cod5-sdk/raw/techniques/lm_sm_spot_r0c0s0t1c1d1s1b2c2s2_nc_sm3_sco.tech
2008-11-20 00:00:00 +00:00

37 lines
992 B
Text

{
stateMap "default";
vertexShader 3.0 "lm_sm_omni_s_tc0_tc1_tc2_nc_sm3_sco.hlsl"
{
}
pixelShader 3.0 "lm_sm_spot_r0c0s0t1c1d1s1b2c2s2_nc_sm3_sco.hlsl"
{
colorMapSampler = material.colorMap;
colorTint = material.colorTint;
specularMapSampler = material.specularMap;
envMapParms = material.envMapParms;
colorMapSampler1 = material.colorMap1;
colorTint1 = material.colorTint1;
detailMapSampler1 = material.detailMap1;
detailScale1 = material.detailScale1;
specularMapSampler1 = material.specularMap1;
envMapParms1 = material.envMapParms1;
colorMapSampler2 = material.colorMap2;
colorTint2 = material.colorTint2;
specularMapSampler2 = material.specularMap2;
envMapParms2 = material.envMapParms2;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[3] = code.texcoord[1];
vertex.blendweight = code.blendweight;
}