cod5-sdk/raw/maps/mp/mp_cavern_fx.gsc
2008-11-20 00:00:00 +00:00

26 lines
No EOL
948 B
Text

#include maps\mp\_utility;
main()
{
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["mortar_point"] = loadfx("maps/ber1/fx_exp_katyusha_barrage_far");
// level._effect["mortar_point"] = loadfx("explosions/fx_mortarExp_dirt_airfield");
level._effectType["mortar_point"] = "artillery"; // "mortar", "bomb" or "artillery"
level._effect["car_fire_large"] = loadfx ("env/fire/fx_fire_blown_md_blk_smk");
level._effect["fire_static_blk_smk"] = loadfx ("env/fire/fx_static_fire_md_ndlight");
level._effect["fire_static_small"] = loadfx ("env/fire/fx_static_fire_sm_ndlight");
level._effect["fire_smoke_med"] = loadfx("env/fire/fx_fire_smoke_house_wood_med");
level._effect["tree_fire_med"] = loadfx("env/fire/fx_fire_smoke_tree_trunk_med");
level._effect["flak88_fire"] = loadFX("weapon/tracer/fx_tracer_flak_single_noExp");
}
spawnFX()
{
maps\mp\createfx\mp_cavern_fx::main();
}