cod5-sdk/deffiles/material.gdf
2008-11-20 00:00:00 +00:00

6239 lines
118 KiB
Text

#name "material"
#dll "pc" "material"
#dll "ps3" "material"
#dll "xenon" "material_xenon"
#dll "wii" "material_wii"
#dll "all" "material_properties"
#source_dir "material_source"
#target_dir "materials/"
#target_dir "images/"
#target_dir "material_properties/"
#file_ext "*"
#version 103
string "material.template" template
enum
{
"world phong",
"model phong",
"model ambient",
"world unlit",
"model unlit",
"unlit",
"2d",
"impact mark",
"effect",
"distortion",
"particle cloud",
"tools",
"sky",
"sky noncubemap",
"sky noncubemap transition",
"water",
"ocean",
"objective",
"tree canopy",
"dynamic foliage",
"cloud",
"custom",
"CGFX",
"CGFXmodel",
"projected decal",
"model cook-torrance",
"rope"
} materialType
enum
{
"none",
"clothcharr",
"eyeball",
"clothwet"
} materialFeatureType
// Locale specifications. Adding a new locale also requires adding a checkbox for it.
// Locale specifications must match the locales in 'locale.txt' exactly, with spaces
// replaced by '_' and with 'locale_' prefixed.
int 0 0 1 locale_case
int 0 0 1 locale_test
int 0 0 1 locale_tools
int 0 0 1 locale_decal
int 0 0 1 locale_Training
int 0 0 1 locale_Peleliu
int 0 0 1 locale_Okinawa
int 0 0 1 locale_Holland
int 0 0 1 locale_Hamburg
int 0 0 1 locale_Rhine
int 0 0 1 locale_Berlin
int 0 0 1 locale_Seelow
// Usage specifications. Adding a new usage only requires changing this list.
enum
{
"<not in editor>",
"case",
"tools",
"------------------------",
"door",
"floor",
"ceiling",
"roof",
"interior wall",
"interior trim",
"exterior wall",
"exterior trim",
"window",
"poster",
"sign",
"------------------------",
"core",
"damage",
"------------------------",
"trench",
"fence",
"background",
"foliage",
"ground",
"liquid",
"road",
"rock",
"sky",
"------------------------",
"barrel",
"crate"
} usage
enum {
"<error>",
"<none>",
"asphalt",
"brick",
"carpet",
"ceramic",
"cloth",
"concrete",
"dirt",
"flesh",
"foliage",
"glass",
"grass",
"gravel",
"ice",
"metal",
"mud",
"paper",
"plaster",
"plastic",
"rock",
"rubber",
"sand",
"snow",
"water",
"wood" | "bark",
"cushion",
"fruit",
"paintedmetal",
"tallgrass"
} surfaceType
string cgfx_filename
string cgfxTemplate
float 2.5 -1000000000.0 1000000000.0 cg00_x
float 2.5 -1000000000.0 1000000000.0 cg00_y
float 2.5 -1000000000.0 1000000000.0 cg00_z
float 2.5 -1000000000.0 1000000000.0 cg00_w
float 2.5 -1000000000.0 1000000000.0 cg01_x
float 2.5 -1000000000.0 1000000000.0 cg01_y
float 2.5 -1000000000.0 1000000000.0 cg01_z
float 2.5 -1000000000.0 1000000000.0 cg01_w
float 2.5 -1000000000.0 1000000000.0 cg02_x
float 2.5 -1000000000.0 1000000000.0 cg02_y
float 2.5 -1000000000.0 1000000000.0 cg02_z
float 2.5 -1000000000.0 1000000000.0 cg02_w
float 2.5 -1000000000.0 1000000000.0 cg03_x
float 2.5 -1000000000.0 1000000000.0 cg03_y
float 2.5 -1000000000.0 1000000000.0 cg03_z
float 2.5 -1000000000.0 1000000000.0 cg03_w
float 2.5 -1000000000.0 1000000000.0 cg04_x
float 2.5 -1000000000.0 1000000000.0 cg04_y
float 2.5 -1000000000.0 1000000000.0 cg04_z
float 2.5 -1000000000.0 1000000000.0 cg04_w
float 2.5 -1000000000.0 1000000000.0 cg05_x
float 2.5 -1000000000.0 1000000000.0 cg05_y
float 2.5 -1000000000.0 1000000000.0 cg05_z
float 2.5 -1000000000.0 1000000000.0 cg05_w
float 2.5 -1000000000.0 1000000000.0 cg06_x
float 2.5 -1000000000.0 1000000000.0 cg06_y
float 2.5 -1000000000.0 1000000000.0 cg06_z
float 2.5 -1000000000.0 1000000000.0 cg06_w
float 2.5 -1000000000.0 1000000000.0 cg07_x
float 2.5 -1000000000.0 1000000000.0 cg07_y
float 2.5 -1000000000.0 1000000000.0 cg07_z
float 2.5 -1000000000.0 1000000000.0 cg07_w
float 2.5 -1000000000.0 1000000000.0 cg08_x
float 2.5 -1000000000.0 1000000000.0 cg08_y
float 2.5 -1000000000.0 1000000000.0 cg08_z
float 2.5 -1000000000.0 1000000000.0 cg08_w
float 2.5 -1000000000.0 1000000000.0 cg09_x
float 2.5 -1000000000.0 1000000000.0 cg09_y
float 2.5 -1000000000.0 1000000000.0 cg09_z
float 2.5 -1000000000.0 1000000000.0 cg09_w
float 2.5 -1000000000.0 1000000000.0 cg10_x
float 2.5 -1000000000.0 1000000000.0 cg10_y
float 2.5 -1000000000.0 1000000000.0 cg10_z
float 2.5 -1000000000.0 1000000000.0 cg10_w
float 2.5 -1000000000.0 1000000000.0 cg11_x
float 2.5 -1000000000.0 1000000000.0 cg11_y
float 2.5 -1000000000.0 1000000000.0 cg11_z
float 2.5 -1000000000.0 1000000000.0 cg11_w
float 2.5 -1000000000.0 1000000000.0 cg12_x
float 2.5 -1000000000.0 1000000000.0 cg12_y
float 2.5 -1000000000.0 1000000000.0 cg12_z
float 2.5 -1000000000.0 1000000000.0 cg12_w
float 2.5 -1000000000.0 1000000000.0 cg13_x
float 2.5 -1000000000.0 1000000000.0 cg13_y
float 2.5 -1000000000.0 1000000000.0 cg13_z
float 2.5 -1000000000.0 1000000000.0 cg13_w
float 2.5 -1000000000.0 1000000000.0 cg14_x
float 2.5 -1000000000.0 1000000000.0 cg14_y
float 2.5 -1000000000.0 1000000000.0 cg14_z
float 2.5 -1000000000.0 1000000000.0 cg14_w
float 2.5 -1000000000.0 1000000000.0 cg15_x
float 2.5 -1000000000.0 1000000000.0 cg15_y
float 2.5 -1000000000.0 1000000000.0 cg15_z
float 2.5 -1000000000.0 1000000000.0 cg15_w
float 2.5 -1000000000.0 1000000000.0 cg16_x
float 2.5 -1000000000.0 1000000000.0 cg16_y
float 2.5 -1000000000.0 1000000000.0 cg16_z
float 2.5 -1000000000.0 1000000000.0 cg16_w
float 2.5 -1000000000.0 1000000000.0 cg17_x
float 2.5 -1000000000.0 1000000000.0 cg17_y
float 2.5 -1000000000.0 1000000000.0 cg17_z
float 2.5 -1000000000.0 1000000000.0 cg17_w
float 2.5 -1000000000.0 1000000000.0 cg18_x
float 2.5 -1000000000.0 1000000000.0 cg18_y
float 2.5 -1000000000.0 1000000000.0 cg18_z
float 2.5 -1000000000.0 1000000000.0 cg18_w
float 2.5 -1000000000.0 1000000000.0 cg19_x
float 2.5 -1000000000.0 1000000000.0 cg19_y
float 2.5 -1000000000.0 1000000000.0 cg19_z
float 2.5 -1000000000.0 1000000000.0 cg19_w
float 2.5 -1000000000.0 1000000000.0 cg20_x
float 2.5 -1000000000.0 1000000000.0 cg20_y
float 2.5 -1000000000.0 1000000000.0 cg20_z
float 2.5 -1000000000.0 1000000000.0 cg20_w
float 2.5 -1000000000.0 1000000000.0 cg21_x
float 2.5 -1000000000.0 1000000000.0 cg21_y
float 2.5 -1000000000.0 1000000000.0 cg21_z
float 2.5 -1000000000.0 1000000000.0 cg21_w
float 2.5 -1000000000.0 1000000000.0 cg22_x
float 2.5 -1000000000.0 1000000000.0 cg22_y
float 2.5 -1000000000.0 1000000000.0 cg22_z
float 2.5 -1000000000.0 1000000000.0 cg22_w
float 2.5 -1000000000.0 1000000000.0 cg23_x
float 2.5 -1000000000.0 1000000000.0 cg23_y
float 2.5 -1000000000.0 1000000000.0 cg23_z
float 2.5 -1000000000.0 1000000000.0 cg23_w
float 2.5 -1000000000.0 1000000000.0 cg24_x
float 2.5 -1000000000.0 1000000000.0 cg24_y
float 2.5 -1000000000.0 1000000000.0 cg24_z
float 2.5 -1000000000.0 1000000000.0 cg24_w
float 2.5 -1000000000.0 1000000000.0 cg25_x
float 2.5 -1000000000.0 1000000000.0 cg25_y
float 2.5 -1000000000.0 1000000000.0 cg25_z
float 2.5 -1000000000.0 1000000000.0 cg25_w
float 2.5 -1000000000.0 1000000000.0 cg26_x
float 2.5 -1000000000.0 1000000000.0 cg26_y
float 2.5 -1000000000.0 1000000000.0 cg26_z
float 2.5 -1000000000.0 1000000000.0 cg26_w
float 2.5 -1000000000.0 1000000000.0 cg27_x
float 2.5 -1000000000.0 1000000000.0 cg27_y
float 2.5 -1000000000.0 1000000000.0 cg27_z
float 2.5 -1000000000.0 1000000000.0 cg27_w
float 2.5 -1000000000.0 1000000000.0 cg28_x
float 2.5 -1000000000.0 1000000000.0 cg28_y
float 2.5 -1000000000.0 1000000000.0 cg28_z
float 2.5 -1000000000.0 1000000000.0 cg28_w
float 2.5 -1000000000.0 1000000000.0 cg29_x
float 2.5 -1000000000.0 1000000000.0 cg29_y
float 2.5 -1000000000.0 1000000000.0 cg29_z
float 2.5 -1000000000.0 1000000000.0 cg29_w
float 2.5 -1000000000.0 1000000000.0 cg30_x
float 2.5 -1000000000.0 1000000000.0 cg30_y
float 2.5 -1000000000.0 1000000000.0 cg30_z
float 2.5 -1000000000.0 1000000000.0 cg30_w
float 2.5 -1000000000.0 1000000000.0 cg31_x
float 2.5 -1000000000.0 1000000000.0 cg31_y
float 2.5 -1000000000.0 1000000000.0 cg31_z
float 2.5 -1000000000.0 1000000000.0 cg31_w
string colorLabel00
string colorLabel01
string colorLabel02
string colorLabel03
string colorLabel04
string colorLabel05
string colorLabel06
string colorLabel07
string colorLabel08
string colorLabel09
string colorLabel10
string colorLabel11
string colorLabel12
