/mp_maps/fx_mp_fire_150x600_tall_distant");
level._effect["mp_fire_static_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
level._effect["mp_fire_window_smk_rt"] = loadfx("maps/mp_maps/fx_mp_fire_window_smk_rt");
level._effect["mp_fire_window_smk_lf"] = loadfx("maps/mp_maps/fx_mp_fire_window_smk_lf");
level._effect["mp_fire_window"] = loadfx("maps/mp_maps/fx_mp_fire_window");
level._effect["mp_fire_rubble_small"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small");
level._effect["mp_fire_rubble_small_column_smldr"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small_column_smldr");
level._effect["mp_fire_rubble_md_smk"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_md_smk");
level._effect["mp_fire_rubble_md_lowsmk"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_md_lowsmk");
level._effect["mp_fire_rubble_detail_grp"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_detail_grp");
level._effect["mp_ray_spotlight_lg"] = loadfx("maps/mp_maps/fx_mp_ray_spotlight_lg");
level._effect["mp_ray_fire_thin"] = loadfx("maps/mp_maps/fx_mp_ray_fire_thin");
level._effect["mp_ray_fire_ribbon"] = loadfx("maps/mp_maps/fx_mp_ray_fire_ribbon");
level._effect["mp_fire_column_xsm"] = loadfx("maps/mp_maps/fx_mp_fire_column_xsm");
level._effect["mp_fire_column_sm"] = loadfx("maps/mp_maps/fx_mp_fire_column_sm");
level._effect["mp_fire_column_lg"] = loadfx("maps/mp_maps/fx_mp_fire_column_lg");
level._effect["mp_ray_light_xsm"] = loadfx("maps/mp_maps/fx_mp_ray_moon_xsm");
level._effect["mp_ray_light_sm"] = loadfx("maps/mp_maps/fx_mp_ray_moon_sm");
level._effect["mp_ray_light_md"] = loadfx("maps/mp_maps/fx_mp_ray_moon_md");
level._effect["mp_ray_light_lg"] = loadfx("maps/mp_maps/fx_mp_ray_moon_lg");
level._effect["mp_ray_light_lg_1sd"] = loadfx("maps/mp_maps/fx_mp_ray_moon_lg_1sd");
level._effect["mp_smoke_fire_column"] = loadfx("maps/mp_maps/fx_mp_smoke_fire_column");
level._effect["mp_smoke_plume_lg"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_lg");
level._effect["mp_smoke_hall"] = loadfx("maps/mp_maps/fx_mp_smoke_hall");
level._effect["mp_ash_and_embers"] = loadfx("maps/mp_maps/fx_mp_ash_falling_large");
level._effect["mp_light_glow_indoor_short"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short_loop");
level._effect["mp_light_glow_outdoor_long"] = loadfx("maps/mp_maps/fx_mp_light_glow_outdoor_long_loop");
level._effect["mp_insects_lantern"] = loadfx("maps/mp_maps/fx_mp_insects_lantern");
level._effect["mp_electric_sparks"] = loadfx("maps/mp_maps/fx_mp_electric_sparks");
level._effect["mp_water_spill"] = loadfx("maps/mp_maps/fx_mp_water_spill");
level._effect["mp_water_spill_splash"] = loadfx("maps/mp_maps/fx_mp_water_spill_splash");
level._effect["a_fire_ceiling_100_100"] = loadfx("env/fire/fx_fire_ceiling_100x100");
level._effect["a_smokebank_thick_dist1"] = loadfx("maps/ber3/fx_smokebank_thick_dist1");
level._effect["a_debris_papers_windy"] = loadfx("maps/mp_maps/fx_mp_debris_papers_windy");
level._effect["a_embers_falling_sm"] = loadfx("env/fire/fx_embers_falling_sm");
level._effect["a_tracers_flak88_amb"] = loadfx("maps/ber3/fx_tracers_flak88_amb");
level._effect["mp_flak_field"] = loadfx("maps/mp_maps/fx_mp_flak_field");
level._effect["mp_flak_field_flash"] = loadfx("maps/mp_maps/fx_mp_flak_field_flash");
}
spawnFX()
{
maps\mp\createfx\mp_nachtfeuer_fx::main();
}