cod5-sdk/raw/phys_collmaps/vehicle_mi17_woodland_d_pie...

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 26.5 8 -157.5 ) ( -119.5 8 4.5 ) ( -119.5 -8 4.5 ) aa_default 47.561302 64 70.350624 0 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -97 -8 13.5 ) ( -97 8 13.5 ) ( 49 8 -148.5 ) aa_default 47.561295 64 47.60046 0 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -93 -8 19.5 ) ( 53 -8 -142.5 ) ( 17 -8 -175 ) aa_default 64 64 13.456756 116.19077 -48 0 lightmap_gray 16384 16384 0 0 0 0
( -69 -22 0 ) ( -69 -6 0 ) ( -104.5 -6 -32 ) aa_default 64 -47.561287 0 -125.52094 90 0 lightmap_gray 16384 16384 0 0 0 0
( 53 8 -142.5 ) ( -93 8 19.5 ) ( -128.5 8 -13 ) aa_default 64 64 13.456761 116.19078 -48 0 lightmap_gray 16384 16384 0 0 0 0
( -134 4 65 ) ( -134 -12 65 ) ( -169.5 -12 32.5 ) aa_default 64 -47.561302 0 -180.38933 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
physics_box
{
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 19.000000 -1.000000 -3.000000 109.000000 17.000000 17.000000
}
}
// brush 2
{
physics_box
{
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 71.000000 0.000000 -24.500000 17.000000 6.000000 6.500000
}
}
// brush 3
{
physics_box
{
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -43.000000 0.000000 0.000000 13.000000 60.000000 2.000000
}
}
// brush 4
{
physics_box
{
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -148.000000 9.000000 54.000000 4.000000 15.000000 4.000000
}
}
}