string colorLabel13
string colorLabel14
string colorLabel15
string varLabel00
string varLabel01
string varLabel02
string varLabel03
string varLabel04
string varLabel05
string varLabel06
string varLabel07
string varLabel08
string varLabel09
string varLabel10
string varLabel11
string varLabel12
string varLabel13
string varLabel14
string varLabel15
string varLabel16
string varLabel17
string varLabel18
string varLabel19
string varLabel20
string varLabel21
string varLabel22
string varLabel23
string varLabel24
string varLabel25
string varLabel26
string varLabel27
string varLabel28
string varLabel29
string varLabel30
string varLabel31
string colorMap00
string colorMap01
string colorMap02
string colorMap03
string colorMap04
string colorMap05
string colorMap06
string colorMap07
string colorMap08
string colorMap09
string colorMap10
string colorMap11
string colorMap12
string colorMap13
string colorMap14
string colorMap15
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile00
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile01
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile02
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile03
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile04
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile05
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile06
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile07
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile08
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile09
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile10
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile11
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile12
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile13
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile14
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } texTile15
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor00
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor01
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor02
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor03
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor04
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor05
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor06
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor07
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor08
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor09
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor10
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor11
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor12
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor13
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear",
"mip (1x bilinear)",
"mip (1x trilinear)"
} filterColor14
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterColor15
int 0 0 1 missileClip
int 0 0 1 bulletClip
int 0 0 1 playerClip
int 0 0 1 aiClip
int 0 0 1 vehicleClip
int 0 0 1 itemClip
int 0 0 1 canShootClip
int 0 0 1 aiSightClip
int 0 0 1 noFallDamage
int 0 0 1 noSteps
int 0 0 1 noImpact
int 0 0 1 noMarks
int 0 0 1 noPenetrate
int 0 0 1 noDrop
int 0 0 1 slick
int 0 0 1 ladder
int 0 0 1 mantleOn
int 0 0 1 mantleOver
int 0 0 1 mount
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat00
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat01
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat02
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat03
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat04
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat05
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat06
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat07
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat08
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat09
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat10
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat11
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat12
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat13
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat14
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } textureFormat15
int 0 0 1 wetnessInvert
int 0 0 1 noLightmap
int 0 0 1 noDynamicLight
int 0 0 1 noCastShadow
int 0 0 1 onlyCastShadow
int 0 0 1 noReceiveDynamicShadow
int 0 0 1 noDraw
int 0 0 1 noFog
int 0 0 1 drawToggle
int 0 0 1 sky
int 0 0 1 radialNormals
int 0 0 1 nonColliding
int 0 0 1 nonSolid
int 0 0 1 transparent
int 0 0 1 detail
int 0 0 1 structural
int 0 0 1 portal
int 0 0 1 lightPortal
int 0 0 1 origin
int 0 0 1 physicsGeom
int 0 0 1 hdrPortal
int 0 0 1 hasEditorMaterial
int 0 0 1 zFeather
int 40 0 1024 zFeatherDepth
int 0 -1024 1024 eyeOffsetDepth
int 0 0 1 outdoorOnly
int 0 0 1 notInBoats
int 0 0 1 falloff
float 35.0 0.0 90.0 falloffBeginAngle
float 65.0 0.0 90.0 falloffEndAngle
int 0 0 1 useSpotLight
int 0 0 1 distFalloff
float 200.0 0.0 10000.0 distFalloffBeginDistance
float 10.0 0.0 10000.0 distFalloffEndDistance
color 1 1 1 1 falloffBeginColor
color 0.5 0.5 0.5 0.5 falloffEndColor
int 0 0 1 texScroll
int 0 0 1 subLayerScroll
float 8 0.125 64 detailScaleX
float 8 0.125 64 detailScaleY
float 1 0 10 detailScaleHeight
float 0.2 0.0 1.0 envMapMin
float 1.0 0.0 3.0 envMapMax
float 2.5 0.05 20.0 envMapExponent
float 0.0 -10.0 10.0 uScroll
float 0.0 -10.0 10.0 vScroll
float 0.0 -10.0 10.0 uScroll00
float 0.0 -10.0 10.0 vScroll00
float 0.0 -10.0 10.0 uScroll01
float 0.0 -10.0 10.0 vScroll01
int 0 0 1 useLegacyNormalEncoding
color 1 1 1 1 cloudLightColor
color 0.5 0.5 0.5 0.5 cloudDarkColor
color 1.0 0.75 0.5 1.0 cloudLiningColor
float 16.0 1.0 64.0 cloudLiningSize
enum {
"<default>*",
"distortion",
"opaque water",
"boat hull",
"opaque ambient",
"opaque",
"sky",
"skybox - sun / moon",
"skybox - clouds",
"skybox - horizon",
"decal - bottom 1",
"decal - bottom 2",
"decal - bottom 3",
"decal - static decal",
"decal - middle 1",
"decal - middle 2",
"decal - middle 3",
"dynamic water",
"after dynamic water",
"decal - weapon impact",
"decal - top 1",
"decal - top 2",
"decal - top 3",
"multiplicative",
"banner / curtain",
"hair",
"underwater",
"transparent water",
"corona",
"window inside",
"window outside",
"before effects - bottom",
"before effects - middle",
"before effects - top",
"blend / additive",
"effect - auto sort",
"after effects - bottom",
"after effects - middle",
"after effects - top",
"viewmodel effect"
} sort
string customTemplate
string customString
color 1 1 1 1 colorTint
string colorMap
string detailMap
string normalMap
string specColorMap
string cosinePowerMap
int 100 10 100 specColorStrength
int 100 10 100 cosinePowerStrength
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } tileColor
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } tileNormal
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } tileSpecular
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterColor
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterColorDetail
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterDetail
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterNormal
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterSpecular
int 0 0 1 nopicmipColor
int 0 0 1 nopicmipColorDetail
int 0 0 1 nopicmipDetail
int 0 0 1 nopicmipNormal
int 0 0 1 nopicmipSpecular
int 0 0 1 noStreamColor
float 0 0 65536 tessSize
int 1 1 64 textureAtlasRowCount
int 1 1 64 textureAtlasColumnCount
float 0.5 0 1000 distortionScaleX
float 0.5 0 1000 distortionScaleY
enum {
"scales distortion strength*",
"tints distorted pixel color"
} distortionColorBehavior
float -1.98 -100 100 waterScrollX0
float 1.32 -100 100 waterScrollY0
float 4.44 -100 100 waterScrollX1
float -5.18 -100 100 waterScrollY1
float 3.44 -100 100 waterScrollX2
float 3.18 -100 100 waterScrollY2
// Generic water parameters
color 0.19 0.3 0.15 0 waterColor
float 0.05 0 1 waterFeather
float 0 0 1 waterOpacity
float 0.1 0 10 waterRoughness
float 30 0 200 waterRefract
color 0.63 0.77 0.77 0 waterSkyColor
color 0.26 0.27 0.11 0 waterGroundColor
float 10.0 0 100 oceanSunBrightness
float 0.0125 0 1 oceanSunSize
// Ocean-specific parameters.
