cod5-sdk/deffiles/materials/mtl_phong_wii.template

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#define COLOR_SUFFIX "c0"
#define NORMAL_SUFFIX ""
#define SPEC_SUFFIX ""
#define DETAIL_SUFFIX ""
#include "commonsetup.template"
#define NAME_PREFIX "l_sm"
#if "@blendFunc@" == "Add"
techniqueSet( NAME_PREFIX + "_a0c0" );
#elif "@blendFunc@" == "Replace"
#if "@alphaTest@" == "Always"
techniqueSet( NAME_PREFIX + "_r0c0" );
#else
techniqueSet( NAME_PREFIX + "_t0c0" );
#endif
#elif "@blendFunc@" == "Blend"
techniqueSet( NAME_PREFIX + "_b0c0" );
#else
#error "blendFunc '@blendFunc@' not supported for Wii phong materials"
#endif
textureTable
{
#if "$colorMap$" == ""
#error "colorMap may not be blank in phong materials"
#endif
"colorMap" = map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap";
}
constantTable
{
"colorTint" = float4( @,colorTint@ );
}
refImage( "$colorMap$" );