cod5-sdk/raw/techniques/lp_omni_r0c0s0_nc_dtex_sm3_clrdtl.tech
2008-11-20 00:00:00 +00:00

24 lines
504 B
Text

{
stateMap "default";
vertexShader 3.0 "lp_omni_s_tc0_nc_dtex_sm3_clrdtl.hlsl"
{
}
pixelShader 3.0 "lp_omni_r0c0s0_nc_sm3_clrdtl.hlsl"
{
colorMapSampler = material.colorMap;
specularMapSampler = material.specularMap;
envMapParms = material.envMapParms;
colorDetailScale = material.colorDetailScale;
colorDetailMapSampler = material.colorDetailMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.texcoord[0] = code.texcoord[0];
}