float 1.0 0 1 oceanFoamIntensity
float 2.0 0 8 oceanFoamOverbright
float 8.0 1 256 oceanFoamRepeat
float 32.0 1 256 oceanBumpRepeat
float 100 1 1000 oceanShoreFeather
float 0.95 0 1 oceanShoreEdgeness
float 0.85 0 1 oceanShoreBrightness
float 5.0 0 10 oceanReflectFuzzyness
int 0 0 1 scorchable
int 0 0 1 marksDirectionFade
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } formatColor
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } formatColorDetail
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } formatDetail
enum { "<auto compression>*", "Uncompressed", "DXT3", "DXT5" } formatSpecular
enum { "<auto compression>*", "Uncompressed", "DXT1", "DXT3", "DXT5" } formatSpecularDetail
enum { "<auto compression>*", "Uncompressed" } formatNormal
enum { "Replace*", "Blend", "Add", "Multiply", "Screen Add", "Custom" } blendFunc
enum { "Add*", "Subtract", "RevSubtract", "Min", "Max", "Disable" } customBlendOpRgb
enum { "Add*", "Subtract", "RevSubtract", "Min", "Max", "Disable" } customBlendOpAlpha
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } srcCustomBlendFunc
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } destCustomBlendFunc
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } srcCustomBlendFuncAlpha
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } destCustomBlendFuncAlpha
enum { "Always*", "GE128" } alphaTest
enum { "LessEqual*", "Less", "Equal", "Always", "Disable" } depthTest
enum { "<auto>*", "On", "Off" } depthWrite
enum { "Back*", "Front", "None" } cullFace
enum { "None*", "Static Decal", "Weapon Impact" } polygonOffset
enum { "<none>*", "PC / Xenon" } showAdvancedOptions
enum { "Enable", "Disable" } colorWriteRed
enum { "Enable", "Disable" } colorWriteGreen
enum { "Enable", "Disable" } colorWriteBlue
enum { "Enable", "Disable" } colorWriteAlpha
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpFail1
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpZFail1
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpPass1
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpFail2
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpZFail2
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpPass2
enum { "Always", "Never", "Less", "Equal", "LessEqual", "Greater", "NotEqual", "GreaterEqual" } stencilFunc1
enum { "Always", "Never", "Less", "Equal", "LessEqual", "Greater", "NotEqual", "GreaterEqual" } stencilFunc2
enum { "Disable", "One-sided", "Two-sided" } stencil
enum { "ambient", "phong" } dynamicFoliageLightMethod
float 1 0 1 dynamicFoliageFlexibility
float 0 0 100 dynamicFoliageSunDiffuseMin
float 1 0 100 dynamicFoliageSunDiffuseMax
float 0 0 1 treeCanopyMinimumSway
float 0.1 0 1 treeCanopyScaleRotationAngles
float 0.5 0 1 treeCanopyAmbientOcclusion
float 0.5 0 1 treeCanopyLightingAmount
color 0.7 0.83 0.36 0 treeCanopyScatterColor
// MP weapon detail maps
int 0 0 1 isMPWeapon
string colorDetailMap
float 8 0.125 64 colorDetailScaleX
float 8 0.125 64 colorDetailScaleY
string specDetailMap
float 8 0.125 64 specDetailScaleX
float 8 0.125 64 specDetailScaleY
int 100 10 100 specDetailStrength
vcontainer
{
hcontainer
{
scrollbox( materialType )
[
exec
{
tooltip("see wiki page for explanation of material types!")
width( 255 )
labelwidth( 100 )
}
]
scrollbox( sort )
[
exec
{
tooltip("see wiki page for explanation of sort settings!")
width( 230 )
labelwidth( 55 )
unsorted()
}
]
}
hcontainer
{
scrollbox( surfaceType )
[
exec
{
tooltip( "Sets the bullet collision particle for your material." )
width( 255 )
labelwidth( 100 )
}
]
scrollbox( usage )
[
exec
{
tooltip("Sets what filters show this material in Radiant")
width( 230 )
labelwidth( 55 )
unsorted()
}
]
}
vcontainer
{
hcontainer
{
checkbox( locale_case )
[
exec
{
righttext()
height( 15 )
label( "case" )
}
]
checkbox( locale_test )
[
exec
{
righttext()
height( 15 )
label( "test" )
}
]
checkbox( locale_tools )
[
exec
{
righttext()
height( 15 )
label( "tools" )
}
]
checkbox( locale_decal )
[
exec
{
righttext()
height( 15 )
label( "decal" )
}
]
}
hcontainer
{
checkbox( locale_Training )
[
exec
{
righttext()
height( 15 )
label( "Training" )
}
]
checkbox( locale_Peleliu )
[
exec
{
righttext()
height( 15 )
label( "Peleliu" )
}
]
checkbox( locale_Okinawa )
[
exec
{
righttext()
height( 15 )
label( "Okinawa" )
}
]
}
hcontainer
{
checkbox( locale_Holland )
[
exec
{
righttext()
height( 15 )
label( "Holland" )
}
]
checkbox( locale_Hamburg )
[
exec
{
righttext()
height( 15 )
label( "Hamburg" )
}
]
checkbox( locale_Rhine )
[
exec
{
righttext()
height( 15 )
label( "Rhine" )
}
]
}
hcontainer
{
checkbox( locale_Berlin )
[
exec
{
righttext()
height( 15 )
label( "Berlin" )
}
]
checkbox( locale_Seelow )
[
exec
{
righttext()
height( 15 )
label( "Seelow" )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "particle cloud" && materialType != "objective" )
groupBox( "Locales (select all appropriate for world materials)" )
}
]
vcontainer
{
hcontainer
{
scrollbox( blendFunc )
[
exec
{
tooltip("Transparancy settings, Replace is for most materials, Blend is for standard transparency like glass, multiply is used for grime decals, the rest are mostly for fx")
unsorted()
width( 215 )
labelwidth( 100 )
}
]
scrollbox( cullFace )
[
exec
{
tooltip("Back will only draw outside faces, Front will only draw inside faces, None will draw both.")
width( 215 )
labelwidth( 100 )
}
]
scrollbox( polygonOffset )
[
exec
{
tooltip("Only adjust this for decals.")
