cod5-sdk/raw/techsets/m_effect_zfeather_distfallo...

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"solid wireframe":
wireframe_solid_dtex;
"fakelight normal":
"fakelight view":
"unlit":
"emissive":
zfeather_falloff_dfalloff_dtex;
"emissive shadow":
zfeather_falloff_dfalloff_dtex;