width( 265 )
labelwidth( 100 )
}
]
}
hcontainer
{
scrollbox( customBlendOpRgb )
[
exec
{
width( 215 )
label( "blendOp" )
labelwidth( 100 )
}
]
scrollbox( srcCustomBlendFunc )
[
exec
{
width( 215 )
label( "srcBlend" )
labelwidth( 100 )
}
]
scrollbox( destCustomBlendFunc )
[
exec
{
width( 215 )
label( "destBlend" )
labelwidth( 100 )
}
]
}
[
exec
{
visible( blendFunc == "Custom" )
}
]
hcontainer
{
scrollbox( customBlendOpAlpha )
[
exec
{
width( 215 )
label( "separateAlpha" )
labelwidth( 100 )
}
]
scrollbox( srcCustomBlendFuncAlpha )
[
exec
{
width( 215 )
label( "srcBlend" )
labelwidth( 100 )
}
]
scrollbox( destCustomBlendFuncAlpha )
[
exec
{
width( 215 )
label( "destBlend" )
labelwidth( 100 )
}
]
}
[
exec
{
visible( blendFunc == "Custom" )
}
]
hcontainer
{
scrollbox( alphaTest )
[
exec
{
tooltip("GE128 = punchout alpha, black and white. Always = everything else")
width( 215 )
labelwidth( 100 )
}
]
scrollbox( depthTest )
[
exec
{
tooltip("adjusts the rendering order of the material.")
width( 215 )
labelwidth( 100 )
}
]
scrollbox( depthWrite )
[
exec
{
tooltip("turns z buffer info on or off, leave on default unless you know what you are doing!")
width( 175 )
labelwidth( 100 )
}
]
floatedit( tessSize, 32, 256 )
[
exec
{
width( 125 )
labelwidth( 65 )
visible( materialType == "world phong" || materialType == "custom" )
}
]
}
}
[
exec
{
visible( materialType != "sky" )
groupBox( "Framebuffer operations" )
}
]
vcontainer
{
edit( customTemplate )
[
exec
{
width( 450 )
label( "Template" )
labelwidth( 100 )
}
]
edit( customString )
[
exec
{
width( 450 )
label( "String" )
labelwidth( 100 )
}
]
}
[
exec
{
visible( materialType == "custom" )
groupBox( "Custom Settings" )
}
]
vcontainer
{
spinedit( textureAtlasRowCount, 1, 5 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Row Count" )
}
]
spinedit( textureAtlasColumnCount, 1, 5 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Column Count" )
}
]
}
[
exec
{
groupBox( "Texture Atlas Settings" )
visible( materialType == "effect" || materialType == "distortion" || materialType == "custom" )
}
]
hcontainer
{
vcontainer
{
floatedit( distortionScaleX, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Scale X" )
}
]
floatedit( distortionScaleY, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Scale Y" )
}
]
}
scrollbox( distortionColorBehavior )
[
exec
{
width( 300 )
labelwidth( 100 )
label( "Vertex Color..." )
}
]
}
[
exec
{
groupBox( "Distortion Settings" )
visible( materialType == "distortion" || materialType == "custom" )
}
]
vcontainer
{
checkbox( falloff )
[
exec
{
righttext()
height( 15 )
label( "Enable" )
}
]
floatedit( falloffBeginAngle, 0, 90 )
[
exec
{
visible( falloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Opaque Angle (0 is head-on, 90 is side-on)" )
}
]
floatedit( falloffEndAngle, 0, 90 )
[
exec
{
visible( falloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Invisible Angle (0 is head-on, 90 is side-on)" )
}
]
}
[
exec
{
groupBox( "God Ray Falloff" )
visible( materialType == "effect" || materialType == "model unlit" || materialType == "world unlit" || materialType == "custom" )
}
]
vcontainer
{
checkbox( distFalloff )
[
exec
{
righttext()
height( 15 )
label( "Enable" )
}
]
floatedit( distFalloffBeginDistance, 0, 10000 )
[
exec
{
visible( distFalloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Opaque Distance" )
}
]
floatedit( distFalloffEndDistance, 0, 10000 )
[
exec
{
visible( distFalloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Invisible Distance" )
}
]
}
[
exec
{
groupBox( "Distance (hdrPortal) Falloff" )
visible( materialType == "world unlit" || materialType == "custom" )
visible( hdrPortal == 1 )
}
]
vcontainer
{
colorpicker( falloffBeginColor )
[
exec
{
width( 370 )
labelwidth( 310 )
label( "Opaque Color" )
}
]
colorpicker( falloffEndColor )
[
exec
{
width( 370 )
labelwidth( 310 )
label( "Transparent Color" )
}
]
}
[
exec
{
groupBox( "Falloff Colors" )
visible( (falloff == 1 || distFalloff == 1) && (materialType == "effect" || materialType == "model unlit" || materialType == "world unlit" || materialType == "custom") )
}
]
vcontainer
{
checkbox( zFeather )
[
exec
{
righttext()
height( 15 )
label( "Enable" )
}
]
spinedit( zFeatherDepth, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Depth" )
}
]
}
[
exec
{
groupBox( "Z Feathering" )
visible( materialType == "effect" || materialType == "custom" )
}
]
vcontainer
{
spinedit( eyeOffsetDepth, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Depth" )
}
]
}
[
exec
{
groupBox( "Eye Offset" )
visible( materialType == "effect" || materialType == "model unlit" || materialType == "world unlit" || materialType == "custom" )
}
]
vcontainer
{
checkbox( outdoorOnly )
[
exec
{
righttext()
height( 15 )
label( "Outdoor Only" )
}
]
}
[
exec
{
visible( ((materialType == "effect" || materialType == "model unlit" || materialType == "world unlit") && zFeather == 1) || materialType == "particle cloud" )
}
]
vcontainer
{
checkbox( notInBoats )
[
exec
{
righttext()
height( 15 )
label( "Not in boats" )
}
]
}
[
exec
{
visible( materialType == "effect" || materialType == "distortion" || materialType == "model unlit" || materialType == "world unlit" || materialType == "particle cloud" )
}
]
vcontainer
{
checkbox( useSpotLight )
[
exec
{
righttext()
height( 15 )
label( "Use spot light" )
}
]
}
[
exec
{
visible( materialType == "effect" || materialType == "particle cloud" )
}
]
fxvcontainer
{
hcontainer
{
fxfileedit( cgfx_filename )
[
exec
{
width( 400 )
labelwidth( 40 )
label( "FX" )
}
]
fxeditc( cgfxTemplate )
[
exec
{
width( 250 )
labelwidth( 80 )
label( "Template" )
}
]
}
hcontainer
{
fxeditb( varLabel00 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V0" )
}
]
fxfloatedit( cg00_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg00_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg00_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg00_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel01 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V1" )
}
]
fxfloatedit( cg01_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg01_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg01_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg01_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel02 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V2" )
}
]
fxfloatedit( cg02_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg02_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg02_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg02_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel03 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V3" )
}
]
fxfloatedit( cg03_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg03_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg03_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg03_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel04 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V4" )
}
]
fxfloatedit( cg04_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg04_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg04_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg04_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel05 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V5" )
}
]
fxfloatedit( cg05_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg05_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg05_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg05_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel06 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V6" )
}
]
fxfloatedit( cg06_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg06_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg06_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg06_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel07 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V7" )
}
]
fxfloatedit( cg07_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg07_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg07_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg07_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel08 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V8" )
}
]
fxfloatedit( cg08_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg08_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg08_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg08_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel09 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V9" )
}
]
fxfloatedit( cg09_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg09_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg09_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg09_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel10 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V10" )
}
]
fxfloatedit( cg10_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg10_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg10_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg10_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel11 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V11" )
}
]
fxfloatedit( cg11_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg11_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg11_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg11_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel12 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V12" )
}
]
fxfloatedit( cg12_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg12_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg12_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg12_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel13 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V13" )
}
]
fxfloatedit( cg13_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg13_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg13_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg13_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel14 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V14" )
}
]
fxfloatedit( cg14_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg14_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg14_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg14_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel15 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V15" )
}
]
fxfloatedit( cg15_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg15_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg15_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg15_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel16 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V16" )
}
]
fxfloatedit( cg16_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg16_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg16_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg16_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel17 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V17" )
}
]
fxfloatedit( cg17_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg17_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg17_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg17_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel18 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V18" )
}
]
fxfloatedit( cg18_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg18_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg18_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg18_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel19 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V19" )
}
]
fxfloatedit( cg19_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg19_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg19_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg19_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel20 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V20" )
}
]
fxfloatedit( cg20_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg20_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg20_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg20_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel21 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V21" )
}
]
fxfloatedit( cg21_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg21_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg21_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg21_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel22 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V22" )
}
]
fxfloatedit( cg22_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg22_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg22_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg22_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel23 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V23" )
}
]
fxfloatedit( cg23_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg23_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg23_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg23_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel24 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V24" )
}
]
fxfloatedit( cg24_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg24_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg24_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg24_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel25 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V25" )
}
]
fxfloatedit( cg25_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg25_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg25_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg25_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel26 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V26" )
}
]
fxfloatedit( cg26_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg26_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg26_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg26_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel27 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V27" )
}
]
fxfloatedit( cg27_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg27_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg27_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg27_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel28 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V28" )
}
]
fxfloatedit( cg28_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg28_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg28_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg28_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel29 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V29" )
}
]
fxfloatedit( cg29_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg29_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg29_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg29_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel30 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V30" )
}
]
fxfloatedit( cg30_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg30_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg30_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg30_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxeditb( varLabel31 )
[
exec
{
width( 250 )
labelwidth( 40 )
label( "V31" )
}
]
fxfloatedit( cg31_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg31_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg31_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg31_w, 0.01, 0.05 )
[
exec
{
label( "W" )
labelwidth( 20 )
width( 100 )
}
]
}
hcontainer
{
fxedit( colorLabel00 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T0" )
}
]
fileedit( colorMap00 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile00 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor00 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat00 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel01 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T1" )
}
]
fileedit( colorMap01 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile01 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor01 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat01 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel02 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T2" )
}
]
fileedit( colorMap02 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile02 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor02 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat02 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel03 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T3" )
}
]
fileedit( colorMap03 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile03 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor03 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat03 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel04 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T4" )
}
]
fileedit( colorMap04 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile04 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor04 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat04 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel05 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T5" )
}
]
fileedit( colorMap05 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile05 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor05 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat05 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel06 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T6" )
}
]
fileedit( colorMap06 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile06 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor06 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat06 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel07 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T7" )
}
]
fileedit( colorMap07 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile07 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor07 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat07 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel08 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T8" )
}
]
fileedit( colorMap08 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile08 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor08 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat08 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel09 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T9" )
}
]
fileedit( colorMap09 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile09 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor09 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat09 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel10 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T10" )
}
]
fileedit( colorMap10 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile10 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor10 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat10 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel11 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T11" )
}
]
fileedit( colorMap11 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile11 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor11 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat11 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel12 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T12" )
}
]
fileedit( colorMap12 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile12 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor12 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat12 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel13 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T13" )
}
]
fileedit( colorMap13 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile13 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor13 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat13 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel14 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T14" )
}
]
fileedit( colorMap14 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile14 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor14 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat14 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
hcontainer
{
fxedit( colorLabel15 )
[
exec
{
width( 251 )
labelwidth( 40 )
label( "T15" )
}
]
fileedit( colorMap15 )
[
exec
{
width( 400 )
labelwidth( 0 )
}
]
scrollbox( texTile15 )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 100 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor15 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( textureFormat15 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 0 )
tooltip( "Changes the compression method for the texture")
}
]
}
}
[
exec
{
visible( materialType == "CGFX" || materialType == "CGFXmodel" )
groupBox( "CGFX Infomation" )
}
]
vcontainer
{
hcontainer
{
floatedit( treeCanopyMinimumSway, 0.01, 0.05 )
[
exec
{
label( "Minimum sway" )
tooltip("Minimum sway specifies the least sway fraction, Random value between 1 and (1-minimum sway is added per leaf).")
labelwidth( 150 )
width( 230 )
}
]
floatedit( treeCanopyScaleRotationAngles, 0.01, 0.05 )
[
exec
{
label( "Scale rotation angles" )
tooltip("Think of this value as the inverse distance from pivot to leaf. Closer the leaves to the pivot, higher this value.")
labelwidth( 150 )
width( 230 )
}
]
}
hcontainer
{
floatedit( treeCanopyAmbientOcclusion, 0.01, 0.05 )
[
exec
{
label( "Ambient Occlusion" )
tooltip("Amount of AO applied (0 means no AO, 1 means full AO).")
labelwidth( 150 )
width( 230 )
}
]
floatedit( treeCanopyLightingAmount, 0.01, 0.05 )
[
exec
{
label( "Lighting Amount" )
tooltip("Amount of lighting applied (0 means ambient lighting, 1 means harsh lighting).")
labelwidth( 150 )
width( 230 )
}
]
}
hcontainer
{
colorpicker( treeCanopyScatterColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Sub-surface scatter" )
tooltip( "Color of the light coming through the leaves." )
}
]
}
}
[
exec
{
visible( materialType == "tree canopy" )
groupBox( "Tree Canopy Material" )
}
]
vcontainer
{
checkbox( isMPWeapon )
[
exec
{
tooltip("Provides support for more detail textures, for MP weapon models only.")
labelwidth( 200 )
righttext()
label( "Enable" )
}
]
}
[
exec
{
groupBox( "Multiplayer Weapon Material" )
visible( materialType == "model phong" )
}
]
vcontainer
{
hcontainer
{
fileedit( colorMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
colorpicker( colorTint )
[
exec
{
tooltip( "for world materials, instead of vertex coloring." )
labelwidth( 40 )
label( "Tint" )
visible( materialType != "2d" && materialType != "distortion" && materialType != "particle cloud" && materialType != "sky" && materialType != "water" && materialType != "objective" )
}
]
}
hcontainer
{
scrollbox( tileColor )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatColor )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipColor )
[
exec
{
tooltip("Ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
checkbox( noStreamColor )
[
exec
{
righttext()
labelwidth( 75 )
label( "no stream" )
visible( materialType == "world unlit" || materialType == "model unlit" )
}
]
}
}
[
exec
{
groupBox( "Color map" )
visible( materialType != "water" )
}
]
vcontainer
{
fileedit( colorDetailMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
hcontainer
{
floatedit( colorDetailScaleX, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "x scale" )
labelwidth( 55 )
width( 115 )
}
]
floatedit( colorDetailScaleY, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "y scale" )
labelwidth( 55 )
width( 115 )
}
]
scrollbox( filterColorDetail )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatColorDetail )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipColorDetail )
[
exec
{
tooltip("ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
}
}
[
exec
{
groupBox( "Color detail map" )
visible( materialType == "model phong" && ( isMPWeapon==1 || materialFeatureType == "clothwet" ) )
}
]
vcontainer
{
hcontainer
{
fileedit( colorMap01 )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
colorpicker( colorTint )
[
exec
{
tooltip( "for world materials, instead of vertex coloring." )
labelwidth( 40 )
label( "Tint" )
visible( materialType != "2d" && materialType != "distortion" && materialType != "particle cloud" && materialType != "sky" && materialType != "water" && materialType != "objective" )
}
]
}
hcontainer
{
scrollbox( tileColor )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatColor )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipColor )
[
exec
{
tooltip("Ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
checkbox( noStreamColor )
[
exec
{
righttext()
labelwidth( 75 )
label( "no stream" )
visible( materialType == "world unlit" || materialType == "model unlit" )
}
]
}
}
[
exec
{
groupBox( "Color map 2" )
visible( materialType == "sky noncubemap transition" )
}
]
vcontainer
{
fileedit( normalMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
hcontainer
{
scrollbox( tileNormal )
[
exec
{
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterNormal )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatNormal )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipNormal )
[
exec
{
tooltip("ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
checkbox( useLegacyNormalEncoding )
[
exec
{
righttext()
labelwidth( 110 )
label( "legacy encoding" )
tooltip( "Keeps backwards compatibility with a buggy version of the normal map compression. New textures should always switch this off." )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "unlit" && materialType != "world unlit" && materialType != "model unlit" && materialType != "effect" && materialType != "distortion" && materialType != "tools" && materialType != "sky" && materialType != "sky noncubemap" && materialType != "sky noncubemap transition" && materialType != "particle cloud" && materialType != "objective" && materialType != "model ambient" && materialType != "dynamic foliage" && materialType != "cloud" )
groupBox( "Normal map" )
}
]
vcontainer
{
fileedit( detailMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
hcontainer
{
floatedit( detailScaleX, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "x scale" )
labelwidth( 55 )
width( 115 )
}
]
floatedit( detailScaleY, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "y scale" )
labelwidth( 55 )
width( 115 )
}
]
floatedit( detailScaleHeight, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map more bumpy. (1.0 is default)")
label( "height scale" )
labelwidth( 85 )
width( 145 )
}
]
scrollbox( filterDetail )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatDetail )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipDetail )
[
exec
{
tooltip("ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
}
}
[
exec
{
groupBox( "Detail normal map" )
visible( materialType == "world phong" || materialType == "model phong" || materialType == "model cook-torrance" || materialType == "custom" )
}
]
vcontainer
{
hcontainer
{
floatedit( waterScrollX0, 0.1, 0.2 )
[
exec
{
unsorted()
width( 200 )
labelwidth( 120 )
label( "Water 0 Scroll X" )
}
]
floatedit( waterScrollX1, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Water 1 Scroll X" )
}
]
floatedit( waterScrollX2, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Water 2 Scroll X" )
}
]
}
hcontainer
{
floatedit( waterScrollY0, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Water 0 Scroll Y" )
}
]
floatedit( waterScrollY1, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Water 1 Scroll Y" )
}
]
floatedit( waterScrollY2, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Water 2 Scroll Y" )
}
]
}
hcontainer
{
colorpicker( waterColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Color" )
tooltip( "Base color of the water itself" )
}
]
floatedit( waterFeather, 0.01, 0.05 )
[
exec
{
width( 100 )
labelwidth( 50 )
label( "Feather" )
tooltip( "How the water fades off around the edges" )
}
]
floatedit( waterOpacity, 0.01, 0.05 )
[
exec
{
width( 100 )
labelwidth( 50 )
label( "Opacity" )
tooltip( "How cloudy the water is" )
}
]
floatedit( waterRoughness, 0.01, 0.05 )
[
exec
{
width( 100 )
labelwidth( 50 )
label( "Roughness" )
tooltip( "Roughness of the water surface's bump map" )
}
]
floatedit( waterRefract, 1, 5 )
[
exec
{
width( 100 )
labelwidth( 50 )
label( "Refraction" )
tooltip( "Amount of refraction distortion to apply" )
}
]
}
hcontainer
{
colorpicker( waterSkyColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Sky Reflection Color" )
tooltip( "Average sky color of the surrounding world" )
}
]
colorpicker( waterGroundColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Ground Reflection Color" )
tooltip( "Average ground color of the surrounding world" )
}
]
}
hcontainer
{
floatedit( oceanSunBrightness, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Sun Brightness" )
tooltip( "Brightness of the sun reflection" )
}
]
floatedit( oceanSunSize, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Sun Size" )
tooltip( "Size of the sun reflection" )
}
]
}
}
[
exec
{
visible( materialType == "water" || materialType == "ocean" )
groupBox( "Water map" )
}
]
vcontainer
{
hcontainer
{
floatedit( oceanFoamIntensity, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Foam Intensity" )
tooltip( "Alpha value for the foam floating on top of the water, (i.e. wave crests)" )
}
]
}
hcontainer
{
floatedit( oceanFoamOverbright, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Foam Overbright" )
tooltip( "Allows the foam to go super-white when there's a lot of it - useful for getting like whitecaps and stuff" )
}
]
}
hcontainer
{
floatedit( oceanFoamRepeat, 1, 16 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Foam Repeat" )
tooltip( "UV mapping for the foam texture - how often it repeats across the world" )
}
]
}
hcontainer
{
floatedit( oceanBumpRepeat, 1, 16 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Bump Repeat" )
tooltip( "UV mapping for the bump map - how often it repeats across the world" )
}
]
}
hcontainer
{
floatedit( oceanShoreFeather, 1, 10 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Shore Feather" )
tooltip( "Distance from the shore that the foam starts to appear at" )
}
]
}
hcontainer
{
floatedit( oceanShoreEdgeness, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Shore Edgeness" )
tooltip( "Controls the Z-feather at the very edge of the water" )
}
]
}
hcontainer
{
floatedit( oceanShoreBrightness, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Shore Brightness" )
tooltip( "Intensity of the foam around the shoreline" )
}
]
}
hcontainer
{
floatedit( oceanReflectFuzzyness, 0.01, 0.05 )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Reflection Fuzzyness" )
tooltip( "Fuzzyness of the sky reflection" )
}
]
}
}
[
exec
{
visible( materialType == "ocean" )
groupBox( "Ocean parameters" )
}
]
vcontainer
{
hcontainer
{
fileedit( specColorMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
}
hcontainer
{
scrollbox( tileSpecular )
[
exec
{
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterSpecular )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatSpecular )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipSpecular )
[
exec
{
tooltip("Ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "unlit" && materialType != "world unlit" && materialType != "model unlit" && materialType != "effect" && materialType != "distortion" && materialType != "tools" && materialType != "sky" && materialType != "sky noncubemap" && materialType != "sky noncubemap transition" && materialType != "water" && materialType != "particle cloud" && materialType != "objective" && materialType != "model ambient" && materialType != "dynamic foliage" && materialType != "cloud" && materialType != "ocean" )
groupBox( "Specular color map" )
}
]
vcontainer
{
hcontainer
{
fileedit( specDetailMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
}
hcontainer
{
floatedit( specDetailScaleX, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "x scale" )
labelwidth( 55 )
width( 115 )
}
]
floatedit( specDetailScaleY, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "y scale" )
labelwidth( 55 )
width( 115 )
}
]
scrollbox( formatSpecularDetail )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
}
}
[
exec
{
visible( materialType == "model phong" && ( isMPWeapon==1 || materialFeatureType == "clothwet" ) )
groupBox( "Specular color detail map" )
}
]
vcontainer
{
hcontainer
{
fileedit( cosinePowerMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
}
hcontainer
{
scrollbox( tileSpecular )
[
exec
{
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterSpecular )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatSpecular )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipSpecular )
[
exec
{
tooltip("Ignores mip maps, image will always be high rez. Prevents the game from reducing this image's resolution when trying to save texture memory.")
righttext()
labelwidth( 65 )
label( "nopicmip" )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "unlit" && materialType != "world unlit" && materialType != "model unlit" && materialType != "effect" && materialType != "distortion" && materialType != "tools" && materialType != "sky" && materialType != "sky noncubemap" && materialType != "sky noncubemap transition" && materialType != "water" && materialType != "particle cloud" && materialType != "objective" && materialType != "model ambient" && materialType != "dynamic foliage" && materialType != "cloud" && materialType != "ocean" && materialType != "tree canopy" )
groupBox( "Cosine power map" )
}
]
vcontainer
{
hcontainer
{
floatedit( envMapMin, 0.01, 0.05 )
[
exec
{
label( "Minimum" )
tooltip( "Amount of reflection looking directly at a surface." )
labelwidth( 80 )
width( 140 )
}
]
floatedit( envMapMax, 0.01, 0.05 )
[
exec
{
label( "Maximum" )
tooltip( "Amount of reflection at full glancing angle." )
labelwidth( 80 )
width( 140 )
}
]
floatedit( envMapExponent, 0.01, 0.05 )
[
exec
{
label( "Exponent" )
tooltip( "Controls how quickly specular strength goes from 'Minimum' to 'Maximum' as the angle approaches glancing. Larger values keep the strength near Minimum for longer." )
labelwidth( 80 )
width( 140 )
}
]
}
}
[
exec
{
visible( materialType == "world phong" || materialType == "model phong" || materialType == "custom" || materialType == "water" || materialType == "ocean" )
groupBox( "Env Mapping" )
}
]
vcontainer
{
hcontainer
{
colorpicker( cloudLightColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Light Color" )
tooltip( "Lighting on the side facing towards the sun." )
}
]
colorpicker( cloudDarkColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Dark Color" )
tooltip( "Lighting on the side facing away from the sun." )
}
]
}
hcontainer
{
colorpicker( cloudLiningColor )
[
exec
{
width( 200 )
labelwidth( 150 )
label( "Silver Lining Color" )
tooltip( "Color of the silver lining." )
}
]
floatedit( cloudLiningSize, 0.05, 0.20 )
[
exec
{
label( "Silver Lining Size" )
tooltip( "Size of the silver lining. Larger values give a smaller size." )
labelwidth( 120 )
width( 180 )
}
]
}
}
[
exec
{
visible( materialType == "cloud" )
groupBox( "Clouds" )
}
]
vcontainer
{
checkbox( hasEditorMaterial )
[
exec
{
label( "Use '<materialname>_editor' as material in Radiant" )
righttext()
height( 15 )
labelwidth( 400 )
}
]
}
[
exec
{
groupBox( "Custom Radiant Material" )
width( 400 )
}
]
hcontainer
{
vcontainer
{
checkbox( missileClip )
[
exec
{
tooltip( "Makes missiles collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( bulletClip )
[
exec
{
tooltip( "Makes bullets collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( playerClip )
[
exec
{
tooltip( "Makes the player collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( aiClip )
[
exec
{
tooltip( "Makes AI collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( vehicleClip )
[
exec
{
tooltip( "Makes vehicles collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( itemClip )
[
exec
{
tooltip( "Makes items and guns collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( canShootClip )
[
exec
{
tooltip( "AI can't shoot through this material." )
righttext()
height( 15 )
}
]
checkbox( aiSightClip )
[
exec
{
tooltip( "AI can't see through this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
}
vcontainer
{
checkbox( noFallDamage )
[
exec
{
tooltip( "Landing on this prevents damage, regardless of the height fallen." )
righttext()
height( 15 )
}
]
checkbox( noSteps )
[
exec
{
tooltip( "Suppresses footstep and landing sounds for this surface." )
righttext()
height( 15 )
}
]
checkbox( noImpact )
[
exec
{
tooltip( "No impact mark will be made if the mark is centered on this surface. This surface may receive a mark centered on a nearby surface, unless 'noMarks' is also set." )
righttext()
height( 15 )
}
]
checkbox( noMarks )
[
exec
{
tooltip( "This surface won't ever receive an impact mark. Neighboring surfaces may still receive a mark when this surface is hit, unless 'noImpact' is also set." )
righttext()
height( 15 )
}
]
checkbox( noPenetrate )
[
exec
{
tooltip( "This surface will block bullet penetration." )
righttext()
height( 15 )
}
]
checkbox( noDrop )
[
exec
{
tooltip( "A character that dies in this brush won't drop any items, and any items that enter this brush will be removed." )
righttext()
height( 15 )
}
]
checkbox( slick )
[
exec
{
tooltip( "Player movement has lower friction on this surface." )
righttext()
height( 15 )
}
]
checkbox( ladder )
[
exec
{
tooltip( "Player can climb this surface like a ladder." )
righttext()
height( 15 )
}
]
checkbox( mantleOn )
[
exec
{
tooltip( "Player can climb onto this brush." )
righttext()
height( 15 )
}
]
checkbox( mantleOver )
[
exec
{
tooltip( "Player can climb over this brush." )
righttext()
height( 15 )
}
]
checkbox( mount )
[
exec
{
tooltip( "Player can climb over this brush." )
righttext()
height( 15 )
}
]
}
vcontainer
{
checkbox( noLightmap )
[
exec
{
tooltip( "Don't allocate a lightmap for this material, usually because it is a light source." )
righttext()
height( 15 )
}
]
checkbox( noDynamicLight )
[
exec
{
tooltip( "Prevent being lit by dynamic lights, usually because the material is a light source." )
righttext()
height( 15 )
}
]
checkbox( noCastShadow )
[
exec
{
tooltip( "Prevents ever casting shadows. It may still receive shadows." )
righttext()
height( 15 )
}
]
checkbox( onlyCastShadow )
[
exec
{
tooltip( "Causes the material to cast shadows only. The material itself will not render." )
righttext()
height( 15 )
}
]
checkbox( noReceiveDynamicShadow )
[
exec
{
label( "noRcvDynShadow" )
tooltip( "Prevents receiving dynamic shadows. It may still cast dynamic shadows and receive precalculated shadows." )
righttext()
height( 15 )
}
]
checkbox( noDraw )
[
exec
{
tooltip( "Will be visible only in the editor." )
righttext()
height( 15 )
}
]
checkbox( noFog )
[
exec
{
tooltip( "Always draws as if there were no fog." )
righttext()
height( 15 )
}
]
checkbox( drawToggle )
[
exec
{
tooltip( "Hides all faces that aren't also 'drawToggle' in the editor if draw toggle is enabled." )
righttext()
height( 15 )
}
]
checkbox( sky )
[
exec
{
tooltip( "This is a sky material." )
righttext()
height( 15 )
}
]
checkbox( radialNormals )
[
exec
{
tooltip( "When used on a model without 'noRadialNormals' checked, surfaces with this material will have their normals auto-generated away from the model's origin." )
righttext()
height( 15 )
}
]
}
vcontainer
{
checkbox( nonColliding )
[
exec
{
tooltip( "No collision data is ever stored in the BSP, saving memory and CPU in the game." )
righttext()
height( 15 )
}
]
checkbox( nonSolid )
[
exec
{
tooltip( "Nothing collides with this surface, but it still generates collision data. Use 'nonColliding' if possible." )
righttext()
height( 15 )
}
]
checkbox( transparent )
[
exec
{
tooltip( "This material isn't a boundary for portals, and geometry on the other side of it won't get deleted." )
righttext()
height( 15 )
}
]
checkbox( detail )
[
exec
{
tooltip( "This material will never split the BSP in the map compiler. This is usually set in the editor instead." )
righttext()
height( 15 )
}
]
checkbox( structural )
[
exec
{
tooltip( "This material will split the BSP in the map compiler by default. This can be overridden in the editor." )
righttext()
height( 15 )
}
]
checkbox( portal )
[
exec
{
tooltip( "This material is a runtime portal. The edges of brush faces using this material will cull geometry." )
righttext()
height( 15 )
}
]
checkbox( lightPortal )
[
exec
{
tooltip( "This material starts a new region of influence for a primary light. It doesn't split the BSP." )
righttext()
height( 15 )
}
]
checkbox( origin )
[
exec
{
tooltip( "If a brush model entity has a brush with this material, the entity's origin is the center of that brush instead of the world origin." )
righttext()
height( 15 )
}
]
checkbox( physicsGeom )
[
exec
{
tooltip( "Used in physics collision maps." )
righttext()
height( 15 )
}
]
checkbox( hdrPortal )
[
exec
{
tooltip( "Imitates the HDR effect of eyes adjusting to significantly brighter or darker geometry on the other side of this portal." )
righttext()
height( 15 )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "particle cloud" && materialType != "objective" )
groupBox( "Special surface properties (extremely rarely needed)" )
}
]
checkbox( texScroll )
[
exec
{
visible( materialType == "model phong" && blendFunc != "Add" )
righttext()
height( 15 )
label( "Texture Scroll" )
}
]
vcontainer
{
scrollbox( showAdvancedOptions )
[
exec
{
label( "Show Platform..." )
}
]
vcontainer
{
hcontainer
{
scrollbox( colorWriteRed )
[
exec
{
label( "Color Write - Red" )
}
]
scrollbox( colorWriteGreen )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Green" )
}
]
scrollbox( colorWriteBlue )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Blue" )
}
]
scrollbox( colorWriteAlpha )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Alpha" )
}
]
}
scrollbox( stencil )
[
exec
{
label( "Stencil" )
}
]
hcontainer
{
scrollbox( stencilFunc1 )
[
exec
{
label( "Front - Function" )
}
]
scrollbox( stencilOpFail1 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Fail" )
}
]
scrollbox( stencilOpZFail1 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Z-fail" )
}
]
scrollbox( stencilOpPass1 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Pass" )
}
]
}
[
exec
{
visible( stencil != "Disable" )
}
]
hcontainer
{
scrollbox( stencilFunc2 )
[
exec
{
label( "Back - Function" )
}
]
scrollbox( stencilOpFail2 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Fail" )
}
]
scrollbox( stencilOpZFail2 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Z-fail" )
}
]
scrollbox( stencilOpPass2 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Pass" )
}
]
}
[
exec
{
visible( stencil == "Two-sided" )
}
]
}
[
exec
{
tooltip("??? code function?.")
visible( showAdvancedOptions == "PC / Xenon" )
}
]
}
[
exec
{
groupBox( "Advanced Options" )
}
]
vcontainer
{
scrollbox( dynamicFoliageLightMethod )
[
exec
{
label( "lightMethod" )
tooltip("dynamicFoliageLightingMethod tooptip")
width( 215 )
labelwidth( 100 )
unsorted()
visible( materialType == "turn this on later" )
}
]
floatedit( dynamicFoliageFlexibility, 0.01, 0.05 )
[
exec
{
label( "flexibility" )
tooltip("1 is default, 0 makes it really stiff that it won't sway in the wind, nor get pushed around.")
labelwidth( 80 )
width( 140 )
}
]
}
[
exec
{
visible( materialType == "dynamic foliage" )
groupBox( "Dynamic Foliage Material" )
}
]
vcontainer
{
floatedit( dynamicFoliageSunDiffuseMin, 0.01, 0.05 )
[
exec
{
label( "sunDiffuseMin" )
tooltip("minimum amount of sunlight received, default is 0")
labelwidth( 120 )
width( 180 )
}
]
floatedit( dynamicFoliageSunDiffuseMax, 0.01, 0.05 )
[
exec
{
label( "sunDiffuseMax" )
tooltip("maximum amount of sunlight received, default is 1")
labelwidth( 120 )
width( 180 )
}
]
}
[
exec
{
visible( materialType == "dynamic foliage" || materialType == "model phong" || materialType == "model ambient" )
groupBox( "Foliage Sunlight Adjustment" )
}
]
vcontainer
{
hcontainer
{
floatedit( uScroll, 0.01, 0.05 )
[
exec
{
label( "uScroll" )
tooltip( "Texture scroll speed in u direction. 1.0 means the entire texture will scroll by in 1 sec." )
labelwidth( 80 )
width( 140 )
}
]
floatedit( vScroll, 0.01, 0.05 )
[
exec
{
label( "vScroll" )
tooltip( "Texture scroll speed in v direction. 1.0 means the entire texture will scroll by in 1 sec." )
labelwidth( 80 )
width( 140 )
}
]
}
}
[
exec
{
visible( materialType == "sky noncubemap" || materialType == "sky noncubemap transition" )
groupBox( "sky noncubemap" )
}
]
hcontainer
{
checkbox( scorchable )
[
exec
{
tooltip( "works on world geometry, static models, and destructible models" )
righttext()
height( 15 )
}
]
}
[
exec
{
visible( materialType == "world phong" || materialType == "model phong" || materialType == "model ambient" || materialType == "dynamic foliage" )
}
]
hcontainer
{
checkbox( marksDirectionFade )
[
exec
{
tooltip( "for flamethrower decals. They fade out as they face away from the decal hit normal" )
righttext()
height( 15 )
labelwidth( 200 )
}
]
}
[
exec
{
visible( materialType == "impact mark" && blendFunc == "Blend" )
width( 200 )
}
]
hcontainer
{
scrollbox( materialFeatureType )
[
exec
{
tooltip("see wiki page for explanation of material types!")
visible( materialType == "model phong" )
width( 255 )
labelwidth( 150 )
}
]
}
vcontainer
{
vcontainer
{
hcontainer
{
fileedit( colorMap00 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Charring Mask Map" )
}
]
floatedit( cg00_x, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Scale" )
labelwidth( 55 )
width( 115 )
}
]
}
hcontainer
{
fileedit( colorMap01 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Charred Color Map" )
}
]
floatedit( cg00_y, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Scale" )
labelwidth( 55 )
width( 115 )
}
]
}
fileedit( colorMap02 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Charred Normal Map" )
visible( subLayerScroll == 0 )
}
]
hcontainer
{
fxfloatedit( cg01_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "R" )
width( 100 )
}
]
fxfloatedit( cg01_y, 0.01, 0.05 )
[
exec
{
label( "G" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg01_z, 0.01, 0.05 )
[
exec
{
label( "B" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg01_w, 0.01, 0.05 )
[
exec
{
label( "Brightness" )
labelwidth( 100 )
width( 200 )
}
]
}
[
exec
{
groupBox( "Ember Edge Color" )
}
]
}
}
[
exec
{
groupBox( "cloth charr set up" )
visible( materialType == "model phong" && materialFeatureType == "clothcharr" )
}
]
vcontainer
{
vcontainer
{
hcontainer
{
fxfloatedit( cg00_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "R" )
width( 100 )
}
]
fxfloatedit( cg00_y, 0.01, 0.05 )
[
exec
{
label( "G" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg00_z, 0.01, 0.05 )
[
exec
{
label( "B" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg00_w, 0.01, 0.05 )
[
exec
{
label( "A" )
labelwidth( 20 )
width( 200 )
}
]
}
[
exec
{
groupBox( "Wet Color" )
}
]
floatedit( cg01_x, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Wetness" )
labelwidth( 150 )
width( 210 )
}
]
fileedit( colorMap00 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Wetness Map" )
}
]
checkbox( wetnessInvert )
[
exec
{
righttext()
height( 15 )
label( "Invert Wetness Map" )
}
]
fileedit( colorMap01 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Wet Cosine Power Map" )
}
]
floatedit( cg01_y, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Wet Specularity" )
labelwidth( 150 )
width( 210 )
}
]
vcontainer
{
hcontainer
{
floatedit( cg01_z, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Minimum" )
labelwidth( 150 )
width( 210 )
}
]
floatedit( cg01_w, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Maximum" )
labelwidth( 150 )
width( 210 )
}
]
floatedit( cg02_x, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Exponent" )
labelwidth( 150 )
width( 210 )
}
]
}
}
[
exec
{
visible( materialType == "model phong" && materialFeatureType == "clothwet" )
groupBox( "Env Mapping" )
}
]
}
}
[
exec
{
groupBox( "clothwet set up" )
visible( materialType == "model phong" && materialFeatureType == "clothwet" )
}
]
vcontainer
{
vcontainer
{
floatedit( cg00_x, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Gloss Scale" )
labelwidth( 150 )
width( 210 )
}
]
floatedit( cg00_y, 0.01, 0.05 )
[
exec
{
tooltip("")
label( "Eye Scale" )
labelwidth( 150 )
width( 210 )
}
]
hcontainer
{
fxfloatedit( cg01_x, 0.01, 0.05 )
[
exec
{
labelwidth(20)
label( "X" )
width( 100 )
}
]
fxfloatedit( cg01_y, 0.01, 0.05 )
[
exec
{
label( "Y" )
labelwidth( 20 )
width( 100 )
}
]
fxfloatedit( cg01_z, 0.01, 0.05 )
[
exec
{
label( "Z" )
labelwidth( 20 )
width( 100 )
}
]
}
[
exec
{
groupBox( "Eye Center" )
}
]
fileedit( colorMap00 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Gloss Map" )
}
]
fileedit( colorMap01 )
[
exec
{
width( 600 )
labelwidth( 150 )
label( "Sphere Map" )
}
]
}
}
[
exec
{
groupBox( "hair set up" )
visible( materialType == "model phong" && materialFeatureType == "eyeball" )
}
]
vcontainer
{
checkbox( subLayerScroll )
[
exec
{
righttext()
height( 15 )
label( "enable" )
}
]
vcontainer
{
vcontainer
{
hcontainer
{
fileedit( colorMap05 )
[
exec
{
width( 450 )
labelwidth( 100 )
label( "multiply layer" )
}
]
floatedit( uScroll01, 0.01, 0.05 )
[
exec
{
label( "uScroll" )
tooltip( "Texture scroll speed in u direction. 1.0 means the entire texture will scroll by in 1 sec." )
labelwidth( 50 )
width( 110 )
}
]
floatedit( vScroll01, 0.01, 0.05 )
[
exec
{
label( "vScroll" )
tooltip( "Texture scroll speed in v direction. 1.0 means the entire texture will scroll by in 1 sec." )
labelwidth( 50 )
width( 110 )
}
]
}
hcontainer
{
fileedit( colorMap04 )
[
exec
{
width( 450 )
labelwidth( 100 )
label( "base layer" )
}
]
floatedit( uScroll00, 0.01, 0.05 )
[
exec
{
label( "uScroll" )
tooltip( "Texture scroll speed in u direction. 1.0 means the entire texture will scroll by in 1 sec." )
labelwidth( 50 )
width( 110 )
}
]
floatedit( vScroll00, 0.01, 0.05 )
[
exec
{
label( "vScroll" )
tooltip( "Texture scroll speed in v direction. 1.0 means the entire texture will scroll by in 1 sec." )
labelwidth( 50 )
width( 110 )
}
]
}
}
}
[
exec
{
visible( (materialType == "world phong" || materialType == "model phong") && subLayerScroll == 1)
}
]
}
[
exec
{
groupBox( "sub layer scroll" )
visible( materialType == "world phong" || materialType == "model phong")
}
]
}